Localization Microtalks: Globetrotting in the fast...

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State of the Collaboration 2016 Maura Beaton & Jon Duke January 12th, 2016

Transcript of Localization Microtalks: Globetrotting in the fast...

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Localization Microtalks: Globetrotting in the fast lane Oded Sharon CEO, Corbomite Games / Adventure Mob

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Language Minesweeper

● Propose Language

● Speaks language? raise hand & Yeah!

● Two or more – sit down.

● (repeat)

● Only one? You win!

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Rules:

● 8 Minutes per speaker. Exactly.

● 5 Talks.

● At the end- Questions from audience.

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Talk too much ?

Buzzer ring?

Talk ends.

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Let’s get started!

Good Luck!

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Localization 101 for Indie Developers: 15% extra revenue with 1% effort Building automated localization systems for fun and profit

Christopher Natsuume Creative Director, Boomzap Entertainment

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One Button Localization with Excel

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Add images to language folders

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Export to Build

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Launch the Game

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Yup, it’s that easy

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Awakening on Big Fish DE site

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Royalty Data From Big Fish

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Royalty Data From Big Fish

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YTD Royalties: All Boomzap Games

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Summary

10-20% Additional revenue

1% Effort (with proper setup)

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FireTongue An Open-Source Localization Framework

Joshua Granick CEO, OpenFL Technologies

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FireTongue is a:

● Simple

● Open Source

● Cross-Platform

…Localization Framework (written in HAXE)

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Example Usage:

var tongue:FireTongue = new FireTongue();

tongue.init(“en-US”,onLoaded);

function onLoaded():Void

{

//prints ”Hello, World!” in current locale/language

trace(tongue.get(“$HELLO_WORLD”));

}

.

(Assuming you’ve done the proper setup)

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Pipeline:

Translator

Original Text (CSV or TSV)

Translator

Translator

CSV/TSV

CSV/TSV

CSV/TSV

cs-CZ

de-DE

Ja-JP

en-US

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CSV files look like this:

"flag","content",

"$STATUS_DESC_DARK","Dodges non-area attacks <PERCENT>% of the time.",

"$STATUS_DESC_LIGHT","Removes darkness.",

"$STATUS_DESC_FRENZY","Speed up by <M_MULT_PERCENT>%",

"$STATUS_DESC_BLINDED","Attacks miss <PERCENT>% of the time.",

"$STATUS_DESC_BLEED","Takes +<PERCENT>% DMG.",

UTF-8 encoding ONLY!!!

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TSV files look like this:

flag content

$STATUS_DESC_DARK Dodges non-area attacks <PERCENT>% of the time.

$STATUS_DESC_LIGHT Removes darkness.

$STATUS_DESC_FRENZY Speed up by <M_MULT_PERCENT>%

$STATUS_DESC_BLINDED Attacks miss <PERCENT>% of the time.

$STATUS_DESC_BLEED Takes +<PERCENT>% DMG.

No quotes or commas, just tabs and end-lines.

(Still UTF-8 ONLY)

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Tricky Characters:

● CSV: avoid quotes (“"” ‘'’) in text

● TSV: never use tabs in text

● Use these instead:

● <Q> for quote, <LQ>/<RQ> for left-right quote

● <T> for tab, <C> for comma

● <N> for newline

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Replacement tokens:

"flag","content",

"$STATUS_DESC_DARK","Dodges non-area attacks <PERCENT>% of the time.",

"$STATUS_DESC_LIGHT","Removes darkness.",

"$STATUS_DESC_FRENZY","Speed up by <M_MULT_PERCENT>%",

"$STATUS_DESC_BLINDED","Attacks miss <PERCENT>% of the time.",

"$STATUS_DESC_BLEED","Takes +<PERCENT>% DMG.",

import firetongue.Replace;

var str:String = fire_tongue_instance.get(“$STATUS_DESC_DARK”);

str = Replace.flags(str,[“<PERCENT>”],percent_dark);

//str is now something like “Dodges non-area attacks 30% of the time”;

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Don’t hard-code grammar!

Wrong:

str = tongue.get(“$COLLECT”) + num_apples + tongue.get(“$APPLES”);

Right:

"flag","content",

"$COLLECT_X_APPLES",“Collect <X> apples!",

str = tongue.get(“$COLLECT_X_APPLES”);

str = Replace.flags(str,[“<X>”][num_apples]);

"flag","content",

"$COLLECT","Collect",

"$APPLES","Apples",

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Integrated with

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Summary

● Simple

● Free + Open-source

● Cross-Platform (HAXE)

● Easy to port if you don’t like HAXE

● Integrated with Flixel already

● (most popular HAXE library)

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For More information:

github.com/larsiusprime/firetongue

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Localizing Your Global UA Strategy Crid Yu VP & MD of North America, InMobi

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Important Tips to Go Global

● Other markets ≠ the US

● Localize ≠ Translate

● App ecosystems have “local habitats”

● Counter-intuitive audience behavior

● Leverage all marketing channels

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Other markets ≠ the US

Interactive

Experience

Colorful

Characters

Android vs. iOS

Maximizing interactive experiences such as capacitive touchscreen

Extremely successful examples include - games including Fruit Ninja, Template Run, Tiny Wings,

NHN Line, Wechat, Kakao talk etc.

Cute cartoon design Based on market performance, gamers prefer casual mobile games with cute simple cartoon

characters.

In CJK, Android premium handsets perform 15% better than iOS

In Korea, average monetization on such handsets can go up to 2x for popular games &

communication apps.

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Localized ≠ Translation

Driving better ad

engagement Localized the Ads

and Not Just the

Words

+10% Increase with installs on localized ads with

colors and images that worked for the

market

Reducing User Fatigue

Take Advantage of Seasonal

Events

+11% More installs per day on ads with regional context

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App ecosystems have “local habitats”

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Counter intuitive audience behavior

Under 25 and 1+ hour on their mobile daily

GEN M

Females with children living at

home

MOBILE

MOTHERS

Under 25 living in tier 1 and tier 2

cities

MOBILE

YOUTH

Those that own an automobile

and a flat screen TV

MASS

AFFLUENTS

Attended university and

spend via mobile

EDUCATED

TECHIES Top Audience

Segments

Monetizing User

Segments

China

US

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Leverage all marketing channels Localization & know

your audience

Key Partnerships Integrated Marketing

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Important Tips to Go Global

● Other markets ≠ the US

● Localize ≠ Translate

● App ecosystems have “local habitats”

● Counter-intuitive audience behavior

● Leverage all marketing channels

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Exploiting Voice and Facial Video Recording Techniques for International Audio Production Bill Black Audio Manager, Binari Sonori America

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Binari Sonori

Multilingual game localization and audio production company with offices in Milan and Los Angeles

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Facial motion capture: basics

● Actors wear helmets with camera & lighting (no markers)

● The session generates audio and video tracks simultaneously, in the same software application

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Audio & Video assets sent to both Dev & Loc teams

US recording studio

Dev team 3D artists

Int’l recording studios

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Facial motion capture for 3D artists

3D Artists & Audio Developers now have audio & video files for original language content creation

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Facial motion capture for Audio Loc

In the game industry localization teams in the past have had only the following reference materials to sync to:

• Audio files

• Preliminary cut scenes, not final

• Raw Full body Motion Capture material, not final

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Facial motion audio/video files for Loc

After the translation, a specific “text adaptation phase” is performed before starting dubbing in the

studio using the video reference for sync writing

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Facial motion capture for Audio Loc

Sync writing is the key to perfectly lock the target words with the lips movements of the original actor

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Facial motion capture for Audio Loc

Without an accurate and final video reference, it is not possible to achieve “movie dubbing quality sync”

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Facial motion capture for Audio Loc

Through this more integrated approach, made possible using audio

video files, the audio localization process can start earlier than ever

before now relying on exactly the same facial audio/video reference employed

by the developers animation team

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Facial Capture Dubbing

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Implementation of this technique offers the opportunity for:

● Better reference material earlier in the production cycle

● Accurate crafted scripts

● Movie quality dialog sync

● Superior quality localized production

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Thanks!

Bill Black

[email protected]

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Apps description localisation as a water testing tool Rebecca J Lever BDE, Universally Speaking

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In the information age it has never been easier to sell globally

23 41

31

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But, how easy is it?

Things to consider:

● Word count of your app

● App store descriptions

● Press releases

● Product update descriptions

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Test the waters

“Sales increase by

128% following app

store localisation.”

Common Sense Advisory

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“72.4% consumers

are more likely to

buy products in

their mother

tongue.” Common Sense Advisory

iTunes is

available in over

160 countries and

supports over 60

languages.

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Localising your app description

Primary Languages: English, French, Italian, German, Spanish, Russian, Japanese, Korean.

Secondary Languages: Traditional & Simplified Chinese, Brazilian Portuguese, Dutch, Swedish, Portuguese.

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Connecting with new audiences

● Low cost – from £20

● Fast turn around

● Focus your efforts

● Organic growth

● High ROI

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Hints & Tips… ● Plan responsiveness

● Encourage user feedback

● Advise of game language

● Consider crowd funding

● Provide context

● Non-literal translations

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Key word optimisation

“Key word optimisation could

increase the download of an app

by 767%.”

Make App Magazine

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Key word localisation

● More than 60% of consumers find apps through the app store search

● Use metrics

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Case Study: Frogmind

Japanese & Russian

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Keep in touch…

[email protected]

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Recap

What did we hear about this past hour?

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Localization 101 for indies

● Christopher Natsuume

10-20% Additional revenue

1% Effort (with proper setup)

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FireTongue ● Joshua Granick

Translator

Original Text

(CSV or TSV)

Translator

Translator

CSV/TSV

CSV/TSV

CSV/TSV

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● Crid Yu

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Exploiting Voice and Facial Video Recording Techniques for International Audio Production Bill Black

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Apps description localisation as a water testing tool

● Rebecca J Lever

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Questions

● Localization 101 (Christopher Nastuume)

● FireTongue (Lars Doucet)

● Localizing your Global User Acquisition (Crid Yu)

● Exploiting Voice and Facial Video Recording Techniques for International Audio Production (Bill Black)

● Apps description localization as a water testing tool (Rebecca Lever)