Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European...

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Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European Schoolnet Brussels

Transcript of Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European...

Page 1: Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European Schoolnet Brussels.

Imagine Round Table

Prague, 14 June 2010

Games in schools: current position

Roger Blamire

European Schoolnet

Brussels

Page 2: Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European Schoolnet Brussels.

High levels of interest, if not useHorizon report 2010 K-12

Cloud computing, collaborative environments, game-based learning, mobiles

Success in military and industrial training

“Education is still a few years away from embracing games as mainstream practice”

Best if educational content is embedded

Best in certain curricula and pedagogies

Coming soon: Massively Multiplayer Online and Alternate Reality Games

Worldwide

Page 3: Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European Schoolnet Brussels.

Europe

European Parliament resolution

Creativity and innovation are key aspects of EU2020“A digital agenda for Europe” - enhancing digital literacty skills and inclusion

Range of EC-funded projectsVariable results, as

IMAGINE shows

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Europe – member states

STEPS: Study of the impact of ICT in primary schools

Games in School study• AT, DK, FR, IT, LT, ES, NL, UK

• Final report: How are digital games used in schools?

• Synthesis report: How are digital games used in schools?

• Handbook: Digital Games in Schools: A handbook for teachers

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Case Studies Overview Zoo Tycoon (Austria)Business simulation game (Microsoft)(10+ year-olds)German, English, Biology, ArtTeam learning

DANT (Italy)Educational PC games (IPRASE)(6-12 year-olds)Maths, Italian, Geography, Music,ScienceAttainment

Farm Frenzy (France) Simulation game (Big Fish)(11 year-olds)Scientific subjects Remedial learning

Consolarium (Scotland/UK)Dr Kawashima & Nintendogs (Nintendo DS)(Primary level)Maths, Literacy, ICT, D&TAttainment

Højby School (Denmark)Sims 2 (Electronica Arts), Patrician III (Atari)(11-14 year-olds)Danish, History, Foreign Languages, Social Studies, Visual Arts, Cross-curricular learningMedia literacy

Games Atelier (Netherlands)Location-based mobile game platform(Waag Society) (Secondary level) HistoryTeam learning/game design

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A range of expectations from gamesWhy are teachers interested in using games?

Page 7: Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European Schoolnet Brussels.

Educational impact of using gamesHow do they use them in schools?

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Obstacles for using games in schoolsWhich obstacles do they face?

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Observations

▲ Collaborative experiences

▲ A structured pedagogical framework

▲ Games and conditions carefully selected

▲ Medium or long term experiments are being carried out (evaluation + impact measure)

▲ Interaction with traditional pedagogy

▲ use of games combined with classic teaching aids

▲ games encourage pupils’ production

▲ Different approaches depending on the educational system

▲ Teachers communities of practice

▲ educational community and parents share the results ▲ Involvement of educational authorities varies

▲support for pupils in difficulty

▲ a tool for modernising education

▲ a tool for innovation and the development of advanced skills

▲ a tool to prepare future citizens for the virtual worlds in society

Digital games in schools

▲ Recent development and prospects

▲ ‘serious games’ – teacher role

▲ Games design by pupils/students

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Recommendations▲ Evaluation of practices ▲ Which role should the teacher play

to benefit fully from the potential of games in the teaching process

▲ The European territory as an experimental laboratory

▲ peer learning

▲ large scale projects (innovation and creativity)

Digital games in schools

Page 11: Imagine Round Table Prague, 14 June 2010 Games in schools: current position Roger Blamire European Schoolnet Brussels.

Imagine Round Table

Prague, 14 June 2010

Thank you !

Roger Blamire

European Schoolnet

Brussels