NO HUDDLE SHOTGUN OPTION OFFENSE
description
Transcript of NO HUDDLE SHOTGUN OPTION OFFENSE
NO HUDDLE SHOTGUN OPTION OFFENSE
Coach Jared Carson
www.fastandfuriousfootball.com
Formations
Running Game Passing Game
Motions
Play Calling
Formation Basics• Combination of words and letters
• X is always on left of formation
• Y is always on right of formation
• Words tell X and Y receivers where to align
• Numbers (1-9) tell Z, J and H where to align• 1st is Z, 2nd is J and 3rd is H (no 3rd number align to right)
• Special Formations called by name only
• Stack puts H 3 yards behind the X or Y
BASE
CG GT T
Q
42 6 8
1
3579
X Y
Z, J and H can line up at any number
Z J
H
This is our base alignment with X and Y wide. Will only call numbers to the movers when getting in this formation
Examples
1. 54
2. 261
3. 97 Stack
Z J
HH
JZ
TIGHT
CG GT T
Q
42 6 8
1
3579
X Y
Z, J and H can line up at any number
Z J
H
Example
1. Tight 54
2. Tight 379
ZJH
RIGHT
CG GT T
Q
42 6 8
1
3579
X Y
Z, J and H can line up at any number
Z JH
Example
1. Right 46Stack
LEFT
CG GT T
Q
42 6 8
1
3579
X Y
Z, J and H can line up at any number
Z J
H
Example
1. Left 461
NASTY
CG GT T
Q
42 6 8
1
3579
X Y
Z, J and H can line up at any number
Z J
H
EXAMPLE
1. Nasty 321
NUTS
CG GT T
Q
X Y
Z J
H
BARBIE
C GG T T
Q
X Y
Z J H
LEROY
CG GT T
Q
X Y
Z
J
H
Motions• Will be built into the play
• Z, J and H are movers
• Jet-Motion running across formation
• Orbit-Motion to H back position
• Twirl-Motion in front of QB then wrap behind
• YO-YO-Motion to opposite guard and back
• Cowboy-Motion 3 step to orbit and out to pitch
Motions
CG GT T
Q
X Y
Z J
H
JET ORBIT COWBOYTWIRL YO-YO
ZZ J
• Terminology built for a no huddle style offense• Able to communicate through hand signals and code words• Terminology consists of State, City, Mascot and Colors• State names indicate passes• City names indicate runs• Mascots indicate the version of the run• Colors indicate the direction of play• Playaction would be a state followed by a city or mascot
Play Calling
Passing Game
QUICK GAME
Running Game
Lineman Rules
• 2 point stance• Center to Guard 2 foot splits• Guard to Tackle 3 foot plus splits• If covered widen 1 step-be able to cut off b
gap• If uncovered tighten 1 step
Play Calling
CG GT T
Q
X
H
Z J
Y
EB
B
S
CTT
BC
E B
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Play Calling
CG GT T
Q
X
H
Z J
Y
Formations
CG GT T
Q
42 6 8
01
3579
X YX YX Y
Z and J can line up at any number
H can line up at any number or letter
Formations
CG GT T
Q
42 6 8
01
3579
X YX YX Y
Z and J can line up at any number
H can line up at any number or letter
Running Game
Running
Motions
Motions
Motions
Motions
Motions
Motions
QC G TGT
Z J H