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Transcript of Introduction to Ambient Intelligence (AmI) Lectural Cheng-Hsun Hsieh Department of MES, STUT...
![Page 1: Introduction to Ambient Intelligence (AmI) Lectural Cheng-Hsun Hsieh Department of MES, STUT zcc@mai.stut.edu.tw.](https://reader035.fdocuments.in/reader035/viewer/2022070401/56649f205503460f94c39118/html5/thumbnails/1.jpg)
Introduction to Ambient Intelligence (AmI)
Lectural Cheng-Hsun HsiehDepartment of MES, STUT
![Page 2: Introduction to Ambient Intelligence (AmI) Lectural Cheng-Hsun Hsieh Department of MES, STUT zcc@mai.stut.edu.tw.](https://reader035.fdocuments.in/reader035/viewer/2022070401/56649f205503460f94c39118/html5/thumbnails/2.jpg)
• “Send this to Juan.“
• “Get me a hardcopy quickly!”
Introduction
Ambient Intelligence (AmI) is a striking and to some extent provocative vision of the future society.
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Definitions
• Ambient Intelligence is a distributed network of intelligent devices that provides us with information, communication and entertainment.”
• “Ambient Intelligence is a network of hidden intelligent interfaces that recognize our presence and mould our environment to our immediate needs.”
Emile Aarts , Rick Harwig, “Ambient Intelligence”
John Horvath, Telepolis, Making Friends with Big brother
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Definitions
• “Ambient Intelligence refers to an exciting new paradigm in information technology, in which people are empowered through a digital environment that is aware of their presence and context and is sensitive, adaptive and responsive to their needs, habits, gestures and emotions.”Taken from “Ambience Project”URL: http://www.extra.research.philips.com/euprojects/ambience
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Three Key Technologies
1. Ubiquitous Computing
means the integration of microprocessors into everyday objects like furniture, clothes or toys.
2. Ubiquitous Communication
should enable these objects to communicate with each other and with the user.
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Three Key Technologies
3. Intelligent User Interface
enables the inhabitants of the AmI to control and interact with the environment in a natural (voice, gestures) and personalized way (preferences, context).
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AmI Should be…
• Ambient Intelligence will raise some concerns over privacy and security issue. That is why Ambient Intelligence must be user friendly, controllable and secure. Besides it should be almost invisible and moreover it should be nowhere unless we need it.
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Key Word
“CONTROL”
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Scenarios for Ambient Intelligence
• 4 scenarios from ISTAG 2001 report : “Ambient Intelligence In 2010”
– Scenario 1: `Maria' Road Warrior– Scenario 2:`Dimitrios' and the Digital Me' (D-Me)– Scenario 3 Carmen: traffic, sustainability & commerce– Scenario 4: Annette and Solomon in the Ambient for Social Lear
ning
ISTAG is a abbreviation of “ Information Society Technology Advisory Group ”
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S1: `Maria' Road Warrior
• Socio-political issues:– What makes people actually being afraid of A
mbient Intelligence?– Maria’s P-com (“key of keys”) will contain man
y personal and confidential information about the user.
– privacy, confidence and security
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S1: `Maria' Road Warrior
• Business environment:– market is here primarily targeted at the high-w
age business-oriented users– standard services (central billing, network
access management, programming)– special services (booking hotel rooms, renting
cars, health services)– Merging different nature of services or differen
t corporate culture
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S1: `Maria' Road Warrior
• Technological issues:– What must be done in the technological field t
o make P-com reality?• A micro-sized radio software transceiver interoperate wi
th different wireless protocols (e.g. GSM) or even with satellite.
• ID key of keys: biometrics or chip implantation
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S2: `Dimitrios' and the D-Me
• Socio-political issues:– PRIVACY:
• Who are my data accessible to?
– AUTHENTICITY:• People, and especially the “old guard”, may prefer talki
ng to realhuman being.
– ETHICS:• fake identities
– CRIME:• Misusing the D-Me’s for ethically suspicious activities
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S2: `Dimitrios' and the D-Me
• Business environment: – Market segmentation: Not all D-Me’s will have
the same performances– Fashion design– The core service : matching activity.– Public service provision to counterbalance the
users that D-Me’s might acquire if driven only by fun or hedonistic drivers.
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S2: `Dimitrios' and the D-Me
• Technological issues:– It should be micro-sized device with an integr
ated data capture capacity and wireless ad hoc network communication.
– The D-Me is meant to be a network device to services such as virtual matching or decentralized data warehousing
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S3 Carmen: traffic, sustainability & commerce
• Socio-political issues:– AmI will not solve all transport and environmental pro
blems, but it aims at reaching a situation that can deserve the attribute “tolerable.”
– Are there any pressures we would be faced with if forced to accept all these changes?
– new taxes may be imposed (counterparts of the so-called subway-tax in some big cities), and this is always considered a significant social cost
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S3 Carmen: traffic, sustainability & commerce
• Business environment: – A “smart city” would demand a great deal of n
ew smart devices and systems – There will be much room for the companies pr
oviding software necessary to make these complex systems function.
– E-commerce might be a driver of different organizational patterns between the supplier and the retailer. The supply of products would be strictly on-demand.
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S3 Carmen: traffic, sustainability & commerce
• Technological issues:– Whole traffic infrastructure must be renewed and the
whole network of multifunctional sensors– PAN, the technological challenge would consist in
miniaturization, low power sources, wirelessness, providing security, developing biosensors.
– The scenario is based on three levels of communication networks.
• Level 1: ex. PAN (person with person)• Level 2: ex. VAN (networks with networks)• Level 3: ex. WAN (level with level)
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S4 Annette and Solomon in the Ambient for Social Learning
• Socio-political issues:– Educational modern trends include life-long
learning or learning by doing.– Learning is a social process and, additionally,
one of essential social processes– One of the main achievements of the ASL
could be exceeding and removing learning and interacting obstacles set by numerous language and cultural backgrounds.
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S4 Annette and Solomon in the Ambient for Social Learning
• Business environment: – 3D visualization technology including real-time
rendering of video and projection of holographs.– Manipulation of sound fields so that people can lead
individual conversations in shared place– Opportunities for multi-channel (web-TV, mobile)
services and for online storage, re-processing and retrieval of content on demand
– Multimedia developers creating user-friendly toolboxes for self-production of content
– Multi-skilled project-oriented teams that are available to work with grassroots groups, firms or traditional educational providers.
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S4 Annette and Solomon in the Ambient for Social Learning
• Technological issues: – Ability to record and review experiences of past and p
resent participants.– A network for communication and a collective corpora
te memory must be provided
Some other requirements: – Recognition- tracing, Interactive commitment, – Natural language and speech interfaces– Projection facilities for light and sound fields– Reflexive learning systems– Knowledge management tools
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Structuring differentials between the scenarios
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Three main sustainability dimensions
• Personal physical and psychological sustainability– Can AmI reduce (mental) health risks from inf
ormation stress, virtual identities and information overload?
• Socio-economic sustainability:– digital divides emerging from unequal develop
ments and access to the AmI infrastructure • Environmental sustainability:
– recycling and reclamation of electronic waste