KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • [email protected] • #19009 •...

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Transcript of KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • [email protected] • #19009 •...

Page 1: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS
Page 2: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

2

Our #3 dollar-volume game

4 plastic ducks double as toys (and they float in the tub!)

Thick, chunky pieces

Match, Quack & Move!

#18004 • Case Pack: 6

3+ 10 MIN 2-4

2. If you make a match, quack “duck-a-roo!,” move the duck to the front, and collect a token.

1.Flip over a token, trying to match the color of the last duck in line.

3. If it doesn’t match, remember where it is so you can find it later—the player with the most tokens wins.

Page 3: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

3TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES

#19009 • Case Pack: 6

2-44+ 15 MIN

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

1.Players roll three times, and keep the dice that help them . . . 2. . . . then move the back

sections of their caterpillars that match the dice to the front . . .

3. . . . in a race to turn over the leaves and eat all three!

Premier offering in our “My First Strategy Game” line

High-quality wooden pieces

Creates teaching moments for parents—kids learn while they play

A Riveting Race to Turn Over a New Leaf

Page 4: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

4

The Tracks Move on Every Turn— It’s a Real Game Changer

#18005 • Case Pack: 6

2-45+ 20 MIN

#2 in dollar volume per store

12 high-quality trains double as toys

Bonus tokens provide a second level of play

2. . . . then chug one of your trains along the rails.1.Roll the dice and move

the board to change the tracks . . .

3. The first player to get three trains to the station wins the game.

Page 5: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

5

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES

#19008 • Case Pack: 6

6+ 10 MIN 1-8

1.Players secretly stack up colorful plastic discs . . .

Multiple gameplay options mean this game will satisfy kids for many years

No waiting—players make and break codes simultaneously

High-quality plastic pieces

2. . . .to form words, according to the code card . . .

3. . . . then race to guess the other players’ words!

Can You Figure Out the Word?

Page 6: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

6

Spot Five and Bop the Banana!

More than 11 million units sold worldwide

Features a squishy, squeaky banana

#3 unit seller in the U.S.

#18006 • Case Pack: 6

2-65+ 15 MIN

2. . . . until someonespots five ofthe same fruit.

1. Players flipover cards . . .

3. Then everyone racesto bop the banana and collect the cards!

Page 7: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

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The Magnets Clack as They Stack

One-location stores report sales of 600+ units in 3 months

NEW: CLACK! CATEGORIES features advanced gameplay and 48 discs

Magnets are safely sealed inside of the discs

2-65+ 10 MIN

2. . . . then race to stack upall the magnetic discswith that combination.1.Roll the dice to

get a color anda shape . . .

3. The playerwith the talleststack wins!

#18002 • Case Pack: 6

CLACK!

#19012 • Case Pack: 6

CLACK! CATEGORIES

2-87+ 10 MIN

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

CLACK! CATEGORIES features new art and a clever twist on the gameplay!

Page 8: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

8

Matching and Thinking – Connect and Collect

#5 seller, in units ordered per store

Hones visual recognition skills and challenges players to use both sides of their brains

A memory game in which every player plays on every turn—no waiting

#18003 • Case Pack: 6

2-45+ 15 MIN

2. Get 5 in a row, thenring the bell to winthe round.

1.Flip over cards tofind matches –everyone plays at once.

3. Play again, makingconnections insteadof matches.

RING!RING!

Page 9: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

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Play again, makingconnections insteadof matches.

The Game of Building ANT-icipation

Two-sided building/scoring boards help parents and kids compete on equal terms

3-D wheelbarrows hold tokens as players race around the board

Players use simple strategy to build their colorful anthills

2. . . . then add them to their anthills in the correct order.

1.Players collect building blocks in their wheelbarrows as they race around the board . . .

#19010 • Case Pack: 6

2-45+ 20 MIN

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

3. The first player to fill a hill wins the game.

Page 10: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

10

#18007 • Case Pack: 6

2-64+ 10 MIN

#3 in units ordered per store

72 colorful bands double as hair ties

Ideal for sleepover parties

Match the Pattern and Ring the Bell

TM

2. Race to grab the right bands and stretch them onto the right fingers.

3. Ring the bell to win the card!

1.Flip over a card(they work for leftiesand righties).

RING!RING!

Page 11: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

KIDS

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The Game that Takes the Cake!

#18001 • Case Pack: 6

3-65+ 15 MIN

4 colorful, wash-off stampers provide a unique scoring system

Combines strategy, luck, and quick reflexes

A twist on one of the most popular kids games of all-time (Spoons)

TM

2. . . . as you race tocollect 5 of a kind.

3. You’ll earn a washable stamp on the back of your hand!

1. Pick a card from your hand and pass it to the next player . . .

Page 12: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

12

Is Seeing Believing?

#5 seller in dollars ordered per store

Without rule changes, the game gets more challenging the more it’s played

Great family game with thick, high quality pieces and oversized cards

2-68+ 15 MIN

#18409 • Case Pack: 6

3. At the end of three rounds,the player who grabbedthe most objects wins.

1. Flip over cards andremember theobjects on the cards.

2.The second time you seean object, race tosnatch it from the table.

Page 13: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

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Work as a Team – Share InformationRace the Clock – Hack the Code – Level Up

2-88+ 15 MIN

#19416 • Case Pack: 4

High social interaction—players must communicate and work together in order

to win

Combines cooperation and competition—players win or lose as a team

Includes three levels of challenges that can

be played multiple times

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

3. They win or lose as a group, then reveal new missions that get more and more challenging.

1. Players shout out what they need and swap cards back and forth . . .

2. . . . because they only have three minutes to crack the code.

TM

Page 14: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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You Can Run and You Can Hide . . . But Only for a Moment

The phantom speeds up as the game goes on, building drama and tension

Double-sided board uses the same rules, but adds expanded play

Unique gameplay—the phantom moves on its own

#18411 • Case Pack: 6

2-87+ 30 MIN

3. Players must add points when thephantom catches them – the playerwith the fewest points wins.

1. The phantomchases players every timeit’s shown on the die . . .

2.. . . moving fasterand faster as the game goes on.

Page 15: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#19419 • Case Pack: 6

2-48+ 25 MIN

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES

3-D game board has planks that fall off, creating gaps (and tension!)

The chance to steal from other players creates interaction

From the inventor of SaboteurTM

2. But the more treasure they carry the slower they move . . .

3. . . . and the more likely that someone else will steal their treasure – if it doesn’t drop through the gaps in the bridge!

1.Players risk all as they race across a perilous bridge to capture treasure from the cave.

Can You Make It Across . . . And Back?

Page 16: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#18414 • Case Pack: 6

2-64+ 10 MIN

One of Board Game Geek’s top 100 family games

Fast play features bidding and bluffing

High awareness in hobby channel leads to sales in toy channel

3-78+ 20 MIN

3.. . . or take the card and get stuck with the points (but gain back the chips).

1. Flip over a cardas you try to avoidtaking points.

2.Play a chip(if you have any left)and say, “No Thanks!”. . .

The Play or Pay Card Game

Page 17: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES

#19418 • Case Pack: 6

2-48+ 25 MIN

Players pilot their dragon boats up a treacherous channel in a race to get home safely with their plunder

Easy-to-learn rules with boatloads of strategy

Great for families and gamers

2. They’re racing to outrun the ferocious storm . . .

3. . . . before their ships are dashed against the rocky cliffs.

1.Players play cards to light the signal fires, then move their ships in the lit areas.

Can You Outrun The Storm?

Page 18: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#18413 • Case Pack: 6

2-1010+ 15 MIN

120 cards offer millions of possible connections

Ideal for large gatherings and small groups

Excellent lateral thinking game

3. Collect the cards and replace them with two more—the player with the most cards wins.1. Flip over 9 cards.

2.Make a connectionbetween any two cardsand say it aloud.

The Creative Thinking Game

Party TimeParty Time

Page 19: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#19417 • Case Pack: 12

2-58+ 20 MIN

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

A German classic from famous inventor Alex Randolph

Players play at the same time—no waiting

Simple rules with lots of strategy

A Cunning Game of Highs & Lows

3.Total up the points—the player with the most points wins.

1. Players play one card each face-down, then simultaneously reveal them.

2.When there’s a plus card in the middle the highest card captures it; the lowest number captures minus cards.

Page 20: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#18410 • Case Pack: 6

2-88+ 20 MIN

The Game Where Doubles Are Trouble

Easy-to-learn rules, but plenty of strategy

For up to 8 players, but great even with only two

Terrific for adults; reinforces basic math for kids

3. As the total rises so does the tension, until the last player left with a chip wins the game.1. Play a card and call

out the new total.

2.If the new total is over 99or a double (11, 22, 33, etc.), you lose a chip.

Page 21: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#18415 • Case Pack: 6

2-108+ 20 MIN

Includes two complete games for the price of one

Time-tested gameplay—a highly-rated game for 20+ years

Originally released in Germany as 6 Nimmt! and X Nimmt!

2. Play your card at the end of the row that’s lower, and closest,in value to yours.

3. If you’re forced into a row with five cards you take all five, and gain as many points as bull heads on those cards. Ouch!

1.Place a card from your hand face down. After everyone revealstheir cards, the lowest card is played first in pursuit of the fewest points.

The Irresisti-Bull, Unpredicta-Bull Card Games

TM

TM

32

1

Page 22: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#18412 • Case Pack: 6

2-78+ 30 MIN

The Spy Game Where Secrets CanCost You Everything

3. . . . and score bonus points by correctly guessing the other players’ identities.

1. Conceal your identity by moving any agent.

Winner of Europe’s top game award, “Spiel des Jahres” (Game of the Year)

Simple rules, but packed with strategy

Bonus: Expansion card pack included

2.Score points based on the number of the building you’re on when the safe is cracked open . . .

Page 23: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

FAMILY

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#18408• Case Pack: 6

2-410+ 45 MIN

Winner of Europe’s top game award, “Spiel des Jahres” (Game of the Year)

Easy-to-learn strategy is great for kids and adults

Time-tested gameplay

The Eatery Where All Are Welcome

1. Seat your diners . . .

2.. . . and earn points based on who’s already seated at the tables.

3. But watch out for the bar—as it fills up you’ll lose more and more points.

Page 24: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

STRATEGY

24

2-128+ 30 MIN

Our #2 unit seller in 2018

High ratings on numerous platforms

In-store Tournament Kits available, leading up to the World Championship

3-108+ 30 MIN

Even higher ratings than the

original game

Playable by up to 12 players

Not a stand- alone — requires

Saboteur

Includes a solitaire version

Complete, stand-alone game

Fun, fast, and just the right amount of frustration

#18750 • Case Pack: 12

#18751 • Case Pack: 12

#18752 • Case Pack: 12

1-28+ 30 MIN

TM

Page 25: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

STRATEGY

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#18753 • Case Pack: 6

3-910+ 45 MIN

First-ever Saboteur board game

Builds on classic, well-known gameplay, with a new movement system, team play,

a new kind of saboteur . . . even a dragon!

Combines cooperation, competition, treasure, and treachery

1. Build paths through the forest that all dwarves can use. 2. Move your dwarf along the paths

toward the mines. 3. Collect valuable treasures, then split the spoils with your teammates.

321

Page 26: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

STRATEGY

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#18717 • Case Pack: 12

2-510+ 45 MIN

#18716 • Case Pack: 6

2-410+ 45 MIN

1. Players roll the dice to earn points by capturing magic spells . . .

2. . . . but the dice are magic too—some let players roll again, others let them exchange or add dice, and one even lets them switch a die to any side.

3. Players capture spells and block opponents, as they vie to gain the most points in this epic quest for the Opus Magnum.

1. Players summon heroes of legend through the portals . . .

3. The first player to collect 12 Power Points saves the realm and restores peace to the troubled land.

2. . . . then use gem cards and magical powers to activate them.

Page 27: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

STRATEGY

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#19718 • Case Pack: 6

2-612+ 45 MIN

PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY–COMPONENTS AND IMAGES MAY CHANGE.

A card-drafting and set-collecting game from Richard Garfield, the inventor of Magic™: The Gathering

Features luscious, custom artwork from famous gaming illustrators

Engaging gameplay with a unique storyline

MAGIC: THE GATHERING IS A TRADEMARK OF WIZARDS OF THE COAST, A SUBSIDIARY OF HASBRO, INC.

Page 28: KIDS - amigo.gamesKIDS. 3. TO ORDER: 844-YO-AMIGO • CUSTOMERSERVICE@AMIGO.GAMES • #19009 • Case Pack: 6. 4+ 15 MIN. 2-4. PLEASE NOTE: THESE DESIGNS ARE PRELIMINARY– COMPONENTS

Founded in 1980, AMIGO is one of Germany’s top game manufacturers. Based on sales in 50 countries around the world, we chose the best-playing and top-selling games with

specific appeal to American consumers.

We’ve purchased enough bells for our games to put 218 on the front desk of every hotel

in the U.S.

RETAIL SUPPORT PROGRAMS

AMIGO CHAMPION PROGRAM • We’ll match your staff members’ pay when you schedule them to demo our products, so they earn double time • Monthly 10-minute demo training calls • Quick Reference Guides, 3-minute How-to-Demo videos • FFA on orders and re-orders to support in-store demos

EMAIL [email protected] TO ENROLL

FREE DEMO UNITSOrder 12+ units of a game on your initial order, get 1 free unit as a demo.

Our RETAILER PORTAL has our catalog, price list, staff training materials, product and lifestyle images, product specs, and more at www.amigo.games/retailer-portal. You’ll need a password—

please contact us at 844-962-6446 or [email protected].

SABOTEUR TOURNAMENTIf you’d like to host a tournament in your store, please contact [email protected].

AMIGO Games Inc.2701 Gattis School Road | Building E, Suite 150

Round Rock, TX 78664

Lay all of the cards from our games end to end and they’d stretch around the Earth 3.3 times . . .

and counting!

QUICK FACTS

TO ORDER: 844-YO-AMIGO • [email protected] • WWW.AMIGO.GAMES