Lessons from developing an Iphone App + Server backend

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Lessons from developing an Iphone App + Server backend Sujee Maniyam [email protected] http://sujee.net http://DiscountsForMe.net Sep 2009

description

I share some of the lessons learned while building an iphone app (Discounts For Me) and building the server back end in ruby on rails. This one geared more towards rails programmers. (presented at Silicon Valley Ruby Meetup on Sept 2009) web : http://discountsforme.net/

Transcript of Lessons from developing an Iphone App + Server backend

Page 1: Lessons from developing an Iphone App + Server backend

Lessons from developing anIphone App + Server backend

Sujee [email protected]://sujee.nethttp://DiscountsForMe.netSep 2009

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Target Audience

• Iphone app developers• Server backend developers

for mobile apps• Expert level:

Beginner - Intermediate

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My Background

• Developer (enterprise, web)• Java / Php / Ruby• First iphone/mobile app

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App: DiscountsForMe

• Shows member benefits• Based on location• V2.0 in app store• Memberships:– Public radio (KQED, WHYY)– Bank of America card– AAA, AARP– More…

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Architecture

• Server (DiscountsForMe.net) serves data• Server is Rails app• Iphone app talks to the server• <Insert usual

SERVER ---- INTERNET CLOUD ---- IPHONEpicture here>

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Connectivity : Simple Start

• First cut : App made three server calls at startup– ping()– get_A()– get_B()

• Simulator • Iphone over Wi-fi• Iphone over 3G • LAG-TIME is a problem

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Connectivity : Minimize Lag Time

• Noticeable lag time over 3G/Edge• Reducing lag time– Download in background– Condense network calls (especially if the user is

waiting for data)• So– Get_A()– Get_B()get_A_and_B()

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Iphone Connectivity

• BIG LESSON 1 : – Test on IPHONE (not just simulator)– Test with WiFi OFF! (3G can be slow to connect,

EDGE even worse)– You may need to reorganize the logic to improve

response time (I had to)

• LESSON 2– Test in AirPlane Mode (all RADIOS off)

(a frequent reason network apps are rejected )

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Talking to Server : Format

• Two choices : XML, JSON

•JSON smaller size than XML (50% less)

• Json : use TouchJSON library http://code.google.com/p/touchcode/wiki/TouchJSON

• XML : NSXML(sdk) / TouchXML / KissXMLhttp://www.71squared.co.uk/2009/05/processing-xml-on-the-iphone/

• Rails makes it real easy to send Json/xml– Some_obj.to_json– Some_obj.to_xml

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Keeping it small

• Trim objects– No need to send all attributes– Active records have extra attributes (created_at,

updated_at ..etc)• Example: my_response = {} my_response[:book_name] = book.name my_response[:book_description] = book.description my_response[:author_name] = book.author.name render(:json => my_response.to_json())

- Compress (zip) response

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Agenda

• Connectivity• Data format• Secure Data transfer• UDIDs, Keys, analytics• Controlling app from server

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Secure Data Transfer

• Plain HTTP is fine most of the time• If you want to secure data– Symmetric key encryption (shared ‘seckr3t’ key on

Iphone app and server)– Public-private key encryption (e.g. SSH) : private

key on server, public key on iphone– httpS

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Secure data transfer : httpS

• SSL is ‘good enough’ for most of us• Get a proper SSL certificate ($30). Self-signed

certs don’t work by default• Beware connection time is a little longer for

httpS• Verify your ssl certificate is installed properly

http://www.digicert.com/help/

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Verify SSL Cert…

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Agenda

• Connectivity• Data format• Secure Data transfer• UDIDs, Keys, multiple versions, analytics• Controlling app from server

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What do I send to the server?

• Think about including– UDID (device id)– And a Key (compiled within the app)

• http://example.com/iphone/foo?udid=xxxx&key=yyyy

• Why?

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Unique Device ID (UDID)

• Each iphone has a unique ID, etched in hardware (just like MAC address)

• Your app can send UDID with each request• Uses– metrics on app usage– Easy account creation (no signup)

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Identify a User (Device)

• UDID can help you ‘auto –create’ accounts on server– Eg. High scores of games

• Allow users to create a custom user name later

• Beware of a user using multiple devices (multiple UDIDs)

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Metrics

• A) Client Side metrics– Code embedded in your iphone app– Users (new, repeat), session length– Few companies (Flurry, Pinch Media ..etc)

• Server side metrics– Response time– Response size– Other

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Metrics : Client Side

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Server Side Metric : Response Time

• Log every thing in PARAMS plus more• E.g. Want to measure the time spent on each

request• use around_filter in Controller

class MyControlleraround_filter :log_access, :only =>

[:get_A]

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Response Time …

def log_access start_time = Time.now yield end_time = Time.now elapsed = ((end_time - start_time)*1000.0).to_int

End

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Response Size

def log_access start_time = Time.now yield end_time = Time.now elapsed = ((end_time - start_time)*1000.0).to_int

response_data_size = response.body.lengthEnd

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Response Time Chart

Time (ms)

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Response Size Chart

• Response size (kbytes)

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Access keys

• Keys are random, ‘sekret’ strings compiled into the iphone app

• Sample key = “iphone_v1.0_xklajdfoi2” (human readable + ‘hard to guess’)

• Start using ‘access keys’ from day-1• Each request to server must have a valid key• Uses– Easy to control client access (Prevent scraping, DOS ..etc)– Monitoring (what versions are being used)– Support multiple versions, easy upgrade

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Access Keys

In controller: @@keys = [ "iphone_v0.0_foobar” , "iphone_v1.0_afajiu” , "iphone_v2.0_fi98d”, "iphone_v2.0_plus_fsafa” , "android_v1.0_fasjlkuo” ]

@@keys_premium = ["iphone_v2.0_plus_fsfa"]

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Supporting multiple versions

• May be supporting 2-3 client versions at a time (users don’t always run the latest)

• Keep old ‘API’ around, build-out new APIif (is_v2_or_later(key)){ do something }else {do some thing else}

• This can get convoluted (see next page…)

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Supporting multiple clients…

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Supporting Multiple Clients…

• Have different controllers handle different client versions#define SERVER @”https://foo.com/iphone1”#define SERVER @”https://foo.com/iphone2”

• Make sure to avoid code duplication• Plan-B : End-of-life

If ( ! is_supported_version(key)){ send_msg(“please upgrade”);}

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Server side : keeping it secure• Make sure ‘secret stuff’ doesn’t get logged in log-files• In Rails :

class Mobile::MobileController < ApplicationControllerfilter_parameter_logging [:key, :uid]

end

• Output:Processing IphoneController#get_memberships_and_discounts (for

166.137.132.167 at 2009-07-02 16:07:41) [POST] Session ID: 126e5a73742f92f85c1158ea63fd960a Parameters: {"loc"=>"39.282440,-76.765693",

"action"=>"get_memberships_and_discounts", "uid"=>”[FILTERED]", "controller"=>"mobile/iphone", "dist"=>"25", "mems"=>"", "key"=>"[FILTERED]"}

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Example : Controllers

• MobileController– IPhoneController < MobileController– AndroidController < MobileController

• Most of the shared logic in ‘MobileController’

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Example …Class MobileController @@valid_keys = [……] def ping

to_ret = {} begin

validate to_ret[:status] = “OK”

rescue to_ret[:error] = $1.message

end render (:json => to_ret.to_json)

endend

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Example …Def validate #verify the key if (params[:key].blank?) raise DiscountsError, "dude, where is my key?" end if (params[:uid].blank?) raise DiscountsError, "dude, who are you?" end unless (@@valid_keys .has_key?(params[:key])) raise DiscountsError, "un supported version, please upgrade" end endend

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Controlling app behavior from Server

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Control …

• Apps changes are not easy to ‘get out’– Approval process takes time– Users may not upgrade to latest version

• Server changes are under your control and easy to deploy

• So build in control-switches in the app, that can be directed from server

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Control…

• One example: Choosing if you are going to show ads?– show_ads : {none | admob | tapjoy}

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Hosting

• Shared hosting is fine, but others might swamp your DB, CPU ..etc

• If you can, get a VPS (Virtual Private Server)– Plans start from $20 / month (SliceHost, Hosting-

Rails ..etc)– You have full ROOT access to the server (install

packages, run CRON jobs ..etc)• EC2 is great (for testing, scaling)

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Thanks!

• Sujee Maniyam– [email protected]– http://sujee.net

• http://DiscountsForMe.net

• Questions?