Look development with Blender Cycles

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Dr. Tobias Guenther @elaspix Look Development with Cycles elaspix

Transcript of Look development with Blender Cycles

Page 1: Look development with Blender Cycles

Dr. Tobias Guenther@elaspix

Look Development with Cycles

elaspix

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Customer Case

Model „LivingRoom Sala04“ by Guilherme Vanzan

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Naive approach: Fix it in the post

Masking the couch not easy because of blurry contour failed brightness adjustment (highlights lost)

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to create the look of imagery you have to master 2 steps

Definition Look Development

1. discovery & definition of the artistic look

2. technical implementation to achieve the look from first step

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Solution: Compositing of Passes

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Mixing of passes for combined image

https://www.blender.org/manual/render/cycles/settings/passes.html

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Live Compositing of Render Passes

https://www.youtube.com/watch?v=hadVXNd3HL4

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Project progress

Icons (Sonne, Palme, Kamera) by Freepik.com

agreement

agreement

agreement

agreement

agreement

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Shape Development

Clay Rendering for discussing the shape ignoring material / texture / light / camera / environment / color grading

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Project Progress (reality)

Icons (Sonne, Palme, Kamera) by Freepik.com

agreement

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elaspix 3D Product Configurator

https://youtu.be/LmqoAo6od_o

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Light Development

affects● Object color● Position, size and

number of highlights

● Visibility & contrast of object form

● Perception of preciousness of the product

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Material Development

with reflection (realistic) no reflection (fake)

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Environment as Size Reference

Trees, Ground-stones, ReflectionsTableau with Scale

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Look up tables elaspix.de/luts

coming soon: Manual on Color Management & Color Grading with Blender

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www.elaspix.de

[email protected]+49/621/58679921www.elaspix.de www.xing.com/profile/Tobias_Guenther15www.twitter.com/elaspixwww.linkedin.com/in/tobias-guenther

Dr. Tobias GüntherElaspix 3D Product ConfiguratorsSchliffkopfstraße 2568163 MannheimGermany