LTMS 531 Week 4: Once Upon a Time
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21-Oct-2014 -
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Transcript of LTMS 531 Week 4: Once Upon a Time
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LTMS 531: Designing
Games & Simulations Class 4
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Review
Pitch, Executive Summary,
Learning Objectives
• Pitch feedback / grade
• Learning objectives
• Executive summary
• Instructional Strategy
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1. What were some of the storytelling elements (based on the Chapter 4 reading) that were clearly present in the game you played OR the game you found?
2. How were those storytelling elements
represented and how effectively were they represented?
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Storytelling: How Snooki was our inspiration . . .
. . . for Amazing Makeover: Healthcare Edition
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Sparking and building a story
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Connect acts to heroes journey
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Chapter
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Serious Game / Learning Design Story Tips
Focus on the audience Make bad choices an option
Consider time to play Change the story view
Story is dialogue / conversation / interaction
Apply contextual application
Use distraction Create emotion
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Environmental Considerations
Platform What devices or technology is needed to facilitate play How will players communicate with: •Game characters •The Game system •Each other
Physicality / Location Where will the game take place, how will it be effected by: •Weather •Crowds •Noise •Personal safety (traffic, hazards, political unrest, …)
Transfer to the real world How well do the real world activities map to the virtual tasks? Does the real world negatively affect the game play?
Technology Wifi vs Cellular Mobile app vs Web
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LTMS 531: Designing
Games & Simulations
1. Create three story ideas for your
game/sim design.