Nuturing Maker Culture for Young Girls: privacy, safety and MMOs for girls
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Transcript of Nuturing Maker Culture for Young Girls: privacy, safety and MMOs for girls
Nurturing Maker Culture for Young Girls: privacy, safety and MMOs for girlsKate Raynes-GoldieInternet Studies, Curtin University@oceanpark
Overview
Overview of MMOs for kids
Impact on girls and their development as natural makers and hackers
Solutions
Maker culture
BREAKING, MAKING, HACKING, DIY
UNDERSTANDING, OPENING THE BLACK BOX
EMPOWERMENT, AUTONOMY
CRITICAL THINKING, IMAGINATION, CREATIVITY
CREATION RATHER THAN CONSUMPTION AS IDENTITY
SHARING, OPENNESS, MENTORSHIP
MMOs for kids
Safe spaces
Designed to be black boxes
Hidden concerns
Advertising/commodification
Surveillance
Gendering
Intellectual property
Club Penguin (Disney)
Freemium
No IP ownership, ads or gender
Biggest focus on safety
Designed for ages 6-14 but open to all
Barbie Girls (Mattel)
Freemium, but giant Barbie ad
Only female avatars
Shopping, fashion, boys
No explicit age limits, but aimed at tweens and early teens
“By submitting or sending Your Submissions to Mattel, you grant Mattel a non-exclusive, royalty-free, worldwide, perpetual, irrevocable, and fully transferable, assignable and sublicensable right and license to copy, reproduce, distribute, publish, transmit, modify, adapt, translate, display, distribute, sell, license, publicly perform, prepare derivative works based upon, and otherwise use or exploit Your Submissions throughout the world in any and all media. You represent and warrant that: (a) you have the right and authorization to make the foregoing grant without the consent of any third party, and (b) Your Submissions are accurate and, as permitted to be used by Mattel in this User Agreement, do not and will not infringe any right of any third party.”
Webkinz (Ganz)
Must by toy for 1 year access
Strongest focus on virtual goods
Minigames
Pet can be different gender than child
“...Ganz shall exclusively own all known or hereafter existing rights to the User Content of every kind and nature throughout the world, and shall be entitled to unrestricted use of the User Content for any purpose whatsoever, commercial or otherwise, without compensation to the provider of the user content.”
Consequences
Discouraging creativity, autonomy, critical thinking
Hindering skills needed for privacy and trust
Normalizing convert surveillance
Nurturing maker culture
New Moon Girls
Award winning social network, magazine, community
Girls 8 and up
Ad-free, but pay to play
New Moon Girls
Co-mentoring rather than just surveillance
Positive, empowering messages for girls
Making rather than consuming
But where are the parents?