2006-2007 Luther College Football. Multiple Pro Offense Pro Pass Power Run Play Action ...

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INCORPORATING NO HUDDLE INTO YOUR OFFENSE AND SPECIAL TEAMS 2006-2007 Luther College Football

Transcript of 2006-2007 Luther College Football. Multiple Pro Offense Pro Pass Power Run Play Action ...

Page 1: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

INCORPORATING NO HUDDLEINTO YOUR OFFENSEAND SPECIAL TEAMS

2006-2007Luther College Football

Page 2: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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LUTHER COLLEGEOFFENSIVE STRUCTURE

Multiple Pro Offense Pro Pass Power Run Play Action

No-Huddle Attack Dictate Tempo Use Momentum

Concept teaching 6 run / 6 pass

concepts Balance run – pass Ball control offense High scoring offense

Luther offense - 2006#5 In Nation Total Offense

▪ 445.5 yard per game#14 In Nation Passing Offense

▪ 269.4 yards per game#44 In Nation Rushing Offense

▪ 176.1 yards per game#59 In Nation Scoring Offense

▪ 25.8 points per game#1 In Nation Total Plays

▪ 83.1 Plays Per GameIn IIAC since installing Top 3 Time of Possession (5

Years)Top 3 Scoring (4 Years)

Page 3: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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OFFENSIVE PRINCIPLES

NUMBERS- attack voids in defense

ANGLES- use defensive alignment to gain blocking advantage

FIELD- use width of field to run away from pursuit

NORMALCY- stay on track (avoid disasters) execute

TEMPO- control rhythm of game, fast break or slow down

Page 4: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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NUMBERS

Q

H F

C Y X

Z

T(3 tech) E(9 tech) T(2 tech) E(5 tech)

M S W C

F $

C

5.5 5.5

gut box tackle box

edge

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TEMPO – CLOCK USE

LOOK & SEE *Every play is an audible1. QB sets defense to look for numbers-voids2. Play is called according to situational game plan.3. used to create advantage, rather than avoid disaster.

BUNCH 1. Loose-bunch, 2 yards off line of scrimmage or on sideline.

GO-GO1. No huddle, team is in fast break mode to speed up game.2. Used after first down gained / offense has developed

rhythm.

GATOR1. No huddle, shotgun, QB cues center by raising leg.

Page 6: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

TEMPO – CLOCK USE

DALLAS (Double cadence)

1. Use full attack mode, then go-go mode!

2. Used to force defense to adjust alignment.

2-MIN

1. No huddle, automatic go-go or gun-gun (save clock).

MULE TRAIN

1. No huddle, QB will use all of play clock, “mule-mule”.

2. Used to run clock.

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PERSONNEL CUE'S

# CALL / PERSONNEL NAME / BACKS / TE’S / REC’S / RBACK 22 CRUNCH 2 2 1 21 REGULAR 2 1 2 20 TIGER 2 0 3 112 RHINO 1 1 2 1 103 FLEX-RHINO 1 0 3 1 12 ELEPHANT 1 2 2 11 JAGUAR 1 1 3 10 EAGLE 1 0 4 00 OWL 0 0 5 01 FLEX-OWL 0 1 4

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COMMUNICATION“Saying nothing means something.”

Basis to offense!  The most important factor about the no huddle offense is effective

communication.   We will use verbal cues along with hand signals to communicate

everything we would do in a huddle.

To start a series - use a “bunch” type huddle to communicate the first play and then take the field and go. 

Page 9: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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PLAY CALLING PROCEDURE1-2-3 TRIANGLE THINKING

STEP 1 Signal / call personnel grouping Reverse defensive logic / get outside of your comfort zone STEP 2 Personnel group determines offensive sets Offensive set determines offensive thinking / pass – run priority 

STEP 3 Pass – Run priority determines what to look for in defense Defense determines pass – run call / 1-2-3 triangle thinking

STEP 4 Apply offensive principals with player match ups *Keep yourself smart and keep yourself simple

STEP 5 Stay within triangle / Best match up wins No magic play

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CONTINGENCY PLANS Core Offense (look & see / fast break / go-go) Mule offense (4 min. left with lead) Quad offense (4 plays left only) 2 minute offense (half and game) 1 yard line: Critical (in & out) 20 yard line: run & pass (Red & Black) +35 yard line: 4 down zone 2-point plays (offense and gate-O) -35 to +35 yard line: free zone Punting game Field goal game Kick-off and return game 3rd down offense:1-3 (short), 4-6 (med.) 7-10 (long), 12+ (3rdXL), 2nd & 20+ Blitz package: interior & perimeter Nickel-dime package: run & pass

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1 2 QB BBACK-3 2 1

Block #1 def, get outside leverage.

Bubble rte, get wide and up field

Pivot-step & throw to chin, sweep is out.

Block EMOL away, close back door.

Bubble rte, get wide and up field.

Block #1 def, get outside leverage.

BUBBLE SCREEN- Uncovered principle / screen concept L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-TIGHT

Wide reach to play side gap.

Wide reach to play side gap.

Wide reach to play side gap.

Wide reach to play side gap.

Wide reach to play side gap.

Bubble rte, get wide.

Q J

B

C X

X

Y

Z

C

F $

C

W M S

1

2 3

2

1

-los

-5

-10

-15

block 1st support

reach T

E

Oline wide reach play side B-back close back door

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Q

J

B

C X E

Z

C F=bubble read

$

C

N

M S

5

3 4

2

1

E=shovel read T T E

5 4 QB BBACK-3 2 1

stalk-BSCO 3steps up, turn for ball, no ball-cut!!!

Flat down line, read emol-force!

bubble rte, get wide and up field

block #2 def, get outside leverage

block #1 def, get outside leverage

SHOVEL BUBBLE SCREEN- triple option concept (think outside-in)

L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-TIGHT

Close inside gap and hinge back

Get depth, pull tight to PST-near Lb

Covered-big, uncovered-block back

Covered-big, uncovered-block back

Covered-big, uncovered-block back

*open sets only!!!

Page 13: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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BUBBLE DRILL

Drill set upTwo Qb's, from zero-twins formation, execute bubble screen left and right. start with #1 rec, progress to #2 and #3.*Use rec's as def's to block. *Use drill as Qb warm up / stance / stalk block / catch / run after catch.*Use breakdown drills to teach "parts" and build toward "whole" concept.

Q Q Y H F Z

X

(#1 rec)

sam will C C

(#2 rec)

Page 14: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

OPTION GAME DRILL

Drill set up1st coach = bubble read #1 2nd coach (ball in hand) = shovel read #2If shovel pass - then coach throws ball to Qb – Qb runs #3*Offensive team must gain 10 yds without being touched by defense!

c g g t t e e

Q

J

S-coach(1) E-coach(2)

M C $

X Z

1O yds

H

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TEACHING PRINCIPALS

PRE SEASON CAMP (2 DAY INSTALL SESSIONS)- install run series in the morning (am).- install play action from run in the morning (am).- install pass series in the afternoon (pm).- review core run plays again in the afternoon (pm). 

DAILY PRACTICE PLAN – DRILL PROGRESSION- use automatics: “nothing said means something”- build from a foundation (core).- use compliments to core (counters, inside-outside).- use core concepts strong and weak. 

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NO HUDDLE POINTS

MOVEMENTS – SHIFTS (BACKS ON PLAY STRIP)- versus stemming defense = stem them (movements)!- teach automatic shifts with play (practice both)!- use run game and movements on play strip daily.- use pass game and multiple sets on pass strip daily.

STRONG SIDE AND QUICK SIDE (OLINE COUNTER SERIES)- use strong side counter (best oline pulling).- use quick side to trap (best trapper).- increase reps by running strong-weak side plays.

RIGHT – LEFT RECEIVERS- best receiver to qb’s arm strength.- work mismatches with defensive personnel

Page 17: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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TEAM LEARNING #1

WHOLE – PART – WHOLE- introduce big picture and teach concepts.- break down into parts (position drills).- build from position groups – then team. 

5 OR 10 MIN PERIODS – SITUATIONS – TEMPO- practice 5 to 10 min situations.- run specific plays (o-thinking) for situation.- use specific defenses for situation.

2-3 PLAYS PER MIN = (10 MIN PERIOD / 25 TOTAL PLAYS)- keep constant movement.- move Oline hash mark to hash mark.- player rotations.- use tempo to gain or regain rhythm.

Page 18: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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TEACHING POINTS

OFFENSIVE COORDINATOR EXECUTION - POSITIONING- set up on defensive side of ball.- face qb and signal set.- call out defensive front and cover.- signal offensive play.- call and execute defensive blitz and focus.- use your defensive terminology for communication. 

STAFF TEACHING POSITIONS – FEEDBACK- position coaches rotate players.- see play call from signal or qb cadence.- position coaches focus on individual players.- position coaches substitute player for feedback.

Page 19: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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TEACHING REMINDERS

PRE PRACTICE STEPS - new / review / screen game / specials

POST PRACTICE - perfect plays / red zone and score / 2 min offense- kick game transition / run out the clock 

REMINDERS- slow / slow / slow - you have all day- change tempo- versus stemming defense = stem them (movements)! 

DRILL TEACHING EXAMPLES- run game daily progression- pass game daily progression- GOOD VERSUS GOOD – EVERYDAY!

Page 20: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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INCORPORATING NO HUDDLEINTO SPECIAL TEAMS

SPECIAL TEAMS - use core offensive and defensive concepts- apply offensive and defensive principals- whole - part – whole teaching and learning- 5 OR 10 MIN PERIODS – SITUATIONS – TEMPO – REPS!!!- Involve whole staff with one coordinator

ASSISTANT HEAD COACH – SPECIAL TEAM COORDINATOR- Benny Boyd: over last 5 years (137 punts - 0 blocked)!- over last 5 years – Luther has blocked 21 kicks / punts!- Coached Aztec Bowl DB - Sam Mc Donald – Williamsburg, IA

Page 21: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Gate Alignment

Defense needs to prepare for it

Offensive play

Spread the defense

Look for advantage

X

T

LT

N

LGT

C

B

RG

B

RT

B

Y

B

QB

CB

FB

CB

TB

FS

K

SS

Page 22: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Post Gate Alignment

Simple shift may create an advantage

Still have the ability to run all the same fakes post gate

XT

LTN

LGT

CB

RG

B

RT

B

Y

B

QB

CB

FB

CB

TB

FS

K

SS

Page 23: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Shovel Bubble

Triangle Read Outside to inside

Attack based on Numbers

X

T

LT

N

LGT

C

B

RG

B

RT

B

Y

B

QB

CB

FB

CB

TB

FS

K

SS

Page 24: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Bubble Screen

Attack Numbers Run to Weak Edge

Zone Reach Run to pylon

X

T

LT

N

LGT

C

B

RG

B

RT

B

Y

B

QB

CB

FB

CB

TB

FS

K

SS

Page 25: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Blast Concept

Attack soft belly Inside zone concept

X

T

LT

N

LGT

C

B

RG

B

RT

B

Y

B

QB

CB

FB

CB

TB

FS

K

SS

Page 26: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Punt Alignment

L3T

L2N

L1TB

R1B

R2B

R3B

P

C

S2

C

S1

FS

S3

SS2+ 2+ 1+ 1+ 2+ 2+

Toes @ 8 yards from LOS

Heels @ 15 yards from LOS

PUNT TEAM

SPLITS AND ALIGNMENTS

L1/R1 1+ yd split

L2/R2 2+ yd split Even with Toes of 1’s

L3/R3 2+ yd split Even with Toes of 2’s

S1/S2/S3 8 yds from LOS

Punter Heels at 15 yds

Page 27: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Blocking Rules

L3

T

L2

N

L1

T B

R1

B

R2

B

R3

B

P

C

S2

C

S1

FS

S3

SS

Release and Blocking Techniques Front Line Blocking

Lateral Step Contact is Critical Attack Through Rusher Swim or Rip off LOS

Shield – Zone Concept Step Up Close Gap (S1-S2) Block 11 Coverage

Page 28: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Coverage Responsibilities

L3

T

L2

N

L1

T B

R1

B

R2

B

R3

B

P

C

S2

C

S1

FS

S3

SS

COVERAGE LANES AND RESPONSIBILITIES

L3/R3 Gunners Triangle w/ Center

L2/R2 Contain Hashmark

L1/R1 Fill Protect the void

Center Gunner Triangle w/ 3’s

Shield Second Wave

Page 29: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Punt - Run Fakes

L3

T

L2

N

L1

T

B

R1

B

R2

B

R3

B

C

S2

C

S1

S3

SS

Blast Left-Must have a soft belly

L3

TL2

N

L1

TBR1

B

R2

B

R3

B

C

S2

C

S1

S3

SS

Blast Right-Must have a soft belly

Page 30: 2006-2007 Luther College Football.  Multiple Pro Offense  Pro Pass  Power Run  Play Action  No-Huddle Attack  Dictate Tempo  Use Momentum  Concept.

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Punt - Pass Fake

L3

T

L2

N

L1

TB

R1

B

R2

B

R3

B

C

S2

C

S1

S3

SS

P

Flood Right-Must be able to secure the right edge and feel we have an advantage over 1, if not both of the corners