Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

19
Modeling in 2D and 3D Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930

Transcript of Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Page 1: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Modeling in 2D and 3DModeling in 2D and 3D

By Nic Sievers

3/22/01 3/29/01

CIS4930

Page 2: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

TopicsTopics

• What’s been done so far• Deliverables 1 and 2

• Deliverable 3

• Upcoming projects• Moving on…

• Wrap it up

Page 3: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Sources and TargetsSources and Targets

• Sources– Clock Radio

– Elevator

• Targets– Library

– Musical Play

Page 4: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Dynamic to PaintingDynamic to Painting

Off/do nothing

Set alarm

Set time Display

time

Radio off

Radio on/ play music

Alarm on Alarm

off

set

Display time

Keep off

set

Keep off

Switch off

Switch on

Switch off

Switch on

Turn off(power)

Page 5: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Dynamic to PaintingDynamic to Painting

inspiration

setup

Canvas/supplies

Brush Strokes

time

Finished piece

garbage

gallery

brainstorm

Begin again

choosebrush

Throw away

Become famous

Page 6: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Semantic NetworkSemantic Network

Page 7: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Mapping themMapping them

Set Time Setup

Set Alarm

Clock Radio Painting

Display Time

Gallery/Display

Page 8: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Static to ArchitectureStatic to Architecture

Page 9: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Static to ArchitectureStatic to Architecture

Page 10: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Mapping ThemMapping Them

Elevator Library

Technician Liberian

Jobs Job

Doors Doors

Page 11: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

FSM and ERM LinksFSM and ERM Links

• http://www.belgarath.demon.co.uk/java/fsme.html

• http://pat.cs.nott.ac.uk/~pic/CSDnotes/datamod/sld001.htm

http://ksi.cpsc.ucalgary.ca/AIKM97/kuwata/kuwata97a.html

Page 12: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Deliverable 3Deliverable 3

• Charcoal drawings

• Target to architecture

• Target to painting

Page 13: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Target to architectureTarget to architecture

• Perspective drawing of library• States = furniture?(shelves,desk,table)• Transitions = book carts• Attributes = books

Page 14: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Target to Painting/DrawingTarget to Painting/Drawing

• Charcoal drawing – group of roses• States = rose buds

• Transitions = stems

• Leaves = attributes

Page 15: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

Moving on….Moving on….

• Creating a 3D model from the 2D

?????

• Creating a Virtual 3D model from 2D

VRML

Page 16: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

3D model from 2D3D model from 2D

• balsa wood

• foam board?

• different colors

Page 17: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

VRMLVRML

• Virtual World• Interactive• Flexible

Page 18: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

VRML LinksVRML Links

VRML 2.0 Source Book

http://www.wiley.com/compbooks/vrml2sbk/cover/cover.htm

Floppy’s VRML Guide

http://www.vapourtech.com/vrmlguide/

Dr. Fishwick’s page

http://www.cise.ufl.edu/~fishwick/

Page 19: Modeling in 2D and 3D By Nic Sievers 3/22/01 3/29/01 CIS4930.

The EndThe End