“Igniting the Fire of the Velezian Culture of Excellence ...

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______________________________ “Igniting the Fire of the Velezian Culture of Excellence thru Sports” September 1 to 6, 2014 Event Venues Cebu City Sports Complex Velez College Gym Base Line Sacred Heart Center, Inc. This serves as your Official Copy

Transcript of “Igniting the Fire of the Velezian Culture of Excellence ...

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______________________________

“Igniting the Fire of the Velezian Culture of Excellence thru Sports”

September 1 to 6, 2014

Event Venues

Cebu City Sports Complex

Velez College Gym

Base Line

Sacred Heart Center, Inc.

This serves as your Official Copy

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Page 2

OPENING CEREMONY—CEBU CITY SPORTS COMPLEX

September 1, 2014

Assembly Time: 7:00 AM

8:00 am Eucharistic Celebration

9:15 am Opening Ceremony

Parade of Athletes

College of Medical Technology

College of Arts and Sciences

College of Nursing

College of Occ. & Physical Therapy

Entry of Colors

Philippine Flag

Velez College Flag

National Anthem

Velezian Hym

Welcome Address

Dr. Carmen M. Velez

President

Declaration of Opening of Intramural Games

Mrs. Nona A. Velez

VP Academics

Ceremonial First Toss

Mr. James V. Ting

VP Administration

Oath of Sportsmanship

Lighting of Intramural Cauldron

Acknowledgment of Participants and Colleges

Mrs. Kathyrine G. Cabatingan, SSAD

Exit of Atheletes

9:45 am Mr. and Ms. Intramurals 2014

Dance Competition

11:15 am Awarding of Winners

Best in Team Spirit

Mr. and Ms. Intramurals

Dance Competition

12:00 pm End of Program

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SCHEDULE OF EVENTS

September 1, 2014 Monday

September 2, 2014 Tuesday

September 3, 2014 Wednesday

September 4, 2014 Thursday

September 6, 2014 Saturday

EVENT VENUE

Opening Ceremony Cebu City Sports Complex

Team Spirit Cebu City Sports Complex

Mr. and Miss Intramurals Cebu City Sports Complex

Dance Competition Cebu City Sports Complex

Flag football (Mixed) Cebu City Sports Complex

Football (Men and Women) Cebu City Sports Complex

Swimming Cebu City Sports Complex

Track Cebu City Sports Complex

EVENT VENUE

Flag football & Football (Men

and Women)

Cebu City Sports Complex

Volleyball Cebu City Sports Complex

Badminton Sacred Heart Center

EVENT VENUE

Table Tennis EMVM Hall

Lawn tennis Base Line

Basketball Velez Gym

Volleyball Velez Gym

EVENT VENUE

Photo Contest EMVM Hall

Vocal Competition Parking lot

Closing and Awarding Ceremony Parking lot

EVENT VENUE

Basketball Velez Gym

Volleyball Velez Gym

Lawn Tennis Baseline Tennis Court

Zumba EMVM Hall

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VELEZ COLLEGE INTRAMURALS 2014

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EVENTS

TEAM

Badminton (men and women)

Basketball (men)

Chess (men and women)

Football (men and women)

Lawn Tennis (men and women)

Swimming (men and women)

4 x 50m Relay

Table tennis (men and women)

Track Events (men and women)

4 x 100m Relay

Volleyball (men and women)

INDIVIDUAL

Swimming (men)

1.1 50m Freestyle, Backstroke & Breaststroke

1.2 100m Freestyle, Backstroke & Breaststroke

Swimming (women)

2.1 50m Freestyle, Backstroke & Breaststroke

2.2 100m Freestyle, Backstroke & Breaststroke

Track Events (men)

3.1 100m Dash

3.2 200m Dash

3.3 400m Dash

Track Events (women)

4.1 50m Dash

4.2 100m Dash

4.3 200M Dash

CULTURAL

Best in Team Spirit

Mr. and Miss Intramurals 2014

Dance Competition

Singing Contest 4.1 Vocal Solo

4.2 Duet

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RULES AND REGULATIONS

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General Rules 1. All colleges of Velez College are entitled to participate in any or all

fields of the Intramural Athletic Competition. The College of Arts

and Sciences carrying the BS Biology Department is allowed to

accept players from other colleges while observing the policy on

Forming the CAS team, as approved by the Intramurals Core

Committee.

2. Each participating college is required to have an Intramural

Events Coordinator duly appointed by the Dean or his/her

representative. He / She must take part in all meetings called

upon by the Intramurals Committee and will serve as de jure

head of the college contingent.

3. Before the opening of the Intramural games, Events Coordinators

must see to it that all players are officially enrolled.

4. The list of players, team captains, head coaches and faculty-in-

charge must be submitted to the Intramurals Committee two (2)

weeks prior to the opening ceremonies. The list must contain the

complete names of all players with the certification and approval

of the Dean, attested by the Events Coordinator.

5. Players

5.1. Any player who falsifies records in order to become eligible is

barred from participating throughout the duration of the

Intramural season.

5.2. Only bona fide students of Velez College can participate.

Members of the varsity team may participate in any of the events.

5.3 A student is only allowed to participate in two (2) team

events. However, he / she may participate in other non-team

events and those competitions which are not part of the

computation for the determination of the overall champion.

5.4. No player is allowed to play in another team after the round

when his/her team is already disqualified or eliminated.

6. Team Manager / Events Coordinator

6.1. Events Coordinator must be a faculty member of the

participating college.

7. Coaches

7.1. The college may opt to hire coaches outside Velez College.

7.2. The college who hired such coach shall be responsible for the

conduct of the said coach.

7.3. He / She is required at all times to bring the identification tag

issued by the Organizing Committee.

8. Officer-in-charge (OIC)

8.1. The Intramurals Committee shall assign an O.I.C. to each

venue to oversee the conduct of the games, settle disputes, and

maintain peace and order, and serve as its representative.

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GENERAL RULES ON CONDUCT OF GAMES

UNIFORMS

1. Each college is assigned a color to stand as their official color for the

entire Intramurals; such color must be the dominant color of the uniforms

of all official players of all events and of the Intramurals t-shirt.

Participating colleges are not permitted to use the assigned colors of the

other colleges.

2. No player will be allowed to participate in any of the events when he/she

fails to have the official uniform of the participating college.

3. All Events Coordinators must see to it that there is no duplication of

numbers in each ball game.

4. The uniform print should not contain any profane, pornographic, violent,

and other offensive markings.

5. No player is allowed to wear uniforms other than his/hers.

PLAYERS AND COACHES

1. Each college must submit to the Intramurals Committee the complete

and final list of players for the Intramurals.

2. Any player not listed in the official list will not be allowed to participate

in any of the events.

3. The Coach and/or Team Manager must be present during the game

together with the required number of players. It is the duty of the Coach

or the Team Managers to inform their players of the scheduled game(s).

FORFEITURE

1. A team is considered complete and can only play any scheduled game if

the required number of players with complete uniform is present at the

scheduled time. An allowance of fifteen (15) minutes will be given to each

team after which there will be no more extension time. An incomplete

team is declared to have forfeited the game.

2. It will be the O.I.C. who will declare that the team has forfeited the game

upon the advice of the game officials present.

REFEREE(S) AND/OR GAME OFFICIAL(S)

1. The referee or game official has the right to disqualify any player who

shows any unsportsmanlike attitude and other acts in violation of the

standard rules of athletics. Penalty shall be the discretion of the referee.

2. The decision of the Referee is final and unappealable.

DISPUTES AND PROTESTS

1. In case of deliberation over the dispute, only the representatives from the

concerned Colleges, preferably the Team Managers or Faculty-in-Charge

concerned shall be recognized to represent both teams. However, in their

absence, official team captains are also authorized.

2. Interference by others on the team's behalf whether directly or indirectly

shall be liable to penalties imposed by the Intramurals Committee upon

the consultation of the Board of Athletics. 3. No player(s) can question directly or indirectly the authority of the

Referee or person duly authorized by the Intramurals Committee as

official(s) of the game except the Team Manager(s) or the Faculty-In-

Charge. Any such questions should be raised before the game starts.

Failure to do so obligates the continuance of the game. The question of

authority regarding any official must first beaddressed to the

Intramurals Committee or its representatives before the game starts.

However, failure to resolve such question during the scheduled game, in

order not to prejudice schedule, such game should be under protest.

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4. Questioning the referee during the game by any of the player/players of

competing teams, by the Team Manager, Faculty-ln-charge, or Coach(es),

who have been warned by the game official, can be ignored/penalized for

such behavior.

5. All protest arising from the game shall immediately be decided on by the

Referee, the table officials and the O.I.C officiating the game. Protest

must be put into writing, signed by the team captain and duly attested by

the Coaches and the Team Managers. 6.6. In case of controversy

regarding the score, the score on the official scoreboard shall prevail over

that of the official score book. The rationale for this is that the official

scoreboard is attended to and being watched by all spectators every time

a score is read and if there shall be any discrepancy, the public always

shouts for necessary corrections. Unless called for by the Referees, the

official score shall be the one registered in the scoreboard.

6. The official results of any protested race shall not be announced, the

affected awards shall not be given, and points scored shall not be

allocated until the protest is resolved or is withdrawn in writing.

GAME SUSPENSIONS/ POSTPONEMENT

1. The Intramurals Committee or its representative reserves the right to

suspend any scheduled game due to fortuitous events and circumstances

beyond their / his / her control.

2. All games must be played on schedule.

3. In case a game has already started and was suspended, upon resumption

of the game, all scores and time left will be retained.

UNSPORTSMANLIKE ATTITUDE AND OTHER ACTS IN VIOLATION OF

THE STANDARD RULES OF ATHLETICS

1. In no case shall players under the influence of liquor and or prohibited

drugs be allowed to enter the venue and play. The Referee shall have the

power to render his/her decision in this case whether the player is under

the influence of liquor and/or prohibited drugs with the concurrence of the

Intramurals Committee. Violation will mean suspension from the entire

lntramurals.

2. Any Coach, Team Manager, or player who, through acts, words, or

mannerism, starts a fight or any untoward incident during or

immediately after the game will be subjected to face disciplinary action.

He/She shall be suspended or entirely barred from participating in

athletic competitions depending on the gravity of the offense.

3. Any Coach, Team Manager, or player who tries to threaten or intimidate

any official of the game will be subject to immediate suspension from the

Intramural games.

CHEERERS AND AUDIENCE

1. Cheerers and audience must not in any way interfere with the conduct of

the games.

2. Malicious loud whistling, heckling, booing, and any other act of

discourtesy are not allowed.

3. Faculty members of participating colleges must ensure that their

students will conduct themselves property during the entire Intramurals.

4. Use of horns and throwing of objects are banned before, during and after

the games.

All rules and regulations stated herein and the rules for the different events

are binding to all colleges participating in the Intramurals. The rules shall

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supersede any other ruling/rules that may come in conflict to these rules,

however, in case where no rule is stated herein about a certain eventuality,

international events rules and regulations will be followed.

Team Managers, Coaches, Team Captains, and players are presumed to know

the rules and regulations of the Intramural games.

shall have the power to render his/her decision in this case whether the player

is under the influence of liquor and/or prohibited drugs with the concurrence

of the Intramurals Committee. Violation will mean suspension from the entire

lntramurals.

SELECTION OF OVERALL CHAMPION

1. The selection of the overall champion will be based on the results of the

Team events, Individual events and Cultural events including the Mr. &

Miss Intramurals, Hip Hop Competition, and Best in Team Spirit.

2. Point system for all events.

RULES FOR THE DIFFERENT CULTURAL EVENTS

MR. AND MISS INTRAMURALS 2014

1. The candidate must be single, 16-25 years old.

2. He and she must not have won a national or international title.

3. Criteria for judging.

EVENT

RANK

1st Place 2nd Place 3rd Place 4th Place

Team Events 8 points 6 points 4 points 2 points

Best in Team

Spirit

8 points 6 points 4 points 2 points

Pop Jazz 8 points 6 points 4 points 2 points

Individual

Events

6 points 4 points 2 points 1 points

Vocal Solo 6 points 4 points 2 points 1 points

Vocal Duet 6 points 4 points 2 points 1 points

Mr. Intrams 6 points 4 points 2 points 1 points

Miss lntrams 6 points 4 points 2 points 1 points

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DANCE COMPETITION (Genre: Jazz Funk)

1. The minimum number of participants in the dance group is 15 and

maximum of 30.

2. The duration of the performance should be at least three (3) minutes and

must not exceed 8 min. including the entrance and exit. A timekeeper is

assigned to monitor the length of the performance. A one (1) point deduction

will be given per second overtime.

3. The costume to be used must be decent, appropriate, and modest.

4. The dancers' choreography maybe accompanied by a live band, canned

music, or a combination of the two.

5. The dancers can occupy the whole area on the dance floor.

6. The dancers may perform such as but not limited to dancing and lifting.

7. Only traditional props such as but no limited to pompoms, confetti, ribbons,

streamers or any tight apparatus which will not cause delay, undue damage to

the venue and risk to participants must be used.

8. The dancers are prohibited from using fire, firecrackers, sharp objects, and

other potentially hazardous chemicals and objects as props.

VOCAL SOLO / DUET

1. The piece must be:

For Vocal Solo: must be OPM songs. OPM refers to a popular Filipino

music commercially released through various means of mass media

(records, tapes, CD's, etc.) and espoused by popular music personalities.

Examples are songs written by George Canseco, Ryan Cayabyab, Willy

Cruz, Louie Ocampo, Gary Valenciano, etc. as sung by Kuhledesma,

Martin Nievera, Basil Valdez, Celeste Legaspi, Leo Valdez, etc.

CRITERIA PERCENTAGE

Beauty 30 %

Intelligence (Question and Answer) 20 %

Poise / Personality 20 %

Talent (production number) 20 %

Overall Impact 10 %

TOTAL 100 %

CRITERIA PERCENTAGE

Performance, Fluidity of Movement, Preci-

sion, Coordination, and Synchronization

40 %

Appropriateness of Genre, Creativity,

Style, Originality, and Formation

30 %

Showmanship and Audience Impact 10 %

Costume and Props 20 %

TOTAL 100 %

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For Duet: the piece must not be an OPM song.

2. The participant shall be accompanied by a minus-one tape, which may or

may not give background choir or singers. Multiplex, however, is not allowed.

3. Rendition must be limited to five (5) minutes.

4. Regular entertainers or those paid for their services as singers are

disqualified from joining the competition.

BEST IN TEAM SPIRIT

Athletes Uniform / Intramurals Shirt

All participating college shall abide with the chosen official color with

regards to the athletes uniforms and intramurals t-shirt

Uniforms and shirts should not contain profane, expletive or vulgar

language and symbols, pictures and messages that may be offensive

Cheers

Should be a maximum of 2 minutes only

Hand gestures and props are allowed however booing, stomping of feet,

use of profanity and vulgar language and overlapping of cheers are

prohibited

Unity and Camaraderie

Shows oneness in all actions

Fosters a Unified Velezian Community

VOCAL SOLO CRITERIA PERCENTAGE

Tone Quality 40 %

Interpretation / Delivery / Dynamics 40 %

Star Quality 20 %

TOTAL 100%

VOCAL DUET CRITERIA PERCENTAGE

Mastery and Blending, Tone Quality, Har-

mony, Choice of Song

40 %

Interpretation / Delivery / Dynamics 40 %

Stage Presence, Deportment, Bearing, Disci-

pline

20 %

TOTAL 100%

CRITERIA PERCENTAGE

Athletes Uniform / Intramurals Shirt 20 %

Cheer 40 %

Unity and Camaraderie 40 %

TOTAL 100%

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General Rules and Regulations for Team and Individual Events

1. All games will be played on a single round robin to determine which teams

will fight for the championship game.

2. The Teams will then be ranked according to their team standing, the two (2)

highest in the team standing shall fight for the championship game and the

next two (2) teams will fight for the third and fourth places respectively.

3. Championship games and all other games will be a single knock out game.

4. The losing team in the championship game automatically bags the second

place and in the same manner, the losing team in the fight for the third place

will automatically become the fourth placer.

5. Tardiness/nonappearance or refusal of a team to play an officially scheduled

game shall cause a team to be forfeited by default; the score shall be 20-0 in

favor of the winning team (FOR BASKETBALL ONLY).

6. All teams who are scheduled to play must be within the vicinity of the

venue of games at least twenty (20) minutes before their playing time

schedule. A team who is tardy shall be given fifteen (15) minutes grace period;

if the team is unable to field their minimum players in order to play within

the grace period, then the said team shall forfeit the game and the game will

officially be awarded to the opponent.

7. If a team walks out of the court for whatever reason, the court official shall

immediately inform that team to return and continue the game within five (5)

minutes. If after the five (5) minutes grace period, the team still does not

return to the court, then the O.I.C. shall instruct the Referees to proceed with

the game and forfeit the game in favor of the team on the floor.

8. All players are expected to complete in the game wearing their complete

uniform and their permanent numbers. Players who are not in complete

uniform shall not be allowed to play. Borrowing of jerseys from one player to

another is strictly prohibited as no two (2) players shall be allowed to wear the

same number. Any changes of numbers of the players must be reported to the

O.I.C. before the start of the game.

BADMINTON, LAWN TENNIS, AND TABLE TENNIS

1. A team shall be composed of a maximum 4 (men) and 4 (women) players

only.

2. Games will be played on a single round robin; each college is entitled

representatives for Singles A, Doubles, and Singles B. In the first round the

first Singles game is played and followed by the Doubles game. If after the

doubles game the teams are tied, the Singles B game will be played, as a

decision game, against the same colleges.

3. The team with the most wins will be declared as winners for the first round.

4. After all games have been played, the teams will then be ranked and

determined which teams will fight for the championship games.

5. In case of a tie in the team standing, a point system will be utilized.

6. A team with two wins (without any loss) will compete for the championship

(twice to beat) whereas the team with 1 loss and 1 win will have a chance to

compete for the championship game.

7. For Badminton: The new IBF system will be applied (rally point) for the

scoring system.

8. Championship games will be played Single A first then the doubles will be

played. If there will be a tie then the singles B will serve as the deciding game.

9. Championship games and all other games will be a single knock out game.

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10. Defaulting time: fifteen (15) minutes defaulting time will be observed.

11. All competing teams are requested to bring along and share shuttle cocks /

tennis balls / table tennis balls during the tournament.

12. Game situation not covered by this rules and regulations and conduct of

games shall be governed by the handbook of BWF, ITF and ITTF respectively.

BASKETBALL

1. A team shall be composed of a maximum 15 players only.

2. No playoff games shall be scheduled in order to break simple tie or triple tie

in the elimination.

2.1. In the event of a simple tie, the team that beats the other during the

round shall be declared the winner.

2.2. In case of a triple tie, the Olympic Quotient System (FIBA) shall be

applied. This is done by getting the total points scored by each team and

divide it by the total points allowed by each team. The team with the highest

quotient moves on or advances to the next round.

Example: Quotient = Total Points Scored / Total Scored Allowed

A vs B (78-74) Team A = (78+81)/(74+88)=0.9814

B vs C (66-59) Team B = (74+66)/(78+59)=1.0218

A vs C (81-88) Team C = (59+88)/(66+81)=1

3. Game situation not covered by these rules and regulations and conduct of

games shall be governed by the handbook of FIBA 2012.

CHESS

1. A team shall be composed of a maximum of 4 (men) and 4 (women) players.

The game will be on mixed men and women. The players are then assigned to

a certain board wherein they are to play on that board only.

2. Touch – move rule

2.1 If a player having the move touches one of his pieces as if having the

intention of moving it, then he must move it if it can be legally moved. So long

as the hand has not left the piece on a new square, the latter can be placed on

any accessible square. If a player touches one of the opponent’s pieces then he

must capture that piece if it can be captured.

2.2 When castling, the king must be the first piece touched. If the player

touches his rook at the same time as touching the king, he must castle with

that rook if it is legal to do so. If the player completes a two-square king move

without touching a rook, he must move the correct rook accordingly if castling

in that direction is legal, and otherwise the move must be reverted and

another king move made. When a pawn is moved to its eight rank, once the

player takes his hand off the pawn, it can no longer be substituted for a

different move of the pawn. However, the move is not complete until the

promoted piece is released on that square.

2.3 If a player wishes to touch a piece with the intention of adjusting its

position on a square, he must first alert his opponent of his intention by

saying ―J’adoube‖ or ―I adjust‖. Only the player whose turn it is to move may

touch the pieces on the board.

3. Timing

3.1 Tournament games are played under time constraints, called time

controls, using a game clock. Each player must make all his moves in a

specified time, or be subject to forfeiting the game.

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a. If there is a checkmate on the board, the player delivering checkmate wins

instantly, no matter what is subsequently noticed about the time.

b. If player A calls attention to the fact that player B is out of time, player A is

not out of time, and player A has the possibility to checkmate, even against

the most unskilled defense, then player A wins automatically. If player A does

not have the possibility of checkmate then the game is a draw.

c. If player A calls attention to the fact that player B is out of time, but it is

then noted that player A is also out of time, then

i. If it is a sudden death time control, and it cannot be established which

player ran out of time first, the game is drawn.

ii. If it is not at the end of a sudden death time control, the game continues in

the next time control.

4. Illegal Position

4.1 If, during the game, it is discovered that the starting position was

incorrect, the game is restarted.

4.2 If during the game it is discovered that the board is oriented incorrectly,

the game is continued with the pieces transferred to a correctly-oriented

board.

4.3 If the game starts with colors reversed, the game continues (unless the

arbiter rules otherwise).

4.4 If a player knocks over pieces, it is his responsibility to restore them to

their correct position in time.

4.5 If it is discovered that an illegal move has been made, or that pieces have

been displaced, the game is restored to the position before the irregularity. If

that position cannot be determined, the game is restored to the last known

correct position.

5. Illegal Move

5.1 A player who makes an illegal move with a piece must retract that move

and make another one, if possible, with the same piece. If the mistake is only

noticed later on, the game should be restarted from the position in which the

error occurred.

6. Game situation not covered by this rules and regulations and conduct of

games shall be governed but the hand book of FIDE.

FOOTBALL

1. A team shall be composed of a maximum of 14 (men) and 14 (women)

players only.

2. The games implemented would be a single round robin scheduled game, 9-

aside with 10-minute halves.

3. For Men Football: The Team/College with the most points of the match will

be declared Winner of the event. Points system is as follows:

Won: 3 points, Draw: 1 point, Loss: 0 point.

For Women Football: The team/ college with the most number of wins will be

declared Champion.

4. In case of a no declared winner after the match even after extra time,

Penalty shoot-out will be implemented (applicable for 3rd place and

championship games).

5. Game situation not covered by these rules and regulations and conduct of

games shall be governed by the handbook of FIFA.

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FLAG FOOTBALL

1. A team shall be composed of a minimum of 8 players and a maximum of 25

players following the 8 on 8 gaming rule with 20-minute halves.

2. The games implemented would be a single round robin scheduled game.

3. The Team/College with the most points of the match will be declared

Winner of the event. Points system is as follows:

Won: 3 points, Draw: 1 point, Loss: 0 point.

4. Game situation not covered by these rules and regulations and conduct of

games shall be governed by the handbook of CFFL .

SWIMMING

1. A team shall be composed of a maximum of 7 (men) & 7 (women) players

only.

2. No student shall be allowed to appreciate in more than three (3) swimming

events. Each student shall be further limited to participate in two (2)

individual events and one (1) relay.

3. Equipment

A loudspeaker start system, with or without an underwater recall device, and

an electronic strobe signal visible to all manual timers and for forward and

backstroke starts, shall be the preferred starting device. A 22 caliber starting

pistol or a whistle may also be used.

4. The Start

a. At the commencement of each heat, the Referee shall signal to the

swimmers by a short series of whistles to remove all clothing except for

swimwear, followed by a long whistle indicating that they should take and

maintain their positions on the starting platform, the deck, or in the water. In

backstroke and relay events, at the Referee’s first long whistle, the swimmers

shall immediately enter the water and at the second long whistle shall return

without undue delay to the starting position.

b. When the swimmers and officials are ready, the Referee shall signal with an

outstretched arm to the starter that the swimmers are under the Starter's

control.

c. On the starter's command "take your mark", the swimmers shall

immediately assume their starting position, in the forward start, with at least

one foot at the front of the starting platform or the deck. Swimmers starting in

the water must have at least one hand in contact with the wall or starting

platform. When all swimmers are stationary, the starter shall give the

starting signal

d. When a swimmer does not respond promptly to the command "take your

mark", the Starter shall immediately release all swimmers with the command

"stand up" upon which the swimmers may stand up or step off the blocks.

5. False start

a. Any swimmer starting before the starting signal is given shall be

disqualified if the Referee independently observes and confirms the Starter's

observation that a violation occurred. Swimmers remaining on the starting

blocks shall be relieved from their starting positions with the "Stand up"

command and may step off the blocks. The Starter shall restart the race upon

Signal by the Referee.

b. If the starting signal has been given before the disqualification is declared,

the race shall continue without recall. If the Referee independently observes

and confirms the Starter's observation that a violation occurred, the swimmer

or swimmers who have false started shall be disqualified upon completion of

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the race.

c. If the recall signal is activated inadvertently, no swimmer shall be charged

with a false start and the Starter shall restart the race upon signal by the

Referee.

d. A swimmer who would otherwise be charged with a false start may be

relieved of the charge if the false start was caused by the swimmer's reaction

to the "stand up' command.

e. A swimmer shall not be disqualified for an illegal starting position at the

start if the race is permitted to proceed. Enforcement of the correct starting

position is the responsibility of the Starter.

f. Declared false start: swimmers reporting to the Referee prior to the start of

their race and declaring their intent not to complete will be disqualified.

6. Warning Signal

With the exception of relays, in events 500 yards or longer, the Starter or a

designee shall sound a warning signal over the water at the finish end of the

lane of the leading swimmer when that swimmer has two lengths plus five

yards or five meters to swim. As an alternative, a bell warning signal may be

given over each lane by a lane judge or timer for that lane.

7. Delivered Delay or Misconduct

a. Any swimmer who delays the start by entering the water or by willfully or

deliberately disobeying a command to step on the blocks or to take a starting

position, or for any other misconduct taking place at the start, may be

disqualified from the event by the Starter with concurrence of the Referee.

b. The Referee shall disqualify a swimmer who fails to appear at the starting

platform ready to swim in time for the initial start of his/her heat.

c. Such disqualified swimmer shall not be charged as false start.

8. Strokes

a.) BREASTSTROKE

• Start - The forward start shall be used.

• Stroke - After the start and after each turn when the swimmer leaves the

wall, the arms shall be kept on the breast. It is not permitted to roll onto the

back at any time. Throughout the race the stroke cycle must be one arm stroke

and one leg kick in that order. All movements of the arms shall be

simultaneous and in the same horizontal plane without altering movement.

The hands shall be pushed forward together from the breast on, under, or over

the water. The elbows shall be under water except for the final stroke before

the turn, during the turn and for the final stroke at the finish. The hands shall

be brought back on or under the surface of the water. The hands shall not be

brought back beyond the hip line, except during the first stroke after the start

and each turn. During each complete cycle, some part of the swimmer's head

breaks the surface of the water. After the start and after each turn, the

swimmer may take one arm stroke completely back to the legs. The head must

break the surface of the water before the hands turn inward at the widest part

of the second stroke.

• Kick - After the start and each turn, a single butterfly kick, which must be

followed by a breaststroke kick, is permitted during or at the completion of the

first arm pull. Following which, all movements of the legs shall be

simultaneous and in the same horizontal plane without alternating

movement. The feet must be turned during the propulsive part of the kick. A

scissors, flutter or downward butterfly kick is not permitted except as

provided herein. Breaking the surface of the water with the feet is allowed

unless followed by a downward butterfly kick.

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• Turn and Finish - At each turn and at the finish of the race, the touch shall

be made with both hands simultaneously at, above, or below the water level.

The head may be submerged after the last arm pull prior to the touch,

provided it breaks the surface of the water at some point during the last

complete or incomplete cycle preceding the touch.

b.) BACKSTROKE

• Start - The swimmers shall line up in the water facing the starting end, with

both hands placed on the gutter or on the starting grips. Standing in or on the

gutter, placing the toes above the lip of the gutter, or bending tile toes over the

lip of the gutter, before or after the start, is prohibited.

• Stroke - The swimmer shall push off on his back and continue swimming on

the back throughout the race. Some part of the swimmer must break the

surface of the water throughout the race, except it is permissible for the

swimmer to be completely submerged during the turn, at the finish and for a

distance of no more than 15 meters (16.4 yards) after the start and after each

tum. By that point, the head must have broken the surface of the water.

• Turns - Upon completion of each length, some part of the swimmer must

touch the wall. During the turn the shoulders may be turned past the vertical

toward the breast after which a continuous single arm pull or a continuous

simultaneous double arm pull may be used to initiate the tum. The swimmer

must have returned to a position on the back upon leaving the wall.

• Finish - Upon the finish of the race, the swimmer must touch the wall while

on the back.

c.) FREESTYLE

• Start - The forward start shall be used.

• Stroke - In an event designated freestyle, the swimmer may swim any style,

except that in a medley relay or an individual medley event, freestyle means

any style other than butterfly, breaststroke or backstroke, Some part of the

swimmer must break the surface of the water throughout the race, except it

shall be permissible for the swimmer to be completely submerged during the

turn and for a distance of not more than 15 meters (16.4 yards) after the start

and each tum. By that point the head must have broken the surface.

• Turns - Upon completion of each length the swimmer must touch the wall.

• Finish - The swimmer shall have finished the race when any part of his

person touches the wall after completing the prescribed distance.

9. RELAY

• Freestyle Relay - Three or four swimmers on each team, each to swim one-

fourth of the prescribed distance using any desired stroke(s).

Freestyle finish rules apply.

• Rules Pertaining to Relay Races

a. Only one swimmer shall swim two legs in any relay event.

b. When automatic relay take-off judging is issued, each swimmer must touch

the touch plate or pad in his/her lane at the end of the course to have finished

his/her leg of the relay race.

c. In relay races swimmer other than the first swimmer shall not start until

his/her teammate has concluded his/her leg.

d. Any relay team member and his/her relay team shall be disqualified from a

race if a team member other than the swimmer designated to swim that leg

enters the pool in the area where the race is being conducted before all

swimmers of all team have finished the race. Exceptional: When an in-the-

water start is required or such start is approved by the Referee.

e. Each relay team member shall leave the water immediately upon finishing

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his/her leg, except the last member.

f. In relay races the team of a swimmer whose feet have lost touch with the

starting platform (ground or deck) before his/her preceding teammate touches

the wall shall be disqualified.

g. In relay races involving in-the-water starts, the team of a swimmer who has

lost touch with the end of the course before his/her preceding teammate

touches the wall shall be disqualified, unless the swimmer in default returns

to the original starting point at the wall.

10. Disqualifications

a. A disqualification can be made only by the official within whose jurisdiction

the infraction has been committed. If the official does not do so, there shall be

no disqualification unless the Intramurals Committee and the Grievance

Committee makes a final decision.

b. The Referee or designated official making a disqualification shall make

every reasonable effort to seek out the swimmer or his/her coach and inform

him/her as to the reason for the disqualification.

c. Any swimmer who acts in an unsportsmanlike or unsafe manner within the

swimming venue may be considered for appropriate action or penalty by the

Referee.

d. A swimmer must start and finish the race in the same lane.

e. Obstructing another swimmer by swimming across or otherwise interfering

shall disqualify the offender, subject to the discretion of the Referee.

f. Any swimmer not entered in a race who enters the pool or course in the area

in which said race is being conducted before all swimmers therein have

completed the race shall be barred from the next individual event.

g. Dipping goggles in the water or splashing water on the competitor's face or

body prior to an event shall not be considered as entering the pool unless the

Referee finds that such action is interfering with the competition.

h. Should a foul endanger the chance of success of a swimmer(s), the Referee

may allow the affected competitor(s) to re swim the event. In case of collusion

of foul by another swimmer, the Referee may, at his/her discretion, disqualify

the swimmer for whose aid the foul was committed, as well as the swimmer

committing the foul.

i. No swimmer is permitted to wear or use any device or substance to help his/

her speed, pace,

or buoyancy during a race. Goggles may be worn, and rubdown oil applied if

not considered excessive by the Referee.

j. Grasping lane dividers to assist forwarded motion is not permitted.

k. The time and / or place of any swimmer or relay team disqualified either

during or following an event shall not be recorded in the results of that event.

If awards have been made prior to the decision to disqualify, they shall be

returned and made to the proper recipient(s) and if points have been scored by

those disqualified the event shall be rescored.

I. Time and/or place officially recorded for a swimmer shall not be nullified for

violations occurring to such performance.

TRACK EVENTS

1. A team shall be composed of a maximum of 6 (men) & 6 (women) players

only.

2. Each College must only have one (1) representative per track event and 3-4

players for the relay.

3. A participating college will be permitted one entry in each individual event

for men and women plus one entry in each relay.

4. No student shall be allowed to participate in more than three (3) track

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events. Each student shall be further limited to participate in two track events

and one relay.

5. No false start shall be permitted.

6. Uniforms may be taped or knotted when done for the purpose of allowing a

better fitting uniform.

7. Contestants are not allowed to wear jewelry of any kind. If religious or

medical medals are worn, they shall be taped to the body under the uniform.

8. Game situation not covered by this rules and regulations and conduct of

games shall be governed by the handbook of IAAF.

VOLLEYBALL

1. A team shall be composed of a maximum 15 players only.

2. In case of a triple tie the new Rally point System will be applied for the

scoring system.

3. Game situation not covered by these rules and regulations and conduct of

games shall be governed by the handbook of FIVB.

Approved by: Kathyrine G. Cabatingan

Chairwoman

Velez College Intramurals 2014

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CORE COMMITTEE REPRESENTATIVES/ HEADS

Over-all Chairwoman:

KATHYRINE CABATINGAN, OSSA Director

Tabulation Supervisors & Official Timekeepers:

DELIA Y. CABAHUG, Guidance Counselor

FAITH CABANLIT, Campus Ministry Head

Opening Ceremony:

JUANITO LIM, III, College of Physical Therapy faculty

GIOVANNI LEONARDO, College of Physical Therapy faculty

OT/PT Student Body Organization

IRIS STEPHANIE TAN, College of Nursing faculty

JHONNY YAO, College of Nursing faculty

ANTON PETALCORIN, College of Nursing faculty

NURSING Student Body Organization

JOVIAN RIZARRI, College of Arts and Sciences faculty

JOHN MICHAEL REYES, SSC President

Supreme Student Council Officers

Games & Events:

All Teaching and Non-teaching Personnel

Closing & Awarding Ceremony:

JOVIAN RIZARRI, College of Arts and Sciences faculty

BIOLOGY, Student Body Organization

PAMIELA DEMECILLO, College of Medical Technology

MEDICAL TECHNOLOGY Student Body Organization

SERVICES AND SUPPLIERS

Cebu City Sports Complex

Sacred Heart Center, Inc.

Base Line Tennis Court

Bugrock Productions

Alternativ