LO3 - Lesson 1 - Level Map
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Transcript of LO3 - Lesson 1 - Level Map
Level MapLesson 1
Understand links between planning and creation
Know how to select appropriate assets for a game
Be able to create the map for your own game
Lesson Goals
#location#assets
MarkingMarks Learning Objective
1 – 5Pass
Occasionally uses basic geometric patterns and properties to manipulate a limited number of objects and environments displaying limited accuracy.
6 – 9Merit
Mostly uses geometric patterns & properties to manipulate some objects and environments displaying some accuracy.
10 – 12Distinction
Consistently uses geometric patterns and properties to manipulate all relevant objects and environments displaying excellent accuracy.
Client BriefWhat were the level requirements of your client?
#location#assets
Know how to select main assetsBe able to create your game map
The game must be suitable for 9 - 11 year olds, both male and female and include map pieces and props that fit into one or two key themes.
The game must include these features: Single Level Map 1 or 2 Large Rooms A few Small Rooms 4 Doors (Minimum)
Client BriefGame Spot
Game Spot have asked you to make a PC game that can be used in primary schools to encourage more children to create games.
#location#assets
Know how to select main assetsBe able to create your game map
When planning your game you chose a theme and described the locations that you would be using for your map.
You selected the type of doors that you were going to have in your game choosing those relevant for your map.
Finally you chose some of your assets that would be used to decorate the level map including: Props Active Props
Planning Recap
#location#assets
Know how to select main assetsBe able to create your game map
You also used a flow diagram to show how your game would be structured and both methods will help you to create your game.
Planning Recap
#location#assets
Know how to select main assetsBe able to create your game map
There are two main reasons you may want to use props or active props around your level of the game you create:
Assets
Usefulness
Decoration
Creating something that the player can interact with or use in a game
Making the map look more attractive and realistic for the person playing
#location#assets
Know how to select main assetsBe able to create your game map
Create the map for your game to meet the client requirements and create screenshot evidence of: Locations Props Active Props
Your Task
Show evidence of changing the position of props showing spatial awareness around the map.
Also provide evidence of changing properties such as scale of assets within your level.
#location#assets
Know how to select main assetsBe able to create your game map
Keywords
Location
Assets
Rooms that are pieced together to create the map for a computer game level.
Anything that will be added into your game e.g. props, characters, pickups etc.
#location#assets
Know how to select main assetsBe able to create your game map