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Transcript of Network Application Performance Deke Kassabian and Shumon Huque ISC Networking & Telecommunications...
Network Application Performance
Deke Kassabian and Shumon Huque
ISC Networking & Telecommunications
February 2002 - Super Users Group
Introduction
What this talk is all about Network performance on the local area
network and around campus Network performance in the wide area and
for advanced applications
Goal: acceptable performance, positive user experience
Who needs to be involved?
End Users
Researchers
Local Support Providers
Application Developers
System Programmers/Administrators
Network Engineers
What is performance?
“Performance” might mean … Elapsed time for file transfers Packet loss over a period of time Percentage of data needing retransmission Drop outs in video or audio
Subjective “feeling” that feedback is “on time”
Throughput
Throughput is the amount of data that arrives per unit time.
“Goodput” is the amount of data that arrives per unit time, minus the amount of that data that was retransmitted.
DelayDelay is a time measurement for data transfer One way network delay for a bit in transit Delay for a total transfer Time from mouse click to screen message
that the “operation is complete”
NIC to NIC
Stack to StackEyeball to eyeball
Jitter
Variation in delay over time Non-issue for non-realtime applications May be problematic for some applications with real-time
interactive requirements, such as video conferencing
E2E delay of 70 ms +/- 5 ms -> low jitter E2E delay of 35 ms +/- 20 ms -> higher jitter
Some Contributors to Delay
Slow networks
Slow computers
Poor TCP/IP stacks on end-stations
Poorly written applications
Analysis of Delay
A B
(1)Insertion time
(2) Propagation Delay
(3) Processing Delay
Send 1,000 bits from A to B,With an acknowledgement,
Over 100 meters of fiber
0.0001 sec
0.0000004 sec
0.01 sec
From: DekeTo: IraDate: Mon Feb 12, 2002, 11:00AM ESTSubject: Lunch
Hey Ira,
Meet you at the food trucks at noon!
^Deke
Analysis of Delay
A BSend 1,000 bits from A to B,With an acknowledgement,
Over 100 meters of fiber
•Data Insertion • 0.0001 sec
•Propagation • 0.0000004 sec
•Processing (B) • 0.01 sec
•Ack Insertion • 0.001 sec
•Propagation • 0.0000004 sec
•Processing (A) • 0.01 sec
Total Elapsed Time: 0.0211008 secondsTotal Elapsed Time: 0.0211008 seconds
Analysis of Delay
A BAdd 2 switches and arouter to the path
New Total Elapsed Time: 0.0231408 secondsNew Total Elapsed Time: 0.0231408 seconds
S SRAdd 0.00002 secAdd 0.00002 sec Add 0.00002 secAdd 0.00002 sec
Add 0.002 secAdd 0.002 sec
Summary of Delay Analysis
Propagation delay is of little consequence in LANs, more of an issue for high bandwidth WANs.
Queueing delays are rarely major contributors.
Processing delay is almost always an issue.
Retransmission delays can be major contributors to poor network performance.
What I’m going to talk about
More on delay contributors, their causes and how to minimize themProtocol Stack behavior & tuningQuality of Service (QoS)Performance measurement toolsOperating System tuning examplesGeneral comments about things you can do
Processing Delay
Time it takes to process a packet at an end-station or network node. Depends on: Network protocol complexity, application code,
computational power at node, NIC efficiency etc
Endstation Tuning
Application Tuning
Endstation Tuning
Good network hardware/NICsCorrect speed/duplex settings Auto-negotiation problems
Sufficient CPUSufficient MemoryNetwork Protocol Stack tuning Path MTU discovery, Jumbo Frames, TCP
Window Scaling, SACK etc
Ethernet Bandwidth/Duplex mode
Ethernet bandwidth: 10, 100, 1000 10 Gigabit Ethernet soon
Duplex modes: half-duplex, full-duplex
Auto-Negotiation
Mismatch Detection: CRC/Alignment errors Late Collisions
Application Tuning
Optimize access to host resourcesPay attention to Disk I/O issuesPay attention to Bus and Memory issuesKnow what concurrent activity may be interfering with performance of appTuning application send/receive buffersEfficient application protocol designPositive end user feedback Subjective perception of performance
Retransmission Delay
Causes Packet loss
Bad hardware: NICs, switches, routers, transmission lines
Congestion and Queue drops Out of order packet delivery
May be considered packet loss from application’s perspective if it can’t re-order packets
Untimely delivery (delay) Some apps may consider a packet to be lost if they don’t
receive it in a timely fashion
Retransmission Delay (cont)
Mitigating retransmission delay Ensure working equipment
Although some packet loss is unavoidable; eg. most transmission lines have a BER (Bit Error Rate)
Reduce time to recover from packet loss Eg. Highly tuned network stack with more aggressive
retransmission and recovery behavior Forward Error Correction (FEC)
Very useful for time/delay sensitive applications Also, for cases when it’s expensive to retransmit data
Bit Errors on WAN paths
Bit Error Rate (BER) specs for networking interfaces/circuits may not be low enough:
1 bit-error in 10 billion bits Assuming 1500 byte packets Packet error rate: 1 in 1 million 10 hops => 1 in 100,000 packet drop rate
Queueing Delay
Long queueing delays could be caused by lame hardware (switches/routers) Head of line blocking Insufficient switching fabric Insufficient horse power
Unfavorable QoS treatment
Queueing Delay (cont)
How to reduce Use good network hardware Improved network architecture
Reduce number of switching/routing elements on the network path
Richer network topology, more interconnections End user may not have influence over architecture
Employ preferential queue scheduling algorithms Will discuss later in QoS section of talk
Propagation Delay
Restricted by speed of light through transmission medium Can’t be changed, but rarely a concern in
the campus/LAN environment A concern in long distance paths (WAN),
but Some steps can be taken to increase
performance (throughput) on such paths
Other delays and bottlenecks
Intermediary systems DNS Routing issues
Route availability, asymmetric routing, routing protocol stability and convergence time
Firewalls Tunnels (IPSec VPNs, IP in IP tunnels etc)
Router hardware poor at encap/decap
Throughput
Influenced by a number of variables: All the delay factors we discussed Window size (for TCP) Bottleneck link capacity End station processing and buffering
capacity
What I’m going to talk about next
• Brief description of TCP/IP protocol
• How to improve TCP/IP performance
Transport: TCP vs UDP
Network apps use 2 main transport protocols:
TCP (Transmission Control Protocol) Connection oriented (telephone like service) Reliable: guarantees delivery of data Flow control Examples: Web (HTTP), Email (SMTP, IMAP)
UDP (User Datagram Protocol) Connectionless (postal system like) Unreliable: no guarantees of delivery Examples: DNS, various types of streaming media
When to use TCP or UDP?
Many common apps use TCP because it’s convenient
TCP handles reliable delivery, retransmissions of lost packets, re-ordering, flow control etc
You may want to use UDP if: Delays introduced by ACKs are unacceptable TCP congestion avoidance and flow control measures
are unsuitable for your application You want more control of how your data is transported
over the network Highly delay/jitter sensitive apps often use UDP
Audio-video conferencing etc
Network Stack Tuning
Jumbo Frames
Path MTU Discovery
TCP Extensions: Window Scaling - RFC 1323 Fast Retransmit Fast Recovery Selective Acknowledgements
Jumbo Frames
Increase MTU used at link layer, allowing larger maximum sized framesIncreases Network ThroughputFewer larger frames means:
Fewer CPU interrupts and less processing overhead for a given data transfer size
Some studies have shown Gigabit Ethernet using 9000 byte jumbo frames provided 50% more throughput and used 50% less CPU! (default Ethernet MTU is 1500 bytes)
Jumbo Frames (cont)
Pitfalls: Not widely deployed yet
Many network devices may not be capable of jumbo frames (they’ll look like bad frames)
May cause excessive IP fragmentation BER may have more impact on jumbo frames
Eg. A single bit-error can cause a large amount of data to be lost and retransmitted
May have negative impact on host processing requirements: More memory for buffering, newer NICs
Path MTU Discovery
MTU (Max Transmission Unit) Max sized frame allowed on the link
Path MTU Min MTU on any network in the path between 2 hosts
IP Fragmentation & ReassemblyPath MTU DiscoveryMSS (Max Segment Size)What happens without PMTU discovery? Might select wrong MTU and cause fragmentation Suboptimal selection of TCP MSS (536 default?)
Path MTU Discovery (cont)
A
B
R1
R3
R2
MTU=4474
MTU=9000
MTU=1500
MTU=9000
Path MTU is 1500
IP fragmentation may occur
TCP Sliding Window
TCP uses a flow control method called “Sliding Window” Allows sender to send multiple segments before it
has to wait for an ACK Results in faster transfer rate coz sender doesn’t
have to wait for an ACK each time a packet is sent Receiver advertises a window size that tells the
sender how much data it can send without waiting for ACK
Slow Start
In actuality, TCP starts with small window and slowly ramps it up (upto rwin)
Congestion Window (cwnd) controls startup and limits throughput in the face of
congestion cwnd initialized to 1 segment cwnd gets larger after every new ACK cwnd gets smaller when packet loss is detected
Slow Start is actually exponential
Congestion Avoidance
Assumption: packet loss is caused by congestion
When congestion occurs, slow down transmission rate Reset cwnd to 1 if timeout Use slowstart until we reach the half way point
where congestion occurred. Then use linear increase
Increase cwnd by ~ 1 segment/RTT
TCP Behavior
Recovery after a loss can be very slow on today’s high delay/bandwidth links
(graph from Peter O’Neill, NCAR)
CWND
slow start: exponential
increasecongestion avoidance:
linear increase
packet loss, D-ACK
time
retransmit: slow start
again
timeout
TCP Throughput Acceleration
rtt (msec) 0-100Mbps (sec)
5 0.216
10 0.864
20 3.45
50 21.6
100 86.4
200 345
(From Phil Dykstra)
TCP Window Size Tuning
TCP performance depends on: Transfer rate (bandwidth) Round trip time
BW*Delay product
TCP Window should be sized to be at least as large as the BW*Delay product
BW*Delay Product
BW*Delay product measures: Amount of data that would fill the network
pipe Buffer space required at sender and
receiver to achieve the max possible TCP throughput
Amount of unacknowledged data that TCP must handle in order to keep pipe full
BW*Delay example
A path from Penn to Stanford has: Round trip time: 60 ms Bandwidth: 120 Mbps
BW * Delay = 60/1000 sec * 120 * 1000000 bits/sec = 7200000 bits = 7200 Kbits = 900 Kbytes
So TCP window should be at least 900KB
TCP Window Scaling
RFC 1323: TCP Extensions for High PerformanceAllows scaling of TCP window size beyond 64KB (16 bit window field) Introduces new TCP option
Note: In previous example, TCP needs to support Window Scaling to use 900KB window
Window Scaling Pitfalls
Why not use large windows always? Might consume large memory resources May not be useful for all applications Isn’t useful in the campus/LAN
environment
Fast Retransmit Fast Recovery
TCP required to send immediate D-ACK when out-of-order packet received
After 3 D-ACKs, sending TCP retransmits only one segment
Also perform congestion avoidance but not slow start
1 2 73 4 5 6
Packet loss, causing D-ACK
TCP Selective Acks (SACK)
RFC 2018
Allows TCP to efficiently recover from multiple segment losses within a window
Without retransmitting entire window
Performance depends on App
So, understand application’s requirements (high throughput, low latency, low jitter), eg:
File Transfer using TCP Needs high throughput Intolerant of packet loss May be more tolerant of delay
Interactive Video Conferencing application Tolerant of some loss More intolerant of delay and jitter
Quality of Service (QoS)
A method to selectively allocate scarce network resources
A mechanism to offer varying degrees of service to varying classes of traffic
Service: delay, jitter, proportion of link bandwidth etc
Quality of Service (QoS) cont
Requires deployed QoS infrastructure Might require
Traffic marking capabilities in hosts and network hardware Traffic classification and identification capabilities Multiple traffic queues with different service characteristics Different queue servicing algorithms Mechanisms to specify and enforce QoS policy Signalling mechanisms
IEEE 802.1p, IP precedence, IntServ/RSVP, DiffServ, MPLS
Performance Measurement Tools
To measure “real” performance of an app, you need to instrument the app with measurement code!However, independent measurement of some common network perf metrics can be doneTwo kinds: Active and Passive measurement
Active Measurement
Ping
TracerouteNetperf http://www.netperf.org/
Iperf http://dast.nlanr.net/Projects/Iperf/
Pathchar ftp://ftp.ee.lbl.gov/pathchar/
Pathrate http://www.pathrate.org/
Mping
Passive Measurement
OCxMON/PCMon
Router/switch stats collected via SNMP Netflow, etc
tcpdump, snoop, etherfind
Some tuning examples
Microsoft Windows Newer versions: Win98, Win2K, WinXP
support many of the features (window scaling, PMTU discovery, SACK etc)
May require registry tweaks to turn some of them on
TCPTune: A TCP Stack Tuner for Windows http://moat.nlanr.net/Software/TCPtune/
More tuning examples
MacOS X [need to find out more, who knows?] Supports window scaling:
$ sysctl net.inet.tcp.rfc1323 net.inet.tcp.rfc1323: 1
Socket buffer raising: Kernel tunable kern.ipc.maxsockbuf
TCP send/receive buffer tuning: Tunables supported:
net.inet.tcp.sendspace net.inet.tcp.recvspace
More tuning examples
Linux In /proc/sys/net/core/ set:
rmem_default rmem_max wmem_default wmem_max
In /proc/sys/net/ipv4 set: tcp_windowscaling tcp_sack
More tuning examples
Solaris 2.x - 8 ndd -set /dev/tcp tcp_max_buf xxx ndd -set /dev/tcp tcp_xmit_hiwat xxx ndd -set /dev/tcp tcp_recv_hiwat xxx
ndd -set /dev/ip ip_path_mtu_discovery 1
ndd -set /dev/tcp tcp_sack_permitted 2
Web100 Project
http://www.web100.org/Enhance TCP capabilities with: Better (finer grain) kernel instrumentation Automatic controls
Availability: Today: Linux (patches for 2.4.16 kernel) Being ported to other operating systems.
Things you can do (WAN)
Make sure app offers adequately sized receive windows and send buffersBut don’t run your system out of memoryFind out your path RTT with pingCheck your path with tracerouteDetermine bottleneck capacity and available bandwidth on pathMake sure your OS uses Path MTU discoveryMake sure your OS uses TCP Large Windows, Fast Retransmit, SACK
Things you can do (Campus)
Check your host (80% of the problems)
Check your host Bandwidth/Duplex problems Network stack tuning Application tuning
Talk to campus networking folks
Conclusion
Understand performance requirements of your application
What are the issues? Campus/LAN environment WAN environment
What can you do to ask for help?