Med122 history video games
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Transcript of Med122 history video games
A short history of video gaming
#med122
Steven Russell1962MIT
Spacewar
William Higinbotham 1958
Brookhaven National LaboratoryTennis for Two
3rd generation (8 bit)
Japan North America Europe
NES/Famicom 1983 1985 1986
Sega Master System 1985 1986 1987
Atari 7800 None 1986 1987
Atari XEGS none 1987 1987
“Forgo profits on the hardware […] It is just a tool to sell software.This is where we shall make our money” (1983)
Shigeru Miyamoto
Japan North America Europe
TurboGrafx-16/PC Engine 1987 1989 1990
Sega Mega Drive 1988 1989 1990
SNK Neo Geo 1990 1990 1991
SNES/Super Famicom 1990 1991 1992
4th generation (16 bit)
“Sega is nothing”
The big players in the late 1980s and early 1990s were two Japanese giants: Nintendo with its Nintendo Entertainment System (or Famicom) and the more powerful Super NES; and Sega, with its Megadrive ... [They] inspired fanatical loyalty. They were the Beatles and the Stones of the late 1980s and early 1990s. Nintendo was the Beatles; wholesome fun for all the family ... Sega, on the other hand, were the snarling, street-smart gang, roughing it up for the hardcore videogame fans- Steven Poole, 2000: 18
5th generation (32 bit)
Japan North America Europe
Atari Jaguar 1994 1993 1994
The 3D0 1994 1993 1994
PC-FX 1994 None None
Sega 32X 1994 1994 1994
Sega Saturn 1994 1995 1995
Sony Playstation 1994 1995 1995
Nintendo 64 1996 1996 1997
387
1284
Total number of games available for system
NintendoSony
6th generation
Japan North America Europe
Sega Dreamcast 1998 1999 1999
Sony Playstation 2 2000 2000 2000
Nintendo GameCube 2001 2001 2002
Microsoft Xbox 2002 2001 2002
Questions
1. What are your earliest gaming memories?2. Is gaming significant, and if so, in what way?3. What conditions led to the formation of the
games industry as we know it?4. Does the way in which we interface with
games matter (eg input devices, screens, etc)?5. As gaming ages, can it ever be considered an
art form?