HPC 3O1 - Toys
Transcript of HPC 3O1 - Toys
TOYSWhat Makes a Good Toy?
TOYS Always been a part of the child’s world!
Simple, home-made, complex or high tech.
Provide entertainment
Educational, encourage creativity
Encouraging development
AGE APPROPRIATE Skill and abilities needed to work a toy.
Challenging enough to stimulate interest, creativity and further development
Physical (coordination/motor skills)
Mental (creative and problem solving)
Social (cooperation, team mates, friends)
ATTRACTIVE Is the toy interesting to look at? Does it
grab your attention?
Colour, sound, texture, weight, movement.
Response to child’s action.
“Attraction” factor depends on the child.
Older children are attracted to “realness” of a toy.
DURABILITY Can the toy stand up to the kid?
Unbreakable
Washable materials
The longer a toy can last, the better.
Toys are expensive!
MULTI-USE Can a child use the toy over time?
Number of ways to enjoy a toy.
Allows for the changing maturity/interest of the child.
Example: sports equipment
SAFETY Playing rough, dropping, throwing
Putting the toy in their mouth
Soft/Flexible vs. Hard/Breakable
Materials that do not attract bacterial growth (mold, mildew)
EASE OF USE Different stages of play (how they play and
who with)
Encourage a variety of activities (individual and cooperative)
Design should allow for minimum supervision
Cause frustration?
Limitations (batteries)
CONTAINMENT Is the toy easy to keep track of?
Designed so that all parts stay together.
Can missing parts make toy unusable?
SOCIAL & ENVIRONMENTAL CONCERNS Are the materials safe?
Biodegradable or recyclable
Durability – Toys that can be passed along to siblings or other families
How was the toy produced? Child labour, working conditions, Canadian made.
COST Sometimes the cheapest and simplest
are the best!!
Cost varies widely
Quality over quantity
Expensive toy is worth it is all the other factors apply.
SLINKY – 1960
KEEP IT SIMPLE!
What were some of the simplest and most entertaining toys you had as a child?