Hooking Today’s Students: Leveraging OK CTE Talents! Fun Facts: Oklahoma City had the world’s...

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Hooking Today’s Students: Leveraging OK CTE Talents! Fun Facts: Oklahoma City had the world’s first what in 1935? • What is illegal in the state of OK? What can’t you open in Tulsa without supervision of an engineer?

Transcript of Hooking Today’s Students: Leveraging OK CTE Talents! Fun Facts: Oklahoma City had the world’s...

Hooking Today’s Students: Leveraging OK CTE Talents!

Fun Facts: • Oklahoma City had the world’s first what in 1935?• What is illegal in the state of OK?• What can’t you open in Tulsa without supervision of an engineer?

http://www.knewton.com/gamification-education/

“To a very large degree, students expect to learn if their teachers expect them to learn”

~ Deborah Stipek; Motivation to Learn: From Theory to Practice

Brain-Based Learning Tenets of Engagement

• Feedback is best when it comes from reality rather than from an authority figure

• People learn best when solving realistic problems

• The big picture cannot be separated from the details

• Because every brain is different, educators should allow learners to customize their own environments

New Generation Workforce

vs.

Student Engagement

• Enhance students’ self-belief

• Enable students to work autonomously, enjoy learning relationships with others, and feel they are competent to achieve their own objectives

• Recognize that teaching and teachers are central to engagement

• Create learning that is active, collaborative, and fosters learning relationships

• Create educational experiences for students that are challenging and enriching and that extend their academic abilities

• Ensure that institutional cultures are welcoming to students from diverse backgrounds

• Invest in a variety of support services

• Adapt to changing student expectations

• Enable students to become active citizens

• Enable students to develop their social and cultural capital

Gamification

achievement "badges" achievement levels "leader boards" a progress bar or other visual meter to

indicate how close people are to completing a task

virtual currency systems for awarding, redeeming, trading,

gifting, and otherwise exchanging points challenges between users embedding small casual games within other

activities. Extrinsic vs Intrinsic pitfalls