Level workflow

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Video 1: I learned how to design sprites which are essential to for creating a game with characters involved with the game and how to save your assets so can have them all ready outside of game maker This will help me greatly while am developing my characters for the game I am making it will and the saving assets are easily one of most important feature I have been taught since I don’t want to repeat the same things I done every time I leave and not save its greatly important also the sprite maker will help me make all the graphics for the game which is what the people will see and judge what the game time was and the budget and if it’s appropriate for the game and let me design all the cosmetics for the game that am going to have objects look like in my game Video 2: In this video we learned how to create Collison mask for our sprites we put in the game so that he Collison will happen and we allows us to put in a death fail state or to block off ends of the map or Obstacles

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Transcript of Level workflow

Page 1: Level workflow

Video 1: I learned how to design sprites which are essential to for creating a

game with characters involved with the game and how to save your assets so

can have them all ready outside of game maker

This will help me greatly while am developing my characters for the game I am

making it will and the saving assets are easily one of most important feature I

have been taught since I don’t want to repeat the same things I done every

time I leave and not save its greatly important also the sprite maker will help

me make all the graphics for the game which is what the people will see and

judge what the game time was and the budget and if it’s appropriate for the

game and let me design all the cosmetics for the game that am going to have

objects look like in my game

Video 2: In this video we learned how to create Collison mask for our sprites

we put in the game so that he Collison will happen and we allows us to put in a

death fail state or to block off ends of the map or Obstacles

Page 2: Level workflow

In this video I learned another basic but essential thing to set up collisions

which is essential in all games especially shooters and platformers because you

can have puzzles if you always falling through the map and going through every

object or person on the map this would be very bad for the game in itself and

how it will be received by the people playing this game and future people

looking to buy it and if this isn’t made and might be considered one of worst

games around if collision aren’t even working

Video 3: In this video he told us all about what actions you can do with your

created sprite and get into coding your character to do what you want it to do

with it

In the video I learned how to add actions that will make up all of the functions

of the game and will help me greatly with adding complexity to the game and

adding the unique and conventions that are required to make a game out of a

concept and actually get I into pre alpha stage and later stages and what is

needed as a complete game also this is where all the programming will go so I

can complete all the behind the scenes actions in the game so its not looking

good with the sprites it actually haves some depth behind it in the workings in

the game

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Video 4: In this video he teaches about the movement code which is required

in the game and how to have it working in multi button format and it will help

me get it up to the standard people want working games

This is about coding movement in my game it

goes hand in hand with the other video with

movement being an action and it also leads up

to coding your entire game but in a brief way

in the way of it just being code but this helped

me get

The fundamental parts of my game working

and this helps greatly with getting the first

steps of my game working

Video 5: This is what is required the make the level which will be in our game

and which what make the visuals of the game and the level which the player

will flow through when he playing the game

This is still one of many skills required to create a functioning game and with

actual levels included in the game and this will help greatly actually getting a

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game functioning in a proper manner and also with getting all digital concepts

of games you have in a showable manner

Video: 6

In this video he showed us how to make a limit on the room we did so that

players did not go out of the screen and stay within the

boundaries I want them to and stay on the screen so that

they don’t lose their character off the screen somewhere

so this lets us keep on them on the screen so that why the

enemy’s will be too

This helps greatly with controlling the games assets and

knowing what to place together and where to place it on

the screen and what it will do and what the movement

patterns will be and that will be simple since it’s a 2d small

background

Video: 7: In this video we were told how to create backgrounds that moved

with the player he made a galaxy background which was

dual layered with stars and also learned that up to 8 of

them can be moving at different paces at one time

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(|I recreated the background so that its inside a building instead of being out in

space and it also loop so you never escape the building)

This could help greatly with adding depth and tricking the player into believing

it more 3d with the added depth that this will add also will help when I need to

create a parallax background and need to have the background behind to add

to the immersion of the game

Video 8: In this video we learned how to make an engine flames actually

appear on the character ship and this will help create the feeling and sight that

the character is not just floating in space but is actually a ship

This could help but not greatly since it’s the model that makes it become what

you’re trying to show but the particle will help add immersion to game and

make people want to play it for a long time this helps for replay ability

Video 9: This is video we added what we need to create it a player projectile

and a sound to go with it this is the most essential part of the game since it

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wouldn’t be classed as a shooter if he didn’t have this so in this video we

added that feature

This is essential because to be classed as shooter you need to be able to shoot

things and this is what this video let us do also is make sounds for shooting at

the things in the game itself and of the most essential about the game

Video 10: In this video I was told and learned how to make an animated sprite

in so that I the game it changes its appearance while you’re playing but not to

a great extent this will help with the appearance of the enemy’s since they’re

changing slightly as the game goes on

This is just a nice graphic feature to go on with the game but it defiantly helps

the game add immersion in total but it’s more of convention than a necessary

thing

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Video 11: In this video we learned how to create the enemy spawning and

moving around and this help create the enemies to shoot at and actual move

around and provide a challenge to the player

This does help greatly since it makes the enemies that the player will be

shooting at In order to get a high score and either set one or beat his previous

score this is what makes the game fun to play repeatedly to try and best

yourself to progress further the game

Video 12: In this video we learned how to code a one sided damage system

which help you actually do something when you shoot the enemies it will play

the effect that you killed them

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This will help the players get the enemies destroyed and get that score they

need to get higher and make the game progressively harder and add one of the

essential things in the game

Video: 13: This video helps us make it Non one sided so that enemies will shoot

back at the player so that it provide the challenge that games have these days

and make the game entertaining

This helps the game greatly since it will provide challenge like I said and

construct all the enemies that are required to be able to shoot to make the

game more entertaining for the player to play

Video 14: This video we learned how to create a health system but not a death

system just something to create and show your health and actually be took

away if you have been shot by the enemies

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This help with the last point since to be able to shoot you need to able to do

damage and now this what lets the enemy do just that and actually deplete

your health in the process even if it goes below zero

Video 15: In this video we actually made the game over state of the player

being destroyed if they get hit too many times by the enemies the game ends

game over

This help make so the player isn’t just a god and add the actual challenge to

game to get the high scores and will feel that the game offer that challenge

and replay ability

Video 16: in this video we create the score system I have talked about a lot in

these past points and this will create the high score system which is what used

to challenge yourself and prove your skill at the game

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This helps the game score each user’s performance so they have something to

use when there showing it off to other player and use it to gauge themselves

Video 17: in this video we put better system in place for the overall game and

also added a second enemy that random moves around the room and fires a

double beamed laser in a straight path

This help add content and streamline the game to have a better experience

overall and the second enemy just adds more of challenge to the game itself

Making it ours:

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This is the main menu which I made

following a tutorial every button works and

brings you to the game, the help screen,

exiting the game which also had a title with

multiple different coloured text

This is the head screen which

has a title to know where you

are also an operational back

button which brings you back

to the main menu above and

help text with reference to

the custom music in the game

This is the game over screen

which is showed when you

die in the game and you get

brought here it also has

custom music in this screen

to do with dying

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The music is shown here to be

played when the player object

comes into existence it plays

the custom music I have put in

the game which is

The Prodigy Invaders must die I

picked this because it’s a space shooter and

must Shooter involve America and American

style of thinking so I think it suited the game

This is my game over music

which stops the music from

actually playing the game and

changes it to new game over

music which like I said before is

related this dying which is

I just died in your arms tonight

by the cutting crew which is funny

because it about humans together but

you just died out in space it makes

dying funny in the game

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http://i113.photobucket.com/albums/n207/digs344/cuttingcrewsig.jpg

http://www.amazon.co.uk/Invaders-Must-Die-The-Prodigy/dp/B001KH68GM