INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered...

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INPUT AND OUTPUT Comp5001 –Lecture -3

Transcript of INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered...

Page 1: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

INPUT AND OUTPUT Comp5001 –Lecture -3

Page 2: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

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WHAT IS INPUT?

Input is any data and instructions entered into the memory of a computer

Pages 258 – 259

Figure 5-1

D I S C OV E R I N G C O M P U T E R S 2 0 1 2 : C H A P T E R 5

Page 3: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

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WHAT IS INPUT?

Instructions can be entered into the computer in the form of programs, commands, and user responses

An input device is any hardware component that allows users to enter data and instructions into a computer

Pages 258 - 259 D I S C OV E R I N G C O M P U T E R S 2 0 1 2 : C H A P T E R 5

Page 4: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

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THE KEYBOARD

A keyboard is an input device that contains keys users press to enter data and instructions into a computer

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Figure 5-2

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Page 5: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

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THE KEYBOARD

USB port

Wired Keyboar

ds

Bluetooth

IrDA(Infrared Data Association)

Wireless Keyboar

ds

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THE KEYBOARD

Keyboards on mobile devices typically are smaller and/or have fewer keys

Some phones have predictive text input, which saves time when entering text using the phone’s keypad

Pages 262 – 263

Figure 5-5

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MOUSE

A mouse is a pointing device that fits under the palm of your hand comfortably

Most widely used pointing device on desktop computers

A mouse can be wired or wireless

Pages 263 – 264

Figures 5-6 and 5-7

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MOUSE

Mouse operations

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Figure 5-8

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Point Click Right-click Double-click

Triple-click Drag Right-drag Rotate wheel

Free-spin wheel

Press wheel Tilt wheel

Press thumb button

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TOUCH SCREENS AND TOUCH-SENSITIVE PADS

A touch screen is a touch-sensitive display device

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Figures 5-12 – 5-13

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TOUCH SCREENS AND TOUCH-SENSITIVE PADS

Microsoft Surface Touch-sensitive pads

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Figures 5-14 – 5-15

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PEN INPUT

With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections

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Figure 5-16

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OTHER INPUT FOR SMART PHONES

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Figures 5-17 – 5-18

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GAME CONTROLLERS

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Figure 5-19

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DIGITAL CAMERAS

A digital camera is a mobile device that allows users to take pictures and store them digitally

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VOICE INPUT

Voice input is the process of entering input by speaking into a microphone

Voice recognition is the computer’s capability of distinguishing spoken words

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Figure 5-22

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VOICE INPUT

Audio input is the process of entering any sound into the computer

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Speech

Music

Sound Effects

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VIDEO INPUT

Video input is the process of capturing full-motion images and storing them on a computer’s storage medium

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Record video on a digital video (DV) camera or use a video capture card to convert analog signals to digital

Connect the camera to a port on the system unit

Transfer video and images

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VIDEO INPUT

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Figure 5-24

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VIDEO INPUT

A Web cam is a type of digital video camera that enables a user to:

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Capture video and

still images

Send e-mail messages with

video attachments

Add live images to instant messages

Broadcast live images over the Internet

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VIDEO INPUT

A video conference is a meeting between two or more geographically separated people

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Figures 5-25 – 5-26

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SCANNERS AND READING DEVICES

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Figure 5-28

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SCANNERS AND READING DEVICES

A bar code reader, also called a bar code scanner uses laser beams to read bar codes

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Figure 5-32

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INPUT DEVICES FOR PHYSICALLY CHALLENGED USERS

Several input devices are available to assist physically challenged users:

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Keyguard

Keyboards with larger

keys

On-screen keyboard

Head-mounted pointer

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INPUT DEVICES FOR PHYSICALLY CHALLENGED USERS

Keyboard with larger keys

Head-mounted pointer

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Figures 5-44 – 5-45

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WHAT IS OUTPUT?

Output is data that has been processed into a useful form

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Pages 304 – 305

Figure 6-1

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WHAT IS OUTPUT?

An output device is any type of hardware component that conveys information to one or more people

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Display devices

Printers

Speakers, headphones,

and Earphones

Data projectors

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DISPLAY DEVICES

A display device visually conveys text, graphics, and video information

A monitor is packaged as a separate peripheral

LCD monitor

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Pages 306 – 207

Figures 6-2 – 6-3

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DISPLAY DEVICES

Liquid crystal display (LCD) uses a liquid compound to present information on a display device

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Active-matrix displayPassive-matrix display

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DISPLAY DEVICES

The quality of an LCD monitor or LCD screen depends primarily on:

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Resolution

Response time

Brightness

Dot pitch

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DISPLAY DEVICES

Resolution is the number of horizontal and vertical pixels in a display device

Higher resolution results in better image quality

A higher resolution uses a greater number of pixels

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Pages 308 – 309

Figure 6-5

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DISPLAY DEVICES

The graphics processing unit (GPU) controls the manipulation and display of graphics on a display device

LCD monitors use a digital signal and should plug into a DVI port, an HDMI port, or a DisplayPort

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Figure 6-6

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DISPLAY DEVICES

Plasma monitors are display devices that use gas plasma technology and offer screen sizes up to 150 inches

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Figure 6-8

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DISPLAY DEVICES

Televisions also are a good output device

Require a converter if you are connecting your computer to an analog television

Smart TV is the newest type of TV. It is the integration of TV and Internet.

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Figure 6-9

Smart TV

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DISPLAY DEVICES

A CRT* monitor is a desktop monitor that contains a cathode-ray tube Have a much larger footprint than do LCD monitors

* Cathode ray tube

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Figure 6-10

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PRINTERS

A printer produces text and graphics on a physical medium

Printed information is called a hard copy, or printout

Landscape or portrait orientation

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Figure 6-11

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PRINTERS

D I S C O V E R I N G C O M P U T E R S 2 0 1 2 : C H A P T E R 6

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Figure 6-12

Before purchasing a printer, ask yourself a series of questions:

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PRINTERS

A nonimpact printer forms characters and graphics on a piece of paper without actually striking the paper

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Ink-jet printers

Photo printers

Laser printers

Thermal printers

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PRINTERS

An ink-jet printer forms characters and graphics by spraying tiny drops of liquid ink onto a piece of paper

Color or black-and-whitePrinters with a higher dpi (dots per inch) produce a higher quality output

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Pages 316 – 317

Figure 6-15

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PRINTERS

A photo printer produces color photo-lab-quality pictures

⁻ Most use ink-jet technology⁻ PictBridge allows you to print photos directly from a digital camera

⁻ Print from a memory card and preview photos on a built-in LCD screen

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PRINTERS

A Laser Printer is a common type of computer printer that uses laser to rapidly produce high quality text and graphics on plain paper

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Figure 6-17

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PRINTERS

A multifunction peripheral (MFP) is a single device that prints, scans, copies, and in some cases, faxes

Sometimes called an all-in-one device

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Pages 320 – 321

Figure 6-20

Page 42: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

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PRINTERS

A thermal printer generates images by pushing electrically heated pins against the heat-sensitive paper

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Figure 6-21

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PRINTERS

A mobile printer is a small, lightweight, battery-powered printer that allows a mobile user to print from a notebook computer, smart phone, or other mobile device

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Figure 6-22

Page 44: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

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PRINTERS

A label printer is a small printer that prints on adhesive-type material

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Figure 6-23

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PRINTERS

Plotters are used to produce large high-quality drawings like posters and maps.

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Figure 6-24

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PRINTERS

Impact printers form characters and graphics on a piece of paper by striking a mechanism against an inked ribbon that physically contacts the paper

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Dot-matrix printer

Line printer

Page 47: INPUT AND OUTPUT Comp5001 –Lecture -3. WHAT IS INPUT? Input is any data and instructions entered into the memory of a computer 2 Pages 258 – 259 Figure.

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PRINTERS

A dot-matrix printer produces printed images when tiny wire pins on a print head mechanism strike an inked ribbon

A line printer prints an entire line at a time

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Figure 6-25

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SPEAKERS, HEADPHONES, AND EARPHONES

An audio output device produces music, speech, or other sounds

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Figure 6-26

Most computer users attach speakers to their computers to:•Generate higher-quality sounds for playing games•Interact with multimedia presentations•Listen to music•View movies

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SPEAKERS, HEADPHONES, AND EARPHONES

Headphones are speakers that cover or are placed outside of the ear

Earphones rest inside the ear canal

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Figure 6-27

Earphones

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OTHER OUTPUT DEVICES

Other output devices are available for specific uses and applications

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Data projectors

Interactive whiteboard

s

Force-feedback game

controllers

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OTHER OUTPUT DEVICES

A data projector is a device that takes the text and images displaying on a computer screen and projects them on a larger screen

LCD projectorDigital light processing (DLP) projector D I S C O V E R I N G C O M P U T E R S 2 0 1 2 :

C H A P T E R 6Pages 325 - 326

Figure 6-29

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OTHER OUTPUT DEVICES

An interactive whiteboard is a touch-sensitive device, resembling a dry-erase board, that displays the image on a connected computer screen

D I S C O V E R I N G C O M P U T E R S 2 0 1 2 : C H A P T E R 6

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Figure 6-30

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OTHER OUTPUT DEVICES

Force-feedback sends resistance or physical response to the device in response to actions of the user (e.g. vibration).

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Pages 326 – 327

Figure 6-31