Location Based Play Workshop Picnic '06

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Locative Media programme Ronald Lenz ([email protected]) Aske Hopman ([email protected]) www.waag.org/locativemedia

Transcript of Location Based Play Workshop Picnic '06

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Locative Media programme

Ronald Lenz ([email protected])Aske Hopman ([email protected])

www.waag.org/locativemedia

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Amsterdam RealTime

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Amsterdam RealTime

• What? An interactive art installation rendering realtime GPS data into a live map of Amsterdam

• Why? To enable creative use of GPS technology, to visualize participants' mental maps, to raise awareness of tracing issues

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Amsterdam RealTime

• Who? Collaboration with Esther Polak, with volunteers from all ranges of Amsterdam society, for visitors of a historical maps exhibition

• When/Where? October-December 2002

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Amsterdam RealTime

• Results! 80 individual Amsterdam maps combining into a two month space-time representation of the city / for WS: big international exposure, interest in doing more project using positioning technology

• More? www.waag.org/amsterdamrealtime

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Amsterdam RealTime

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Amsterdam RealTime

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Frequency 1550

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Frequency 1550

• What? An educational mobile location-based game pilot, blending medieval history out on the Amsterdam streets with assignments in online information retrieval and media creation.

• Why? To have students experience history on-site through a medium that may engage them more than classroom education: mobile phone based gaming.

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Frequency 1550

• Who? For 12-14 year old secondary school pupils of Montessori Comprehensive School Amsterdam

• When/Where? February 2005 / The medieval centre of Amsterdam and inside the Waag building.

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Frequency 1550

• Results! successful pilot with enthused students, a lot of attention generated, critical view on balance between technology/narrative/education/gaming fun, follow-up into more robust version of mobile game

• More? www.waag.org/frequency1550

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N8 game

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N8 game

• What? A team contest in creating media-enriched geotraces of nightly Amsterdam

• Why? Providing a locative media creation tool to the public in a playful setting

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N8 game

• Who? With volunteers visiting the Amsterdam museum-night, for online viewers and a live audience in the Waag building

• When/Where? Amsterdam’s annual museum night november 2005 / The Amsterdam inner city around the participating museums.

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N8 game

• Results! the teams re-playable media-routes / for WS: shift toward web-based (live) representation of geo-media

• More? www.n8spel.nl

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Mobile Learning Game Kit

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• What? A software platform to create, play and share educational location-based games

• Why? To enable the creation of new forms of education

Mobile Learning Game Kit

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• Who? Together with the HvA / MediaLab & UvA

• When/Where? Now! Amsterdam pilots on UvA’s Media Archeology and Oral History in summer 2007

Mobile Learning Game Kit

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ParQ

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• What? A mobile media sharing application that exposes and reinforces the social network of the communities that share a public park

• Why? Study on how social interaction can be influenced by locative aspects of mobile messaging

ParQ

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• Who? Currently in discussion

• When/Where? Hopefully in a park in Amsterdam in summer 2007

• More? www.waag.org/parq

ParQ

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