MMOs

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www.livemint.com SATURDAY, JANUARY 24, 2009 L7 Play LOUNGE Mod happy: Drift City needs external plug-ins installed on your browser. Empires R Us: Browser-based empire management games such as Ikariam (above) and Nile Online feature complex economics and trading models, and a competitive ladder of rankings among their virtual rulers. DESKTOP ADVENTURES Click for kingdoms B Y K RISH R AGHAV [email protected] ···························· T here’s trouble brewing in the capital city of Qetesh the Pharaoh. Leather production has dropped precipitously in the city of the Tempest, fuelled by a sup- ply shortage and a sudden demand for sandals, which use copious quantities of the material. “Leather!” cries the harried Pharaoh in a message to his trad- ing partner, the Pharaoh Merid- ian*. “I want my leather! I’m down to 50 units and I lose 32 an hour!” “Dude,” says Meridian, rather out of character. “The ships are en route. Twenty-two hours, they’ll be there.” “Damn it to hell,” grunts Pha- raoh Qetesh in reply. Qetesh and Meridian aren’t characters in some post-modern alternate history drama, but players—gamers—in a new online multiplayer game called Nile Online. Sometimes playing for minutes a day, or hours at a stretch, the two, along with 2,500 others, pretend to be ancient Egyptian rulers. They juggle trade deals, economic policy and urban planning in their virtual empires along the Nile. The catch? They do all this within the comforts of their Web browser. The browser has recently become the platform du jour for large, community-based online games. They are usually called MMOs, or Massively Multiplayer Online, games—the most popu- lar of which is World Of Warcraft, with at least 11 million players. But browser-based community games are a slightly different breed—they’re mostly free, easy to pick up, and a boon for the time-starved office-goer—and can be played in convenient, bro- ken-up sessions. All you need to do is browse to the game site and register for an account. Almost all of them have strong communities and helpful Don’t bother—there are worlds aplenty within the comforts of your browser ety is also staggering. For the traditional swords- and-sorcery fans, there’s the irreverent and hilarious Kingdom of Loathing (www.kingdomofloathing.com) which, while poking fun at every- thing under the sun, is also a sur- prisingly deep and long-lasting role-playing game. Its hand- drawn stick-figure visuals are crude but cute, and there’s a huge world to explore, tonnes of items to collect, monsters to defeat and quests to complete. Also look out for the 28-pound accordion-playing mariachis and the cymbal-clanging monkeys. Empire builders and mega- lomaniacs should look no fur- ther than the aforementioned Egyptian-themed Nile Online (www.playnileonline.com) or the exotic island setting of Ikariam ( www.ikariam.org ). For more modern realpoli- tik, there’s Cyber Nations ( www.cybernations.net ) and Nation States ( www.nationstates.net )—be warned though, both have steep learning curves. No Internet gaming story is complete without mentioning zombies—and thankfully, there’s one based around the lovable, brain nibbling, undead beasts as well— the 32,000-user strong Urban Dead (www.urbandead.com) For the more esoteric, there’s Zon (www.enterzon.com)—a MMO that promises to teach you Mandarin Chinese, and Drift City (http://drift.ijji.com), a Korean- based MMO that allows you to race in customized cars around a large city. Most of the MMOs are run by small, independent developers or looser groups of dedicated pro- grammers, and support them- selves either through advertising (such as Nile Online), subscrip- tions or through paying custom- ers who get access to “premium” content not given away free. Browser crashes are rare, but still possible—so make sure you lose nothing work-related when chasing fez -wearing rabbits through a cursed forest, or negoti- ating trade agreements with a nearby libertarian state. *Pharaoh names have been changed to protect identity. Browser banter Read what Jeremiah Freyholtz, designer of ‘Nile Online’, has to say at www.livemint.com/freyholtz.htm forums, where wizened players will answer all doubts and queries. While they’ve been around in some form or the other since 2002, browser games are starting to become more complex, more social and better-looking. “Browser games have kind of filled in a significant gap,” says Alok Kejriwal, the CEO of Games2win.com, a flash game portal. “The big game titles have alienated a lot of gamers, needing very high system requirements. People are willing to spend a lot of time playing browser-based games instead, and you’re bound to see them becoming more and more sophisticated.” The most popu- lar browser-based MMOs have user bases exceeding 100,000 players, and apart from handling the complexities of such a huge num- ber of dynamic players in a virtual world, they’re also breaking new ground—making games look more attractive, accessi- ble and creating opportunities for players to work together in com- pleting game objectives. “Browser games are moving away from boring text and becoming bet- ter-looking,” says Jeremiah Frey- holtz, game designer at Tilted Mill, which runs Nile Online . The title is currently in “open beta”, a stage in game development where the design- ers invite players to try out the game and point out bugs and inconsisten- cies. “We (the Nile Online team) are also exploring the idea of server events (e.g., droughts, invasions by raiders or even quests) and larger- scale projects that players can coop- eratively work on together, things you’d normally expect to see only in full-scale MMOs.” The sheer vari-

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Missing out on World of Warcraft? Don’t bother—there are worlds aplenty within the comforts of your browser

Transcript of MMOs

www.livemint.com SATURDAY, JANUARY 24, 2009 L7

PlayLOUNGE

Mod happy: Drift City needs external plug­ins installed on your browser.

Empires R Us:Browser­based empiremanagement games such asIkariam (above) and NileOnline feature complexeconomics and tradingmodels, and a competitiveladder of rankings amongtheir virtual rulers.

DESKTOP ADVENTURES

Click for kingdoms

B Y K R I S H R A G H A V

[email protected]····························

There’s trouble brewing inthe capital city of Qeteshthe Pharaoh.

L e a t h e r p r o d u c t i o n h a sdropped precipitously in the cityof the Tempest, fuelled by a sup-p l y s h o r t a g e a n d a s u d d e ndemand for sandals, which usecopious quantities of the material.

“Leather!” cries the harriedPharaoh in a message to his trad-ing partner, the Pharaoh Merid-ian*. “I want my leather! I’m downto 50 units and I lose 32 an hour!”

“Dude,” says Meridian, ratherout of character. “The ships areen route. Twenty-two hours,they’ll be there.”

“Damn it to hell,” grunts Pha-raoh Qetesh in reply.

Qetesh and Meridian aren’tcharacters in some post-modernalternate history drama, butp l a y e r s — g a m e r s — i n a n e wonline multiplayer game calledNile Online. Sometimes playingfor minutes a day, or hours at astretch, the two, along with 2,500others, pretend to be ancientEgyptian rulers. They juggletrade deals, economic policy andurban planning in their virtualempires along the Nile.

The catch? They do all thiswithin the comforts of theirWeb browser.

The browser has recentlybecome the platform du jour forlarge, community-based onlinegames. They are usually calledMMOs, or Massively MultiplayerOnline, games—the most popu-larofwhich is World Of Warcraft,with at least 11 million players.But browser-based communitygames are a slightly differentbreed—they’re mostly free, easyto pick up, and a boon for thetime-starved office-goer—andcan be played in convenient, bro-ken-up sessions.

All you need to do is browse tothe game site and register for anaccount. Almost all of them havestrong communities and helpful

Don’t bother—thereare worlds aplentywithin the comfortsof your browser

ety is also staggering.For the traditional swords-

and-sorcery fans, there’s thei r r e v e r e n t a n d h i l a r i o u sK i n g d o m o f L o a t h i n g(www.kingdomofloathing.com)which, while poking fun at every-thing under the sun, is also a sur-prisingly deep and long-lastingrole-playing game. Its hand-drawn stick-figure visuals arecrude but cute, and there’s ahuge world to explore, tonnes ofitems to collect, monsters todefeat and quests to complete.Also look out for the 28-poundaccordion-playing mariachis and

the cymbal-clanging monkeys.Empire builders and mega-

lomaniacs should look no fur-ther than the aforementionedEgyptian-themed Nile Online(www.playnileonline.com) orthe exotic island setting ofIkariam (www.ikariam.org).For more modern realpoli-t i k , t h e r e ’ s C y b e r N a t i o n s( w w w . c y b e r n a t i o n s . n e t )a n d N a t i o n S t a t e s(www.nationstates.net)—bewarned t hough , bot h havesteep learning curves.

No Internet gaming story iscomplete without mentioningz o m b i e s — a n d t h a n k f u l l y ,there’s one based around thel o v a b l e , b r a i n n i b b l i n g ,undead beasts as well— the32,000-user strong Urban Dead(www.urbandead.com)

For the more esoteric, there’sZon (www.enterzon.com)—aMMO that promises to teach youMandarin Chinese, and Drift City(http://drift.ijji.com), a Korean-based MMO that allows you torace in customized cars around alarge city.

Most of the MMOs are run bysmall, independent developers or

looser groups of dedicated pro-grammers, and support them-selves either through advertising(such as Nile Online), subscrip-tions or through paying custom-ers who get access to “premium”content not given away free.

Browser crashes are rare, butstill possible—so make sure youlose nothing work-related whenchasing fez-wearing rabbitsthrough a cursed forest, or negoti-ating trade agreements with anearby libertarian state.

* P h a r a o h n a m e s h a v e b e e nchanged to protect identity.

Browser banter

Read what Jeremiah Freyholtz, designerof ‘Nile Online’, has to say atwww.livemint.com/freyholtz.htm

forums, where wizened playerswill answer all doubts and queries.While they’ve been around insome form or the other since 2002,browser games are starting tobecome more complex, moresocial and better-looking.

“Browser games have kind offilled in a significant gap,” saysA l o k K e j r i w a l , t h e C E O o fGames2win.com, a flash gameportal. “The big game titles havealienated a lot of gamers, needingvery high system requirements.People are willing to spend a lot oftime playing browser-based gamesinstead, and you’re bound to seethem becomingmore and moresophisticated.”

The most popu-lar browser-basedMMOs have userbases exceeding100,000 players,a n d a p a r t f r o mh a n d l i n g t h ecomplexit ies ofsuch a huge num-b e r o f d y n a m i cplayers in a virtualworld, they’re alsob r e a k i n g n e wground—makinggames look moreattractive, accessi-ble and creatingopportunities forplayers to worktogether in com-p l e t i n g g a m eobjectives.

“Browser gamesare moving awayfrom boring textand becoming bet-ter-looking,” saysJ e r e m i a h F r e y -h o l t z , g a m edesigner at TiltedMill, which runsNile Online. Thetitle is currently in“ o p e n b e t a ” , as t a g e i n g a m ed e v e l o p m e n twhere the design-ers invite players totry out the gameand point out bugsand inconsisten-cies. “We (the NileOnline team) arealso exploring thei d e a o f s e r v e re v e n t s ( e . g . ,droughts, invasionsby raiders or evenquests) and larger-scale projects thatplayers can coop-eratively work ontogether, thingsy o u ’ d n o r m a l l yexpect to see onlyi n f u l l - s c a l eMMOs.”

The sheer vari-