LAFS Game Mechanics - Replayability

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REPLAYABILITY Level 10 David Mullich Game Mechanics The Los Angeles Film School

Transcript of LAFS Game Mechanics - Replayability

Page 1: LAFS Game Mechanics - Replayability

REPLAYABILITYLevel 10

David MullichGame MechanicsThe Los Angeles Film School

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Replayability

The level to which a game provides new challenges or experiences when played again.

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Replayability Design Considerations Are challenges different between game

instances? Can challenges be solved in different

ways? Can players compare results between

games?

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Varied Gameplay

The game provides variety in gameplay, either within a single play session or between different game sessions.

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Varied Gameplay Within Sessions Can players choose between different

goals? Can players perform different actions?

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Varied Gameplay Between Sessions Does the game world change between

instances? Does the player’s goals change between

instances? Can players choose what type of

asymmetric abilities they have? Can players develop characters? Can players form teams?

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Meta Games

A game based on the effects and outcomes of other games.

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Meta Games Design Configurations Is the meta game designed to be an part of

the underlying game? Is the meta game independent of the

underlying game?

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Group Quest

Conduct playtesting at Game Fair for the game you balanced in the last class session.

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Use the LMS to report on what you learned from Game Fair playtesting.

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