Integration of Design and DFSS - A New Powerful Route for Innovation and Holistic Product Design
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Transcript of Integration of Design and DFSS - A New Powerful Route for Innovation and Holistic Product Design
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Integration of Design and DFSS
A new powerful route for innovation and holistic product design
Emil Georgiev
GE Healthcare
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Role of Design organization in product development
• Design of enclosures / hardware
•
Design of graphical user interface (GUI)
• Drive customer needs assessment
• Drive evolutionary innovation
• Industrial designers
• Visual designers
• Human factors
• Usability engineers
• Design research experts
• Facilitation experts
Responsibilities SkillsTraditional Function
Emerging Functions
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Marketing
Engineering (R&D)ManufacturingSupply Chain
Traditional Role of Design with GE Healthcare
What should we make? How should we make it?
Marketing tools / process DFSS
Time
Design pushDecoration station on the way out
Design
User Centered Design?
Customer Needs
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The Uncertainty in Product Design due to the Human Element within the customer domain
They will make all sorts of user errors because they won’t read your manuals or follow your training instructions
Or will complain about your product no matter what
They won’t tell you what they really need
Or, will tell you whatever you want to hear
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Observational Research….The Missing
DFSS Chapter
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Understanding the needs of our customers…key to successful product design
DFSS VOC Toolkit*• Customer Interviews
• Focus Groups
• Customer Surveys
• Internal Research
• Competitive Analysis
• Affinity process
• Structure Tree
• Kano Survey
•
Customer Oriented Product Concepting (COPC)
• PUGH Matrix
* GE DFSS Course, V2.0, Dec 2002
Challenges•
How do we separate wants form needs?
•
How do we understand the real needs associated with wants?
•
How do we understand needs that our customers have difficulties articulating?
•
How do we capture customer needs our customers are not even aware of?
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Observational Research
“… the process of learning about ordinary users by observing and listening to them in action.”
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Who are our users?……What are their actual needs?What do they do?………Why do they do it? -
their goals?
How do they work?…….What is their environment?
What can we learn from Observing?
Ultimate way to build customer intimacy… uncover untapped opportunities
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Manufacturer’s Perspective:
The refrigerator is a device for cooling, preserving, and dispensing
food.
What did we think we designed for?
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User’s Perspective:The refrigerator is all that +
• family gallery• communication center• entertainment center
Question:What are the implications of this observation to design?
How is it actually used?
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How does Observational Research… …differ from traditional VOC?
Direct observation of how product / services are being used –
foundation for understanding customer needs:•
Verbalized (what customers will tell you)•
Non-verbalized (deduced from observations)
Understand the context of product use•
Customer workflow•
Overall environment in which equipment / services are being used•
User roles and responsibilities•
Safety hazards•
Misuse
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The “Cable Jungle” in a CathLab Procedure The “Cable Jungle” in an MR Procedure with Anesthesia Pediatric Patient
Our customers deliver a service to patients that often involves use of multiple products.
Observation reveals the true needs.
If they don’t know any better….
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•
Clinical roles / responsibilities
•
Patient segments / influences on workflow
•
User’s key tasks, work strategies. What are they trying to do? How?
•
What is the user intent? Why?
•
Communications between users
The Actors
•
Pictures / sketches of the environment (rooms, equipment….)
•
Any artifacts the user utilizes or refers to
The Environment
How Works gets Done, Why do they do it
•
Episodes of patient care
•
User’s chief complaints of what does not work and the key issues they are experiencing (verbatim)
•
What works or does not work in the tools the user is using (from observation)
•
Non-articulated needs and opportunities
•
Observed facial expressions and body language
The Stage The Stories
At a Glance What type of Data to capture as you observe
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What Customers want isn’t always
what they really need
Customers cannot always articulate
their needs
Customers adapt to bad designs if there are no alternatives
A way to find out before we start designing…….
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The Power of Observation
The problems observed are opportunities to be solved
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User Centered Innovation….The DFSS
Roots
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“We think innovation is always a big technology breakthrough…
it doesn’t have to be.”
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Other Avenues to Innovation…
Technology/Evolution
Gillette Sensor RazorCreated special mfg. processes with 22 Patents; Not a radical change in shaving.
Technology/Revolution
Garmin Portable GPSUsed existing GPS Infrastructure to create a product most car owners probably wouldn’t know to ask for.
User-Centered/Revolution
TivoTransformed how television is watched; came from deep understanding of user behaviors and needs and the ways they were changing.
Product Evolution
Focus on improvements to existing products and brands. Uses conventional market research to measure and respond to existing market needs.
Product Revolution
Seeks to create entirely new product categories and markets. To move beyond existing markets, observational research and design methods should be used instead of common research methods.
Technology-Driven Process
Conventional product development process
led by engineers, marketers, sales, manufacturing and operations experts.
User-Centered Process
Design efforts that are more often led by
designers, human factors engineers, anthropologists, sociologists, and engineers.
User-Centered/EvolutionApple iPod“Late” to digital audio player market; offered complete end-to-end system. 80% market share.
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Why we need to innovate differently
Shift in Corporate ThinkingSupporting Global Trends Design thinking
• Learn from People
• Connect with People
People-centered Brands:
• Globalization
• Consumerism
• Ubiquitous Information Access
• Social/Professional Networking
• Open Innovation
Key Factors
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User Centered Innovation Process -
Overview
Observational Research
Surveys
Business Knowledge
Interviews / Focus Groups Needs
Affinitization
Business & Technology Inputs
Design Research Findings
Phase 1Collect Customer Needs
Phase 2Determine Customer Priorities
Phase 3Innovation Workout
Phase 4Scope Solutions
Business DrivenPhase 1Design Driven
Participatory Focus Groups
Opportunities Mapping
Business Decision
Design Research
Workflow Visualization
NPI Route
(Product)
Prototyping
User Testing / Feedback
Proof of Concept
Business Case
M0
ProcessPilot
Pilot review
Instutionalization
Long Term
(Product)
Set Based Design
Technical Programs
GRC Projects
IP
BenchmarkingExperience Briefs
Ideation
Solution Concepts
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Phase 1Collect
Customer Needs
Phase 2Determine Customer Priorities
Phase 3Innovation Workout
ObservationsExisting Business Data
Focus Groups Surveys
Problem StatementsPhotos /Video / Audio
User RolesEnvironment
Prioritized Problem Statements
Workflow MapsUse scenariosStoryboards
Participatory Focus Groups, Surveys
Technology TrendsBusiness Priorities
Competitive Intelligence
Solution Ideas & Concepts:• Sketching
• Features
• Workflow and Process Maps
• Highlights
• Strengths & Limitations
• Next steps
User Centered Innovation …a Data based Process Data Inputs / Outputs
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Customer Needs Data Streams and Data Handling
1. Primary data 2. Data aggregation 3. Data Selection
Ethnography Sources
Observational Research
Cultural Probes
DFSS VOC Toolkit
Interviews, Surveys, Focus Groups….
Internal Business Data
Complaints
Trade shows
Benchmarking
……
Building Data Affinities
1.
Extracting insights / problem statements from primary sources
2.
Grouping data in categories based on subject commonality
•
Selecting representative set for prioritization
•
Identification of key insights / problems or categories
•
Subset usually restricted to 10
•
Done preferably by customers
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Establishing Customer Priorities…Conjoint Tools
3. Paired Comparison Analysis (Conjoint)
1.Review of Problem Statements / Insights
2. Selection of key problem statements
for prioritization (customers)
Participatory Focus GroupSurvey Tool
3. Conjoint containing Survey / Analysis
1.Affinitized Problem Statements / Insights
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Where customer & business needs come in focus with technology capabilities
Innovation Workout
Review Findings
Identify Key Opportunities
Develop Opportunity
Maps
Ideas Generation
•
Affinitized Insights
•
Customer Priorities
•
Visuals
•
Workflow & Environmental Maps
•
Storyboards
•
Patient Segmentation
•
Benchmarking Findings
•
Brainstorming Opportunities
•
Grouping Opportunities
•
Mind Mapping
•
Key Insight Statements Transfer
•
Visualization (Sketches, Workflow Maps, Cut-out and OR images)
• Features• Sketching• New Workflow Maps• Description Highlights• Strengths and Limitations• Next steps
• Brainstorming
•
Idea generation Tools
• Ideas Shopping
Solution Concepts Development
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Design for Usability….Incorporating User Interface Design in
DFSS
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Simple, One time use,
Low user interactivity
Complex, Years of use
High user interactivity
UI Design Complexity
Every product has user interface…meant to be used by people
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The Concept of User Interface
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Why is UI Design Important?
Branding / Perception
Customer productivity / ease of use
User / patient safety –
user errors
+ +
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DFU is a DFSS Toolkit for designing the User Interface (UI) of a product or service.
Typical User Interface Aspects include:
Defining customer interactions with product / service
Hardware / Enclosures / Packaging
Graphical User Interface (GUI)
Technical Documentation
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How is DFU different from the Other Design Aspects?
Human (User) Response driven
• User productivity
Typical Considerations include:
• Ergonomics / Human factors / Usability
• User errors
• Preferences / User satisfaction
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Usability CTQs…the integration point of UCD and DFSS
UCD DFSS
Usability CTQs
Usability GoalsHuman performance focused
More qualitative then quantitative
Defined in the context of use
Critical to Quality (CTQs)Measurable
Uses Performance Standards
Internal measure of success
Data captured in scorecards
Traditionally defined for instrumental measurements of equipment /materials performance
Measurable
Human performance focused
Defined in the context of use
External measure of product success
Usability performance standards
Data captured in scorecards
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How are Usability CTQs different from Standard DFSS CTQs?
•
Externally focused–
Actual Users
–
Representative Tasks
•
Human Performance Data–
Efficiency
–
Errors
–
Learnability
–
Satisfaction
•
Ultimate design success metrics
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Usability CTQs –
the first external DFSS metrics
Customers buy our products and services in order to complete specific jobs.
To complete these jobs Customers usually go through a set of specific tasks.
Usability CTQs
quantify how
successful customers are in completing these tasks.
Watch TV channels
Install systemLoad channelsChannel selectionEtc.
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* Adapted fromHouse of Quality, Hauser & Clausing, Harvard Business Review May-June 1988
Houseof
Quality#1
Houseof
Quality#2
Houseof
Quality#3
Usability CTQs(HOW’s)
System Features (HOW’s) Product
Functionality(HOW’s)
Use
r tas
ks( W
HA
T’s)
Usa
bilit
y CTQ
s(W
HA
T’s )
Syst
em F
eatu
res
(WH
AT’
s )
Usability Targets for Product
Performance address Usability Targets
Usability CTQs and CTQ Flowdown
System Features To address Usability
Targets
Usability Targets For Product
Performance
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Usability CTQs
Definitions …..in context of tasksUsability Attribute* Definition Typical Metrics Data Type
S urve y Re sponse s - Collect numerical rankings applied to us er interface qualities , meas uring overall eas e-of-us e.
Discrete
Observed confusion, frustration, or satisfaction - facial expressions, verbal expressions, body language, etc.
Qualitative Description
Time to finish a task - Track the time it takes to complete key representative tasks with the system.Time spent navigating menusTime spent in online helpTime spent recovering from errors
Low Errors The system should cause the user to have few errors and make error recovery easy.
Number of Errors - Track errors that are made by novice and experienced users during the completion of high priority tasks with the system.
Discrete
Ability to repeat a process - Can a relatively new user successfully repeat key tasks?
Attribute (Y/N)
Time to complete task - Track the time it takes for a new user to become proficient with the system (able to complete key tasks successfully).
Continuous
Number of Tasks completed successfully Track the number of key tasks successfully completed .
Discrete
Number of Errors - Track the number of errors an intermittent user makes while completing key tasks.
Dis crete
Time - Track the time it takes for an intermittent user to successfully complete key tasks.
Continuous
Continuous
Learnability The system should be easy to learn, so users can get work done with minimal training.
Memorability The system should be easy to remember, so casual users don't have to re-learn it.
Satisfaction** The system should be easy to use and well-liked.
Efficiency The system should be efficient to use, maximizing user productivity.
*As defined by Jakob Nielsen in “Usability Engineering”, AP Professional, Boston. 1994
** Only usability CTQ not defined in a task context (catch all metrics)
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Defining Usability CTQs –
Approach
System Level CTQs
Simplified Exam Interactions
Sub-System Level CTQs
(GUI)Set Scan
Parameters
Develop Usability CTQs based on baseline data for key tasks associated with breakthrough program opportunities
CTQ UnitsData Type GE Baseline
Competitor A
Competitor B
Lower Limit
Upper Limit Target
Number of Steps count D 15 12 16 <10Time to Complete sec C 150 135 120Number of Errors count D 0.5 <0.3User Satisfaction 1-7 Scale D 4.7 (Median) >5
Berryman scorecard area
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Defining Usability CTQ –
WIP Challenges
•
Rapidly evolving technology….hard to set performance
standards…..but strong sense of direction
•
Resources intensive…, limited clinical resources availability
•
Expensive equipment…very limited external benchmarking
opportunities
•
Multiple additional sources of variability:
• Operator profile (novice, expert etc…)
• Operator familiarity with system
• Significant degree of customization of protocols
•
Multiple responses (image quality, time to complete, ease of use attributes etc.)
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DFU Highlights –
Usability Studies
All usability studies have the following 5 characteristics:
1.
Improve product usability
2.
Actual (or prospective) users.
3.
Performing real representative tasks.
4.
Observe and record actions / users feedback
5.
Analyze the data / recommend design changes
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Formative Usability Studies –
looking for red flags
Plan
Prepare Materials
Pilot
Execute
Report results
Iterate design& evaluations
5-8 Participants
Assessment, Exploration
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Summative Usability Studies –
establish capability
Plan
Prepare Materials
Pilot
Execute
Report results
Move to next phase (tollgate) or freeze UI design
30+ Participants
Validation, Baseline, Comparative
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Design of Discovery 750 MRI System
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Case Study –
Design of Discovery MRI System
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MR Product Redesign Goals –
CTQ Translation
Improve scanner productivity to lower the cost per exam
25% Reduction of the time needed to complete routine MR exams (exp. user)
Speed the rate of learning a new scanner
20% Reduction of the time needed to obtain
proficiency for routine exams (exp. user)
UCD Goal
UCD Goal
Usability CTQ
Usability CTQ
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MR System Usability CTQs –
Detailed DefinitionsWhy Relative Targets?
Definitions
GE Exam Protocols Protocols Customization
CTQ No
DefinitionCTQ name Unit
Lower Limit
Upper Limit Target
Data Type How to measure? GRR
1
Targets 25% reduction of the time to complete routine MR exams (brain, knee, abdomen) for experienced users
Exam completion efficiency min TBD
25% reduction versus previous product,
benchmarked locally CMorae time stamp of experienced user sessions Y
2
Targets 25% reduction of the time to complete routine MR exams (brain, knee, abdomen) for experienced users
MR System Learnability days TBD
20% reduction versus previous product,
benchmarked locally C
Inflection point of time to complete vs duration of use since instalation for experienced users Y
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Example -
MR Sub-system Usability CTQs
Designing the GUI
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Setting Usability CTQs for a design iteration Deliverables Concept Goals Metrics
Iter. 3 unresolved Task view vs Data viewImproved visual recognition (60% last iteration)
1.Task completion2. Learnability
Status indicators - post processing tasks
Improved visual recognition for status of post processing task and in particular applications that are running in the background
1.Visual recognition2. Learnability
Collapsing/Expanding nested tasks
Still needs improvements on the indicator. (40% last iteration )
1.Visual recognition2. Learnability
Edit Film / Archive / Network tasks
Allow for redundancy in accessing how to edit tasks - access options include "Set-up", "Add", Right click, click on status box Task Completion
Viewing application running in the background
Improved, more intuitive, design that allows users to access this view (Task completion around 60% last iteration) Task completion
Iter. 4 concepts Scan Functionality Intuitive way to run a simple scan Task completionAbility to successfully complete a manual prescan
1.Task completion2. Learnability
Ability to execute breath-hold scan1.Task completion2. Learnability
Ability to uutilize Realtime (use protocol notes?)
1.Task completion2. Learnability
Ability to execute a scan that requires user control of pressing scan multiple times??
1.Task completion2. Learnability
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Step Expected Action Task Assessment / Feedback Comments
Task # 1 Complete T1 Sagittal ScanQ: Your localizer just finished. You now need to prescribe and run the T1 sagittal series. What would you do? Scan range and parameters for T1 sagittal are OK.
1 Click on “Set-up” Completed independentlyRequired prompts 1…2…3Failed
2 Click on “Save Rx” Completed independentlyRequired prompts 1…2…3Failed
3 Click on “Scan” Completed independentlyRequired prompts 1…2…3Failed
Developing Usability testing script / data capture approach
Step Expected Action Task Assessment / Feedback Comments
Task # 5 Complete 3DTOF ScanQ: You need to prescribe your 3D TOF next. What would you do?
1 Select 3DTOF and click on “set-up”
Completed independentlyRequired prompts 1…2…3Failed
Q: If you wanted to add SAT pulses to this series, how would you do it?
2 User presses SAT in Graphic Rx toolbar.
Completed independentlyRequired prompts 1…2…3Failed
Q: What would you do if you wanted to zoom the localized image?
3 Click on Magnify + icon Completed independentlyRequired prompts 1…2…3Failed
Q: Imagine that you had zoomed and moved the image around, how would to reset your image display? 3 Click on Tools menu and
Display Normal Completed independentlyRequired prompts 1…2…3Failed
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Iteration data capture and scorecard summary
CTQ CTQ name Unit Target Actual Z target Z actual
1 WFM Navigation Task Completion % 80% completion of underlying tasks 71% 2.34 2.062 WFM Navigation Task Learnability % 95% completion of underlying tasks in
a repeat situation90% 3.15 2.08
3 WFM Navigation Status Visual Recognition % 80% for initial recognition 79% 2.34 2.324 WFM Navigation Status Learnability % 90% for navigation status recognition in
a repeat situation 100% 2.78 6.00
5 Graphic Rx Task Completion % 80% completion of underlying tasks 73% 2.34 2.1410 Scanning Functionality Task Completion % 80% completion of underlying tasks 100% 2.34 5.7611 Overall User Satisfaction with Design Likert
Scale70% of users will rate the overall satisfaction greater then neutral 100% 2.02 6.00
Assembly Zst 2.48 2.43
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Example –
Discovery MR System level CTQs
Initial Data
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Use UPM for product pricing / positioningProduct Definition Phase Pre-Release Evaluation
•
Define Product Success Targets (Usability CTQs)
•
Usability CTQs setting around critical customers tasks in terms of:
• Efficiency
• Learnability
• Error rates
• Memmorability
• Satisfaction
• Measure Usability CTQs
•
Use UPM data as key input into product pricing customer impact considerations
•
Develop go to market strategy and product release marketing communication materials leveraging UPM
Design
CTQ:
25% reduction of time to complete routine exams (brain, knee, abdomen) by experienced users
Capability:
32% reduction of time to complete brain exam (preliminary estimates using Fitt’s
law evaluation)
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Discovery MR…post release workflow data…Cardiac exam
Scanner: Baseline System 1
Baseline System 2
Discovery MR
Minimum Exam Room Time
20:30 19:30 11:15
Mouse Clicks / Tech. Actions
76 41 6
Patient Breath-Hold Time (sec)
21 16 6-10
Opportunities for Error
>30 14 <6
85% reduction in steps42% reduction of exam time57% + reduction in error opportunities37% reduction of breath hold time
Customer Productivity
Patient Comfort / Satisfaction
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Marketing
What should we make?
Marketing tools / process (CECOR)
Engineering (R&D)ManufacturingSupply Chain
How should we make it?
DFSS
Design
User Centered Innovation
Time
Emerging Role of Design within GE Healthcare and other GE Businesses
Design for Usability WIP
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•
Include Observational Research in DFSS toolkit
•
Extend DFSS into UI design / absorb UCD toolkit
•
Innovation???…is DFSS still focused on how to build products, not what to build?
Food for thought – opportunities to expand DFSS