Land Raider Proteus Rules - Free
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Transcript of Land Raider Proteus Rules - Free
FORGE WORLD UPDATE FOR SIXTH EDITION WARHAMMER 40,000Presented here is a brief set of conversion guidelines intended to allow you to quickly put your Forge World models to use in games of sixth edition
Warhammer 40,000. Forge World is currently preparing FAQs to provide completely updated rules for all of the Imperial Armour and Imperial Armour
Apocalypse books released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial Armour rules, army lists
or units, please send an e-mail, including examples of how this query has come up in play, entitled ‘Imperial Armour rules query’ to forgeworld@gwplc.
com. You can also call 0115 900 4995 within the UK, 011 44 115 900 4995 from the US and Canada or 00 44 115 900 4995 from much of Europe.
Thanks
The Forge World Team
LAND RAIDER PROTEUS ............................................................................ 225 POINTS BS Front Side Rear HPProteus 4 14 14 14 4
Unit• 1LandRaiderProteus
Type• Vehicle(Tank,Transport)
Access Points• Twoaccessdoors(oneon
eachside)
Transport• TheLandRaiderProteuscan
carryeightmodels.
Special Rules• PoweroftheMachineSpirit• ExploratorAuguryWeb• Scout
Wargear• Twosponson-mounted
twin-linkedlascannon• Searchlight• Smokelaunchers
Options• ALandRaiderProteusmaybefurtherarmedwithoneofthefollowing
hull-mountedweapons:- Twin-linkedheavybolter...................................................+15points- Twin-linkedheavyflamer..................................................+15points
• ALandRaiderProteusmaybefurtherarmedwithoneofthefollowingpintle-mountedweapons:- Stormbolter(Imperial)ortwin-linkedbolter(Chaos)...........+5points- Heavybolter....................................................................+10points- Multi-melta......................................................................+10points
• ALandRaiderProteusmayalsobeequippedwith:- Extraarmour....................................................................+15points- Hunter-killermissile(Imperialonly)...................................+10points- Havoclauncher(Chaosonly)............................................+15points- Armouredceramite.........................................................+20points- Dozerblade.......................................................................+5points
Armoured CeramiteA vehicle with armoured ceramite is not subject to the additional D6
armour penetration caused by weapons with the Melta special rule.
Explorator Augury WebWhile the Proteus is on the table, at the start of any of the owning
player’s turns, before any Reserve rolls are made, they may declare
that the Proteus’ augurs are being used in either Disruption or Relay
modes, their effect lasting until the start of the next player turn.
• Disruption Mode: The opposing force suffers -1 to their Reserve
rolls.
• Relay Mode: The owning player’s Reserve rolls may be re-rolled
(whether failed or successful!) if they wish.
In addition, enemy units using the Infiltrate special rule to deploy may
not be placed within 24" of a Land Raider Proteus which itself has
already been deployed (this has no other effect on the deployment of
enemy units).
A Land Raider Proteus is an Elites choice in a Codex Space Marines,
Chaos Space Marines², Codex Black Templars, Codex Space Wolves,
Codex Blood Angels¹ or Codex Dark Angels army.
¹Note that in a Codex Blood Angels army, the Land Raider Proteus
may not Deep Strike as other Blood Angels Land Raiders may.
²When included in a Codex Chaos Space Marine army, the Land
Raider Proteus has a reduced points cost of 215, and does not have
the Power of the Machine Spirit special rule.