How to do a SCATTER

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HOW TO DO A SCATTER Wessex Motor Club 2013

description

Wessex Motor Club 2013. How to do a SCATTER. What is a scatter?. Collection of points (called route checks [RCs]) “scattered” over the map. You are provided with clues which, when solved, give the location of these points. You are also given a sheet with a simple question for each point. - PowerPoint PPT Presentation

Transcript of How to do a SCATTER

Page 1: How to do a  SCATTER

HOW TO DO A SCATTER

Wessex Motor Club 2013

Page 2: How to do a  SCATTER

What is a scatter?

Collection of points (called route checks [RCs]) “scattered” over the map.

You are provided with clues which, when solved, give the location of these points.

You are also given a sheet with a simple question for each point.

Once you've solved some clues, go to those places and answer the questions to prove you were there.

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An official that you should try to visit during a particular time slot

You are given their location

You should do your best to manage this as: They will give you some more clues

You are awarded 10 points for each one you visit

Control Marshals

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Extra details

Some RCs are worth more – usually those further away or with harder clues.

Choose your route carefully – lots of tactics!

You must be at the finish on time, otherwise you are disqualified. Aim to be a little early just in case you get stuck behind a Nissan Micra doing 20mph on your way to the finish...

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A map and 'romer' (available at the start)

A pencil (and probably a rubber...)

Some way to tell the time (watch, phone, in-dash clock...)

A torch (to find the answers at dark RCs)

You will need:

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Useful extras...

Map board

Clipboard

Calculator?!

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Basic approach to a first event

Turn up and sign on.

Receive final instructions and an answer sheet

Plot things you know like locations of Control Marshals, Start, Finish etc.

Check watch...

Event starts!

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First event started!

Solve and plot as many clues as you want. Begin with the easiest Do not spend more than 10-15 minutes on this.

Drive!

Hopefully arrive at a correct RC location

Get out and have a hunt for the answer to the question

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Tips for first timers!

Get to both control marshals

Don't spend ages looking for answers at RC's

Establish a clear way of marking RC's

Get to the finish on time!!!

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Any questions?

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12 Car Rally - The Basics You will need exactly the same stuff as for a

Scatter:Map and map boardPencils and rubbersRoamerTorch for navigatorTime telling device

BUT this time there is a fixed route rather than a choice of points.

You need to get to certain points along a certain route within a certain time.

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How the event works: Each Car (up to 12) set off on their own

minute Have to get to Time Control (TC) at your

time At each TC get more nav Crew with least minutes and fails WINS

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Timing Sheets Show what time you should arrive at

each TC Marshall marks your actual arrival time Can be a maximum of 30 minutes late at

a TC Allowed to make up a set amount of

time on each section

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Fails and Minutes Every minute you drop, counts to your

end score Make-up time, exceeding = 1Fail Missing TC = 3 Fails Wrong direction to TC = 1 Fail Open Envelope = 1 Fail

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Code Boards Found along the

route Correct order earns

no fails Left side of the road Long-way-round

triangles

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QUESTIONS???

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GUIDE TO NAVIGATION

Wessex Motor Club 2012

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Numbers 33, 44 101 345237

Grid lines Spot heights Six figure grid

references

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Letters yyy YyYy RRy wyy BRR

Colours of roads on the map:Y – big yellowy – little yellowR – redB – brownw – white

First letter road you approach junction from, last letter leave from

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Herringbones

Travel the route Miss a left is equivalent to turn right etc

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Clock 0710 1635 0000

In to the junction on the hour

Out of the junction in the minute

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Tulips Drawing of the

junction

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Squares Leave/enter grid

square at that point in order

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Trace

Outline of the route, shrunken onto the page

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Other Anagrams, Points of interest on the map Whatever the setter is feeling like that

day.....