ICELW 2009 - Mobile Learning for Mentally Disabled People
description
Transcript of ICELW 2009 - Mobile Learning for Mentally Disabled People
Dennis Krannich and Saeed ZareUniversity of Bremen/Digital Media in Education, Germany
[email protected] – (+49) [email protected] – (+49) 421-218-64369
International Conference on E-learning in the WorkplaceJune 10th-12th 2009
Concept and Design of a Mobile Learning Support System
for Mentally Disabled People at Workplace
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Digital Media in Education
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OverviewFriday, June 12th 2009; 3:00-3:30 PMSession 6a - Zankel Hall 125 (Milbank Chapel)
1. Introduction to Mentally Disabled People
2. Mobile Learning Projects
3. Our Concept and Methodology
4. Examples of first Prototype
5. Results of Evaluation
6. Conclusion and Future Work
„
Kevin Walker (London Knowledge Lab, IOE London)
Mobile Learning is not something that people do; learning is what people do.[...]Mobile learning is not just about learning using portable devices, but learning across contexts.
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1. Empirical analysis of the educational context of mentally disabled people.
2. Development of a mobile learning support system that provides a personalized learning process based on the user‘s abilities.
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MENTALLY DISABLED PEOPLE
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WHO (World Health Organization)
A disability is any restriction or lack (resulting from any impairment) of ability to perform an activity in the manner or within the range considered normal for a human being.
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10 Pearson Education Canada, 2008
Ratio of Mentally Disabled People
MentallyDisabledPeople(1-3%)
Moderate,severe, andprofound
(10%)
Mild(90%)
Mentally disabled people have difficulties
in thought processesand to gain new knowledge to be
applied in daily work.
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MemoryPerceptionAwarenessReasoningJudgment
MOBILE LEARNING PROJECTS
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We have identifiedthree different areas in which research
projects take place:
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1. educational institutions 3. specific target groups2. workplace
However, there are nearly no research projectsfocussing on mobile learning for mentally disabled people
at workplace.
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OUR CONCEPT AND METHODOLOGY
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Our general approach isto engage them for
learning activities and new motivationsin order to enhance their
self-esteem and confidence.
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The focus of our system lies onthe learners and their abilities,
rather thanthe learning strategy.
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Transferring knowledgelearned from the classroom to
the workplacewill result
in a loss of parts of it!
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or daily life
Commonly, they have delay in their physical, cognitive and social activities and have less stamina than normal people.
But they are somehowincredible at rememberingpictures and concrete examples!
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Audio 10%
Visual 35%3x
Based on theory by J. Medina „Brain Rules“, 200820
Memorizing information
Audio 10%
Visual 35%3x
Audio + Visual 65%
6x
Based on theory by J. Medina „Brain Rules“, 200820
Memorizing information
Audio 10%
Visual 35%3x
Audio + Visual 65%
6x
Based on theory by J. Medina „Brain Rules“, 2008
+ Text -> more than 65% ?
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Memorizing information
Audio 10%
Visual 35%3x
Audio + Visual 65%
6x
Based on theory by J. Medina „Brain Rules“, 2008
+ Text -> more than 65% ?What about interactions?
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Memorizing information
Audio 10%
Visual 35%3x
Audio + Visual 65%
6x
Based on theory by J. Medina „Brain Rules“, 2008
+ Text -> more than 65% ?What about interactions?
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Memorizing information
Audio 10%
Visual 35%3x
Audio + Visual 65%
6x
Based on theory by J. Medina „Brain Rules“, 2008
+ Text -> more than 65% ?What about interactions?
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Memorizing information
OVERLOADED!
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Mobile Client User Interface:
text + audiovideo / animation
large buttons and textno scrolling
simple navigationsimple language
S S-button
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Suta et al. 2007
The perception of the mentally disabled is slow, rigid and insufficiently organized, which makes it limited, fragmental, incomplete; in short, there is a scarcity of elementary mental images.
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Our didacticand educational concept applies
customization and personalizationwith respect to
special-needs education.
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Levels of M
ental A
bility
Normal
Borderline
Mild
Moderate
Novice
Expert
Work Tasks
WT1
WT2
WT4
... WTn
WT3
Severe
Profound
detailed, simple explanation
compressed, abstract explanation
short blocksof information
large blocksof information
Leve
ls o
f Kno
wle
dge
Beginner
Advanced
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Three Dimensions Create Learning Entities
LearningEntity
LearningEntity
Our apprachcontains of three phases:
1. analysis2. personalization
3. immersion
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Analysis Phase:
Gathering information aboutthe user’s mental ability
and knowledgeregarding the assigned work.
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Personalization Phase:
The appropriate learning entityis selected according tothe user’s mental ability,
knowledge and work tasks.
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Immersion Phase:
The learner becomes part of the learning application,
he will see himself(instead of another person) depicted
within the context of use.
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Stationary Server
Statistics Authorware
Learning MaterialUser Profile
Decision Mechanism
Mobile Learning
Client
Supervisior
call viaSOS-button
Assessment
Client / Server Architecture
Decision Mechanism
Analytical information+
Test results+
ICF and ICD-10 classification=
Personalized Learning Material31
EXAMPLE OF FIRST PROTOTYPE
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Still under construction!
33 Source: Psion Teklogix
Example of Mobile Device
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RESULTS OF EVALUATION
5 Aspects of Learning Behavior:
AttentionRecall
MemorySpeechPraise
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Conclusion:
Mobile devices enhance the motivation of learning
and can be usedas a catalyzer for improving
their learning and performance.
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Thank youfor your attention.
?Any questionsDennis Krannich and Saeed Zare
University of Bremen/Digital Media in Education, Germany [email protected] – (+49) 421-218-64384
[email protected] – (+49) 421-218-64369
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J. Medina, „Brain Rules“, 2008
WHO (World Health Organization), www.who.int
Sharples, M., Walker, K., et al.: Big Issues in Mobile Learning: Report of a workshop by the Kaleidoscope Network of Excellence Mobile Learning Initiative. The Learning Sciences Research Institute. University of Nottingham (2007)
V. Suta, L. Suta, M. Vasile, “Study on the ICT Application in the Didactic Activity of Children with Mental Deficiency”, ICT in Education: Reflections and Perspectives, Bucharest, June 14-16, 2007.
J. Traxler, “Learning in a Mobile Age”, International Journal of Mobile and Blended Learning, Vol. 1, 2008.
Pearson Education Canada, 2008
References