Local Area Networks
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Transcript of Local Area Networks
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Local Area Networks
COM
COM 427Oct 1 2013
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QUIZ
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1. For Taylor and Witkowski, what is the primary characteristic of the mega-LAN?
A) heterogeneity of activitiesB) lack of racial diversityC) smellD) hostility to newbs
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2. Where is DreamHack held?
A) onlineB) SwedenC) South KoreaD) different city/country each year
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3. What is Wang-tta?
A) pickled cabbageB) the act of singling out one person in a group to bully and ostracizeC) a masterful display of gaming skills in a public contextD) the Korean Wu-Tang
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4. According to one of the participants in Chee’s study, “a primary motivator to play games in Korea was to achieve _________”
A) transcendenceB) social acceptance among peersC) Wang-ttaD) manhood
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BONUS: Chee describes Korean PC Bangs as “third places”. In this concept, what are the first two places?
A) bowling alley and movie theaterB) bathroom and kitchenC) work and homeD) museum and park
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OVERVIEW1.Thursday:
Project proposals
2. Escapist Expo
3. LANs & social gaming
4. Group work
5. Mid-term
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Thursday: Project proposals
Hand in before class:300 word proposal (max)
• What’s the theme? What mechanics will the game use to convey the theme?
• What game/s is it similar to?• What toolset will it use?• What distinct skill sets are required to finish the prototype?
In class:ONE MINUTE to present your pitch. SEND ME A PPT IF YOU WANT TO USE ONE.
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The LOFT Innovation track is apart of the LOFT Institute which, preps, connects and places young leaders as they transition from high school, to college and graduate school, and well into their careers. LOFT focuses on addressing issues such as financial literacy, healthy lifestyles, upward mobility the public and private sectors and the importance of building a network. LOFT also develops campaigns in various fields and in innovation.
ESA LOFT Video Game Innovation FellowshipApply at http://loftinnovation.org/programs/
National fellowship, through ESA and LOFT, to encourage minority youth to use video games as a platform for social change. 20 youth inventors, between the ages of 16-24, will each build a video game that positively addresses a social or civic issue through technology they are comfortable with
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http://www.escapistexpo.com/
Escapist Expo – Durham Convention Center THIS WEEKEND.
World Cyber Games US finals -- SWAG -- Cosplay
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Reflections on last week
Who/what did you watch at each station? What was the “frame”?
80s 90s 00s
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<- PC Bang vs Dreamhack ->
Who goes?
When?
For how long?
What do they do?
How do they interact?
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GROUP WORK!!Similar to “assemblage” assignment…
1. Groups of 4-5
2. Where do these events take place?
3. Who goes?
4. When?
5. For how long?
6. What do they play?
7. What else do they do?
8. What other kind(s) of activity would you compare this to?
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World Cyber Games
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GenCon
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Twitch.tv
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Barcrafts
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Dave & Busters
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Internet cafés
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THE MID-TERM
In class next Tuesday:
Discuss either Shelter, Unfinished Swan, Freedom Bridge, Guitar Hero, or Street Fighter II, or another game of your choice, addressing each of the questions below. Use specific concepts & theories from class readings.- What is the game’s “procedural rhetoric”, and how is it communicated?- How are race, ethnicity, and/or gender represented in the game? - Based on the type of experience the game offers and the way it portrays the
world, who do you think is its target audience? - What kinds of contexts is this game played in? What kinds of “assemblages” does
it take part in?
• No electronic devices are permitted • Bring in any print-outs you want