IT for Higher Thinking Skills and Creativity
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Transcript of IT for Higher Thinking Skills and Creativity
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IT for Higher Thinking Skills and Creativity
Involving learners in viable IT-based projects
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Learners Before…
• Receive• Recall• Recite
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HOWEVER. . .Today, they should be…
• Flexible• Analytical• Creative
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Computer Thinking SkillsFOCUSINGDefining the problem, goal/objective setting, brainstorming
RememberingAssociating, relating new idea with the old
AnalyzingIdentifying idea constructs, patterns
Information Gathering
Selection, recording of data or information
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GeneratingDeducing, inducting, elaborating
ImaginingVisualizing, predicting
DesigningPlanning, formulating
OrganizingClassifying, relating
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IntegratingSummarizing, abstracting
EvaluatingSetting criteria, testing idea, verifying outcomes, revising
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The Upgraded Project Method
students work on projects with depth, complexity, duration, and relevance to the real world.
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PROJECTS
Higher level
thinking skills
LINK
Constructivist Paradigm
• decides what to put in the project
• how to organize the information
• package the outcomes for presentation
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The PROCESS…Refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. This comprises the journey that actualizes learning.
“THE PROCESS IS MORE
IMPORTANT THAN
THE PRODUCT”
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The PRODUCT…
The result of the all-important process consisting in possibly a summary, a poster, an essay, a term paper, a dramatic presentation (in the traditional project methods) and or an IT-based product.
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• Resource-based projects• Simple creations• Guided Hypermedia
projects• Web-based projects
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Key Elements of Constructivist Approach
• The teacher creates the learning environment
• The teacher gives the students the tools and facilities
• The teacher facilitates the learning-process
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I. Resource-Based Projects
The teacher lets the students find their own facts and information
• The teacher determines the topic for the examination of the class (e.g. the definition of “man”)
• The teacher presents the problem to the class
• The students find information on the problem/question
• Students organize their information in response to the problem/issue
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What is a Webquest?
This is an inquiry-oriented activity in which most or all of the information used by learners are drawn from the web
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A Real WebQuest....
• is wrapped around a doable and interesting task
• requires higher level thinking, not simply summarizing.
• makes good use of the web. • isn't a research report or a step-by-step
science or math procedure. • isn't just a series of web-based experiences.
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II. Simple Creations
Students are assigned to create software materials that will supplement the need for relevant and effective materials
• Creative Writer on writing (by Microsoft)• KidWork on painting and drawing (by Davidson)• Mediaweave on multimedia (by Humanities
software)
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Creativity Abilities
• Analyzing – distinguishing similarities and differences
• Synthesizing – making spontaneous connections among ideas
• Promoting – selling of new ideas
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Steps in Developing Creativity
• Define task• Brainstorm• Judge the
ideas• Act• Adopt flexibility
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III. Guided Hypermedia Projects
Production of self-made multimedia projects• As an instructive tool (e.g. ppt
presentation on a selected topic)• As a communication tool (e.g. a
multimedia presentation simulating a television news)
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HyperStudio (by Roger Wagner Productions)-This is an example of a multimedia software.
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IV. Web-based Projects
A project method where the students are tasked to create and post web pages regarding a certain topic
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