Optical design of head-up displays using CAD-compatible ... · Optical Design Head-up displays in...

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42 Photonik international · 2009/1 Originally published in German in Photonik 2/2008 Optical Design Head-up displays in automobiles offer a higher level of safety, driving comfort and an enhancement of prestige as well as feeding a passion for engineering. A critical component in designing head-up displays is the imaging mirror, which is typically designed as an optical freeform surface. This article will introduce the design methods and results and also emphasize that the freeform surface can be described already in the design process in such a way that an export into custom CAD systems is easily possible without risking any severe performance. Peter Ott, Heilbronn University, Germany Peter Pogany, IVM Automotive München GmbH, Germany Optical design of head-up displays using CAD-compatible freeform surfaces Due to their high initial cost, head-up dis- plays (figure 1) were primarily reserved for the military and civil aviation and only more recently have they been made available for the premium segment of the motor indus- try. Since then, however, large area free- form mirrors, such as those used for optical image formation and with edge lengths in excess of 100 mm, can be produced inexpensively by using injection moulding methods. In addition, small TFT displays have become an affordable image source, and their compact, directional and adjust- able illumination via LEDs makes them even more attractive. The resulting lower production costs allow the application of head-up dis- plays in all vehicle classes and simultaneously promote increased participation and supplier activity in this field. As the optical image for- mation of the head-up display occurs via a reflec- tion onto the windscreen, it is necessary to have a unique adjustment of the image formation optics for each windscreen shape com- mon to a particular vehicle model. This requires an effi- cient approach to the optical design in order to minimise the development costs, but this issue is hampered by the difficulty in drawing com- parisons with other optics problems in the field of conventional imag- ing. An additional hindrance is the lack of publicly available reference systems. 1 Functionality of a head-up display Using a head-up display (HuD), one can present information such as velocity, navi- gational tips and the output of an infrared night vision camera in a form of a virtual image, this image being located within the line of sight and approximately two to three meters in front of the driver (figure 2) and overlaid on the immediate surroundings. This visualisation is achieved by reflecting the emitted light from the HuD off of the windscreen at an incidence angle in excess of 65°. According to the Fresnel reflection coefficients, for a polarisation perpendicular to the plane of incidence approximately 30% of the incident light will be reflected at the air-glass interface. The required polarisa- tion is obtained by appropriate orientation of the liquid crystal display used for image generation (alternatively, use can be made of the laser diode scanning systems being touted for this application). As the light is also reflected at the outer surface of the windscreen, the reflection at both inner and outer sides of a parallel windscreen would create a disturbing double-image. The two images can be placed one over the other by using an appropriately angled wedged foil positioned with- in the laminated glass. The image generated by the HuD overlays the image of the surroundings as seen by the driver through the windscreen. The brightness of the HuD can be control- led by adjusting the light source according to the brightness of the surround- ings, for which there are sensors readily available in most vehicles. Incidentally, a virtual image is additionally formed underneath the vehi- cle, and is observable from Figure 1: Head-up displays ease the visual perception of addi- tional information and hence help improve safety and driving comfort (courtesy: BMW)

Transcript of Optical design of head-up displays using CAD-compatible ... · Optical Design Head-up displays in...

Page 1: Optical design of head-up displays using CAD-compatible ... · Optical Design Head-up displays in automobiles offer a higher level of safety, driving comfort and an enhancement of

42 Photonik international · 2009/1 Originally published in German in Photonik 2/2008

Optical Design

Head-up displays in automobiles offer a higher level of safety, driving comfort and an enhancement of prestige as well as feeding a passion for engineering. A critical component in designing head-up displays is the imaging mirror, which is typically designed as an optical freeform surface. This article will introduce the design methods and results and also emphasize that the freeform surface can be described already in the design process in such a way that an export into custom CAD systems is easily possible without risking any severe performance.

Peter Ott, Heilbronn University, GermanyPeter Pogany, IVM Automotive München GmbH, Germany

Optical design of head-up displays using CAD-compatible freeform surfaces

Due to their high initial cost, head-up dis-plays (fi gure 1) were primarily reserved for the military and civil aviation and only more recently have they been made available for the premium segment of the motor indus-try. Since then, however, large area free-form mirrors, such as those used for optical image formation and with edge lengths in excess of 100 mm, can be produced inexpensively by using injection moulding methods. In addition, small TFT displays have become an affordable image source, and their compact, directional and adjust-able illumination via LEDs makes them even more attractive. The resulting lower production costs allow the application of head-up dis-plays in all vehicle classes and simultaneously promote increased participation and supplier activity in this fi eld. As the optical image for-mation of the head-up display occurs via a refl ec-tion onto the windscreen, it is necessary to have a unique adjustment of the image formation optics for each windscreen shape com-mon to a particular vehicle model. This requires an effi -cient approach to the optical design in order to minimise the development costs, but this issue is hampered by the diffi culty in drawing com-parisons with other optics

problems in the fi eld of conventional imag-ing. An additional hindrance is the lack of publicly available reference systems.

1 Functionality of a head-up display

Using a head-up display (HuD), one can present information such as velocity, navi-gational tips and the output of an infrared night vision camera in a form of a virtual image, this image being located within the line of sight and approximately two to three meters in front of the driver (fi gure 2) and overlaid on the immediate surroundings. This visualisation is achieved by refl ecting

the emitted light from the HuD off of the windscreen at an incidence angle in excess of 65°. According to the Fresnel refl ection coeffi cients, for a polarisation perpendicular to the plane of incidence approximately 30% of the incident light will be refl ected at the air-glass interface. The required polarisa-tion is obtained by appropriate orientation of the liquid crystal display used for image generation (alternatively, use can be made of the laser diode scanning systems being touted for this application). As the light is also refl ected at the outer surface of the windscreen, the refl ection at both inner and outer sides of a parallel

windscreen would create a disturbing double-image. The two images can be placed one over the other by using an appropriately angled wedged foil positioned with-in the laminated glass. The image generated by the HuD overlays the image of the surroundings as seen by the driver through the windscreen. The brightness of the HuD can be control-led by adjusting the light source according to the brightness of the surround-ings, for which there are sensors readily available in most vehicles. Incidentally, a virtual image is additionally formed underneath the vehi-cle, and is observable from

Figure 1: Head-up displays ease the visual perception of addi-tional information and hence help improve safety and driving comfort (courtesy: BMW)

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Photonik international · 2009/1 43Originally published in German in Photonik 2/2008

above, e.g. from a bridge looking down, over a small viewing angle. If the windscreen were a fl at planar surface, it would suffi ce to mount the image source at a suitable angle into the dashboard and illuminate the windscreen directly without use of a mirror. This would however require the use (and installation) of a relatively large and thus expensive display. In reality the windscreen presents a curved surface for illumination, thus introducing distortion into the image, and is furthermore positioned barely a metre in front of the driver. Use of an imaging optic in the form of a mirror is thus unavoidable, and provides a means to correct any image errors intro-duced by the windscreen, to magnify an otherwise small source to an acceptable image size and furthermore to place the image at a distance of two to three meters in front of the driver and at a full fi eld angle of approximately 5° x 2°. The image mirror is consequently equivalent to a con-ventional magnifying glass, through which the image source that serves as a display is observed. The current systems allow the virtual image to only be visible from the driving posi-tion in a relatively small area, typically 140 x 70 mm2 area, which is perpendicular to the direction of travel. This area is known as the eye box. The image mirror can be tilted in some systems in order to adjust the area to the seat height. For this relatively small eye box and the aforementioned fi eld angle, the imaging error introduced by the windscreen can be suffi ciently corrected at reasonable cost. The correction of imaging

error over larger areas is however limited as the pro-duction related tolerances and deviation of the screen form are still rather large. The size of the eye box roughly corresponds to the required aperture of the image formation optics, and is thus a determining factor for the space require-ments in this critical area of the dashboard. The aper-ture, which is relatively large if compared to other image formation systems, is also

the reason why costly (conventional) glass optics can not be considered for this appli-cation.

2 Interaction between man and machine via HuD

Based on the previously mentioned func-tionality there are some obvious advan-tages to be gained by use of a HuD, fi rst and foremost that useful information can be overlaid on top of the current traffi c conditions visible outside the vehicle, this information remaining visible in all con-ditions. The need for the eyes to focus (accommodation) and mutually adjust (ver-gence) for the HuD image is much reduced in comparison to viewing the instrument cluster (although the gain is consider-ably less than the 2 s suggested in some advertising campaigns) [1]. Due to its large image distance and the reduction of visual distractions outside of the fi eld of view, the HuD is in particular for long-sighted drivers a much more comfortable viewing tech-nology. The HuD also helps to reduce the operational demands needed in accom-plishing tasks other than driving such as answering a telephone or navigating. Reports from more “sport” oriented driv-ers indicate that the constant presence of the current speed in the fi eld of vision

is considered rather irritating. In general one has to be careful that the information provided by the HuD does not detract from the primary task at hand, namely that of driving the car, noting also that this form of display can draw one’s attention and lead to a situation not unlike “tunnel vision” [2]. These safety aspects are causing some automobile manufacturers to delay intro-duction and to also take a closer look at alternative options, such as displays that project at a similar distance but not in the driver’s line of sight.The greatest potential for HuD lies in the “augmented reality” opportunities made available, i.e. depiction of information in direct relation to the current surroundings, so-called contact analogue information1 [2]. For the case of automobiles this means a visual illustration of the distance to the next vehicle ahead, of the minimum brak-ing distance or an indication of traffi c signs and other road users. As is already the case for aircraft traffi c, through presentation of these types of information it should be possible to avoid the disadvantages men-tioned above and make a contribution to road safety, perhaps resulting in a reduc-tion in insurance premiums for appropri-ately equipped vehicles [2].

3 Optical Design

3.1 System analysisBy using differential geometrical methods in describing the optical image formation of a small bundle of rays on freeform sur-faces [3, 4], an initial system for the HuD optics can be determined, even taking in account the curvature of the windscreen. Moreover, the image mirror is described by using a non-symmetrical rotational parabo-loid. This system is illustrated in fi gure 3. As this initial representation only considers small bundles of rays, the distortion is not yet taken into account. This initial system can be subjected to a first analysis via ray tracing, and for this

Figure 2: Principle of a head-up display (HuD) system

1 “Contact analogue” means that the display of infor-mation correlates directly with the environment, for example as is the case for an aircraft’s artifi cial horizon. For instance, an approximate estimation of the braking distance could be depicted using augmented reality in form of colours overlaid on the surroundings instead of just through numbers – such information is then called contact analogue. The same is true for a navigational arrow overlaid on the surroundings at the point where a turn should be made. The illustration of current speed is however not contact analogue – information thrown up onto the HuD from the instrument cluster is additive.

Figure 3: Optical path in a single-mirrored HuD for four object points and two eye positions within the eye box. For every object point and every eye position, there is only one beam illustrated. The dashed marks represent the virtual beam paths up to the image plane

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44 Photonik international · 2009/1 Originally published in German in Photonik 2/2008

Figure 4: Analysed eye positions (circles) within the eye box (dashed, squared edges) and their colour coding. Via these positions, horizontal head move-ments from left to right are observed in three places respectively for the left and right eye and for three different heights of the head. A movement is rep-resented by an arrow. The corresponding left and right eyes are indicated by dashed black lines and they are differentiated via respective colour pairs

Figure 5: Representation of the optical system: vir-tual image points for the eye positions according to fi gure 3. The nominal image points are marked with black crosses. The expansion of a spot dia-gram for one eye position is represented by the size of the illustrated ellipse

purpose various exit pupils within the eye box have been colour-coded (as shown in figure 4), cor-relating to various positions of the eye. In comparison with eyepieces or head-mounted displays [5], the position of the exit pupils in HuD varies over a significantly larger area. The different positions of the exit pupils allow the study of the effects of horizontal head move-ment, particularly the change of distortion so produced. For short, this effect is called dynamics. In addition, the coding allows the study of vergence by comparing the image points for both, left and right positions of the eyes. The image points are coded with corresponding colours. Lastly, the image definition for each eye posi-tion is observed. Figure 5 shows the result of a beam calculation for nine horizon-tal and fi ve vertical object points according to the eye positions given above. For this visualisation, the image space rays are extended into the virtual image plane, where they are analysed. In this approach, a ‘targeted’ beam calculation (so-called ray aiming) is essential as the proper direction of the beam travelling from the object point is initially unknown, instead the required point of incidence of the beam in the eye box is known. The illustration in fi gure 5 indicates clearly that the system does not fulfi l the requirements regarding distortion. Moreover, the dynamics of the distortion (identifi able by the length of the arrows), the vergence and the difference in the corre-sponding colour pairs, is clearly very large. Only the focus, which is rendered by the expansion of the image point lies in the range of a few angular minutes and would therefore be tolerable.

3.2 CAD-compatible freeform surface defi nition

Prior to optimisation of the image mirror, an adequate surface defi ni-tion has to be reached. The current format in standard software for opti-cal design is a polynomial description. The fi nished design for the imaging optic must in any case be compat-ible for use in the CAD systems cur-rently used in automobile industry. This is rather tricky as the polynomial description is converted into the sur-

face description common to current CAD systems using so-called NURBS (non-uniform rational B-splines) [6]. Issues regarding accuracy and surface consistency often occur [7]. It is thus practical to describe the surfaces within the optics software using a NURBS-basis. The data exchange using CAD-systems can then be achieved via standardised formats such as STEP or IDGES. However, surface description in this way has never been offered by commercial programs for designing imaging systems, which is why the study and observations made here are performed using a MATLAB-based software [8].

3.3 Optimisation of the optical design

The previously calculated system falls well short of requirements regarding distortion correction. These require-ments, coupled together with an acceptable image focus, can not be entirely compensated by a single imaging optic – at very best a mini-misation is possible. The distortion can be separated into distortion dynamics, vergence and absolute distortion (cf. 3.1). The result of an optimisation, by which the surface parameters are varied and the distortion components together with the image focus are minimised, is shown in fi gure 6. Compared to the start system (shown in fi g-ure 5), the result is clearly better. For the same level of image focus, the degree of distortion has been signifi cantly reduced. The remaining parabolic-like distortion error can not be further reduced using a single imaging mirror, but can be compen-sated by introducing a complemen-tary distortion in the source image (“image warping”). Following optimisation, a tolerance study of the developed design is nec-essary, although this procedure will not be discussed here. In addition, it is also prudent to perform an analysis of the surface curvature of the mir-ror in order to check for excessive curvature. Curvature analysis is often performed as a matter of course in CAD systems when using converted surface data, as it is often the con-version itself that is responsible for spurious effects. Utilising the CAD compatible B-splines for the initial description and optimisation of the surface is thus highly favourable.

Figure 6: Virtual image points following optimisa-tion. For details, see fi gure 4 and refer to text

Figure 7: Left: imaging mirror (152 x 64 mm2) with colour-coded representation of average curvature in dioptres and the principal curvature directions. Right: equivalent representation for the comple-mentary section of the windscreen (160 x 193 mm2, reduced in size for illustration purposes)

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Photonik international · 2009/1 45Originally published in German in Photonik 2/2008

Optical Design

Figure 7 shows the process of the aver-age curvature (in dioptres) over the sur-face of the mirror. At the chosen points on the surface, the two principal directions of curvature and their magnitudes are illustrated by arrows. Of interest is a comparison of the design of the imaging mirror using the traditional polynomial description process and the CAD compatible B-splines method adopt-ed here. A polynomial description allows faster convergence on the optimal design, although the fi nal result using the B-spline description was slightly better. In essence, the B-spline method, while providing simi-lar results, does provide for considerably easier handling and compatibility.

4 Demonstrator

In addition to the optical design for HuDs for the automotive industry, a design for a demonstrator with a simple, fl at wind-screen was developed. The image mirror is produced using precision diamond milling a suitable aluminium alloy. For produc-tion, the surface data of the optical design was converted directly into NC-commands. The optical path in the demonstrator was folded using a fl at mirror. A simple LED matrix type of display was chosen as the image source. The demonstrator shown in fi gure 8 illustrates the principle and has been integrated into a driving simulator [9] for the study of interaction between man and machine.

Literature:

[1] W.B. Kloke, W. Jaschinski, G. Rinkenauer, Beidäu-gige Blickbewegungen an Head-up-Displays, 53. Convention of the Society for Industrial Science, pp 383-387, 2007

[2] H. Bupp, G. Reichart, Braucht man HUD’s im Kraftfahrzeug? Ergebnisse einer Literaturrecherche und eigener Versuche, VDI-Reports 948, Page 101-125, 1992

[3] V. Greco, G. Giusfredi, Refl ection and refraction of narrow Gaussian beams with general astigmatism at tilted optical surfaces: a derivation oriented toward lens design, Applied Optics, vol 46, no 4, pp. 513-521 2007

[4] P. Ott, Imaging with tilted surfaces: an effi cient matrix method for the generalized Scheimpfl ug condition and its application to rotationally sym-metric triangulation, J. Opt. Soc. Am. A, vol 22, no 6, pp. 1077-1085, 2005

[5] B. Achtner, F.O. Karutz, M. Pollmann, M. Seeßel-berg, Videobrille für das Kino unterwegs, Photonik 1/2008, Page 40-43

[6] L. Piegl, W. Tiller, The NURBS Book, 2nd edition, Springer, Berlin, 1997

[7] Protokoll und Anwenderberichte zum Thema Freiformfl ächen, 4th meeting of the optic design technical group from bayern photonics and the Optic Design and Simulation Society from Photon-ics BW on 19th October 2006 in Ulm

[8] P. Ott, Ray-tracing und Optik-Design für Lehre und Laboranwendungen mit einer MATLAB Toolbox, 102. DGaO Annual Convention, 2001

[8] M. Kocsis, A. Meroth, Integrated Test and Simula-tion Environment for Graphical User Interfaces, electronic displays, Nuremberg, February 2008

Author contacts:

Prof. Peter OttHeilbronn UniversityInstitute for MechatronicsLaboratory for Tech. OpticsMax-Planck-Str. 3974081 Heilbronn, GermanyTel. +49/7131/504-325Fax +49/7131/504-143252eMail: [email protected]/wiki/LaborTechnischeOptik

Dr. Peter PoganyTeam Leader – Driver Assistance SystemsIVM Automotive Mün-chen GmbHLauchstädter Str. 180939 München, GermanyTel. +49/89/2444708-11Fax +49/89/2444708-30eMail: [email protected]

Figure 8: HuD demonstrator with a diamond milled imaging mirror, also shown integrated into a driving simulator