Mathematical Entertainments - A Collection of Illuminating Puzzles, New and Old
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
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Transcript of Lessons Learned from I Expect You To Die: New Puzzles, New Hands
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Lessons Learned from
Shawn Patton & Jesse Schell
(@ShawnDesign & @JesseSchell)
New Puzzles, New Hands
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Lessons Learned from
Shawn Patton & Jesse Schell
(@ShawnDesign & @JesseSchell)
New Puzzles, New Hands
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PRESENCE
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Presence > Gameplay
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Seven Common
Presence Breakers
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1. Motion Sickness
1. Keep Framerate > 60 fps2. Avoid Virtual Camera Motion3. Don’t Accelerate / Decelerate4. Keep the Horizon Level
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2. Confusion
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3. Shallow Object Interactions
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4. Too Intense
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5. Unrealistic Audio
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6. Proprioceptive Disconnect
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7. Unintuitive Interactions
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We Need New
Puzzles!
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Window Washing
Backstage
BigYacht
Bathroom
SecurityRoom
Bank Vault
Hunting Lodge
ElevatorAir Vent
Hotel Penthouse
Submersible
Casino
Lighthouse
Hot Air Balloon
Lifeboat
Commence Brainstorming!
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Affordances Helpful Deaths
Comfortable On Budget
Feel Clever
What made the Car Puzzle
work?
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0 = Nah1 = Maybe2 = Yes3 = Absolutely
Voting + Spreadsheet Time!
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0 = Nah1 = Maybe2 = Yes3 = Absolutely
Sweet, Sweet Data
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0 = Nah1 = Maybe2 = Yes3 = Absolutely
Sorted!
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0 = Nah1 = Maybe2 = Yes3 = Absolutely
Path Forward
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Hunting Lodge Window Washing
Designer
EngineerTwo
Artists
Designer
EngineerTwo
Artists
Two Pods
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Whitebox
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At Work!
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At Work!
At Home!
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At Work!
At Home!
At the
Airport!
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The levels were terrible
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mostly terrible
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mostly terrible
1 4
25
3
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Solutions:
Put goal in front (literally)
Support Goal Types:• Long Term, Mid Term &
Immediate
Be careful switching goals
Problem 1:
No clear visual goal from start.
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Solutions:
VR is freeing, embrace it!
Don’t focus player too much
Balance parallel and serial tasks
Player should feel in charge
Problem 2:
No (perceived) freedom.
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Solutions:
VR is freeing, embrace it!
Don’t focus player too much
Balance parallel and serial tasks
Player should feel in charge
Problem 2:
No (perceived) freedom.
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Solutions:
Build goals from affordances
Lead from one to another
Goals need to fit together
Problem 3:
No clear bread crumbing.
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Solutions:
Solves should make sense
Solves make you feel clever
Solves make you feel cool
Problem 4:
No great puzzle solves.
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Solutions:
VR is AWESOME! Use it!
Let player cause moment
Player is hero in that moment
Problem 5:
No awesome moment.
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Yes.
Could we have done
it faster and cheaper?
Brownboxing
How?
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#Brownboxing
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Recap
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Affordances Helpful DeathsComfortable On Budget Feel Clever
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Affordances Helpful Deaths
Clear Goal Freedom Path to Clever
Comfortable On Budget
Great SolvesFeel Awesome
Feel Clever
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AffordancesClear Goal Freedom Helpful Deaths
Path to Clever
Comfortable On Budget
Great Solves Feel Awesome!Feel Clever