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AUTODESK ® FIRE ® 2007 Extension 1 AUTODESK ® SMOKE ® 2007 Extension 1 AUTODESK ® BACKDRAFT ® CONFORM 2007 Extension 1 A Discreet ® Systems product Autodesk Fire, Autodesk Smoke, and Autodesk Backdraft Conform 2007 Extension 1 New Features Guide New Features Guide

Transcript of New Features Guide - Autodeskdownload.autodesk.com/us/systemdocs/pdf/Fire_Smoke_B... ·...

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AUTODESK® FIRE® 2007 Extension 1

AUTODESK® SMOKE® 2007 Extension 1

AUTODESK® BACKDRAFT® CONFORM 2007 Extension 1A Discreet® Systems product

Autodesk Fire, Autodesk Smoke, and Autodesk Backdraft Conform 2007 Extension 1New Features Guide

New Features Guide

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© 2007 Autodesk Canada Co./Autodesk, Inc. All Rights Reserved.

This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose.

AUTODESK CANADA CO./AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOTLIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDINGTHESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN "AS-IS" BASIS. IN NO EVENT SHALL AUTODESKCANADA CO./AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL, INCIDENTAL, OR CONSEQUENTIALDAMAGES IN CONNECTION WITH OR ARISING OUT OF ACQUISITION OR USE OF THESE MATERIALS. THE SOLE ANDEXCLUSIVE LIABILITY TO AUTODESK CANADA CO./AUTODESK, INC., REGARDLESS OF THE FORM OF ACTION, SHALL NOTEXCEED THE PURCHASE PRICE, IF ANY, OF THE MATERIALS DESCRIBED HEREIN.

Autodesk Canada Co./Autodesk, Inc., reserves the right to revise and improve its products as it sees fit. This publication describes the state of thisproduct at the time of its publication, and may not reflect the product at all times in the future.

The following are registered trademarks or trademarks of Autodesk, Inc., in the USA and other countries: 3DEC (design/logo), 3December,3December.com, 3ds Max, ActiveShapes, Actrix, ADI, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI,AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk,Autodesk Envision, Autodesk Insight, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP,AutoSnap, AutoSketch, AutoTrack, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio,Cinestream, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, ContentExplorer, Create>what’s>Next> (design/logo), Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf,DesignServer, DesignStudio, Design|Studio (design/logo), Design Your World, Design Your World (design/logo), DWF, DWG, DWG (logo),DWG TrueConvert, DWG TrueView, DXF, EditDV, Education by Design, Extending the Design Team, FBX, Filmbox, FMDesktop, GDX Driver,Gmax, Heads-up Design, Heidi, HOOPS, HumanIK, i-drop, iMOUT, Incinerator, IntroDV, Kaydara, Kaydara (design/logo), LocationLogic,Lustre, Maya, Mechanical Desktop, MotionBuilder, ObjectARX, ObjectDBX, Open Reality, PolarSnap, PortfolioWall, Powered with AutodeskTechnology, Productstream, ProjectPoint, Reactor, RealDWG, Real-time Roto, Render Queue, Revit, Showcase, SketchBook, StudioTools,Topobase, Toxik, Visual, Visual Bridge, Visual Construction, Visual Drainage, Visual Hydro, Visual Landscape, Visual Roads, Visual Survey, VisualSyllabus, Visual Toolbox, Visual Tugboat, Visual LISP, Voice Reality, Volo, and Wiretap.

The following are registered trademarks or trademarks of Autodesk Canada Co. in the USA and/or Canada and other countries: Backburner,Discreet, Fire, Flame, Flint, Frost, Inferno, Multi-Master Editing, River, Smoke, Sparks, Stone, Wire.

All other brand names, product names, or trademarks belong to their respective holders.

Third-Party Software Credits and Attributions

Portions of this software are copyright the FreeType Project (www.freetype.org). All rights reserved.

Apache License 2.0 – Perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable: (i) copyright license to reproduce, preparederivative works of, publicly perform, publicly display, sublicense and distribute the Work and any Derivative Works in source or object form; (ii)patent license to make, have made, use, offer to sell, sell import and otherwise transfer the Work.

Powered by Automatic Duck. © 2006 Automatic Duck, Inc. All rights reserved.

Portions copyright 1991-2006 Compuware Corporation.

Portions of this product Copyright 2006 Glyph & Cog, LLC.

DIRAC Time Stretch/Pitch Shift technology licensed from The DSP Dimension, http://www.dspdimension.com Developed and (c) 2005 StephanM. Bernsee.

This software uses the ffmpeg library, licensed under the LGPL license. See the file THIRD_PARTIES_LICENSES.txt (distributed with thissoftware) for more details about ffmpeg licensing terms or visit: http://ffmpeg.org/

This software uses the libquicktime library, licensed under the LGPL license. See the file THIRD_PARTIES_LICENSES.txt (distributed with thissoftware) for more details about libquicktime licensing terms or visit: http://libquicktime.sourceforge.net/

GOVERNMENT USE

Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software-Restricted Rights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable.

Published By: Autodesk Canada Co./Autodesk, Inc. 111 Mclnnis Parkway San Rafael, CA 94903, USA

Title: Autodesk Fire, Autodesk Smoke, and Autodesk Backdraft Conform 2007 Extension 1 New Features GuideDocument Version: 2

Date: March 23, 2007

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Contents

1 Introduction 1Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Welcome to Autodesk Editing 2007 Extension 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Compatibility. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Notation Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Related Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Contacting Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

2 What’s New 5Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5AAF Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Burn Support in Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Clip Libraries: Transferring Clips Using Autodesk Wire . . . . . . . . . . . . . . . . . . . . . . . 9Generating Proxies in the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Copying Soft Effects between Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Hot Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Importing DPX Sequences for Data Conform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Lustre Color Management. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15QuickTime Support for Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Replacing Sources in the Clip History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Searching for Mixed Resolution Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Setting Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Timeline Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Zooming in Viewports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

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Introduction

SummaryWelcome to Autodesk Editing 2007 Extension 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Notation Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Related Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Contacting Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Welcome to Autodesk Editing 2007 Extension 1Autodesk® Editing 2007 Extension 1 includes innovative tools that will enhance your creativity and productivity with Autodesk Fire® 2007, Autodesk Smoke® 2007, and Autodesk Backdraft Conform® 2007.

Extension features are available only to subscription customers. For more information on the Subscription Program, see the Media and Entertainment Subscription Program Web site.

CompatibilityAutodesk makes every effort to ensure that media and resources are completely forward and backward compatible between the initial release of your Autodesk Editing 2007 product and the Extension 1 release.

This means that you can open Extension 1 projects, clip libraries, archives, users, and setups on a system with the main release of the Editing 2007 product. In addition, you can open Editing 2007 projects, clip libraries, users, and setups on a system with Extension 1.

If you have a version of an Autodesk Editing application that pre-dates the 2007 release, there are other compatibility issues to consider. See the “Compatibility” chapter of your application’s User’s Guide.

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Using This GuideThis guide describes the new features included in the release of Fire 2007, Smoke 2007, and Backdraft Conform 2007 Extension 1. An overview of each feature can be found in the “What’s New” chapter. More detailed information on the feature (if available) can be found in its respective chapter.

Notation ConventionsA number of style conventions are used throughout this guide. These conventions and examples of their use are shown as follows.

Related DocumentationThe following tables list the documentation associated with the current release. For details on each of these documents, as well as for help obtaining them, refer to the Autodesk Fire, Smoke and Backdraft Conform 2007 SP3 and Extension 1 Release Notes.

Convention Example

Text that you enter in a command line or shell appears in Courier bold. You must press the Enter key after each command.

install rpm -qa

Variable names appear in Courier, enclosed in angle brackets.

<filename>

Feedback from the command line or shell appears in Courier.

limit coredumpsize

Directory names, filenames, URLs, and command line utilities appear in italics.

/usr/discreet

User and Reference Guides Description

Autodesk Inferno, Autodesk Flame, Autodesk Flint 2007 Extension 1 New Features Guide

Detailed instructions on using the new features available in Extension 1 of the Effects products

Autodesk Fire, Autodesk Smoke, and Autodesk Backdraft Conform 2007 Extension 1 New Features Guide

Detailed instructions on using the new features available in Extension 1 of the Editing products

User’s Guide Detailed instructions on using the software

What’s New A complete list of the new features for the main 2007 release

Online Help All of the information in the User’s Guide along with powerful search functionality

Hot Keys Reference Guide A complete list of hot keys for commonly used functions

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Consult the Autodesk Web site at www.autodesk.com/discreet-documentation for the latest version of all documents.

Hot Keys Card A list of the most frequently used hot keys

Release Notes A complete list of documentation and information on late-breaking features

Fixed and Known Bugs A complete list of fixed and known bugs for this release

Installation and Configuration Guides Description

Hardware Setup Guide(for your workstation)

Information on how to set up your workstation’s video I/O components and other peripherals

Installation and Configuration Guide(for your operating system)

Information on how to install and configure the Linux® or IRIX® operating system on your workstation should you require to do so

Stone and Wire Filesystem and Networking Guide(for this release)

Procedures for configuring your Autodesk Stone® filesystem, Autodesk Wire® networking, and Autodesk Wiretap™ services

Stone Direct Configuration Guide (for this release)

Detailed connectivity diagrams and configuration procedures for your Stone storage arrays

Software Installation Guide(for Linux or IRIX workstations)

Information about installing and licensing yourAutodesk Editing or Effects software and installing and configuring Autodesk Cleaner® XL

Configuration File Reference Guide(for Linux or IRIX workstations)

Information on how to modify the initialization and project configuration files associated with your Autodesk application

Other Product Reference Guides Description

Autodesk Cleaner XL User's Guide Information on how to use Cleaner XL

Autodesk Cleaner XL Troubleshooting Guide

Troubleshooting information for Cleaner XL

Autodesk Burn Installation and User’s Guide

Information on how to install, set up, and use Autodesk Burn™

Autodesk Backburner Installation and User’s Guide

Information on how to install, set up, and use Autodesk Backburner™

Autodesk Wiretap Web Installation and User’s Guide

Information on how to install, set up, and use Autodesk Wiretap™ Web

User and Reference Guides Description

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Contacting Customer SupportYou can contact Autodesk Media and Entertainment Customer Support at www.autodesk.com/support or in one of the following ways.

Customer support is also available through your Autodesk reseller. To find a reseller near you, consult the reseller look-up database on the Autodesk Web site at www.autodesk.com/resellers.

Location: Contact Information:

Within the Americas: Hotline (North America): 1-800-925-6442 Direct dial: 415-507-5256 (Country code = 1)8 AM to 8 PM EST Monday to Friday, excluding [email protected]

Within Europe, Middle-East and Africa:

Hotline (from London, UK): +44-207-851-8080 9 AM to 5:30 PM (local time)Monday to Friday, excluding [email protected]

Within Asia Pacific:(Excluding India, China, Australia, New Zealand and Japan)

Hotline (from Singapore): +65-6555-0399 9 AM to 6 PM (local time)Monday to Friday, excluding [email protected]

Within India: Hotline (from Mumbai): +91-22-6695-2244 9:30 AM to 6:30 PM (local time) Monday to Friday, excluding [email protected]

Within Japan: Hotline (from Tokyo): 0120-107-290Direct dial: +81-3-6221-181010 AM to 6 PM (local time) Monday to Friday, excluding [email protected]

Within China: Direct dial: +86-10-6505-68489 AM to 6 PM (local time) Monday to Friday, excluding [email protected]

Within Australia and New Zealand: Hotline (within Australia to Melbourne): +1-300.36.8355Hotline (within New Zealand to Melbourne): 0800 555 301Direct dial: +61.3.9876.89358 AM to 6 PM AESTMonday to Friday, excluding certain [email protected]

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What’s New

SummaryAAF Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Burn Support in Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Clip Libraries: Transferring Clips Using Autodesk Wire . . . . . . . . . . . . . . . . . . . . . . . 9

Generating Proxies in the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

Copying Soft Effects between Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

Hot Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Importing DPX Sequences for Data Conform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Lustre Color Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

QuickTime Support for Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Replacing Sources in the Clip History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Searching for Mixed Resolution Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Setting Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

Timeline Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

Zooming in Viewports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

AAF ImportThe following features are now supported when importing AAF files.

Keycode DataFilm Keycode data can now be derived directly from AAF files. When you import AAF files that contain keycode, the resulting clips now contain the relevant keycode data.

Video TransitionsThe following SMPTE wipes, with the “Inverse” option set, are now supported for imported AAF files.

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Box Wipes

Edge Wipes

Shape Wipes

Sawtooth Wipes

Matrix Wipes

Burn Support in ModulesAutodesk Burn™ is now available as an option in a number of modules. The resulting clips are placed on the EditDesk, as they would normally be from a local render. The Burn option is available in the following modules:

• Bottom box • Right box

• Bottom left to top right • Top box

• Bottom right to top left • Top left to bottom right

• Left box • Top right to bottom left

• Horizontal • Upper left diagonal

• Horz open • Upper right diagonal

• Bottom left diagonal • Vert open

• Bottom right diagonal • Vertical

• 4 corners • Ellipse

• Center box • Clock

• Circle • Diamond

• Horizontal sawtooth • Vert open sawtooth

• Horz open sawtooth • Vertical sawtooth

• Grid

• Add Pulldown • Auto Matte • Average

• Burn In Timecode • Burn Letterbox • Colour Corrector

• Colour Warper • Combine • Compound

• Deinterlace • Degrain • Difference

• DVE • Field Merge • Filter

• Flip • Interlace • Keyer

• Logic Ops • LUT Editor • Monochrome

• Negative • Optics • Posterise

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If the application detects that Burn is available, the Process button is replaced with an option box containing Process and Burn.

In Text, the button is already an option box that contains the Process, Matte, and Both options. With Burn, these options expand to include: Process, Matte, Both, Burn, Burn Matte, and Burn Both.

Currently, when you process a clip you can enter the Player and see the result. After you click the Burn button to process a clip, the Player button appears in the module.

• Regrain • Rem Pulldown • Resize

• Sparks • Text

a) Burn/Process option box

a) New Burn options

a

a

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Click Player to access the module Player.

Two new options are now available when you enter the module Player after burning a clip:

• The Clip List option box

• The Background Tasks button

NOTE: These options are not available in the Tryptych Player.

With the introduction of Burn, multiple clips can now be rendered from the same module. In order to monitor all these clips, the Player keeps a clip list for the module session. When you enter a module, a clip is added to the Player list for all setups that are going to be rendered.

Each entry in the list is preceded with a "Clip #" to distinguish between clips with the same name. A clip is displayed in the Player when it is selected in the list. The clip list gets flushed when you exit the module.

a) Player button

a) Clip List option box b) Background Tasks button

a

b

a

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Clip Libraries: Transferring Clips Using Autodesk WireNow, when you use Wire® to transfer clips between systems, proxies are also transferred if both the source and the destination projects have the same proxy settings. This relieves the destination system of having to generate proxies. In most cases, transferring proxies using Wire is significantly faster than generating them.

Proxies are transferred by default when you transfer clips using Wire, but you can disable the option in the clip library.

To transfer proxies or generate proxies when using Wire:

1. Open the clip library in Dual Library View.

2. In one view, navigate to the remote framestore and display the footage that you want to wire.

The Include Proxy on Wire button appears.

3. Do one of the following:

• To transfer proxies using Wire, enable Include Proxy on Wire.

• To generate proxies on the destination system, disable Include Proxy on Wire.

4. Wire your footage from one framestore to the other. The application does the following:

• If you enabled Include Proxy on Wire, the source system transfers the proxies if both the source and destination projects have the same proxy settings.

• If you disabled Include Proxy on Wire, the destination system generates the proxies.

For more information on transferring frames from projects on remote systems, see the “Clip Library” chapter in the User’s Guide.

a) Include Proxy on Wire button

a

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Generating Proxies in the BackgroundWhen soft-importing your DPX files you can use Autodesk Backburner™ and Autodesk Burn™ to generate proxies in the background, allowing you to address other tasks in the application while the proxies are generated.

To generate proxies in the background:

Generating proxies in the background can be triggered from the Import Image and Recapture menus. Do one of the following:

• In the Import Image menu, enable Bg Proxies.

• In the Recapture menu, enable Background Proxies.

Copying Soft Effects between ClipsPreviously when you copied soft effects between clips using the Apply Changes feature, you could only copy from a source clip to an entire record timeline, thereby copying all soft effects

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from matching sources. Now you can also limit which soft effects from matching sources you copy by selecting specific timeline elements instead of the entire record timeline.

For more information, see “Copying Soft Effects between Clips” in the “Soft Effects” chapter of the User’s Guide.

Hot Keys The following table lists hot keys introduced in this release.

These hot keys are not compatible with the previous release. To use these hot keys, you must create a new user.

Importing DPX Sequences for Data ConformThere is a new workflow designed specifically to accommodate importing or soft-importing DPX sequences generated from a film scanner. You can now use the new Recursive Scan option in conjunction with the new Tape Name options to import DPX sequences originating from different film reels in a single step. Used together, these features efficiently batch-capture file-based media in preparation for data conform from an EDL. The imported clips all have the correct source keycode, timecode, and tape name, making it easy to load your EDL and assemble the timeline for conforming and finishing.

To import DPX file sequences for data conform:

1. Open the Import Image menu.

2. Browse to the top-level directory that contains all the subdirectories and image sequences that you want to display.

Typically, all DPX sequences generated by a film scanner reside in a top-level <project> directory, sorted into subdirectories corresponding to tape name, resolution, and sometimes clip name, as follows: ./<project>/<tape>/<resolution>/*.######.dpx

3. From the Format box, select the DPX image type.

Operation Hot Key

Pan in Text module CTRL+SHIFT+SPACEBAR and drag

Swap segments on timeline SHIFT+’

Zoom in viewports CTRL+SPACEBAR and drag

NOTE: In a module’s animation view, the new zoom hot key replaces the ALT hot key.

Switch between straight and Hermite lines in Clip History

SHIFT+CTRL and click

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You can select any single, supported image type. The default type for image files is DPX because this is a DI standard that embeds source metadata in the file header. The Auto option is not supported with the Recursive Scan operation.

4. Optionally, enable Filter and enter the appropriate criteria to focus your search.

The criteria is checked against the entire path. For example, if you enter *2048*, the filter will list only those sequences that reside under a directory path containing the string “2048”. In this case only 2K sequences are displayed while everything else, such as 1K proxies or thumbnails, is filtered out.

5. Enable Recursive Scan.

The directory scan begins. This may take some time to complete, depending on the size and quantity of subdirectories and files.

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When the scan is complete, the Files list displays all detected files with the directory path relative to the top-level directory. The list is sorted alpha-numerically by path and file name.

HINT: For long file names that may be clipped in the browser, hold down the ALT key while

hovering over the file name. This displays the full file name in a floating window.

The results of the scan remain until you browse upwards to another directory, in which case the Recursive Scan option gets disabled.

6. From the File Timecode box, select DPX TC.

This will set the source timecode of the imported clip based on the timecode information in the DPX image file header.

7. From the Keycode box, select DPX KC.

a) Subdirectories in the scanned directory b) All nested subdirectories with full path

a) File Time Code box b) Keycode box c) Film Gauge box

a b

a b c

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This allows DPX files that contain keycode data to be imported with their keycode data intact.

8. From the Film Gauge box, select the gauge corresponding to the source film from which the images originated.

This value is necessary because keycode values are assigned to each frame of the sequence differently depending on the film gauge.

9. Set the tape name for the imported clips.

You can either infer the tape name from a directory name or read the tape name from a DPX file header. Do one of the following:

• To infer the tape name from a directory name, from the Tape Name Option box, select Dir Tape, then use the Level field to configure the relative file path to the directory from which the tape name can be inferred.

This is designed to work with the directory structures that are output by film scanners. For example: ./<tape>/<resolution>/clip.######.dpx. In this case, selecting Up 2 Levels in the Level field would correctly identify the directory that corresponds to the tape name.

• To read the tape name from the DPX file header, from the Tape Name Option box, select DPX Tape.

The tape name is read from the Input Device Name field (field 38) in the header of the DPX file and is displayed in the Tape Name field.

Tape Name option box Level field

Tape Name option box Tape Name field

a b

a b

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Lustre Color Management

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Note that there is currently no industry standard for embedding the tape name in the DPX header. Some film scanners, such as the ARRISCAN, write the tape name associated with a film frame into field 38 of the DPX header. Other scanners, for example, Imagica or Filmlight, allow field 38 to be user-definable although the default value is not the tape name.

NOTE: Before using the DPX Tape name feature, consult with your film scanner operator to

ensure compatibility.

10. Import or soft-import the sequences.

If you soft-import clips you can generate proxies in the background. This gives you the ability to assemble the timeline while proxy generation is taking place.

11. Once you have imported or soft-imported all the sequences, you can import the corresponding EDLs to assemble a clip with unlinked media, then relink the clip to the DPX files in the reel.

Lustre Color ManagementYou can now use the Lustre Color Management package for monitor calibration, high-integrity display, and accurate colour space conversions. The package consists of a monitor calibration utility, and a range of generic display and conversion lookup tables (LUTs). The generic nature of the LUTs implies that results may not match a specific lab process. However, they will deliver accurate print film rendition.

The monitor calibration utility allows you to calibrate computer CRT and LCD monitors either locally or remotely. The remote feature makes it possible to calibrate monitors for Linux and IRIX machines without the use of a USB extender.

The LUTs allow you to simulate the colour space of a specific film stock relative to a display device. Display LUTs allow you to view the effect without rendering, whereas conversion LUTs create a new clip for use in a subsequent step of the production chain.

Lustre Color Management is not supported on the following products:

• Smoke HD

• Flint

See the Lustre Color Management User’s Guide available on the Autodesk Web site at www.autodesk.com/discreet-documentation.

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QuickTime Support for LinuxYou can now directly import and export QuickTime® files from Autodesk Editing or Effects applications running on Linux® systems.

During import, the codec flag and other detected metadata for a supported movie appears in the source metadata fields in the Import Image menu. Otherwise, a message appears indicating that the movie cannot be imported.

Importing QuickTime FilesIn the Import Image menu, you can now select QuickTime to import a variety of QuickTime file types into the application. Quicktime files can be encoded with any of a number of different CODECs. The following are the QuickTime CODECs that are now supported on import.

Broadcast CODEC CODEC Flag Comment

10-bit Packed YUV 4:4:4 v410

10-bit Packed YUV 4:2:2 v210 Blackmagic 10-bit compatible

8-bit Planar YUV 4:4:4 v308

8-bit Planar YUV 4:4:4:4 v408

8-bit Packed YUV 4:2:2 yuv2 Blackmagic 8-bit compatible

8-bit Packed YUV 4:2:2 2vuy

DV 25 NTSC dvc

DV 25 PAL dvcp, dvpp

DVCPRO 50 NTSC dv5n Panasonic® standard

DVCPRO 50 PAL dv5p Panasonic standard

File CODEC CODEC Flag Comment

PhotoJPEG RTJ0 Blackmagic RT PhotoJPEG compatible

MJPEG MJPG, mjpg, JPEG, jpeg, dmb1, AVDJ

Blackmagic JPEG compatible

PNG png Portable Network Graphic sequence (no alpha support)

PNGA pngalpha Portable Network Graphic sequence (with alpha support)

RGB Uncompressed raw No alpha support

RGBA Uncompressed rawalpha With alpha support

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NOTE: A clip that is imported using an unsupported frame rate will be converted to the frame rate

specified for the current project. This will cause the clip to appear out of sync with its audio. A

comment specifying the original frame rate is added to the clip "notes", providing the ratio needed

if you choose to re-time the video.

Web CODEC CODEC Flag Comment

MPEG-1 mpg1, MPG1, pim1, PIM1

MPEG-4 mp4v; divx; DIV1; div1; MP4S;M4S2; m4s2; xvid; XVID; XviD; DX50; dx50; DIVX; MP4V

MSMpeg 4v3 (DivX) DIV1, div1, MPG4, mpg4, DIV2, div2, MP42, mp42, DIV3, div3, DIV4, div4, DIV5, div5, DIV6, div6, MPG3, mpg3, MP43, mp43, AP41, ap41, MJPG

Quicktime Planar RGB 8BPS

Apple Video rpza

Apple Graphics smc

RLE rle

Cinepak cvid

Audio CODEC CODEC Flag Comment

IAM4 ima4

Raw 8-bit audio rawaudio

Twos twos

Ulaw ulaw

Sowt sowt

Alaw alaw

16-bit PCM in16

Linear PCM (QT 7) lpcm

Ogg Vorbis (qt4l compatible)

vorbis

Ogg Vorbis (qt components compatible)

vorbis_qt

Mpeg Layer 2 Audio mp2

QDM2 Audio qdm2

Apple lossless alac

McRowsoft ADPCM adpcm (ms)

ADPCM ima WAV ima adpcm (wav)

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Exporting QuickTime FilesIn the Export Image menu, you can now select QuickTime, and then select a supported QuickTime file type, when exporting an image file. Audio is always exported using the Twos audio codec; this is an uncompressed audio codec developed for the Linux operating system. The following are the QuickTime CODECs that are supported on export.

Replacing Sources in the Clip History In Smoke and Fire, you can now replace the source clip in clip history. This allows you to:

• Consolidate sources before you archive your projects.

• Reuse setups for different clips.

Broadcast CODEC CODEC Flag Comment

10-bit Packed YUV 4:4:4 v410

10-bit Packed YUV 4:2:2 v210 Blackmagic 10-bit compatible

8-bit Planar YUV 4:4:4 v308

8-bit Packed YUV 4:2:2 yuv2 Blackmagic 8-bit compatible

8-bit Packed YUV 4:2:2 2vuy Blackmagic 8-bit compatible

DV 25 NTSC dvc

DV 25 PAL dvcp, dvpp

DVCPRO 50 NTSC dv5n Panasonic standard

DVCPRO 50 PAL dv5p Panasonic standard

File CODEC CODEC Flag Comment

MPEG-4 mp4v

MSMpeg 4v3 DIV3 DivX 3 MPEG-4 compatible

PhotoJPEG rtjpeg Blackmagic RT PhotoJPEG compatible

MJPEG MJPG Blackmagic JPEG compatible

PNG png Portable Network Graphic sequence (no alpha support)

PNGA pngalpha Portable Network Graphic sequence (with alpha support)

RGB Uncompressed raw No alpha support

RGBA Uncompressed rawalpha With alpha support

Audio CODEC CODEC Flag Comment

Twos twos Audio is always exported using Twos, which is an uncompressed audio codec developed for the Linux operating system.

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You can replace sources only on clips with history that are in the Record Area. The sources you swap must be of the same resolution and bit depth.

If the new source is longer than the original source, the new source is shortened to fit the duration of the original source. If the new source is shorter that the original, the last frame of the new source is repeated to the end of the segment.

NOTE: The hot key to switch between hermite and straight lines in the clip history view is now

SHIFT+CTRL-click.

To replace sources in the clip history:

1. Select a clip with history in the Record Area. Clips with history are indicated by the letter “H.”

2. Do one of the following:

• Select either History (CTRL+F5) or Large History (CTRL+SHIFT+F5) from the View Modes box in the Record Area.

• Double-click the H icon on the clip in the Source Area.

3. Select an option from the History View box.

4. Do one of the following:

The cursor becomes a coloured arrow to indicate what type of source you can select.

5. Click the source clips you want to swap in to the clip history.

Select: To view:

Schematic view Nodes that represent operations performed on the clip.

List view A list of operations performed on the clip.

Do this: To swap:

Double-click a source The original source with another.

Press CTRL and double-click a module

All of the sources used in a module.

Use: To select:

Red arrow The front clip. Only this arrow appears if you selected a source clip and not a node.

Green arrow The back clip.

Blue arrow The matte clip.

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6. If you loaded clips into a module, edit the settings as needed and do one of the following:

• To save and process your changes, select Return (TILDE) from the Exit Options box.

• To exit without saving your changes, select Cancel (CTRL+TILDE) from the Exit Options box, and then confirm.

Searching for Mixed Resolution SourcesYou can now search for mixed resolution sources and mixed resolution history sources. You can search for clips containing mixed resolutions, or you can search for timeline segments that are not of the same resolution as that of the master clip. The first clip added to the Record Area is the master clip.

Searching for mixed resolution sources can be helpful when trying to identify sources that prevent a clip from being archived.

You can search the Source Area, clip library, archive, or record timeline clip.

To search the Source Area for clips with mixed resolution sources:

1. In the Source Area menu, click Search.

The Search menu appears.

2. Select Mixed Res from the Search Criteria box and then select Contains from the Argument option box.

3. Click Search.

If a match is found, the clip is selected and appears with a green border (in Proxies View). If more than one match is found, the first clip appears with a green border and the other clips appear with a yellow border.

a) Search Criteria box b) Argument option box

a b

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To search the clip library for clips with mixed resolution sources:

1. In the clip library, click Search.

The Search menu appears.

2. Select Mixed Res from the Search Criteria box and then select Contains from the Argument option box.

3. Click Search.

If a match is found, the number of matches appears in the message bar and the clips are selected.

To search the archive for clips with mixed resolution sources:

1. In an open archive, click Search.

a) Search Criteria box b) Argument option box

a b

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The Search menu appears.

2. Select Mixed Res from the Search Criteria box and then select Contains from the Argument option box.

3. Click Search.

If a match is found, the number of matches appears in the message bar and the clips are selected.

To search for segments whose sources are not the same resolution as the master clip:

1. Select and enable Filter Select from the Menu Priority box.

2. Enable the desired Filter Select options (for example, All Segs) and then select a mixed resolution search option.

NOTE: You can also enable both buttons to search for mixed resolution sources as well as

mixed resolution history sources.

3. Do one of the following:

• Select a track or layer.

• Click the element selection hot spot.

a) Search Criteria box b) Argument option box

Enable: To search:

MixedRes Seg For segments whose sources are not the same resolution as the master clip.

MixedRes Hist For segments whose sources are not the same resolution as the master clip in their history.

a b

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• Press / on the numeric keypad.

• Draw a bounding box around the elements on the timeline.

If a match is found, the specified elements on the timeline are selected.

Setting PreferencesYou can now use an automatic timestamp to rename untitled clips to make it easier to distinguish multiple <Untitled> clips. You can set how you want to name untitled clips by selecting an option from the Untitled Clip Name box in the Preferences menu.

After you set this preference, any new untitled clips are renamed according to your selection.

NOTE: When exporting a clip with a timestamp name, all unsupported characters (/, :, and spaces)

are replaced by underscores.

a) Untitled Clip Name box

Select: To name your clip:

Keep Untitled <Untitled>

Use Date & Time yyyy/mm/dd hh:mm

Use Date yyyy/mm/dd

Use Time hh:mm

a

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Timeline EditingThe following features are now supported when editing on the timeline.

Swapping Timeline ElementsYou can now quickly swap elements on a timeline using hot keys instead of moving them gesturally. If segments contain soft effects, they are swapped as well.

The following elements can be swapped:

• Video segments

• Audio segments

• Video containers

• Audio containers

• Tracks

• Layers

• Contiguous sequences of elements

• Video transitions (unless they start or end a contiguous sequence of elements)

• Audio transitions

• Gap effects

Elements must be compatible to be swapped. Compatible elements are:

• Video: video segments, video containers, gap effects

• Audio: audio segments, audio containers

• Video transitions

• Audio transitions

• Tracks and layers

The following elements cannot be swapped:

• Gaps (unless they are between elements in a contiguous sequence)

• Cuts

• Cue marks

• Individual soft effects

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Timeline Editing

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To swap timeline elements:

1. Select two elements belonging to the same family.

A contiguous sequence of elements is treated as a single element as long as the transition between the elements is selected. A gap can be part of a contiguous element as long as it is not at the beginning or end of the sequence.

2. Press SHIFT+’ (apostrophe).

The elements are swapped according to the ripple setting. If the segments contain any soft effects, they are swapped as well.

If Ripple is disabled, the segments are timewarped using a Constant Fit-to-Fill timewarp to fill each other’s location. If there is already a timewarp on the segment, the timewarp is replaced by the Constant Fit-to-Fill timewarp.

Gap effects, Matte containers, and contiguous sequences ripple regardless of Ripple status because they cannot be timewarped.

a) Both elements on L2 are considered a single element because the transition between them is also selected

a

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Transitions keep their alignment but their duration changes based on the head and tail frames of the destination segments.

Snapping to Timeline ElementsWhen you insert edits on the timeline gesturally, you now have more control of where your edits will go. New Snap options allow you to snap to in or out points or to the closest element.

When snapping to transitions, you can now snap to the closest transition on all layers and tracks by holding CTRL as you move the segment on the timeline.

When you insert edits on the timeline, a phantom of the segment now also appears so you can preview where your edit will go. The phantom segment appears in all Snap modes including when Snap is off.

a) Ripple setting b) Selected elements are swapped. Segment on L2 ripples according to the Ripple setting. Elements on L3 ripple regardless of Ripple setting since contiguous elements cannot be timewarped.

b

a

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To snap to a timeline element:

1. In Record Timeline View, select a Snap option (or press ALT+M to cycle through the Snap options).

2. Select a source clip in the Source Area or a segment on the timeline.

3. Drag until the cursor is close to where you want to make an insertion. Note that the location of the cursor on the timeline determines whether the segment’s head or tail snaps to the element.

The cursor changes to a four-headed green arrow, and the segment turns pink as a preview of where it will go before you release the cursor.

NOTE: If you do not see a pink preview of the segment, enable the Display Phantom Inserts

option in the Timeline section of the Preferences menu.

Select: To snap the segment:

Snap Marks To the closest in or out point on the timeline.

Snap Closest To the closest of the following: transition, positioner, in point, out point. The cursor must be within a given range of these elements on the timeline for this option to work.

a) In point b) Out point c) Nugget segment selected

a) Preview of head of Nugget segment snapping to out point

b) Snap Marks option

a b c

a b

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4. Release the cursor when you are satisfied with the location of the phantom segment.

The timeline is updated with the new segment.

For information on the other Snap options, see “Aligning Edits When Dragging to the Timeline” in the “Timeline Editing” chapter of the User’s Guide.

Zooming in ViewportsAn updated hot key combination now allows you to zoom in and out of a viewport more quickly. You can zoom in any of the following viewports:

• A module’s image window (you can zoom in any view, for example, Result or Front)

• A module’s schematic view

• A module’s animation view

• The fullscreen Player

To zoom in a viewport:

Press CTRL+SPACEBAR and drag right to zoom in or left to zoom out.

NOTE: In the Text module, this new zoom hot key replaces the pan hot key. The new hot key for

panning in Text is CTRL+SHIFT+SPACEBAR. In a module’s animation view, the new zoom hot key

replaces the ALT hot key.

a) Head of Nugget segment snaps to out point of reaching_out segment

a