MIT-Ubiq-Games_HHL2009
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Transcript of MIT-Ubiq-Games_HHL2009
Jennifer GroffUS-UK Fulbright [email protected]
MIT STEP (Scheller Teacher Education Program)
http://education.mit.eduwww.educationarcade.org
Gaming Together to Learn Together:PSims & UbiqGames for Learning Complex Systems
Gaming Together to Learn Together:PSims & UbiqGames for Learning Complex Systems
Participatory Simulations Engage learners in computer mediated
simulations
Provide rich learning experiences where technology and social interaction are key
Use relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication
pSims
Examples from the lab...Live Long and Prosper (a.k.a. Genetics)• Can you decode a genome so that you
can live long and prosper?• Can you apply the genetic analysis you
learned on paper?
Sugar and Spice • Economics-Trading• Negotiation, optimizing trade strategies
Big Fish - Little Fish• Resource Management
Virus, Tit-for-Tat, Networks…
pSims
Customization in the Classroom• Preferences screen
• Typically accessed by teacher to:
• Pre-set underlying model
• Prevent students from altering model/cheating
• Secret code is ?!?
• Preferences can be BEAMED from one Palm to another
pSims
Why Handhelds?PortabilitySocial InteractivityContext SensitivityConnectivityIndividuality
Design Principles• Fostering learning• Integrating games and learning• Facilitating peer to peer / social interaction• Balancing collaboration and competition• Relying on action off computers• Varying timescale• Having fun
pSims
Learning GoalsK-16
• Engage in authentic science• Foster collaborative learning• Capitalize on game play motivation• Solve complex problems with complex solutions
Informal Education• Encourage deeper and broader interaction• Connect and collaborate with others
Training• Promote teamwork and collaboration• Facilitate role playing• Provide new perspectives on real problems• Allow safe play
•
pSims
Sample
The Virus Game• 1 Palm = 1 Person
• Enter unique name (ABC=keyboard)
To Meet someone:• Align Palm IR ports on both machines (4 -
12 inches apart)
• One (and only one) of you hit “Meet” button
• If successful, their name will appear in your list (in the order you met them)
pSims
Virtual pets with BiologyBirds and "owers
Like Darwin’s Finches in the Galapagos
PalmagotchiAnytime, Anywhere
• Foraging• Mating• Managing Risks
PalmagotchiGame Play
Pilot studies in two biology classesCaring about creatures (“sort of alive” - Turkle)
Led to pursuit of strategies for success and learning about evolution
Evolution is dynamic and depends on the environmentDemand for “mini-games”
Needs a more ubiquitous platform
PalmagotchiResults
Weatherlings UbiqGames
Weatherlings UbiqGamesFeatures
MultiplayerSingle PlayerWeb-basedCollaborative
First Game Pokemon + Weather Prediction
Maintain creatures and battle creatures Impacted by “arena weather”
http://hlc.mitstep.org/weather
click on “Sign up!”
code: hlcgame
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
DRAW phase• four cards maximum at one time
PLAY phase• make a forecast - attack won't take place for another six hours • play the card you think will adapt best to the situation
ATTACK phase• examine the weather data, make a prediction (3 hours from now)• select a Weatherling from your #eld and the move that you think will
work best under those conditions• select the opponent’s Weatherling you want to target
Note: Weatherlings will take extra damage if their affinity is weakened by the weather condition so lookout for those opportunities!
UbiqGamesPalmagotchiHow to Battle
Scoring• One-tenth (rounded down) of the total damage or healing will be
added to your score• You score 10 extra points for sidelining an opponent's creature and 20
extra points for attacking the opponent directly
Ending• The battle ends after the ATTACK phase of the #nal round. • Most points WINS!
UbiqGamesPalmagotchiHow to Battle
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
Weatherlings UbiqGames
DRAW phase• four cards maximum at one time
PLAY phase• make a forecast - attack won't take place for another six hours • play the card you think will adapt best to the situation
ATTACK phase• examine the weather data, make a prediction (3 hours from now)• select a Weatherling from your #eld and the move that you think will
work best under those conditions• select the opponent’s Weatherling you want to target
Note: Weatherlings will take extra damage if their affinity is weakened by the weather condition so lookout for those opportunities!
UbiqGamesPalmagotchiHow to Battle
WeatherlingsData snapshot – 3 days x 20 kids200 battles1250 battle rounds2250 forecasts5000 weather data points980 cards = learning time
UbiqGames
UbiqBio UbiqGames
What they are: Casual, Mobile & Multiplayer
CASUAL (not shallow)Short bursts of game play: Able to #t into schedulesShallow learning curve: Accessible to all
MOBILEPlay anytime and anywhere: Can reach many players on many
platforms
MULTIPLAYERInteractions are rich and complex: Facilitates collaboration and
competition
pSims
= Games “in” class
UbiqGames&
Jennifer GroffUS-UK Fulbright [email protected]
MIT STEP (Scheller Teacher Education Program)
http://education.mit.eduwww.educationarcade.org
Gaming Together to Learn Together:Participatory Simulations & UbiqGames for Learning Complex Systems