Obnoxious npc asylum week 1

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Transcript of Obnoxious npc asylum week 1

Hi, and welcome back! It’s been a while, but I finally gave up on the exchange ever letting me post this and got around to redoing it. Here’s the house where the “patients” will be staying for the duration of the challenge.

This is the main floor. There’s a kitchen, with the mandatory easily accessible stove and refrigerator; a bathroom, with separate shower and toilet; and a main room with just about everything else. They have a piano for creativity, a chess board for logic, and a TV and bookcase for everything else. The book shelf also doubles as a door to the basement. For seating, there’s a two seat couch by the TV, two chairs at the chess board, and two in the kitchen.

The basement hopefully will not be used. It contains space for the urns of any casualties as well as the bone phone left over from the aftermath of my previous asylum attempt.

The top floor is reserved for bedrooms to keep patients from being disturbed while they sleep and hopefully keep them safer from ghosts. Now on to the patients…

First and foremost among Obnoxious NPCs is Mrs. Crumplebottom. Since she can’t be moved in, this is a replica with a randomly assigned personality. She rolled Wealth aspiration and Cancer personality, with a whopping seven nice points. Definitely not the personality I would have given her.

Ranking number two as nuisance NPCs go is the social worker. Looking for any excuse to take your sim’s kids, she has psychic powers that inform her if they skip a meal or play outside for thirty seconds longer than she likes. Social Worker is also CAS created and rolled Pleasure aspiration with a Sagittarius personality.

Third is Repo Man the repo man, a representative of the NPC who most enjoys making life miserable for sims who can’t afford to pay their bills. He rolled Romance aspiration and Ares personality.

Next on my list is the nanny. Used only as last resort in my game, I don’t think I’d trust a Simlish nanny to watch a goldfish, let alone a child. Karen Ghast is a Maxis-made nanny that I lured into the asylum and trapped. She has her regular personality of Cancer and family aspiration.

Kaylynn Langerak the maid has even more reason than most maids to be locked up. Not only is she a maid, skilled at taking at least twice as long as necessary to clean while charging by the hour, she’s also a Family sim who does her best to wreck Daniel and Mary Sue’s marriage. Though, to be fair, I suppose Daniel could do a fine job of that on his own. She has an Aquarius personality.

Also a real NPC trapped on the lot is Charlie Seiff, the butler. He’s a Family sim, with Aquarius personality. Differing from maids mainly in that they attempt to do more things, stay longer, and charge more, butlers have the added ability to put a meal in the oven when nobody’s hungry and they’re about to leave.

Finally, last and least irritating, is Living Statue the living statue, who is merely strange. He rolled Capricorn personality and Romance aspiration.

This is my controllable sim, Mathew Asylum. For Matt’s failed first attempt at the challenge, see the prologue. Matt is a Knowledge sim with an Aries personality and a lifetime want to top the Gamer career, all of which where randomly assigned for his first attempt.

Luckily for him, Gamer was in the paper on the first day of the challenge.

Kaylynn and Charlie started fighting before they even made it inside. I have no idea how they ended up disliking each other so quickly.

Mathew quickly invited his fiancée from the first attempt, La Shawn, to rekindle their relationship since all of the patient’s skill points and relationships were wiped out at the beginning to keep things fair. She brought along my simself and the kid I spawned to lure in a nanny, both of whom are currently living with her.

Their relationship moved fairly quickly.

As usual, sim me was drawn straight to the chess table. She’s a shy Knowledge sim, and so usually prefers skilling to socializing. Mathew would have joined her if I hadn’t forced him to spend time with his girlfriend.

Though most sims are drawn to the chess table fairly strongly.

“I can’t wait until you let Matt out of here as we can get married!”

La Shawn, very much a Family sim, has been wanting to marry Matt since their first date in the previous attempt.

“So, what happened to the ghosts? Matt was just telling me how much he missed them.”

The urns from my first asylum are in Matt’s inventory and are staying there until the end of the challenge. There’s no way I’m dealing with a haunted asylum again unless I have to. Of course, this doesn’t keep Matt from rolling up the want to see a ghost constantly.

“I’d love to take you, piano, but Matt’s been paying his taxes.”

“Sooo…you like money now?’

It has got to be hard to have a normal conversation with Mrs. Crumplebottom, particularly considering what she’s wearing, or rather not wearing.

The next morning, Matt is off to his first day of work. Will the house still be standing when he gets back? Only time will tell.

“I like flowers.”

“Must…have…food!”

Looks like Matt forgot to get groceries before he left.

It’s still a while until Matt gets back and the inmates are getting hungrier.

Luckily for them, Matt got sent home early. Not so lucky for him, since he was fired due to a bad chance card.

Understandably enough, Matt is pretty upset.

“Will I ever get out of this house?”

I don’t know, but worst case I can resurrect him again.

To cheer him up, I let Matt invite La Shawn over again.

They played some chess, but Matt had bigger plans.

“I love you…”

Kaylynn in the background, “I sure wish Mrs. Crumplebottom would put some clothes on.”

That sim walks around in her underwear more than anyone else in the asylum.

“La Shawn, if we ever get out of this mess do you still want to marry me?”

She said yes, of course.

Then, a random townie barged in. Nothing like trying to have a romantic moment in an insane asylum.

Understandably, they decided to get as far away from everyone else as possible after that.

“Help, the wall’s eating me!”

Matt’s been inviting in walkbys to hopefully befriend the crazies and make promotions easier.

First sponge bath goes to, who else, Mrs. C.

Gamer was in the paper again on Friday, so Matt’s back on track to his lifetime want and his wedding.

Saturday while Matt was at work was more of the same. Charlie and Karen fought with Kaylynn and Mrs. Crumplebottom didn’t wear clothes.

Though this fight is a positive interaction?

And Charlie made Kaylynn cry again. However, there’s more going on in this picture.

The asylum has its first autonomous couple.

They also make use of the double bed.

There won’t be any more of this since I’ve uninstalled ACR. I don’t mind it in the asylum, but I play several other households where everyone constantly cheating on their romantic interests or running off to do something ACR induced when I’m trying to get them to skill got annoying.

I found Mrs. C crying, still not dressed of course. I suppose she isn’t likely to get many wants fulfilled since she’s a Wealth sim who can’t earn much money or buy anything.

Matt got promoted finally and brought an old guy with a mullet home with him.

Looks like Charlie’s finally got Kaylynn beat for good.

Or not.

Meanwhile, mullet guy is stalking a walkby.

I’m pretty sure she has no interest in him.

Mrs. Crumplebottom is first to clog the toilet, in her clothes for once.

This version of Mrs. C is definitely not normal. Kissing is her favorite topic. I suppose she might just miss her whacking purse, but I suspect otherwise.

“Would you kiss me?”

“Definitely not!”

Lots of best friending is going on.

“I have three best friends!”

“And no ghosts yet!”

Of course, not everyone’s getting along.

“Hiyaa!”

I suppose it makes for some interesting pictures.

And another fight.

And yet another fight.

“Congratulations on your lousy reputation!”

I don’t think sims really understand the concept of compliments.

And that’s week one at Sarabeth’s Obnoxious NPC Asylum. Since I’m playing with aging off, I needed another method of keeping track of time. The lawn will gain a flamingo every week that goes by.