Lynette Johnson IT500 Final Project · ! 3!...

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Manners and Etiquette For Children Lynette Johnson IT500 [email protected] Revisions: Significantly different

Transcript of Lynette Johnson IT500 Final Project · ! 3!...

Page 1: Lynette Johnson IT500 Final Project · ! 3! outlined!my!original!plan!as!shown!in!Appendix!A.As!you!can!see,!Iwas!going!to!use! the!MRKK!model!(Morrison,!etal.,!2011)!to!teach!my!learners!information!and

Manners  and  Etiquette  For  Children  

     

 

Lynette  Johnson  IT500  [email protected]    Revisions:  Significantly  different  

Page 2: Lynette Johnson IT500 Final Project · ! 3! outlined!my!original!plan!as!shown!in!Appendix!A.As!you!can!see,!Iwas!going!to!use! the!MRKK!model!(Morrison,!etal.,!2011)!to!teach!my!learners!information!and

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Introduction  

The  topic  of  this  paper  is  Manners  &  Etiquette  for  Children.    This  paper  will  illustrate  the  initial  plan,  changes  due  to  learning  new  theories,  the  revised  plan,  and  illustrations  of  new  ideas  as  I  designed  this  project.  

Part  one  of  this  paper  will  demonstrate  my  initial  plan  for  my  project.    Part  two  will  show  my  changes  and  new  plan  as  I  garnered  new  knowledge  as  a  result  of  the  literature  readings.    Part  three  of  this  paper  will  give  my  metaphorical  representation  of  design,  and  in  part  four,  I  will  give  an  overall  discussion  of  what  I’ve  learned  throughout  the  design  process.    

Part  1  –  Initial  Design  Plans  

This  part  of  the  paper  will  illustrate  my  initial  design  plan.    This  plan  was  created  prior  to  any  literature  readings  for  this  class,  and  you  can  find  my  original  plan  in  its  entirety  in  Appendix  A.  

At  the  beginning  of  the  semester,  my  goal  was  to  teach  children  ranging  in  age  from  5-­‐13  proper  manners  and  etiquette.    We  live  in  a  technology  age  where  many  children  don’t  know  how  to  interact  with  real  people  anymore  and  thus,  we  have  a  generation  of  young  people  lacking  in  manners  and  etiquette.    Originally,  I  had  planned  to  use  instructional  content  from  IT510  to  complete  this  project.    I  had  planned  to  do  a  needs  analysis,  problem  identification,  goals,  learner  characteristics,  task  analysis,  objectives,  instructional  strategies,  role-­‐playing  exercises  as  generative  strategies,  test  items  and  a  summative  evaluation.    

The  influence  that  shaped  my  design  plan  was  my  IT510,  Instructional  Systems  Design  class  in  which  I  learned  to  use  the  Morrison,  Ross,  Kalman,  and  Kemp’s    [referred  to  as  MRKK  throughout  the  remainder  of  this  paper]  model  of  Instructional  Design  (Morrison,  et  al.,  2011).    In  using  the  MRKK  model,  I  was  introduced  to  a  model  that  taught  me  to  design  effective  instruction,  and  as  a  result,  that  was  the  model  that  I  planned  to  use.  

 The  strengths  of  this  design  plan  were  that  it  would  be  interactive,  would  

involve  real-­‐world  situations,  and  was  going  present  the  learner  with  information  and  strategies  to  ensure  goals  and  objectives  were  met.    A  weakness  of  this  plan  was  that  it  included  young  children  and  the  instruction  may  have  been  too  advanced  for  my  younger  learners.  

   Part  One  of  this  paper  represents  my  initial  plan.  Part  Two  will  demonstrate  the  theories  that  I  incorporated  into  my  Final  Course  Design  Project.  

 Part  2  –  Using  Learning  Theories  to  Develop  my  Design  

In  this  section  of  the  paper,  I  will  talk  about  changing  the  format  of  my  project  as  I  perused  through  new  literature  readings.    In  the  previous  section  of  this  paper,  I  

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outlined  my  original  plan  as  shown  in  Appendix  A.    As  you  can  see,  I  was  going  to  use  the  MRKK  model  (Morrison,  et  al.,  2011)  to  teach  my  learners  information  and  then  to  ensure  that  learning  had  occurred,  I  was  going  to  introduce  instructional  and  generative  strategies  using  role-­‐plays.    After  devising  my  original  plan,  I  had  to  rethink  some  of  my  decisions.  

Media  vs.  Methods  Debate    

The  first  thing  I  had  to  do  was  determine  if  I  wanted  to  keep  my  current  mode  of  delivery  for  my  project.    I  was  going  to  guide  my  learners  through  my  instructional  document  using  traditional  instruction.    After  each  objective,  my  plan  was  to  have  the  learners  break  up  into  groups  to  complete  the  generative  strategies/role-­‐plays.  Afterwards,  I  would  give  them  a  short  test.    But  then,  I  began  to  wonder  if  it  wouldn’t  be  better  to  change  my  mode  of  delivery.    Should  I  present  the  information  using  PowerPoint  slides,  the  Internet,  or  some  other  fancy  form  of  media?    After  navigating  through  a  few  of  the  literature,  I  decided  I  would  not  focus  on  some  form  of  fancy  media,  but  rather  focus  on  my  methods.    I  made  this  decision  in  part  after  reading  about  the  History  of  Instructional  Technology  when  Reiser  quoted  Clark  and  Schramm  as  saying,  “…media  comparison  studies,  have  usually  revealed  that  students  learned  equally  well  regardless  of  the  means  of  presentation”    (Reiser,  1986,  p.  57).    Reiser  went  on  to  quote  Clark  as  saying,  “focus  should  be  on  instructional  methods,  rather  than  on  the  media  that  deliver  those  methods”  (Reiser,  1986,  p.  57).      Nonetheless,  there  are  some  disagreements  on  this  issue,  such  as  Kozma,  who  believes  that  media  directly  impacts  learning  (Kozma,  2001).    However,  after  reading  both  arguments,  I  decided  that  I  aligned  more  with  Clark’s  argument.    I  would  focus  on  my  methods  and  look  at  which  media  would  best  compliment  my  methods  later.  

 Learning  Theories  

 After  I  decided  to  focus  on  my  instructional  methods,  I  next  focused  on  the  

learning  theories  of  cognitivism,  behaviorism,  and  constructivism.    I  found  that  the  behaviorist  learning  theory  said  that  the  student  could  be  conditioned  to  change  behaviors  by  positive  or  negative  reinforcements  (Knowlton,  Fall  2010).  Maybe  I  could  teach  the  information  to  my  learners  and  then  provide  rewards  for  those  exhibiting  good  manners  and  etiquette  and  withhold  rewards  for  those  lacking  in  manners  and  etiquette.    

Next,  I  reviewed  the  theory  of  cognitivism.    I  found  that  the  characteristics  of  this  learning  theory  were  that  information  would  start  in  the  sensory  register,  travel  to  short  term  memory,  and  then  move  to  long-­‐term  memory  through  rehearsal  and  elaboration  (Knowlton,  Fall  2010).  Maybe  I  could  present  the  lesson  to  my  learners  and  through  the  use  of  generative  strategies  encourage  my  learners  to  rehearse  and  elaborate  on  the  concepts.      

Lastly,  I  went  over  the  theory  of  constructivism.  I  found  that  this  learning  theory  would  help  the  learners  to  construct  or  create  unique  understanding  (Knowlton,  Fall  2010).    I  also  found  that  constructivism  assisted  the  student  in  learning  through  social  

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interaction  and  authentic  learning  tasks  using  real-­‐world  situations  (Knowlton,  Fall  2010).    I  then  found  a  few  more  characteristics  of  this  theory.    I  discovered  that  I  could  structure  the  lessons  to  account  for  all  of  the  characteristics  of  constructivism  and  also  identify  problems  for  the  learners  to  solve  as  I  determined  ways  to  assess  student  learning  (Knowlton,  Fall  2010).      

 As  I  mulled  over  the  three  theories,  I  decided  to  go  with  the  learning  theory  of  

constructivism.    I  knew  that  behaviorism  was  not  a  good  ingredient  for  my  dish,  because  this  theory  would  only  deal  with  the  problem  of  rudeness  and  lack  of  etiquette  on  a  surface  level.    I  want  to  get  to  the  root  of  the  problem.    I  did  not  want  my  learners  to  behave  correctly  because  they  wanted  a  reward;  I  want  them  to  think  about  their  actions.    Behaviorism  does  not  encourage  thinking  (Driscoll,  2005),  so  that  theory  was  tossed  out.    I  could  use  cognitivism  and  simply  keep  my  original  design  plan  with  a  few  tweaks  here  and  there.    Nonetheless,  cognitivism  does  not  utilize  real-­‐world  situations  and  authentic  learning  tasks.  As  a  result,  I  decided  against  cognitivism.  I  was  left  with  constructivism  and  decided  it  would  be  a  perfect  fit.    I  want  my  learners  to  assist  in  their  own  learning  activities,  and  I  want  my  learners  to  experience  real-­‐world  situations  and  authentic  learning  tasks.    I  had  constructivism  for  my  learning  theory  as  my  first  layer,  so  now  I  could  choose  my  next  component  by  choosing  a  micro-­‐theory.    Micro-­‐Theories  

 I  chose  constructivism  as  the  first  layer  of  my  dish.    As  I  searched,  I  found  micro-­‐

theories  called  Problem-­‐Based  Learning,  Adult  Learning  Theory,  Cognitive  Apprenticeships  (also  called  Situated  Learning),  Cognitive  Flexibility  Theory,  and  Anchored  Instruction.  As  I  read  the  characteristics  of  these  ingredients,  two  of  them  immediately  caught  my  eye  as  possible  layers  for  my  dish.    Those  were  Anchored  Instruction  and  Cognitive  Apprenticeships  (called  Situated  Learning  throughout  the  rest  of  this  paper).    

  According  to  Bransford,  et  al.  when  using  anchored  instruction,  instructors  present  the  learners  with  a  problem  situation  using  an  anchor,  (usually  video-­‐based)  to  help  them  comprehend  and  understand  the  problem  (Bransford,  et  al.  1990).    Learners  will  work  together  to  observe  the  characteristics  of  the  problem  situations  presented  to  them.    Learners  will  also  become  aware  of  changes  in  their  comprehension  and  understanding  of  the  anchor  as  they  view  the  problem  from  different  points  of  view.    This  micro-­‐theory  sounds  perfect.    I  am  using  constructivism,  which  encourages  learners  to  construct  or  create  unique  understanding,  requires  social  interaction,  and  includes  real-­‐world  situations  (Knowlton,  Fall  2010).    At  this  point,  I  decided  that  I  would  use  Anchored  Instruction  as  one  of  my  micro-­‐theories,  with  my  anchor  being  video-­‐based  materials.      

Why  video-­‐based  materials?    Bransford  et  al.  believe  that  there  is  an  advantage  to  using  video-­‐based  anchors  over  using  books  as  the  learner  can  experience  gestures,  affective  states,  scenes  music,  etc.,  to  accompany  the  dialogue  (Bransford,  et  al.  1990).  This  increase  in  opportunities  for  noticing  is  especially  important  for  increasing  the  

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possibility  of  finding  relevant  issues  that  are  embedded  in  the  movie-­‐  it  provides  an  opportunity  to  encourage  problem  finding  and  problem  representation  rather  than  to  always  provide  preset  problems  to  students  (Bransford  &  Stein,  1984).    The  writers  further  state  that,  "at  the  heart  of  the  model  is  an  emphasis  on  the  importance  of  creating  an  anchor  or  focus  that  generates  interest  and  enables  students  to  identify  and  define  problems  and  to  pay  attention  to  their  own  perception  and  comprehension  of  these  problems.  They  can  then  be  introduced  to  information  that  is  relevant  to  their  anchored  perceptions"  (Bransford,  et  al.,  1990,  p.  123).      Anchored  instruction  using  video-­‐based  anchors  will  mesh  very  well  into  my  dish.  I  then  turned  my  attention  to  the  other  micro-­‐theory  called  Situated  Learning.  

 According  to  Lave,  a  major  component  of  situated  learning  is  social  interaction,  collaboration,  and  real-­‐world  authentic  context  (Lave,  1988).    Situated  Learning  appeared  to  be  a  good  fit  as  I  am  using  constructivism,  which  lists  social  interaction,  collaboration,  and  authentic  tasks  as  critical  components.    After  looking  at  Bransford’s  description  of  Anchored  Instruction  and  Lave’s  description  of  Situated  Learning,  I  found  that  they  meshed  well  with  constructivism.    These  micro-­‐theories  will  work  well  with  my  learners  and  I  now  have  a  new  plan  in  mind  and  I  have  three  layers  in  my  dish.  

 Originally,  as  stated  earlier,  I  was  planning  to  use  traditional  instruction  to  go  

through  my  instruction  with  my  learners.    Under  each  goal  was  a  list  of  objectives.    I  planned  for  my  learners  to  meet  these  objectives  by  completing  instructional  and  generative  strategies.    My  generative  strategies  were  going  to  be  in  the  form  of  role-­‐playing  exercises.    After  each  role-­‐playing  exercise,  I  was  going  to  give  the  learners  a  short  test  to  ensure  they  learned  what  was  expected  of  them.    After  each  of  these  events  was  completed,  I  was  going  to  administer  summative  evaluations  to  see  if  changes  were  needed  in  the  instruction.      

 Now  that  I  had  my  theories,  I  took  my  original  dish  apart  and  began  to  layer  it  in  

a  different  way.    First,  I  discarded  my  goals,  then  objectives,  next,  my  instructional  strategies,  then  my  test  items,  and  finally  my  summative  evaluation.      I  want  to  start  completely  over,  however,  I  still  want  to  use  role-­‐plays  as  generative  strategies.  

 I  have  in  my  dish  of  theories:  role-­‐plays,  constructivism,  anchored  instruction,  

and  situated  learning.    I  began  my  plan  to  layer  it  all  together  as  I  focus  on  meshing  each  of  my  theories  into  my  new  plan.    Putting  the  Ingredients  Together  

 I  decided  to  start  working  on  my  dish.      I  don’t  want  to  focus  on  the  symptoms  

of  rudeness  and  lack  of  etiquette;  I  want  to  get  to  the  root  of  the  problem.      As  stated  earlier,  anchored  instruction,  constructivism  and  situated  learning  all  include  social  interaction  and  real-­‐world  tasks.    As  I  began  planning  my  generative  strategies,  I  turned  my  attention  to  anchored  instruction.  I  mentioned  earlier  that  according  to  Bransford  et  al.,  with  video-­‐based  anchors  the  learner  can  experience  gestures,  affective  states,  scenes  music,  etc.,  to  accompany  the  dialogue.    I  decided  to  get  a  few  videos  on  

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manners  and  etiquette.    I  would  first  show  the  learners  a  video  on  table  manners  and  etiquette.    In  this  video,  they  would  learn  the  proper  way  to  behave  at  a  table,  paying  close  attention  to  gestures  and  dialogue.    Afterwards,  I  will  separate  them  into  groups  to  have  them  create  role-­‐plays  showing  unsatisfactory  manners  and  etiquette  at  the  table.    After  completing  the  role-­‐plays,  the  learners  will  have  group  discussions  about  each  role-­‐play,  what  was  done  to  exhibit  poor  manners/etiquette,  and  ways  that  behavior  could  have  been  improved.    In  creating  my  first  generative  strategy,  the  learners  will  experience  social  interaction,  collaboration,  and  problem-­‐identification  from  different  points  of  view  as  they  participate  in  a  real-­‐world  learning  task.    This  strategy  not  only  covers  constructivism,  anchored  instruction  and  situated  learning,  but  it  also  allows  the  learners  to  enter  the  reason  brainset  by  allowing  the  learners  to  manipulate  information  to  solve  a  problem  (Carson,  2010).      

 What  is  a  reason  brainset?    According  to  Dr.  Shelly  Carson  (2010),  there  are  

seven  brainsets,  called  the  CREATES  brainsets.    The  seven  brainsets  include:  Connect,  Reason,  Envision,  Absorb,  Transform,  Evaluate  and  Stream.  Carson  states,  “The  CREATES  brainsets  model  is  a  set  of  seven  brain  activation  states  (or  “brainsets”)  that  have  relevance  to  the  creative  process….  Each  brain  state  has  the  potential  to  influence  how  you  think,  approach  problems,  and  perceive  the  world..”  (Carson,  2010).    As  stated  above,  I  used  one  of  the  brainsets,  which  was  reason.    I  will  not  utilize  all  of  Carson’s  brainsets  for  this  paper,  but  I  will  include  a  few  of  them  into  this  project.      

 My  next  generative  strategy  will  include  a  movie  on  being  polite.    After  viewing  

this  movie,  my  learners  will  form  different  groups.    In  these  groups  they  will  design  their  own  role-­‐plays  on  real-­‐world  situations  in  which  politeness  may  or  may  not  occur.    The  learners  will  focus  on  being  polite  in  social  situations  such  as:  school,  restaurants,  church,  home,  and/or  a  shopping  mall.      After  each  group  presents  their  role-­‐play,  the  other  groups  will  enter  connect  and  reason  brainsets  by  writing  lists  of  other  ways  situations  could  have  been  handled.    In  the  connect  brainset,  learners  generate  multiple  solutions  to  a  given  problem  instead  of  focusing  on  one  solution  (Carson,  2010).    In  the  reason  brainset,  learners  manipulate  information  in  their  memory  to  solve  a  problem  (Carson,  2010).    As  the  learners  listen  to  and  discuss  each  group’s  lists,  they  will  experience  the  absorb  brainset  by  opening  their  minds  to  new  experiences  and  ideas  (Carson,  2010).       Both  of  my  generative  strategies  incorporate  Anchored  Instruction  by  utilizing  video-­‐based  anchors,  situated  learning,  and  constructivism  and  mixes  some  of  the  CREATES  brainsets  into  the  ingredients.    With  this  approach,  I  have  not  simply  given  my  learners  a  quick  fix  to  address  symptoms  of  rudeness  and  lack  of  etiquette,  but  I  have  attempted  to  address  the  root  of  the  problem,  and  now  my  dish  is  almost  complete.    I’m  missing  one  more  ingredient,  and  that  is  learner  assessments.    I  want  to  determine  that  my  learners  have  absorbed  what  I  want  them  to  learn  and  I  need  to  administer  a  plan  for  completing  this  goal.    The  next  section  will  describe  my  assessments  plan.        

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Authentic  Assessments  

The  previous  section  of  this  paper  detailed  my  plan  for  administering  information  to  my  learners  with  anchored  instruction  using  video-­‐based  anchors,  situated  learning,  and  constructivism.    My  learners  will  work  together  in  groups  after  viewing  videos  to  1)  help  them  to  articulate  their  ideas,  attitudes  and  emotions,  2)  perform  authentic  tasks,  and  3)  construct  their  own  understanding  via  social  interaction  (Knowlton,  Fall  2010).    As  I  reached  for  my  next  ingredient,  I  picked  up  Authentic  Assessments.      

What  is  Authentic  Assessment?    According  to  Jon  Mueller,  Authentic  Assessment  is  a  form  of  assessment  in  which  students  perform  real-­‐world  tasks  that  indicate  meaningful  application  of  essential  knowledge  and  skills  (Mueller,  2005).  

Gulikers,  et  al.  further  mentions  that  with  an  authentic  assessment,  students  must  integrate  knowledge,  skills,  and  attitudes  as  if  they  are  professionals  (Gulikers,  2004).  Originally,  I  had  planned  to  do  test  questions  to  assess  my  learners.    Upon  completing  Knowlton’s  PowerPoint  slideshow  (2009),  I  saw  that  authentic  assessments  offer  a  stronger  connection  between  the  classroom  and  real  world,  as  “authentic  activities”  are  very  indicative  of  things  that  are  done  in  the  real  world.    Since  I  am  using  constructivism,  anchored  instruction,  and  situated  learning;  authentic  assessments  will  mesh  perfectly  into  my  dish  as  each  of  these  topics  focus  on  “real-­‐world”  activities  and  social  interaction.    

As  I  read  the  characteristics  of  Authentic  Assessments,  I  found  five  parts.    They  included:  Authentic  Task,  Physical/Virtual  Context,  Social  Context,  Assessment  Result  or  Form,  and  Criteria/Standards.    In  Authentic  Assessment,  the  authentic  assessment  task  is  not  much  different  from  the  authentic  learning  task;  learners  simply  experience  a  new  situation  (Gulikers,  2004).    In  this  task,  I  will  have  learners  watch  a  new  video  where  poor  manners  are  exhibited  in  a  subtle  way.    Afterwards,  I  will  have  the  learners  point  out  and  discuss  each  act  of  poor  manners  that  is  exhibited  in  the  video,  and  different  ways  the  action  can  be  corrected.    Students  will  present  their  work  and  will  evaluate  each  other.      

The  next  assessment  will  be  physical/virtual  context.    The  physical/virtual  context  assessment  resembles  realistic  context  (Gulikers,  2004).      In  my  physical/virtual  assessment,  the  learners  will  sit  in  a  virtual  restaurant.    In  this  restaurant  setting,  the  learners  will  share  a  small  meal.    Afterwards,  learners  will  assess  one  another  on  good  (and  if  applicable),  bad  table  manners  that  were  exhibited.      

The  next  assessment  is  the  social  context  assessment.    The  social  context  assessment  evaluates  the  learners’  social  processes  that  are  presented  in  real  life  outside  of  the  learning  environment  (Gulikers,  2004).      In  my  social  context  assessment,  I  will  take  my  learners  on  a  field  trip  and  I  will  watch  how  my  learners  interact  with  each  other,  and  how  they  exhibit  manners  based  on  all  of  the  exercises  they  have  completed  and  watched  on  the  videos.    Knowlton  stated  that,  “learning  is  better  

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measured  through  performances  or  simulated  (or  real)  tasks…  as  giving  answers  to  tests  do  not  tell  what  a  student  can  or  cannot  do  or  do  or  don’t  know”  (Knowlton,  PowerPoint,  2009).    As  a  result,  I  will  administer  these  assessments  to  my  learners  that  will  focus  on  social  interaction,  different  levels  of  evaluation  and  opportunities  to  improve  based  on  feedback.      

Part  three  of  this  paper  will  give  my  metaphorical  representation  for  the  nature  of  my  design.  

 

Part  3  –  The  Layers  of  my  Design  Process    

In  this  part  of  the  paper,  I  will  describe  design  using  a  metaphorical  representation.    Why?  The  point  is  to  show  the  layers  of  the  design  process  as  my  design  project  has  evolved  and  developed.    Upon  completion  of  this  section  of  the  paper,  you  will  see  that  I  equate  design  to  cooking  a  delicious,  gourmet  lasagna.  

In  Reiser’s  article  (1987),  he  talks  about  the  field  of  Instructional  Technology  and  lists  the  following  categories  of  activities:  (a)  design,  (b)  development,  (c)  utilization  or  implementation,  (d)  management,  (e)  evaluation,  and  (f)  analysis.    In  my  dish  both  in  this  class  and  in  my  life  experience,  I  incorporated  each  of  these  layers  of  ingredients  to  include  in  my  lasagna.        

When  I  created  my  design,  it  was  like  making  lasagna.    Lasagna  can  have  many  different  ingredients.    Just  as  you  have  choices  of  learning  theories,  you  have  choices  on  the  type  of  lasagna.    You  can  choose  from  vegetarian  lasagna,  beef,  Italian  sausage,  etc.    When  you  cook  your  meat,  you  season  it  with  such  ingredients  as:  onion,  garlic,  sugar,  basil  leaves,  fennel  seeds,  Italian  seasonings,  salt,  pepper,  tomato  sauce  and  paste,  and  whatever  else  you  choose.    Just  as  in  choosing  your  learning  theories,  you  may  find  that  you  don’t  like  some  of  the  ingredients  and  decide  to  toss  some  out.    After  you  finish  your  sauce  and  cook  your  lasagna  noodles,  you  prepare  to  bake  the  lasagna.    In  preparation,  you  place  your  sauce  and  noodles  on  the  bottom  of  an  aluminum  pan.  Next,  you  coat  the  lasagna  with  ricotta  cheese,  mozzarella  cheese,  and  Parmesan  cheese.    Just  as  in  choosing  micro-­‐theories,  you  can  pick  and  choose  your  cheeses.    You  may  use  the  three  listed  or  you  might  use  a  different  combination.    You  might  want  sharp  cheddar  instead  of  Parmesan.    In  my  learning  plan,  I  chose  Anchored  Instruction  and  Situated  Learning.    However,  I  could  have  also  chosen  from  Problem-­‐Based  Learning,  Adult  Learning  Theory,  and  Cognitive  Flexibility  Theory.    Just  as  each  ingredient  in  the  lasagna  serves  a  specific  function,  so  also  does  each  theory  in  Instructional  Design.    In  the  lasagna  layers,  if  you  only  layered  noodles  without  the  meat  sauce,  you  would  have  some  very  dry  lasagna.    In  Instructional  Design,  if  you  try  to  create  instructional  content  without  adding  in  learning  theories,  micro  theories,  and  assessments,  you  may  wind  up  with  some  very  “dry”  instructions  that  might  not  benefit  the  learner  or  hold  their  attention.    Just  as  you  can  be  creative  in  choosing  spices  and  seasonings  for  your  lasagna,  you  can  be  creative  in  designing  instructional  content  by  

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incorporating  such  things  as  the  CREATES  brainset.      

Before  you  start  layering  the  lasagna,  you  should  taste  your  sauce.    How  will  you  know  if  your  lasagna  will  taste  right  if  you  don’t  taste  the  sauce?    It  might  be  too  salty,  not  enough  salt,  too  thick,  too  thin,  etc…  The  same  is  true  with  assessments.    How  will  you  know  if  the  student  has  learned  what  you  expected  if  you  don’t  do  any  evaluations  or  assessments?    Evaluations  and  assessments  allow  you  to  “taste”  your  instructions  through  the  mouths  of  the  students.      

This  section  of  the  paper  gave  my  metaphorical  representation  of  design.    The  next  section  will  illustrate  the  reflective  process  that  I  experienced.  

Part  4  –  My  Reflection    

In  this  section  of  the  paper,  first,  I  will  describe  what  I  have  learned  through  the  design  process.    Second,  I  will  give  a  more  personal  reflection  regarding  how  this  course  has  impacted  me  and  how  it  represents  me.  Third,  I  will  make  connections  between  what  Edelson  (2002)  says  we  should  learn  through  design  and  what  I’ve  learned.    Fourth,  I  will  expound  on  what  I  did  well  in  this  project  and  some  weaknesses  that  I  need  to  consider  for  future  projects.    Fifth,  I  will  talk  about  the  most  important  thing  I  will  take  away  from  this  design  experience.    Lastly,  I  will  give  my  personal  reflection  on  this  course.    

 What  I  Have  Learned  Throughout  the  Design  Process    

As  stated  above,  I  will  first  talk  about  what  I’ve  learned  through  the  design  process.    In  reading,  Design  research:    What  we  learn  when  we  engage  in  design,  (Edelson,  2002).    Edelson  said,  “Opportunities  to  learn  arise  in  the  course  of  any  design  process.  These  opportunities  for  learning  are  the  direct  result  of  the  specific  decisions  that  must  be  made  in  the  course  of  a  design”  (Edelson,  2002,  p.  108).  Through  each  reading,  checkpoint  and/or  brainstorming,  the  opportunity  to  learn  something  new  has  been  presented  in  this  class.    Prior  to  the  required  readings,  I  knew  nothing  about  the  history  of  Instructional  Technology,  CREATES  brainsets,  anchored  instruction,  the  five  dimensional  framework  for  authentic  assessment,  situated  learning,  Clark,  Kozma,  Edelson,  etc.    As  a  result  of  the  readings  that  were  required,  specific  decisions  had  to  be  made  during  each  checkpoint,  such  as:  Which  learning  theory  will  be  most  beneficial  for  my  project?    Which  micro-­‐theory  or  theories  will  work  best  with  my  learning  theory?      How  do  I  design  meaningful  authentic  assessments,  and  finally,  how  do  I  put  it  all  together?  

Edelson  also  said,  “…design  provides  an  opportunity  to  learn  unique  lessons…”  (Edelson,  2002,  p.  107).    I  had  the  opportunity  throughout  this  design  process  to  learn  some  unique  lessons.    I  learned  that  design  is  not  linear  and  it’s  not  boring.    Creativity  is  encouraged  and  designers  are  urged  to  stretch  their  own  thinking.    Originally,  when  working  on  this  project,  I  thought  I  had  a  pretty  solid  plan.    Granted,  the  plan  may  have  been  solid,  but  as  I  continued  to  learn,  I  learned  that  it’s  okay  to  change  my  mind,  

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revisit,  revise,  rewrite  and  be  creative.    I  also  learned  that  teamwork  (discussion  boards,  peer  reviews,  etc.)  is  essential  for  the  design  process.  

My  Personal  Reflection  Regarding  How  IT500  Impacted  Me  

The  IT500  course  has  impacted  me  in  a  few  ways.    As  I  stated  above,  I  learned  information  through  each  checkpoint  and  reading.    However,  the  greatest  impact  occurred  as  I  listened  to  the  mp3  recording  that  critiqued  my  rough  draft  of  this  paper.    As  I  listened  to  this  recording,  I  was  forced  to  look  at  myself  through  different  eyes.    One  of  the  comments  was  that  I  come  across  as  guarded,  not  showing  my  authentic  self.    I  went  to  bed  asking  myself,  “Who  is  my  authentic  self?”    I  have  always  considered  myself  to  be  a  creative  person.    In  this  paper,  however,  my  creative  self  was  not  shining  through  and  I  struggled  to  find  her.    As  I  continued  to  reflect,  I  found  that  as  a  result  of  the  career  path  that  I  had  taken,  I  had  lost  the  authentic  me.    I  was  “programmed”  to  be  professional,  get  the  job  done,  and  there  was  no  room  for  creativity.    In  previous  schooling,  everything  that  I  wrote,  I  was  writing  to  learn.      

 In  IT500,  I  was  no  longer  writing  to  learn,  I  was  writing  to  inform.    I  don’t  want  my  readers  or  learners  confused  about  what  I’m  trying  to  convey.    I  also  don’t  want  to  be  someone  else  when  I’m  writing.    So,  among  all  of  the  knowledge  that  I  have  garnered  in  this  class,  I  can  also  say  that  I  learned  that  it’s  okay  to  be  the  objectivist  me.    I’ve  learned  that  it’s  okay  to  be  vulnerable,  and  to  relax.    

In  this  paper,  the  reader  can  see  my  authentic  self  in  parts  two  and  three  of  this  paper.    The  paper  shows  my  view  of  human  relations  in  that  I  think  that  children  are  lacking  in  consideration  one  for  the  other.      Children  that  are  taught  to  be  well  mannered  as  children  should  grow  up  to  be  well-­‐mannered  adults,  thus  improving  human  relations.    In  presenting  my  metaphorical  representation,  one  can  see  that  ISD  is  not  linear.    Throughout  this  design  process,  I  think  that  we  can  all  agree  that  there  is  flexibility.  My  goal  is  to  have  my  learners  go  through  Bloom’s  six  levels  of  learning  (Bloom,  1956)  through  the  use  of  the  CREATES  brainsets  as  generative  strategies  to  ensure  that  there  are  prescriptions  for  deeper  levels  of  learning  and  not  just  superficial  (memorizing)  learning.    The  authentic  me  is  willing  to  search  for  ways  to  increase  the  levels  of  learning  for  my  learners.    I  am  willing  to  put  “me”  aside  for  the  good  of  my  learners,  meaning  I  am  willing  to  show  my  fears,  values,  hopes  and  vulnerabilities  if  it  will  be  beneficial.      

  This  class  has  helped  to  me  step  back  and  look  at  who  I  am.    As  a  life-­‐long  learner,  I’ve  learned  that  it’s  okay  to  rethink  what  I  thought  I  was  firm  on,  revisit  what  I  thought  I  was  clear  on,  revise  what  I  thought  I  was  concrete  on,  and  rewrite,  rewrite,  rewrite  what  I  thought  I  was  finished  writing.    I’ve  learned  that  there’s  no  one  right  way  to  help  learners  learn.      

 

 

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Connecting  Edelson  to  my  Project  

Edelson  talks  about  three  types  of  theories  in  his  article.    Those  theories  are,  domain  theories,  design  frameworks,  and  design  methodologies  (Edelson,  2002).      Edelson  described  domain  theories  as  being  about  “learners  and  how  they  learn,  teachers  and  how  they  teach,  or  learning  environments  and  how  they  influence  teaching  and  learning”  (p.  113).    In  describing  design  frameworks,  he  says  they  are,  “…a  generalized  design  solution…collection  of  coherent  design  guidelines  for  a  particular  class  of  design  challenge”  (p.  114).    Edelson  describes  design  methodologies  in  the  following  way:  “provides  guidelines  for  the  process  rather  than  the  product”  (p.  115).  

  I  have  developed  a  design  framework  for  my  project.    Edelson  says,  “Some  prominent  examples  of  design  frameworks  include:  anchored  instruction  for  creating  meaningful  problem  contexts  for  extended  problem  solving;  and  goal-­‐based  scenarios  for  creating  learning-­‐by-­‐doing  …  and  in-­‐person  learning  environments”  (Edelson,  2002,  p.  114).    In  my  project,  I  have  utilized  anchored  instruction  using  video-­‐based  anchors  so  that  I  can,  as  the  article  states;  create  significant  problem  contexts  for  extended  problem  solving.    My  learners  will  learn  by  doing  real-­‐world  role-­‐plays  in  a  simulated  learning  environment.      

Strengths  and  Weaknesses  of  My  Project  

  My  project  was  strong  in  connecting  the  learning  theory,  micro-­‐theories,  authentic  assessment,  and  design  framework  to  each  other.    I  believe  that  my  project  got  stronger  when  I  changed  my  metaphorical  representation.    Could  my  metaphorical  representation  of  design  have  been  stronger  and  “stretched”  me  more?  Possibly.    However,  choosing  a  topic  that  I  know  very  little  about  would  have  been  poignant  for  me.    For  future  projects,  I  do  know  that  I  have  to  be  careful  in  connecting  my  flow  of  ideas.      

What  I  Took  Away  From  this  Design  Experience  

The  SIUE  Jury  Guide  lists  five  objectives  that  I  should  take  away  from  the  IT  program.    I  will  address  each  one  as  it  relates  to  me  during  my  time  in  IT500.        The  first  objective  is:    

-­‐ Demonstrates  understanding  of  various  theories  and  concepts  that  inform  the  practice  of  instructional  technology  (IT).  

 I  believe  that  I  can  say  with  confidence  that  I  demonstrated  an  understanding  of  various  theories  and  concepts  that  inform  the  practice  of  instructional  technology.    My  project  originally  used  the  Morrison,  et  al.  model  (Morrison  Ross,  Kalman,  Kamp,  2011).    In  using  the  MRKK  model,  I  demonstrated  an  understanding  of  their  circular  instructional  design  process.  As  I  continued  in  this  class,  my  project  shows  my  understanding  of  the  various  learning  theories,  micro-­‐theories,  authentic  assessments,  and  Edelson’s  design  theories.    I  have  also  shown  an  understanding  of  the  history  of  

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Instructional  Technology  as  demonstrated  in  the  learning  logs  and  online  discussions.        

The  second  objective  is:    -­‐ Employs  appropriate  approaches  for  envisioning,  designing,  producing,  and  

evaluating  a  variety  of  design  projects.    

Parts  1  and  2  of  this  project  illustrate  the  processes  I  followed  to  envision,  design,  and  produce  the  instruction,  and  how  I  planned  to  evaluate  my  learners.    The  third  objective  is:  

-­‐ Demonstrates  critical,  reflective,  and  metacognitive  thinking.    

As  I  was  completing  my  project,  I  changed  as  a  result  of  this  class.    One  way  that  I  changed  was  my  views  toward  constructivism.    With  regard  to  constructivism,  last  semester,  I  learned  through  one  of  Dave’s  slide  shows  (2011)  that  constructivists  had  some  pretty  strong  criticisms  in  regard  to  Instructional  Technology.    According  to  the  slide  show,  constructivists  said  that  Instructional  Design:  

• Is  linear  and  does  not  allow  the  designer  any  flexibility  • Emphasizes  superficial  learning  • Does  not  encourage  or  have  prescriptions  for  deep  levels  of  learning  

As  a  result,  I  considered  myself  anti-­‐constructivist.  However,  in  doing  this  project,  I  was  surprised  to  realize  that  constructivism  was  the  best  learning  theory  for  my  learners.    So,  I  learned  that  my  personal  opinion  should  have  no  bearing  on  my  learners.    In  the  “real-­‐world”,  I  may  have  to  design  instruction  for  projects  or  companies  of  which  I  don’t  agree  with  the  philosophy.    Should  my  learners  suffer  as  a  result  of  my  opinion,  or  should  I  step  away  from  my  personal  self  and  do  what’s  best  for  my  learners?    I  know  that  I  have  to  do  the  latter.  

As  I  stated  earlier,  my  a-­‐ha  moment  occurred  after  the  mp3  recording.    While  I  understand  that  I  have  to  separate  my  personal  opinions  from  the  needs  of  a  project,  I  still  have  to  allow  my  authentic  self  to  flow  through  my  projects.    Dave  would  always  say  that  if  anyone  else  could  have  written  a  piece,  then  we  didn’t  do  our  jobs.      

The  fourth  objective  is:  -­‐ Contributes  productively  to  group-­‐based  design  projects  by  showing  a  

willingness  to  other’s  ideas…    Although  this  project  was  not  a  group  project,  I  still  had  a  willingness  to  listen  to  other’s  ideas.    I  listened  both  as  peers  commented  via  online  discussions  and  also  in  rewriting  my  project.    For  instance,  I  was  originally  going  to  design  my  project  using  cognitivism.    However,  on  February  18,  Michael  Alexander  showed  me  one  way  that  my  project  could  be  done  using  constructivism.    While  other  classmates,  showed  ways  it  could  be  done  using  cognitivism  or  behaviorism,  Michael’s  struck  me  most  as  it  made  the  most  sense  as  I  was  planning  to  use  role-­‐plays  as  my  generative  strategies.    As  a  result,  I  began  looking  further  into  constructivism  as  my  learning  theory  and  eventually  decided  to  use  constructivism.  

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 The  fifth  objective  is:  

-­‐ Demonstrates  a  plan  for  continued  professional  development.    

As  a  result  of  doing  this  project,  my  research  efforts  will  continue.    The  mp3  so  struck  me,  as  I  said  earlier,  I  went  on  a  new  journey  to  rediscover  my  creative  self.    As  I  said,  I  started  reading  the  book,  Creative  Thinkering  by  Michael  Michalko  (2011).    One  of  the  things  that  Michalko  talks  about  is  how  many  people  lose  their  creativity  as  a  result  of  schooling.    He  says,  “We  were  all  amazingly  creative  and  always  filled  with  the  joy  of  exploring  different  ways  of  thinking.  And  then  something  happened  to  us:  we  went  to  school.  We  were  not  taught  how  to  think;  we  were  taught  to  reproduce  what  past  thinkers  thought    (Michalko,  2011,  Kindle  Locations  302-­‐304).    I  found  this  to  be  very  true  for  me.    I  was  once  a  very  creative  thinker  and  writer.    As  a  matter  of  fact,  at  the  age  of  seven,  I  decided  I  wanted  to  be  an  author  when  I  grew  up.    This  program  has  helped  me  to  not  only  rediscover  my  love  for  learning,  but  to  relearn  learning.    I  love  this  journey,  and  I  plan  to  join  professional  organizations,  subscribe  to  professional  journals  and  keep  on  learning.  

     

       

 

 

 

 

                                 

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References    

Bloom,  Benjamin,  et  al.  Taxonomy  of  Educational  Objectives:  The  Classification  of    Educational  Goals.  New  York:  McKay,  1956.  

 Bransford,  J.D.  et  al.  (1990).  Anchored  instruction:  Why  we  need  it  and  how  technology    

can  help.  In  D.  Nix  &  R.  Sprio  (Eds),  Cognition,  education  and  multimedia.    Hillsdale,  NJ:  Erlbaum  Associates.  

Bransford,  J.  D.  &  Stein,  B.  S.  (1984).  The  ideal  problem  solver.  New  York:  Freeman.    Carson,  Shelley.  (2010).  Your  Creative  Brain:  Seven  Steps  to  Maximize  Imagination,    

Productivity,  and  Innovation  in  Your  Life.  Harvard  Health  Publications.    Clark,  R.E.  (1994).    Media  Will  Never  Influence  Learning.  Educational  Technology    

Research  and  Development,  42(2),  21-­‐29.        

Clark,  R.E.  (1983).  Reconsidering  Research  on  Learning  From  Media.  Review  of    Educational  Research,  53(4),  445-­‐459.  

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situated  cognition  revisited.  Educational  Technology,  33,  52-­‐70.    Cuban,  L.  (1986).  Teachers  and  machines:  The  classroom  use  of  technology  since  1920.    

New  York:  Teachers  College  Press.    Edelson,  D.  C.  (2002).    Design  research:    What  we  learn  when  we  engage  in  design.    The    

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framework  for  authentic  assessment.  Educational  Technology  Research  and  Development,  52(3),  67-­‐86.  

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(Ed.),  Learning  from  media:  Arguments,  analysis,  and  evidence  (pp.  179-­‐198).    Greenwich,  CN:  Information  Age  Publishing.  

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 Michalko,  M.  (2011).  Creative  Thinkering.  Novato,  CA:  New  World  Library.  Kindle    

edition.    Morrison,  G.R.  (2001).  An  analysis  of  Kozma  and  Clark's  arguments.    In  R.E.  Clark  (Ed.),    

Learning  from  media:  Arguments,  analysis,  and  evidence  (pp.  179-­‐198).    Greenwich,  CN:  Information  Age  Publishing.  

 Morrison,  G.  R.,  Ross,  S.  M.,  Kalman,  H.  K.,  &  Kemp,  J.  E.  (2011).  Designing  effective    

instruction  (6th  Ed.),  New  York,  NY:  John  Wiley.    Mueller,  J.  (2005)  Authentic  assessment  in  the  classroom...  and  the  library  media    

center.  Library  Media  Connection,  23(7),  14-­‐18.    Schank,  R.  C.,  Fano,  A.,  Bell,  B.,  &  Jona,  M.  (1993/1994).  The  design  of  goal-­‐based    

scenarios.  The  Journal  of  the  Learning  Sciences,  3,  305–346.  Schon,  D.  A.  (1990).  The  design  process.  In  V.  A.  Howard  (Ed.),  Varieties  of  thinking:  Essays  from  Harvard’s  Philosophy  of  Education  Research  Center  (pp.  111–141).  New  York:  Routledge  &  Kegan.  

 Schram  W.  (1977).  Big  media,  little  media.    Beverly  Hills,  CA:  Sage.    Spiro,  R.J.,  Feltovich,  P.J.,  Jacobson,  M.J.,  &  Coulson,  R.L.  (1992).  Cognitive  flexibility,    

constructivism  and  hypertext:  Random  access  instruction  for  advanced  knowledge  acquisition  in  ill-­‐structured  domains.  In  T.  Duffy  &  D.  Jonassen  (Eds.),  Constructivism  and  the  Technology  of  Instruction.  Hillsdale,  NJ:  Erlbaum.  

 

 

 

 

 

 

 

 

 

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Appendix  A  

Manners/Etiquette  for  Children  Instructional  Design  Document  

Problem  Identification  

We  live  in  a  society  of  young  people,  who  spend  hours  and  hours  on  technology.    Many  of  these  young  people  do  not  know  how  to  communicate  with  people  and  therefore,  don’t  know  how  to  exhibit  good  manners  or  etiquette.    It  is  important  in  life,  in  school,  and  in  personal  relationships  to  have  good  manners  and  etiquette.    Poor  manners  can  result  in  loss  of  friendships,  relationships,  jobs,  etc.      Learners  need  to  be  taught  the  importance  of  good  manners  and  etiquette  and  this  design  document  will  address  the  issue  of  poor  manners  and  non-­‐existing  etiquette.  

Goals:      

 1.  Learners  will  exhibit  polite  communication  

       2.  Learners  will  exhibit  polite  behavior  to  the  elderly  

 3.  Learners  will  exhibit  respect  for  themselves  and  others  

    4.  Learners  will  exhibit  gratitude      

Specific  Characteristics  

  Children  ages  5-­‐13  

Task  Analysis  

  Task  analysis  would  be  here.  

Objectives:    

Goal  1.  Learners  will  exhibit  polite  communication  

Objective  1.1  Learners  will  exhibit  polite  communication  by  using  the  words  may  I,  and  please  

Objective  1.2  Learners  will  exhibit  polite  communication  in  situations  such  as  when  they  need  to  get  by  a  person,  need  to  say  something  to  someone  that  is  already  talking,  or  accidentally  bumps  someone  by  using  the  words,  excuse  me  

Objective  1.3  Learners  will  exhibit  polite  communication  by  refraining  from  nodding  or  shaking  their  heads  and  instead  using  the  words,  yes  and  no    

Initial  presentations,  generative  strategies  and  test  items  would  occur  after  each  

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objective  

Goal  2.  Learners  will  exhibit  polite  behavior  to  the  elderly  

Objective  2.1  Learners  will  exhibit  polite  behavior  to  the  elderly  by  offering  them  their  seat  if  their  elder  is  standing,  and/or  offering  them  help  if  it  looks  like  they  are  in  need  

Objective  2.2  Learners  will  exhibit  polite  behavior  to  the  elderly  by  opening  and/or  holding  the  door  when  the  elderly  are  entering  or  exiting  a  building  

Initial  presentations,  generative  strategies  and  test  items  would  occur  after  each  objective  

Goal  3.  Learners  will  exhibit  respect  for  themselves  and  others  

Objective  3.1  Learners  will  show  respect  for  themselves  and  others  by  refraining  from  making  fun  of  others  

Objective  3.2  Learners  will  show  respect  for  themselves  and  others  by  learning  about  and  respecting  differences  (such  as  cultural,  handicapped,  etc.)  

Objective  3.3  Learners  will  show  respect  for  themselves  and  others  by  learning  the  dangers  of  spreading  rumors  and  taking  steps  to  refrain  from  spreading  rumors  

Objective  3.4  Learners  will  show  respect  for  themselves  and  others  by  keeping  their  hands  to  themselves    

Objective  3.5  Learners  will  show  respect  for  themselves  and  others  by  using  the  correct  tone  of  voice  

Initial  presentations,  generative  strategies  and  test  items  would  occur  after  each  objective  

Goal  4.  Learners  will  exhibit  gratitude      

Objective  4.1  Learners  will  exhibit  gratitude  by  saying  thank  you  when  something  nice  is  done/said  for  or  to  them  

Objective  4.2  Learners  will  exhibit  gratitude  by  writing  and  sending  a  thank  you  note  when  they  receive  a  gift    

Initial  presentations,  generative  strategies  and  test  items  would  occur  after  each  objective  

Formative  &  Summative  Evaluation