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Mine Sweeper Advantage Manual
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Transcript of Mine Sweeper Advantage Manual
Strategy
Minesweeper strategy is the art of solving games. Techniques
include learning patterns and where to click first, using guessing
tactics and developing efficient clicking and mouse movement.
Patterns
A pattern is a common arrangement of numbers that has only one solution. If
you memorize a pattern it will reduce the amount of time you waste thinking.
Before you start learning patterns, you should learn the basics. If a number is
touching the same number of squares, then the squares are all mines. Here are
some examples:
There are two basic patterns which combine to make all other patterns. The first
is 1-1 and the second is 1-2. Whenever you see a 1-1 pattern starting from an
edge (or where an opened square functions as an edge) the 3rd square over is
empty. This makes sense because the first 1 touches two squares which must
contain the mine, while the second 1 touches a third square, which must be
empty. Whenever you see a 1-2 pattern the 3rd square over is always a mine. This
makes sense because the first 1 touches two squares which must contain the
mine, while the 2 touches a third square, which must contain the second mine.
Here are some examples:
The two most famous patterns are 1-2-1 and 1-2-2-1. These are so common new
players should memorize them immediately. If you look carefully they are just
combinations of the 1-2 pattern.
At first it seems like there are many patterns. If you study them, they are actually
1-2-1 and 1-2-2-1 patterns or combinations. These in turn are variations of the
basic 1-2 pattern. Each set of numbers reduces when you subtract known mines.
Here are some final examples:
Guessing
Sometimes in Minesweeper you have to guess. A typical case is a 50/50 situation
where one mine is hidden in two squares. Guess quickly and move on. Thinking
does not improve your chance of guessing correctly and wastes time. Waiting to
see if you guessed right also wastes time.
You will know soon enough if you are wrong! Do not delay taking these forced
guesses - solving the rest of the board first is a waste of time unless you are
going to guess correctly.
Many players get impatient and guess instead of solving. Do not guess unless it
is necessary. The fastest way to solve 'Example A' is to click the unopened
squares in a row. But if you click fast there is no time to react, so you will lose if
the middle square is a mine. You have just guessed for no reason!
A smart player will click the outer two squares first, which allows enough time to
react to the initial click and decide if there is a mine.
Opening safe squares is as important as finding mines. If you can prove a square
is safe, open it instead of guessing where the mine is. In 'Example B' there is a
mine in the two yellow squares.
Instead of guessing, open the safe 3rd square. This can allow you to open even
more squares (marked blue) which may help you solve the original guess.
Often you can improve your chance of guessing right. There might be an
arrangement of numbers with more than one solution, and the solutions require
different amounts of mines. Instead of guessing, you can solve it by flagging the
rest of the board and seeing how many mines are left.
If you insist on guessing, think about the mine density of the level you are
playing. For example, the solution with more mines is more likely on Expert than
on Intermediate. Still keep in mind the density of each level is pretty low, so less
dense solutions are more common overall.
Perhaps you have solved part of a board and need to guess in order to reach the
rest of the board. You can improve your chance of surviving by clicking randomly!
The average chance of hitting a mine is 0.206 on Expert and 0.156 on
Intermediate and Beginner.
These odds are much better than a 50/50 guess. Remember you are more likely
to get openings by clicking on edges. Your bravery is often rewarded by finding
that the original 'guess' becomes solvable when approached from a different
direction.
Another important thing to remember is usefulness. If two solutions are equally
likely, choose the one that will help most if it is correct. Sometimes one solution
prevents another guess or creates an easier arrangement of mines.
When a guess has more empty squares than mines involved, it is always better to
guess an empty square instead of guessing the mine. Flaggers often make the
mistake of guessing the mine because they love to chord. Another mistake is to
choose an empty square that creates a new guessing situation, such as turning a
33/66 problem into a 50/50 problem. Guess the empty square that solves the
original problem.
Always choose the most likely solution. This can be very difficult to calculate!
Local probability is easy to calculate but is usually wrong. For example, in the
image below some squares are both 50/50 and 66/33 guesses!
When all unsolved areas are considered, a simple 50/50 guess often has one
square much more likely to contain the mine. A general rule of thumb is that if
one square in a 50/50 situation touches a high number, it is more likely to be a
mine than the other square.
The following example illustrates many of the above points. It looks like there are
three unavoidable 50/50 guesses, and two unavoidable 66/33 guesses. One
strategy is to guess quickly and hope for the best. This option will give the best
score if you survive.
A second strategy is to click a random square that does not touch any numbers.
This usually has better odds of being safe and often helps solve the game.
A third strategy is to determine the number of mines remaining by flagging the
rest of the board. This reduces the number of solutions. In this example there are
79 possible solutions but only 2 contain 4 mines.
A fourth strategy is to guess in the most useful place. Clicking square I has the
potential to eliminate all the other guesses! For example, if it is a 4 or 7 the
game can be solved no matter how many mines remain.
A fifth strategy is to guess the most likely solution. A mine is more likely in L
than K and more likely in H than D. A final strategy is to calculate the exact
probability of each square taking the entire game into consideration. This is the
hardest but most accurate method. Results for this example are available.
The guessing strategy you choose depends on whether you want to win more
games or only fast games. Some strategies improve your chance of winning but
are time consuming. Others are fast but risky.
First Click
The first click in Minesweeper is always safe, but where is the best place to start?
It depends whether you want quantity or quality.
Your best chance of finding an opening is in a corner, then on an edge, then in
the middle. Emmanuel Brunelliere (France) calculated the theoretical odds as
follows:
Beginner Intermediate Expert
Corner 59.54% 59.94% 49.94%
Edge 42.14% 42.61% 31.42%
Middle 25.09% 25.54% 15.69%
The first click is always safe because any mine is moved to the top left corner or
nearest empty square to its right. This means the top left corner gives fewer
openings than the other corners. It also means fewer openings result from the
edge and middle squares touching the top left corner. Exact values for each
square are on his website. Most of the variation is due to low outlier values near
the top left corner.
Beginner Intermediate Expert
Corner 50 - 60 % 50 - 60 % 40 - 50 %
Edge 34 - 42 % 36 - 43 % 25 - 32 %
Middle 19 - 24 % 21 - 26 % 12 - 16 %
Your best chance of getting a large opening is in the middle, then on an edge,
then in a corner. So far no one has calculated the theoretical advantage, but Tim
collected actual results from Windows Minesweeper.
The biggest openings occur in the very center of the board and decrease as you
approach edges. The biggest openings from clicking on an edge are in the
middle and decrease as you approach corners. This chart shows the variations in
the average number of squares for each opening:
Beginner Intermediate Expert
Corner 18 27 16
Edge 20 - 24 31 - 42 19 - 26
Middle 23 - 32 35 - 66 23 - 41
In summary, the best place to start depends on your preference for size or
frequency. Large openings are more helpful but you will lose more games trying
to find them. Small openings can be difficult but you will start more games. It is
possible the benefits of either method cancel each other.
Efficiency
The fewer clicks you take, the faster you will finish. Learn to be efficient.
The game ends when all safe squares are open, not when all mines are flagged.
Beginners often waste time flagging every mine. The only good reason to flag is
to clear more squares by chording. So before you place a flag, decide if it is
useful.
Some players never flag because time spent placing flags could be better used to
open more squares. This style is called No Flags, or NF. Flaggers argue that flags
allow you to chord and clear multiple squares at the same time.
It is generally agreed that NF is more efficient near high numbers (5,6,7,8) while
Flagging is more efficient near low numbers (1,2,3,4). Near a high number like 7 a
NF player needs only one click to open the safe square, but a Flagger needs
seven flags and a chord.
Near a low number like 1 a Flagger would place one flag and chord, but a NF
player would need as many as seven clicks to open the safe squares. It is also
generally agreed that NF is more efficient on low 3BV boards while Flagging is
more efficient on high 3BV boards.
For example, an Intermediate game with a 3BV of 40 has an average of one
number touching each mine, while a 3BV of 120 has an average of three. A
perfect NF player would need 40 and 120 clicks. A very inefficient and unlucky
Flagger would need 80 clicks (40 flags, 40 chords) for both games.
These examples are extreme cases but show the general reasoning. In reality NF
players are not perfect and waste clicks at full speed, while Flaggers never need
to flag all mines or chord on every number. If a player uses only NF or Flagging,
there is probably no advantage to either method. The advantage comes when
both techniques are combined and the player uses the most efficient solution for
each situation.
If you flag you can save time by using the 1.5 click technique. The traditional way
is moving the right button down and up to flag and both buttons down and up
to chord. The new method moves the right button down to flag, the left button
down, and both up to chord.
This eliminates one movement from every flag and chord combination. As long
as the right button starts going down before the left button, the flag will get
placed. The shorter the gap, the more time you save. You can nearly double your
flagging speed with this method.
Here are some examples of efficient flagging:
It is usually easy to tell whether NF or Flagging is better in a given situation, but
here is a complicated example:
An important way to increase solving speed is to make fewer mouse movements.
It takes time to move your mouse. New players often follow their eyes with the
mouse instead of moving it intentionally toward a target.
The next stage in reducing movement is learning to 'see' the solved board. This
often allows you to solve at your current mouse location. If your mouse is near
the 2 in 'Example A' you can flag the red square and chord instantly. This is
obvious to a professional player because they have solved the adjacent squares in
their head. A new player would have to move elsewhere and come back later. The
red square in 'Example B' can be similarly solved. Less movement equals better
scores.
The best way to improve efficiency is to play slowly. Find the most efficient
solution and path to each problem before pressing any buttons. You will soon see
improvements while playing at full speed.
And of course, the best way to improve your efficiency and score is to practice,
which you can do when you download Mine Sweeper II, for free.