Jul 18, 2014IAT 2651 Process Intensity. Jul 18, 2014IAT 2652 Outline Process Intensity Geometry.
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Transcript of Jul 18, 2014IAT 2651 Process Intensity. Jul 18, 2014IAT 2652 Outline Process Intensity Geometry.
IAT 265 1Jul 18, 2014
IAT 265
Process Intensity
Jul 18, 2014 IAT 265 2
Outline
g Process Intensityg Geometry
Jul 18, 2014 IAT 265 3
Process Intensity
g Process intensity - term coined by Chris Crawford
g Refers to the “crunch per bit” ratio– How much processing does the computer do on the data?
g Instantial (Sampled) assets – data displayed by computer – Sound files– Bitmaps– Text– Animations– …
Jul 18, 2014 IAT 265 4
Instantial assets: Temptation
g When one first learning to program, instantial assets provide immediate reward– For art and humanities students, might feel
more “safe”
g But, instantial assets– Don’t make use of the unique properties of
computational media– Limit possibilities for interaction– Create an authorial bottleneck– Are computationally “opaque”
Jul 18, 2014 IAT 265 5
The essence of the medium
g The essence of the computer as a representational medium is not– Intervention in the production or display of 3
dimensional forms or visual imagery (tools)– Interaction with a participant/observer
(interactivity)– Control of electro-mechanical devices (installation)– Mediation of signals from distant locations
(communication)
g The essence of the computer as a medium is…Computation, processes of mechanical manipulation
to which observers can ascribe meaning
Jul 18, 2014 IAT 265 6
Computation = code + rhetoric
Code m
achine
Rhe tor ic a l m
a chi ne
Uninterpreted computation
Physical symbol system
Complex causal flows
Rhetorical strategies
Interpretation
Representation
Overuse of instantial assets blocks flow between code and rhetoric
Jul 18, 2014 IAT 265 7
Instantial assets limit interactiong More degrees of interactive freedom require more
complexity of response– As the interactor can do more, the program needs to do more
g Responses generated from instantial assets…– Limit response to combinations of assets– Require more assets as the range of response grows– Can be an authorial bottleneck
g Instantial design tends to limit interaction or collapse response
Jul 18, 2014 IAT 265 8
Computational opacity
g The meaning of instantial assets are opaque to code– Example: code that triggers video clips can’t
reason about or manipulate the meaning of the clips
g This opacity limits the code’s ability to resequence these assets in meaningful and interesting ways– Assets must be designed for sequencibility or…– Assets must be “opened-up” to the code
Jul 18, 2014 IAT 265 9
But instantial assets aren’t “bad”
g Can tap into rich meaning systems– Complex connotations, emotional flavor…
g We don’t know how to procedurally generate rich instantial assets– This can quickly become an AI complete problem– Purely procedural work may be overly abstract
g Need to appropriately balance the use of instantial assets and procedurality – Develop strategies for manipulation of instantial
assets