Netflix ppt copy
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Transcript of Netflix ppt copy
NETFLIX
PAULINA JASWIEC
MBA 555 BUSINESS STRATEGY
COMPANY INTRODUCTION
Founded in 1997
Movie and TV series network
48 million members
40 countries
all enjoying…
1 billion hours of TV shows and movies per month, including original series
VISIONBecoming the best global entertainment distribution service licensing entertainment content around the world creating markets that are accessible to film makers helping content creators around the world to find a global audience Netflix Team
COMPANY PRESS RELEASE
Competitor- Hulu, (later) HBO
Goal:
• stick to commercial free • limited subscription TV
“Internet TV replace linear TV”:
• Apps will replace: channel, remote control, screens will proliferate
Long Term VIEW
SWOT ANALYSIS
STRENGTH
• Brand name (48 mil)
• Own original series
• Good delivery platform system
• Low monthly cost for unlimited at 7.99 per month
OPPORTUNITIES• Innovation to cloud
• Online game streaming
• Marketing/Advertising
WEAKNESS • Take debt to fund extreme
content licensing
• Technical errors
• User accessibility
• Not available in Europe and other countries due to legal issues
THREATS
• Illegal downloading
• Competitors
• Content pricing
DEMAND IS…..
SUPPLY IS…
What is happening?
RELEVANT DETAILSWhy company is struggling?
• Variety in content
• Streamlining and technical issues
• (not made for the future)• Threat from competitors
and acquisitions
• (Apple and Comcast join hands)
• Poor Marketing
• Barrier to entry
• (Samsung TV app)• Price increasing
What is the company future?
RECOMMENDATIONS
Relevant detail Recommendation
1. Variety in Content Interactive video and games, music videos according to preference, sporting events, progress with own series
2. Innovation & Technical Issues Stream live and store in cloud
3. Threat from Competitors Grow allies and follow trends
4. Poor Visibility Marketing & Branding
5. Barrier to Entry Stronger partnership, forming alliances, (e.g Samsung TV)
REASONS FOR RECOMMENDATION
VALUE & VARIETY Create Value with Marketing & Services = Customers retention
1. Interactive video and games
2. Music videos (according to preference)
3. Sporting events
4. Progress with own series
5. Add original content that reached to demographics (interest, age, language)
Need to keepadding value
Cloud & Technical advancement = market leader
1. Stream live and store in cloud (keep up with the potential numbers of customers)
2. Rent a box- console system (independent of a computer- solve wireless system)
3. To create a true home entertainment systems
4. Become interactive (location, store)
REASONS FOR RECOMMENDATION
INNOVATION & TECHNOLOGY
Barrier to entry by building partnerships + alliances
1. Legality issues- local networks (offering individual brands- to support different languages)
2. Anti Pirating Organizations (work with to help promote digital media the legal way)
3. Continue to work on International copyright laws= stream work wide
4. Incorporating more service into one
REASONS FOR RECOMMENDATION
INTERNATIONAL STRATEGY
THANK YOU