Maya Render Log

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Maya Render Log

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12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 10:16:54----------------------------------------------------------mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 7.6 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/default/scenes/devilmehjadi__1216.mbScene C:/Users/Stefanus/Documents/maya/projects/default/scenes/devilmehjadi__1216.mb completed.----------------------------------------------------------Time: 2014/12/16 10:17:04----------------------------------------------------------mental ray: wallclock 0:00:06.57 totalmental ray: current mem usage 4 MB, max mem usage 8 MB12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 10:19:48----------------------------------------------------------mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 1.8 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/default/scenes/devilmehjadi__1216.mbScene C:/Users/Stefanus/Documents/maya/projects/default/scenes/devilmehjadi__1216.mb completed.----------------------------------------------------------Time: 2014/12/16 10:19:51----------------------------------------------------------mental ray: wallclock 0:00:02.41 total12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:04:55----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.1 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.----------------------------------------------------------Time: 2014/12/16 17:05:00----------------------------------------------------------mental ray: wallclock 0:00:12.70 totalmental ray: current mem usage 4 MB, max mem usage 8 MB12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:06:03----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.2 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:10.74 12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:09:05----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.1 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:32.35 totalmental ray: current mem usage 4 MB, max mem usage 8 MB12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:12:15----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.1 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:12.04 total12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:16:51----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.2 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:09.63 total12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:17:35----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.2 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:09.43 total12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:22:44----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.1 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:1312/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:30:17----------------------------------------------------------Result: externalContentTableResult: 1File read in 3 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.----------------------------------------------------------Time: 2014/12/16 17:30:21----------------------------------------------------------mental ray: 12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:33:31----------------------------------------------------------12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:33:45----------------------------------------------------------Result: externalContentTableResult: 1File read in 2.6 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:14.24 t12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 mental ray: version 3.12.1.18, Jul 30 2014, revision 2245091 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:38:24----------------------------------------------------------Result: externalContentTableResult: 1File read in 1.2 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilmehjadi__4720.mb completed.mental ray: wallclock 0:00:10.13 tot12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:49:38----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.8 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mb completed.mental ray: wallcloc12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:50:07----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 3.1 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mb completed.mental ray: wallclock 0:00:02.71 total12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:53:38----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.8 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mb completed.----------------------------------------------------------Time: 2014/12/16 17:53:42----------------------------------------------------------mental ray: wallclock 0:00:03.01 total12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:54:57----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.7 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mb completed.----------------------------------------------------------Time: 2014/12/16 17:55:24----------------------------------------------------------mental ray: wallclock 0:00:12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:55:43----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.8 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mb completed.----------------------------------------------------------Time: 2014/12/16 17:55:48----------------------------------------------------------mental ray: wallclock 0:00:04.01 total12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:56:14----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.8 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbScene C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mb completed.----------------------------------------------------------Time: 2014/12/16 17:56:18----------------------------------------------------------mental ray: wallclock 0:00:02.61 totalmental ray: current mem usage 4 MB, max mem usage 8 MB12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 17:57:06----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.8 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 146 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental ray12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 18:12:20----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.6 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 146 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental ray12/16/2014Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"1 error generated.Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.----------------------------------------------------------Time: 2014/12/16 18:13:06----------------------------------------------------------Initialized VP2.0 renderer { Version : 5.3.2.800. Feature Level 5. Adapter : Intel(R) HD Graphics 4000 Vendor ID: 32902. Device ID : 358 Driver : aticfx64.dll:14.301.1001.0. API : DirectX V.11. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Active stereo support available : 0 GPU Memory Limit : 2060.35 MB. CPU Memory Limit: 3793.07 MB.}mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.mental ray for Maya: setupmental ray for Maya: initializemental ray: version 3.12.1.18, Jul 30 2014, revision 224509mental ray for Maya: register extensions// mental ray Node Factory: loadedmental ray for Maya: successfully registeredmental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll// generating Maya nodes...// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll// generating Maya nodes...Result: externalContentTableResult: 1File read in 2.6 seconds.Result: C:/Users/Stefanus/Documents/maya/projects/devil/scenes/devilturntable__5472.mbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 146 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 147 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 149 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 148 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 150 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by image format jpg, conversion performed by mental rayIMG 0.2 151 MB warn 102002: type rgba_h not supported by jpg format, using default type rgbWarning: (Mayatomr.Scene) : output data type "rgba_h" not directly supported by im