Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience &...

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Miguel Arias, CEO July 2012 [email protected]

Transcript of Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience &...

Page 1: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

Miguel Arias, CEO July 2012

[email protected]

Page 2: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

1. Efficient 3D model to Photorealistic Images •! Photorealistic quality depends on good algorithms:

–! Physical light simulation / Raytracing –! Materials physical models and Camera physical models –! Computational intensive: hours of render for a single image

•! Non cost effective for small business or individuals –! Great quality requires large processing time (hours/days) –! Large investment in server farms (100+ computers) and raytracer

software license fees

Page 3: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

2. Solution: OneRender Photorealistic Render Engine •! Proprietary Render Engine with

physical raytracing, unbiased algorithms

•! Accelerated 25+ times with NVIDIA CUDA multinode server

•! Render as a Service model on the Cloud, supercomputer power for few dollars per render

•! High quality photorealistic images in seconds, not hours

The cloud

OneRender API

Page 4: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

OneRender Features •! Render engine

–! Pathtracing –! Whited

•! Rich set of materials –! Physical materials –! Diffuse –! Matte –! Glossy –! Reflective –! Fresnel –! Dielectric

•! Illumination control •! Advanced camera •! Presets for easy of use

by non render specialists

Page 5: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

3. Sales Model •! Flexible cost model

–! Pay per render – 800x600 px images from $0.95 each –! Renders per month subscription – from $24.95/month –! Unlimited use for individual or studio - TBD

•! Share revenue possibilities on added value features (ie. video rendering on demand)

•! Looking for verticals

–! Web based CAD/render/fabrication services –! Mobile platform 3D design / animation apps –! Render on the cloud for small/medium size studios

Page 6: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

4. Technology

•! Proprietary CUDA based Render Engine

Implementation around Physical based Rendering

•! Scalable platform: new features added continually by our team

•! Flexible API based on XML for communication

•! Scalable computing –! Rely on scalable Amazon EC2 and S3 infrastructure –! Flexible to adapt to other Nvidia Tesla/Kepler Cloud

infrastructure

Page 7: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

Software Clients Build 3D Send 3D Fetch 3D Render Return

Plug-ins * 3D Studio/Max * Maya * Blender

iOS App

Android App

PC App (Win*, Linux, Mac*)

S3 Server for hosting

EC2 Server for Computing

GPU cluster Multi-node Multi-GPU CUDA native

S3 Server for hosting

To client

How it works

•! API and support available to adapt to other 3D formats / platforms

Page 8: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

5. Portfolio

More info, images, video and news at: www.onerender.com

Page 9: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

OneRender for product concept

Page 10: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

OneRender for industrial design

Page 11: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

OneRender for interior design and architecture

Page 12: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

OneRender for automotive design

Page 13: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

6. Competitive Analysis •! Desktop Render Engines

–! Standalone, low cost but time consuming

•! Commercial Render farms –! Focused to high end animation industry –! Render cost based on time/number of nodes/kind of processors –! No support for adapting to other markets or applications

(i.e. iPad 3D design + cloud rendering)

•! OneRender –! 25x acceleration, time savings –! Annual cost similar to standalone software, 1/20 cost of an in-

house server with similar capabilities –! Possible synergies with cloud emerging applications

Page 14: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

Quality and Performance

Render time: 800 sec.

Render time: •! Cloud or LAN server with

8 nodes + 16 GPUs: <30 sec

25x performance gain compared to desktop based render engines

Page 15: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

•! CEO - Miguel Arias, PhD –! Industrial R+D experience & organizational leadership

•! CTO – Victor García, MSc –! 3D algorithms & system integration experience

•! Advisory Board

–! Working with Nvidia Emerging Companies Ecosystem –! Seeking Professional Advisers

7. Management Team

Page 16: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

Current Status

•! OneRender Render Engine •! Amazon EC2 based system •! API based on XML ready •! Plug-in for Blender •! Beta tests July 2012

•! Q3/Q4: •! Plug-in for 3D Studio Max •! Multi node/GPU scaling •! Multi users support •! Beta tests with two web based

3D modeling companies

Page 17: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

•! Test your 3D model with OneRender or participate in our beta tests

•! Free support to define basic interaction between your platform and OneRender

•! We can adapt our Sales Model to your business

Synergies and Opportunities

We are looking for key partners to accelerate time to market

Page 18: Miguel Arias, CEO - Nvidia · •!CEO - Miguel Arias, PhD –!Industrial R+D experience & organizational leadership •!CTO – Victor García, MSc –!3D algorithms & system integration

www.onerender.com by

www.prefixa.com

Miguel Arias, CEO

[email protected] USA: 1 408 512-2026 Skype: arias.m MEX: +52 222 248-4890