Monétisation des réseaux sociaux - Feweb 26/4/2012 - Google+
Introduction to WebVR - FEWEB Congress 2016 (Brussels)
-
Upload
leen-segers -
Category
Internet
-
view
243 -
download
6
Transcript of Introduction to WebVR - FEWEB Congress 2016 (Brussels)
![Page 1: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/1.jpg)
When VR meets WebFEWEB Congress - 8th of December 2016
![Page 2: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/2.jpg)
Agenda★ About us
★ VRE Market potential
★ VRE Distribution anno 16/17
★ WebVR○ What○ Community○ Specs○ Browser support○ Press
★ Q&A
![Page 3: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/3.jpg)
team Cross platform/Web, rich content distribution experts
Thomas Balouet Leen SegersIT engineer who went from developing video games to social networks & TV apps.
Specialized in VR distribution on the web. Early WebVR
contributor.
Business strategist with +10 yrs experience w/startups in
online media. Went from social media, to online video to VR. Is convinced the future
of mobile is virtual.
![Page 4: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/4.jpg)
Vision
Democratizing VR Discovery
![Page 5: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/5.jpg)
PRE
![Page 6: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/6.jpg)
ENERGY
![Page 7: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/7.jpg)
VRE market potential
![Page 8: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/8.jpg)
Market: VR will be bigger soon
![Page 9: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/9.jpg)
VR/AR use cases (by
2025)
Source: Goldman Sachs
![Page 10: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/10.jpg)
Market: Video bigger than gaming
Virtual reality video (VRE) will generate revenues of US$8.2 billion (€7.5 billion) by 2020 and will make more money than VR videogames by 2019
(Source: Ovum, nov 2016)
![Page 11: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/11.jpg)
VRE Distribution anno 16/17
![Page 12: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/12.jpg)
VRE Distribution todayYoutube or Facebook 360° player
- Desktop browser: mouse interaction- Mobile (app): magic window
Youtube:
- Mobile: VR-mode also available- HMD: cardboard & Daydream
Facebook:
- Mobile: No VR mode- HMD: Samsung Gear VR
Native applications
VR specific apps should be developed for:
- The high-end headsets: Playstation VR, HTC Vive, Oculus Rift
- The medium-end headsets: Samsung Gear VR & Daydream
- Operating systems iOS & Android.
Examples: JauntVR, NextVR, WeVR, EEYOU, ARTE360, NYTVR
![Page 13: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/13.jpg)
VRE Distribution todayYoutube or Facebook 360° player
ADVANTAGE
- Known destination for video, great SEO- Easily accessible on desktop, social
sharing
DISADVANTAGE
- Not accessible via autonomous HMDs- Samsung Gear VR/Daydream: small niche
of phones compatible
Native applications
ADVANTAGE
- Fully immersive- Known access to high quality video
DISADVANTAGE
- Expensive, time consuming- Store procedures: requirements,
censorship, lengthy process- Complicated communication- End-consumer: lots of (storage) space- If HMD: still niche audience
![Page 14: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/14.jpg)
![Page 15: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/15.jpg)
![Page 16: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/16.jpg)
![Page 17: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/17.jpg)
![Page 18: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/18.jpg)
VRE widespread distribution bottleneck
#100,000399$ Console
399$ HMD
#1,500,000599$ Mobile
99$HMD
#150,0001,000$ PC799$ HMD
#<100,0001,000$ PC599$ HMD
Distribution process in VRE is not working today:- For the content creators, because the audience is very niche, cameras too
expensive- For the audience, because high quality content is not conveniently accessible in an
immersive way
#> 5,000,000 0-25$
#NA649$ Mobile
79$ HMD
![Page 19: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/19.jpg)
What if I no longer need to download apps, but just access a browser to experience high quality content in a truly immersive way?
What if● whatever headset I have at hand, on mobile or connected to a computer, ● whatever the connection speed, working on wifi or mobile data,
the browser is smart enough to identify my set-up & restrictions and autonomously shows the content in the best possible way?
![Page 20: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/20.jpg)
WebVR
![Page 21: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/21.jpg)
The next computing platform
→ VR VC industry: billions invested
→ Expected to grow from 14$ billion to 120$ billion by 2020
→ Today: few million headsets have shipped
Q: HOW DO WE REACH A BILLION HEADSETS?
A: NOT ONE APP AT A TIME
(Source: Tony Parisi’s “WebVR: Developing for the Immersive Web”)
![Page 22: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/22.jpg)
WebVR?https://webvr.info/
→ Content creator: no store application procedures, fast, cost-effective, 1 URL
→ Audience: no storage, accessible via all devices & headsets, incl. adaptive streaming, accessible to anyone with internet connection
WebVR is a Web API bringing VR to the world of the browser:
★ by autonomously augmenting the medium's capacity
★ by handling the different devices' specificities in real-time, ranging from
○ desktop 2D presentation to VR headset lens distortion,
○ or to mobile orientation for the 'magic window’-mode
WebVR makes the Web = the most ubiquitous platform
= the most accessible to its audience
![Page 23: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/23.jpg)
WebVRCommunity
→ Mozilla, Google, Facebook, Microsoft, Intel, Samsung, Comcast, Epson, Qualcomm, Dolby, Fraunhofer, Valve, LucidWeb, BBC, Khronos, Sketchfab...
![Page 24: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/24.jpg)
WebVRSpecs?
https://w3c.github.io/webvr/
![Page 25: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/25.jpg)
WebVRsupport today?https://iswebvrready.org/
Mobile VR★ Samsung GEAR VR & Samsung:
WebVR enabled through settings flag★ Cardboard: WebVR polyfill =
mimicking the WebVR API → Waiting for official support by browsers
Desktop browser (no headset connected)★ WebVR polyfill
Native VR★ Oculus and HTC Vive★ WebVR API active in dev versions of
the browsers Chromium & Firefox nightly
![Page 26: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/26.jpg)
WebVRPress?
3 reasons WebVR is the future of virtual reality
How WebVR will make virtual reality massively available
09/09/2016, UploadVR
17/09/2016, Venturebeat
Oculus teases the VR Web, Carmel VR browser, and React VR
06/10/2016, Venturebeat
"With the VR Web, there will be an exponential growth of VR content"
06/10/2016, Nate Mitchell at OC3
![Page 27: Introduction to WebVR - FEWEB Congress 2016 (Brussels)](https://reader033.fdocuments.in/reader033/viewer/2022052308/586fccc91a28aba24c8b71e7/html5/thumbnails/27.jpg)
Q&A
Thomas Balouet
Thomasbalou
Leen Segers
Leenus
www.lucidweb.io@lucidw3b