Inferences and Dialogues in Ludics
Transcript of Inferences and Dialogues in Ludics
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Inferences and Dialogues in Ludics
Christophe Fouqueré & Myriam Quatrini
Laboratoire d’Informatique de Paris-Nord & Institut de Mathématiques de LuminyA.N.R. LOCI
Natural Language and Computer Science(NLCS’13)
June 28, 2013
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 1 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Objectives of this work
Define a fundamental framework:that combines representations of dialogues and ofreasoning
that contains only one kind of objects=> composition of objects logically sound
that does not refer to formulas when there is no necessity(e.g. arguments in dialogues)=> stay in a monotonous setting
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 2 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Logics, Argumentation, Reasoning
In Logics, two notions of inference:Cut-eliminationModus Ponens
and a relation between computation/proofs and formulas:Typing
They may be used to model dialogues and reasoning:
Computation Logics Dialogue/Reasoningdynamics of computation Cut-elimination dialogue processcomputation of a result Modus Ponens reasoning processtyping formula semantics of utterances
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 3 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Logics and Contradiction
Remark that:A Modus Ponens between a formula and its negationinduces a contradiction.A formula may be denoted by its set of proofs.A term may be used as an argument for a function even if itis incorrect as the level of types (A⊕ B vs A).
Motto– Use proofs to model dialogues and argumentation structures– Use formulas to define/characterize utterances, . . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 4 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Interaction in dialogues
A rough attempt to focus on interaction in natural languagedialogues:
associate actions to interventions
actions are polarized: positive for the locutor whoproduces them, negative for the locutor who receives themactions/interventions of each locutor are organized in atree-like structure: a designthe dialogue is the trace of the interaction between twodesigns
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 5 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)
Dialogue between Edmond and Faria:
F I1 : What was your life at this time?E I2 : I was ready to become captain of the Pharaon;
I was about to marry a beautiful young girl.F I3 : Was anyone interested in you not becoming
the captain of the Pharaon?E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he?E I6 : Danglars.F I7 : Well, tell me about that young girl . . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 6 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)We associate to each intervention an action: κ1, . . . , κ7 and ajustification relation between them.
κ1
κ2
κ3
κ4
κ5
κ6
κ7
Each intervention refers to a previous one.Action κ1 is initial: F initiates the dialogue.Action κ7 is justified by action κ2.
I1 : What was your life at this time?I2 : I was ready to become captain of the Pharaon;
I was about to marry a beautiful young girl.I3 : Was anyone interested in you not becoming
the captain of the Pharaon?I4 : [. . . ] Only one man [. . . ],I5 : Who was he?I6 : Danglars.I7 : Well, tell me about that young girl . . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 7 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The interventions polarised and organised according to bothjustification and chronological relations:
κ7
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
κ2 κ2
κ1 κ1Point of view of Faria Point of view of Edmond
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 8 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The dialogue as a step by step interaction between twodesigns:
κ7
κ6
κ5
κ6
κ4
κ5
κ3
κ4
κ7κ3
κ2κ2
κ1 κ1Faria’s viewpoint Edmond’s viewpoint
F I1 : What was your life at this time?E I2 : I was ready to become captain
of the Pharaon;I was about to marry a beautiful
young girl.F I3 : Was anyone interested in you
not becoming the captainof the Pharaon?
E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he ?E I6 : Danglars.F I7 : Well tell me about
that young girl. . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 9 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The dialogue as a step by step interaction between twodesigns:
κ7
κ6
κ5
κ6
κ4
κ5
κ3
κ4
κ7κ3
κ2κ2
κ1 κ1Faria’s viewpoint Edmond’s viewpoint
F I1 : What was your life at this time?E I2 : I was ready to become captain
of the Pharaon;I was about to marry a beautiful
young girl.F I3 : Was anyone interested in you
not becoming the captainof the Pharaon?
E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he ?E I6 : Danglars.F I7 : Well tell me about
that young girl. . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 9 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The dialogue as a step by step interaction between twodesigns:
κ7
κ6
κ5
κ6
κ4
κ5
κ3
κ4
κ7κ3
κ2κ2
κ1 κ1Faria’s viewpoint Edmond’s viewpoint
F I1 : What was your life at this time?E I2 : I was ready to become captain
of the Pharaon;I was about to marry a beautiful
young girl.F I3 : Was anyone interested in you
not becoming the captainof the Pharaon?
E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he ?E I6 : Danglars.F I7 : Well tell me about
that young girl. . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 9 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The dialogue as a step by step interaction between twodesigns:
κ7
κ6
κ5
κ6
κ4
κ5
κ3
κ4
κ7κ3
κ2κ2
κ1 κ1Faria’s viewpoint Edmond’s viewpoint
F I1 : What was your life at this time?E I2 : I was ready to become captain
of the Pharaon;I was about to marry a beautiful
young girl.F I3 : Was anyone interested in you
not becoming the captainof the Pharaon?
E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he ?E I6 : Danglars.F I7 : Well tell me about
that young girl. . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 9 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The dialogue as a step by step interaction between twodesigns:
κ7
κ6
κ5
κ6
κ4
κ5
κ3
κ4
κ7κ3
κ2κ2
κ1 κ1Faria’s viewpoint Edmond’s viewpoint
F I1 : What was your life at this time?E I2 : I was ready to become captain
of the Pharaon;I was about to marry a beautiful
young girl.F I3 : Was anyone interested in you
not becoming the captainof the Pharaon?
E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he ?E I6 : Danglars.F I7 : Well tell me about
that young girl. . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 9 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The dialogue as a step by step interaction between twodesigns:
κ7
κ6
κ5
κ6
κ4
κ5
κ3
κ4
κ7κ3
κ2κ2
κ1 κ1Faria’s viewpoint Edmond’s viewpoint
F I1 : What was your life at this time?E I2 : I was ready to become captain
of the Pharaon;I was about to marry a beautiful
young girl.F I3 : Was anyone interested in you
not becoming the captainof the Pharaon?
E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he ?E I6 : Danglars.F I7 : Well tell me about
that young girl. . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 9 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Example (A. Dumas, Le Comte de Montecristo)The dialogue as a step by step interaction between twodesigns:
κ7
κ6
κ5
κ6
κ4
κ5
κ3
κ4
κ7κ3
κ2κ2
κ1 κ1Faria’s viewpoint Edmond’s viewpoint
F I1 : What was your life at this time?E I2 : I was ready to become captain
of the Pharaon;I was about to marry a beautiful
young girl.F I3 : Was anyone interested in you
not becoming the captainof the Pharaon?
E I4 : [. . . ] Only one man [. . . ],F I5 : Who was he ?E I6 : Danglars.F I7 : Well tell me about
that young girl. . .
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 9 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
What is a dialog act?
Following Landragin, we define a dialog act as
“the minimal unit of communication in a dialogic context”.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 10 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
What is a dialog act?
A dialog act is a communicational fact whose role is to allow thedialogue to progress and to determine the dialogue shape:
Definition (Dialog Act)A dialog act κ is:
either a proper dialog act, i.e. a tuple (+/−,L, I,e)(see next slide)or a particular positive dialog act, called daimon and noted(†,e), that shows the end of an interaction that went well.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 11 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
What is a dialog act
When the dialog act is a proper one κ = (+/−,L, I,e):
L is the focus of κ : the address on which the act islocalized with respect to the dialogic interaction oneconsiders,I = {L1, . . . } is the ramification of κ : the openingscreated by the dialog act on which new dialog acts may beproduced,e is the expression of the dialog act, i.e. the language (orcommunication) fact by which the dialog act is reflected:
a (sequence of) proposition(s), word, prosodic element, nonverbal sign.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 12 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
A rough RepresentationDialog actDialogue designs
Interpreting a Dialogue / Dialogue in progress
A dialogue is represented as an interaction between two dialogdesigns, i.e. designs with dialog acts.
Dialog designs are built incrementally from theinterventions, i.e. the turns of speech of the two persons.To each intervention corresponds a set of dialog acts thatcompletes the current design of the speaker.Such a set may be a unique dialog act, an alternatesequence of dialog acts or a partial design.The design completed by such a set should still be adesign.Finally, an intervention must begin and end with a positivedialog act: hence, if not ending with a daimon, theintervention of a speaker allows the addressee to speak.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 13 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The controversy: a particular case of dialogue
Among the dialogues, controversies own some specificfeatures:
they are composed by means of only a few speech acts:assertions, argumentations, denegations, concessions . . .
a notion of “gain” arises.It is out of purpose in most cases of dialogues.But it is essential when the dialogue is a controversy.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 14 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
How give an account of these specific dialogues ?
Lots of argumentation studies make use of games theoryBUT there are two important distinctions between theargumentative frame and the model of games.
the only relevant rule in the argumentative frame is the onerelative to keeping the dialogue convergent.in games, each player makes an elementary move. Indialogues, one intervention may contain several speechacts.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 15 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
A case study
We consider an example developed by Prakken. It is a juridiccontroversy between a plaintiff and a defendant.
Plaintiff claimed that defendant owes him 500 euro, because both signed acontract ; himself delivered but defendant did not pay.Defendant will give two counter arguments: 1. he does not recognize hissignature, 2. he was insane during the signature of the contract.
I1 Plaintiff: I claim that defendant owes me 500 euro.I2 Defendant: I dispute plaintiff’s claim.. . . . . .J4 Judge (deciding the dispute):
I am conviced by plaintiff’s evidence that defendant’s signatureunder the contract is authentic. Yet I cannot grant plaintiff’s claimsince the fact that defendant looked normal during thenegociations is insufficient to conclude that defendant’sinsanity could not be known to plaintiff: he might have knownif he had checked the court’s register.Therefore I deny plaintiff his claim.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 16 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The dispute in Ludics
We represent the dispute between plaintiff and defendant by
an interaction between two designs,
as if this controversy were a dialogue between only these twolocutors.
Inside this representation, the interventions of the judge aregiven into account by means of some forced dialog acts foreither one locutor or the other one.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 17 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The three first interventions: I1 . . . I3
I1I2
I3
....L31`
....L32`
....L33`
....L34`
`L2
L1``L0
....`(L31
,)L32,L33
,L34
L2``L1
L0`Plaintiff Defendant
I1 : I claim that defendant owes me 500 euro.I2: I dispute plaintiff’s claim.I3 : Defendant owes me 500 euro by r1 since we conclude a valid sales contract,
I delivered but defendant did not pay.
And next intervention:
I4: I concede that plaintiff delivered and I did not pay,but I dispute that we have valid contract.
Look at speech acts modelling . . .Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 18 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
Towards a model of the speech acts of controversy
To claim a thesis This corresponds to posing aproposition on which the interlocutor may continue thedialogue by negating it or by conceding it or by askingmore explanations.
In Ludics: (+,L, I,e).To argue, to negate, to ask, to request somejustification . . . .
They are represented as a claim, by a positive properdialog act.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 19 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The speech acts of controversy
To concede. This consists in accepting one assertion thatthe interlocutor claimed. The dialogue will not continue onthis element.
sequence (+,L, {L′},e0)(−,L′, ∅,e1)
(+,L, {L′},e0) expresses what is conceded, its focus is theone created by the affirmation that one concedes and itsramification is a singleton.
(−,L′, ∅,e1) makes the conceded affirmation disappear: itis focused on L′, i.e. the immediate previous act created, ithas an empty ramification.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 20 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
Winning a controverse
During a controversy, one of the locutors becomes loser when:
It is his turnNo addresses are avalaibleHe is obliged to play the daïmon.
The winner has the last word.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 21 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The fourth intervention : I4
I4: I concede that plaintiff delivered and I did not pay, but Idispute that we have valid contract.
We give an account of this one not by a unique dialog act butby a sequence of dialog acts:
speech act dialog act expression
concession (+, L33 , {L41}, e1) I concede that(−, L41 , ∅, e2) plaintiff delivered
concession (+, L34 , {L42}, e3) (I concede that)(−, L42 , ∅, e3) I did not pay
negation (+, L32 , {L43}, e4) but I dispute that we havea valid contract
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 22 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The dispute
until the intervention I4: I concede that plaintiff delivered and Idid not pay, but I dispute that we have valid contract.
I4
L31`
....`L43
L32`
`L42∅
L33`
`L41∅
L34`
`L2
L1``L0
....L43`
`L32
L42`L32
∅
`L32,L34
L41`L32
,L34∅
`L31,L32
,L33,L34
L2``L1
L0`Plaintiff Defendant
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 23 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The dispute continues
I5
I6
I7....L51`
....L7``L6
L52``L43....
....`L7,L51
L6`L51
`L51 ,L52
L43`
....Plaintiff Defendant
I5 : We have a valid contract by r2
since this document is a contract signed by us.I6 : I dispute that this is my signature.I7 : Why?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 24 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The first judge’s intervention: J1
J1 : By r3 the party who invokes a signature under a document which is notan avidavit has the burden to prove that it is authentic when this is disputedso plaintiff must prove this is defendant’s signature.
It occurs inside the dispute as an intervention of thedefendant.It is a sequence of dialog acts:it starts with a positive one (arguing), opens threeelements.The two first elements are immediately closed: it is notpossible to discuss neither a law (r3) nor a fact (thedocument is not an avidavit).It gives the turn to plaintiff.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 25 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The first judge’s intervention: J1
J1: By r3 the party who invokes a signature under a document which is not anavidavit has the burden to prove that it is authentic when this is disputed soplaintiff must prove this is defendant’s signature.
J1
....L51`
....`J10
,J11,J12
L7``L6
L52``L43....
`J′10
∅
J10`
`J′11
∅
J11`
....J12`L51
`L7,L51
L6`L51
`L51 ,L52
L43`
....Plaintiff Defendant
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 26 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Formalization of controversiesJuridic controversy
The Judge’s sentence
Before
L16`....L51`π1
L′91`
....`J10
,J11,J12
π2
`L0
`L16,L′91ω....
L0`Plaintiff Defendant
It is the defendant’s turn. Two addresses are available:
L′91(his signature is not valid)
L16 (his illness)
After
J4`†
L16`....L51`π1
`J41∅
L′91`
....`J10
,J11,J12
π2
`L0
`L16∅
J41`L16
`L16,L′91ω....
L0`Plaintiff Defendant
I am convinced by plaintiff’s evidence thatdefendant’s signature under the contract is authentic.Yet I cannot grant plaintiff’s claimsince the fact that defendant looked normal during thenegotiations is insufficient to conclude that defendant’sinsanity could not be known to plaintiff: he might have knownif he had checked the court’s register.Therefore I deny plaintiff his claim.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 27 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Back to intervention I3 of the plaintiff
I3 : Defendant owes me 500 euro by r1 since we conclude avalid sales contract, I delivered but defendant did not pay.
This expresses a contradiction (pay/not pay) according toplaintiff’s viewpoint.How can we make this explicit without yielding a logicalabsurdity?
The judge overcomes this contradiction when giving thesentence.How can we modify plaintiff’s knowledge?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 28 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Inferential rôle of interventions
We consider a framework close to ISU(Informative states update, Asher, Ginzburg, . . . )
Dialogue surface: an interaction between designs madeof dialogue acts.Dialogue context: one cognitive base for each locutorcontaining a state of their knowledge, their entitlements,. . . , and updated after each intervention. Such a dialoguecontext is a set of designs.
An intervention is built from elements of the cognitive base.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 29 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Back to intervention I3 of the plaintiff
I3 : Defendant owes me 500 euro by r1 since we conclude avalid sales contract, I delivered but defendant did not pay.
In the modelling of the dialogue:Dr1
...L31 `
Dval−contract
...L32 `
Ddel
...L33 `
Dnot−paid
...L34 `
` L2
Plaintiff’s base includes designs Dr1 , Dval−contract , Ddel andDnot−paid , that are delocalized to build his argumentation.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 30 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Plaintiff’s designs
Designs modelling facts he put forward and that areconceded, Ddel et Dnot .paid , together with a design D¬payinterpreting the fact: ‘to pay’ is the logical negation of ‘notto pay’:
Ddel =` LDel∅Dnot−paid =` LnotPaid
∅D¬pay =
` †
LPay `∅
The design Dval−contract (the validity of a contract relies onthe validity of the signature):
Dval−contract =
` Lsign∅
Lnon−sign `` Lval−contract
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 31 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Interaction in plaintiff’s base
Finally, there is a design corresponding to the legal rule r1:
Dr1 =
` LPay∅
LDel ` LPay∅
` Lnot−Del ,LPay
Lsign ` Lnot−Del ,LPay∅
` Lnot−sign,Lnot−Del ,LPay
Lval−contract ` Lnot−Del ,LPay
` Lnot−val−contract ,Lnot−Del ,LPay
LCont−and−Del ` LPay
and
` Lsign∅
Lnot−sign `` Lval−contract
Lnot−val−contract `` LDel
∅
Lnot−Del `` LCont−and−Del
gives ` LPay∅
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 32 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Interaction in plaintiff’s base
The result of the interaction between
Dr1 =
` LPay∅
LDel ` LPay∅
` Lnot−Del ,LPay
Lsign ` Lnot−Del ,LPay∅
` Lnot−sign,Lnot−Del ,LPay
Lval−contract ` Lnot−Del ,LPay
` Lnot−val−contract ,Lnot−Del ,LPay
LCont−and−Del ` LPay and
` Lsign∅
Lnot−sign `` Lval−contract
Lnot−val−contract `` LDel
∅
Lnot−Del `` LCont−and−Del
gives ` LPay∅
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 32 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
A “contradiction” in plaintiff’s base
Designs Dpay and D¬pay are in plaintiff’s base. Their interactionyields a contradiction:
∅` LPay
†
`∅
LPay ` gives†
`
This design is not a formula corresponding to a logicalabsurdity!
The aim of the judge consists in overcoming this contradiction.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 33 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Example ctd (simplified)
The judge overcomes the contradiction as he decides that legalrule r1 cannot be applied.
We interpret the judge’s argument as: the legal rule r1needs two premisses (and not one as plaintiff supposes).
In other words, the validity of a contract requires twoconditions (hence two sub-addresses): validity of thesignature and non-insanity of those signing.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 34 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Dialogue: surface and context modellingJustifications as designs in the cognitive base
Example ctd (simplified)
Formally, plaintiff’s base is changed (by interactions)either to ‘delete’ the (false) design corresponding to legalrule r1 plaintiff has.or to ‘refine’ design Dval−contract .
‘Deletion’ and ‘refinement’ are in fact done by inferring (hencewith interactions) new designs.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 35 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Specificities of our approach
With respect to the usual approaches (concerning the juridiccontroversies):
We refine speech acts as sequences of (more elementary)dialog acts.Instead of considering a game between three players, thejudge directly intervenes inside the interaction between twoprotagonists.Reasoning is modelled at a more primitive level than withformulas.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 36 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Argumentation and Logics
The notions of formal proof and of formula are simultaneouslytoo demanding and too simplistic to account forargumentation:
during a controversy, one can agree on the validity of astatement, without this statement to be necessarily fullydetermined as a formal proposition,one may concede the correctness of a position withoutnecessarily having explored all its premises,a locutor can win a debate, simply because her addresseesurrendered.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 37 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Argumentation and Ludics
Why Ludics?
Designs are the basic objects: Formulas and proofs arenot given a prioriLudics gives a uniform framework for dealing with differentlevels, and for combining elements from these levels.Interaction is the main ingredient for modelling reasoningand dialogue.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 38 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Ludics in a nutshell
In Ludics:objects are abstract proof trees: the designsinteraction between objects may be done to
test the validity of an object,infer a result (similar to Modus Ponens)
interaction between two dual designs is the core oforthogonalityclosed sets of objects help to recover formulas, hencerecover logics
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 39 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Ludics in a nutshell
Key points:No more formulas but addresses.No more logical rules but actions:
A⊥ ` B⊥ `` (A⊗ B)⊕ (A⊗ C)
corresponds to one positive action:(+, L, {L1, L2})
` A⊥,B⊥ ` A⊥,C⊥
(A⊗ B)⊕ (A⊗ C) `corresponds to two negative actions:(−, L, {L1, L2}) and (−, L, {L3, L4})
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 40 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Ludics in a nutshell
No more proofs but designs:φ ` φ
` φ⊥, φ
φ⊗ φ⊥ `
ψ ` ψ
` ψ⊥, ψ
ψ ⊗ ψ⊥ `
` ((φ⊥ ⊕ φ)⊗ (ψ⊥ ⊕ ψ))⊕ ρ
becomes (three notations)
(+, L21, L3)
(−, L1, {L21, L22}
(+, L21, L3)
(−, L1, {L21, L22}
(+, L0, {L1,K1}) or
L3 ` L22
` L21, L22
L1 `
K3 ` K22
` K21,K22
K1 `` L0 or
κ5
κ4
κ3
κ2
κ1
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 41 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Ludics in a nutshell
A design of base (L0) ` L1, . . . ,Ln is a set of alternatesequences of actions, satisfying a few constraints:
In each sequence, actions are either initial, i.e. in the base,or justified by an action that precedes in the sequence.
The set is closed by prefix, total, positive, coherent.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 42 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
No more cut-elimination but interaction
An interaction occurs between designs based on dualaddresses:
L7 ` L6
` L6, L22
L5 ` L22
` L4, L22
L3 ` L22
` L21, L22
L1 `` L0
L6 `` L5
L4 `` L3
L21 ` L22 `` L1
L0 ` or
κ7
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
κ2 κ2
κ1 κ1
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 43 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
Interaction begins on the design that has a positive base.Each time a positive action κ is visited, the travel continues on the dual (neg-ative) action κ in the other design (if it exists), then goes to the unique positiveaction after κ in this design (bottom-up reading).
κ7
κ8†
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
...
κ2 κ2
κ1 κ1
?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 44 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
. . . and so on.
κ7
κ8†
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
...
κ2 κ2
κ1 κ1
?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 44 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
. . . and so on.
κ7
κ8†
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
...
κ2 κ2
κ1 κ1
?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 44 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
. . . and so on.
κ7
κ8†
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
...
κ2 κ2
κ1 κ1
?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 44 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
. . . and so on.
κ7
κ8†
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
...
κ2 κ2
κ1 κ1
?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 44 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
. . . if the negative action does not exist, the interaction fails, diverges.
κ7
κ8
†
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
...
κ2 κ2
κ1 κ1
?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 44 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Interaction between designs
. . . if the daimon is reached, the interaction succeeds, converges.
κ7κ8
†
κ6 κ6
κ5 κ5
κ4 κ4
κ3 κ3 κ7
...
κ2 κ2
κ1 κ1
?
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 44 / 45
DialogueArgumentation theory
InferencesSummary
Back to Logics: Ludics
Results in Ludics
Two designs are orthogonal when their interactionsucceeds.Separation: A design is fully defined by its counter-designs.A formula is retrieved as a set of designs closed bybi-orthogonality: such sets are called behaviors.Completeness: A good design belongs to theinterpretation of a formula iff it is the interpretation of aproof.A formula is valid when the behavior that interprets itcontains such a good design.
Christophe Fouqueré & Myriam Quatrini Inferences and Dialogues in Ludics 45 / 45