Master Storyteller - Mark Twain House · You will start with the painting of the Cat in the Ruff,...
Transcript of Master Storyteller - Mark Twain House · You will start with the painting of the Cat in the Ruff,...
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Master Storyteller
20 - 45 MinutesFor Grades K-5
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During the time that Mark Twain and his family lived in their
home on Farmington Avenue, his daughters—Susy, Clara, and
Jean Clemens—could always rely on him to come up with
fantastical stories to entertain them. He would invent these
stories seemingly out of thin air, just by using items in their
grand library as inspiration.
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He would always use the same objects,
which he called “bric-a-brac,” that ran
alongside the enormous mantelpiece in the
center of the room.
LEFT:
The Library today.
BELOW:
The Library during Mark
Twain’s time. Pictured is
Mrs. Langdon, his
mother-in-law and Susy,
Clara, and Jean’s
Grandmother.
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He would always
start the stories
by using a
painting of a cat
wearing a ruffled
collar…
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…And after using every bit of bric-a-brac along the mantelpiece…
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…he would end
the stories by
using a
watercolor
painting of a
woman, who his
daughters named
“Emmeline.”
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Do you think you can
invent your own story
using Mark Twain’s
library bric-a-brac?
We think you can!
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By flipping through this booklet, you can use the pictures of objects from Mark Twain’s home to
create your own story.
You will start with the painting of the Cat in the Ruff, and end with the painting of “Emmeline.”
You will have twelve objects in total that you will need to include in your story, and there will be a
number in the bottom right hand corner of each page, telling you how many objects you have left
before you need to end your story.
These objects do not need to show up in your story exactly as they appear in the pictures. You can
turn them into character, items, places, or events. You can even be inspired by a detail you notice
on an object.
You can tell your story out loud to someone at home, or write it down to share later!
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Remember, a great story has:
Characters
• Who is your story
about?
• Who is the
hero/protagonist?
• Who is the
villain/antagonist?
• What are their
defining
traits/personalities?
Setting
• Where does your
story take place?
– On a steamboat?
– In outer space?
– In a spooky old house?
• When does your story
take place?
– A long time ago in the
past?
– Today?
– Far off in the future?
Plot
• What will your main
characters do?
• What big problem or
conflict will your
characters have to
face?
• Will they solve it?
• Will your story have a
happy ending?
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And remember:
This is your story! Let your
imagination run wild!
Great storytellers aren’t born that
way. They become great storytellers
by practicing, experimenting, and by
inventing silly things that are fun,
even if they’re not perfect.
Don’t be afraid to think outside of
the box!
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Are you ready?
“Once upon a time…”
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Cat in the Ruff
11 objects left…
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10 objects left…
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9 objects left…
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8 objects left…
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7 objects left…
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6 objects left…You are halfway there!
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5 objects left…
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4 objects left…
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3 objects left…
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2 objects left…
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1 object left…
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The End.
Emmeline
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Great job!
Do you think you could tell another brand new story
with those same objects? (We bet you could.)
Is there a room where you live with its’ own bric-a-brac?
What kind of stories could you invent using your home?
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“I like a good story well told.
That is the reason I am sometimes forced to
tell them myself.”
-Mark Twain