LO3 - Lesson 1 - Level Map

10
Level Map Lesson 1

description

EMS Creative iMedia Cambridge Nationals

Transcript of LO3 - Lesson 1 - Level Map

Page 1: LO3 - Lesson 1 - Level Map

Level MapLesson 1

Page 2: LO3 - Lesson 1 - Level Map

Understand links between planning and creation

Know how to select appropriate assets for a game

Be able to create the map for your own game

Lesson Goals

#location#assets

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MarkingMarks Learning Objective

1 – 5Pass

Occasionally uses basic geometric patterns and properties to manipulate a limited number of objects and environments displaying limited accuracy.

6 – 9Merit

Mostly uses geometric patterns & properties to manipulate some objects and environments displaying some accuracy.

10 – 12Distinction

Consistently uses geometric patterns and properties to manipulate all relevant objects and environments displaying excellent accuracy.

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Client BriefWhat were the level requirements of your client?

#location#assets

Know how to select main assetsBe able to create your game map

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The game must be suitable for 9 - 11 year olds, both male and female and include map pieces and props that fit into one or two key themes.

The game must include these features: Single Level Map 1 or 2 Large Rooms A few Small Rooms 4 Doors (Minimum)

Client BriefGame Spot

Game Spot have asked you to make a PC game that can be used in primary schools to encourage more children to create games.

#location#assets

Know how to select main assetsBe able to create your game map

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When planning your game you chose a theme and described the locations that you would be using for your map.

You selected the type of doors that you were going to have in your game choosing those relevant for your map.

Finally you chose some of your assets that would be used to decorate the level map including: Props Active Props

Planning Recap

#location#assets

Know how to select main assetsBe able to create your game map

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You also used a flow diagram to show how your game would be structured and both methods will help you to create your game.

Planning Recap

#location#assets

Know how to select main assetsBe able to create your game map

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There are two main reasons you may want to use props or active props around your level of the game you create:

Assets

Usefulness

Decoration

Creating something that the player can interact with or use in a game

Making the map look more attractive and realistic for the person playing

#location#assets

Know how to select main assetsBe able to create your game map

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Create the map for your game to meet the client requirements and create screenshot evidence of: Locations Props Active Props

Your Task

Show evidence of changing the position of props showing spatial awareness around the map.

Also provide evidence of changing properties such as scale of assets within your level.

#location#assets

Know how to select main assetsBe able to create your game map

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Keywords

Location

Assets

Rooms that are pieced together to create the map for a computer game level.

Anything that will be added into your game e.g. props, characters, pickups etc.

#location#assets

Know how to select main assetsBe able to create your game map