Multimedia Technology lab programs

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Practical File Of Multimedia Technology  Program: 1

Transcript of Multimedia Technology lab programs

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Practical File

Of 

Multimedia Technology

 

Program: 1

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Aim: Write a program to create a blinking object. 

Procedure:

1. Start the Macromedia Flash player and create a ne document.

!. "o create an object ith the help of pencil tool.#. Fill the object ith colors using the Paint bucket tool.

$. %nsert a ne keyframe on that layer lea&ing some frames.

'. (gain dra an object and fill the it ith colors using the paint bucket tool

on the key frame.

). "o press *trl + ,nter to run.

Output:

 

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Program: 2

Aim: Write a program for image morphing.

Procedure:

1. Start the Macromedia Flash player and create a ne document.

!. "o import the first image in first frame.

#. "o trace the bitmap.

$. "o right click on any ne-t frame and insert blank keyframe .

'. Take any other image hich is different from first image and trace the

 bitmap.

). ight click on any of the middle frames and select shape teen option.

/. Press the *trl + ,nter to run the program.

Output:

 

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Program: 3

Aim: Write a program for motion teening of an object. 

Procedure:

1. Start the Macromedia Flash player and create a ne document.

!. Take a line in first layer and first frame.

#. "o insert a second layer and dra an object on the line.

$. "o right click on any ne-t frame in first layer and insert frame.

'. %n second layer e create the motion teen.

). "o right click on any ne-t frame in second layer and insert keyframe.

/. "o ith the help of selection tool mo&e the object to another position.

0. Press the *trl + ,nter to run the program.

Output:

 

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Program: 4

Aim: Write a program that sho guided motion.

Procedure:

1. Start the Macromedia Flash player and create a ne document.

!. *reate an object on the frame.

#. Select the object using sub selection tool.

$. *on&ert the object to Symbol.

a Select the te-t using sub selection tool.

 b 2o to insert.

c Select the 3con&ert to symbol4 option.

d Select 3Mo&ie clip4.

e *lick Ok button.

'. "o create motion teen.

). %nsert frame on that layer lea&ing some frames.

/. %nsert Motion guide layer.

0. ( guided layer ill be created."o click on the guided layer so that it gets

enabled.

5. Take a pencil tool and make any desired path.

16.*lick on the first frame of layer 1 and put the object on one starting of the

 path dran by pencil.

11.%nsert other keyframe and put the object at the end of pencil path.

1!.Press the *trl + ,nter to run the program.

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Output:

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Program: 5Aim: Write a program for scale and rotate.

Procedure:

1. Start the Macromedia Flash player and create a ne document.

!. Take a frame on a layer and create an object on that frame.

#. Select the object using sub selection tool.

$. 2o to modify 7Transform7Scale and otate option.Fill &alues in si8e and

rotate.So at this keyframe si8e of an object ill increase of its original

image.

'. Take another keyframe on the same layer lea&ing some frames after the

 pre&ious frame.

). *lick on that keyframe9 select the object again and go to modify

7Transform7Scale and otate option. (gain fill si8e and rotate option

ith different &alues9 say smaller thn before.

/. ight click on any of the middle frames and select shape teen option.

0. Press the *trl + ,nter to run the program.

Output:

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Program: 6

Aim: Write a program to change the si8e of any object using button.

Procedure:

1. Start the Macromedia Flash player and create a ne document.

!. :ra an object and four smaller objects as buttons and select that object.

#. ight click on object and con&ert it to mo&ie clip and gi&e name to it.

$. "o gi&e the instance name same as mo&ie clip symbol name and click on

sap button then ok.

'. Select those four buttons one by one9 right click on it and con&ert them into

 button symbol.

). "o rite the coding for all button in action indo;F5.

/. *oding for height<=

For increment= For decreament=

On; release on;release> >

add?height@add?height+'A add?height@add?height='A

B B

0. *oding for idth<=

For increment= For decreament=

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on ;release on;release

> >

add ?idth@add?idth+'A add?idth@add?idth='A

B B

5. Press *TC+,"T, to run the program.

Output:

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Program: 7

Aim: Write a program to rotate any object and change the Duality of an object

using button.

Procedure:

1. Start the Macromedia Flash player and create a ne document.

!. :ra an object and three smaller objects as buttons and select that object.

#. ight click on object and con&ert it to mo&ie clip and gi&e name to it.

$. "o gi&e the instance name same as mo&ie clip symbol name and click on

sap button then ok.

'. Select those three buttons one by one9 right click on it and con&ert them into

 button symbol.

). "o rite the coding for all button in action indo;F5.

/. *oding for rotation<=

On; release

>

add?rotation@add?rotation+#'AB

0. *oding for Duality<=

on;release

>

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add ?Duality@4high4A

B

5. Press *TC+,"T, to run the program.

Output:

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0.Press *TC+,"T, to run the program.

Output:

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Program: 9

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Aim: Write a program to use masking.

Procedure:

1. Start the Macromedia Flash player and create a ne document

2. *hange the si8e and color of indo from document Properties;Eeight<166p- Width<1666p-

#. :ra a circle at the left corner of indo.

$. %nsert a keyframe at any location and mo&e the circle to the right side of

indo.

'. :ouble click in beteen frame indo and gi&e teen as motion .

). %nsert a ne layer9 Type some te-t using te-t tool.

/. esi8e the te-t bo- using free transform tool.

0. ight click on the layer ! in hich you dra te-t and select mask.

5. Press *TC+,"T, to run the program.

Output:

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Program: 10

Aim: Write a program for te-t morphing

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Procedure:

1. Start the Macromedia Flash player and create a ne document

2. Take a frame on that layer and insert any te-t on that frame.

3. Select the te-t by *TC+(.

4. Press *TC++ to break apart the te-t.

5. %nsert blank frame on that layer lea&ing some frames.

6. %nsert another te-t on the keyframe.

7. (gain select the te-t and press *TC++.

8. *lick on any of the middle frames and select shape teen option.

9. Press *TC+,"T, to run the program.

Output:

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