How to draw manga. vol. 26. making anime

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Tutorial Manga Visitanos en www.literaturaycomic.wix.com/literaturaycomic

Transcript of How to draw manga. vol. 26. making anime

  • FrontSide

    001 - Credits002 - Copyrights003 - Table of Contents004 - Overview of AIC005 - Upon Reading This Book006 - Introduction - Animation Process 007 - Animation production Process 008 - Description of work involved in animation production 009010 011

    012 - Lets Learn about Imaes before We Get into Animation Production013 - Types of sizes 014 - Position and angle 015 - Position and angle

    016 - How long will actions appear on screen?

    017 - Why Do the Pictures Drawn by Animators Move?018 - How to Make Drawn Objects Move & Movement019020

    021 - Chapter 01 - Drawing Animation Pictures 022 - 01 - Decide What You are Going to Draw023024025

    026 - 02 - Do Not Make a Clean Copy Right Away 027028029030031032033034035

    036 - 03 - Put Lines in Order and Make the Shape Clear037038039

    040 - 04 - Clean-up041042043

    044 - Hiroyuki Kitazume's Drawing Advice045046

    047 - Chapter 02 - How to Add Colors to an Animation048 - Cel Animation Materials049

    050 - Creationg Cels ( Finishing )051052 - Tracing053054055056057

    058 - Painting Backgrounds059060 - Color chart061062063064065066067

    068 - Expression of Textures069070071072073074075

    076 - Filming ( Photography )077 - Overlap ( O.L. )078 - Double exposure ( WXP )079 - Transmitted light080

    081 - Chapter 03 - Drawing Actions082 - Carefully Plan Actions083 - How will you present the situation?084 - Trajectory085

    086 - Think about the laws of nature087

    088 - Exaggeration ( deformation )089

    090 - Move objects using "ghost" effects091

    092 - Action Points093094 - Points where power is exerted during a motion095

    096 - Make motions fluid097

    098 - How to make motions powerful099

    100 - Main poses within motions101

    102 - Analyze motion when drawing103

    104 - Techniques for making motions three-dimensional105 - Make sure that characters do not "lose their shape"106

    107 - Chapter 04 - Tips for Improving the Fun Factor of Animations108 - Making Animations is the Same as Shooting a Film109110111112113114

    115 - Timing Actions116117118119120121122123124

    125 - Character Design126127

    128 - Creating Animations on a Computer129

    130 - Animator Aptitude Test131132

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