Hedge Magic Revised Edition

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Transcript of Hedge Magic Revised Edition

Page 1: Hedge Magic Revised Edition

Hermetic magi believe themselves to be the undisputed

masters of magic in Mythic Europe. Certainly, there are a few hedge wizards, but their

numbers and powers are surely negligible compared to the might of the Order of Hermes.

Those “hedge wizards” would beg to differ.

Hedge Magic Revised Edition provides you with all the information needed to play a hedge wizard from any of six different traditions, or to introduce them as allies or antagonists for a Hermetic covenant. The Mathematici are scholarly magicians who cluster in universities, while folk witches ply their trade in the villages. Elementalists control the building blocks of

reality, while gruagachan deal out curses and blessings in the interests of justice. Nightwalkers leave their

bodies to fi ght for the prosperity of their homes, while in the vasts of the north, vitkir rune

wizards patiently wait.

AG

0289 • ISBN 1-58978-104-X

©2008 Trident, Inc. All rights reserved.WWW.ATLAS-GAMES.COM

AG0289 • ISBN 1-58978-104-X • $29.95

9 781589 781047

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AUTHORS: Erik Dahl (Elementalists, Vitkir), Timothy Ferguson (Night-walkers), Richard Love (Folk Witches, Introduction), John Post (El-ementalists, Gruagachan, Learned Magicians)

DEVELOPMENT, EDITING, & PROJECT MANAGEMENT: David ChartLAYOUT, ART DIRECTION, & PROOFREADING: Michelle NephewPUBLISHER: John NephewCOVER ILLUSTRATION: Grey ThornberryINTERIOR ART: Ross Bonilla, Kelley Hensing, Brad McDevitt, Jeff

Menges, Robert Scott, Grey Thornberry, ARS MAGICA FIFTH EDITION TRADE DRESS: J. Scott ReevesPUBLISHER’S SPECIAL THANKS: To Jerry Corrick and the gang at

the Source.

FIRST ROUND PLAYTESTERS: Jason Fryer, Matt Dyson, Emily Dyson; Donna Giltrap, Malcolm Harbrow, Aaron Hicks, Richard Love; Angus MacDonald, Sarah MacDonald, Brian Watson, Quetta Watson, Wendell BSP Joyner; Nicholas Peterson, Jennafyr Pe-terson, Michael Pisarsky, Kristi Pisarsky; Matthew L. Seidl; Mark Shirley, Camo Coffey, Dave Robertson, Andrew Walton; Chris-toph Safferling, Andrew Smith; Sheila Thomas

SECOND ROUND PLAYTESTERS: Mark Barltrop, Mark Lawford, David Staveley, Simon Turner; Chris Jensen Romer, David Curtin, Kevin Sides, Lloyd Graney, Pete Hiley, Ben Hayes, Luke Price; Donna Giltrap, Malcolm Harbrow, Aaron Hicks, Richard Love; Angus MacDonald, Sarah MacDonald, Brian Watson, Quetta Watson, Wendell “BSP” Joyner, Dan Shul; Matt Ryan, Alexis Kristan Heinz, Daniel Ilut, Robert W.B. Llwyd; Mark Shirley, Camo Coffey, An-drew Walton; Neil Taylor, Sheila Thomas

AUTHOR BIOS

Erik Dahl still lives in Davis, California with his clever wife who, despite clearly having The Gift (Gentle, no doubt), nonetheless inexplicably has never learned the Art of Magic. He would like to dedicate his work on this book to five kind and generous hosts who recently opened their doors to him: Lisa and Christopher Jensen-Romer, Neil and Angela Taylor, and Kevin Sides; to three traveling companions whose presence made his trip three times better: Matt Ryan, Mark Shirley, and Sheila Thomas; and to all of the delightful folk who attended Grand Tribunal 2007 with him on a magical au-tumn weekend in Cheltenham. Salvete, sodales!

Timothy Ferguson is a librarian on the Gold Coast in Australia. In the time he was writing this book, he was arranging a new sanc-tum, acquiring familiars, and getting a second type of dragon tree. He also discovered his lack of talent for growing plants extends to vegetables. This book is also for Linda, because.

Richard Love lives in New Zealand with his partner Paula. She has no interest in Magical Topiary, or whatever this book is about, and would appreciate it if he weeded the vegetable garden more of-ten. Richard hopes that the players of Ars Magica have fun telling sagas about hedge wizards.

John Post lives in San Francisco with his lovely wife. Although he occasionally carries charms for luck or hurls curses and threatens dire consequences at those acting unjustly, they rarely have any effect. John hopes his adaptations of some old favorites encourage Ars Magica play-ers to tell stories about the magical world outside the Order. He would like to thank Mark Shirley for his assistance and encouragement.

Ars Magica players participate in a thriving fan community by subscribing to email discussion lists (like the Berke-ley list), compiling archives of game material (such as Project Redcap), maintaining fan-created web sites, and running demos through Atlas Games’ Special Ops program. To learn more, visit www.atlas-games.com/ArM5. You can also participate in discussions of Ars Magica at the official Atlas Games forums located at forum.atlas-games.com.

Copyright 2011 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews, is expressly prohib-ited.

Ars Magica, Mythic Europe, Hedge Magic, and Charting New Realms of Imagination are trademarks of Trident, Inc. Order of Hermes, Termere, and Doissetep are trademarks of White Wolf, Inc. and are used with permission.

CreditsHedge Magic

DIGITAL VERSION 1.0

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Contents

Hedge Magic

I. Introduction 5What is this Book For?...........................5

HEDGE TRADITIONS & THE ORDER .............5Converts to the Order ...........................6Allies to the Order ................................7The Shadow of Hermes .........................7

HEDGE MAGIC ........................................7The Gift .................................................7The Limits of Magic ..............................9Hedge Arts and Supernatural Abilities .......9Magic Defenses ...................................10Warping ...............................................10Vis ........................................................10

CREATING HEDGE CHARACTERS ................11Magi, Companions, or Grogs? ............11Common Hedge Virtues and Flaws ........ 12Common Hedge Abilities ...................12Acquiring Hedge Wizard Powers ........12

INTEGRATION OF HEDGE MAGIC ...............14

II. Elementalists 17 ELEMENTALIST CHARACTERS ....................17

New or Revised Virtues .......................18New Flaws ...........................................20Elemental Warping ..............................21

ELEMENTALIST FORMS .............................22Elementalist Air ...................................22Elementalist Earth ................................22Elementalist Fire ..................................22Elementalist Water ..............................22

ELEMENTALIST TECHNIQUES .....................23Summoning .........................................23Controlling ..........................................24Divining ...............................................25Refining ...............................................26

ELEMENTALIST SOCIETIES .........................27Apostles of Apollonius.........................27Ikhwan as-Safa’ ....................................28Tulab Ibn Sina ......................................30

HERMETIC INTEGRATION ..........................32

III. Folk Witches 33 CREATING A FOLK WITCH CHARACTER .........34

Minimum Ability Scores ......................34New Virtues & Flaws ............................34Existing Virtues & Flaws ........................... 36

FOLK WITCH MAGIC ..............................36Folk Witch Powers ..............................36

Magical Defenses ................................38Witch’s Kitchen ...................................38Familiars ...............................................42Warping ...............................................42

COVENS ...............................................43Coven Initiations .................................43Sabbat ..................................................45Creating a Coven ................................46

HERMETIC INTEGRATION ..........................50Subtle Opening ...................................50Energy Magic ......................................51Sense of the Mystic .............................52Ritual Items ..........................................53

IV. Gruagachan 55CHARACTER GENERATION ........................55

Training ...............................................56Virtues and Flaws .................................56

GRUAGACH MAGIC ...................................58Gruagach Arts......................................58Gruagach Spells ...................................59Gruagach Laboratory Activities ..........60Gifted Gruagach Initiations ......................61UnGifted Gruagach Initiations ...........62Magical Defenses ................................63Geas and Limit Durations ....................... 63

SPELL GUIDELINES ..................................65Blessings...............................................65Curses ..................................................67Shape Spells .........................................68Vision Spells ........................................69Magical Dangers ..................................71

GRUAGACHAN IN YOUR SAGA ..................72Gruagachan History ............................72Gruagachan Culture ............................73Gruagachan in Play .............................74

ALTERNATE TRADITIONS ..........................76Trollsynir .............................................76Kolduni ................................................77

INTEGRATION OF GRUAGACH MAGIC .........77Cailleach Magic ...................................78Flexible Formulaic Magic ....................78Improved Voice Range ........................78

V. Learned Magicians 79CHARACTER GENERATION ........................79

Training ...............................................80Virtues and Flaws .................................80

MAGIC OF THE LEARNED MAGICIANS .........84

The Arts ...............................................84Charms ................................................85Laboratory Activities ...........................86Mitigation of Realm Interaction Effects .. 87UnGifted Mathematicus Initiations ....88Magical Defenses ................................89

SPELL GUIDELINES ..................................89Fortunam .............................................89Magicam ..............................................91Salutem ................................................93Magical Dangers ..................................96

LEARNED MAGICIANS IN YOUR SAGA .........96History of the Mathematici .................96Culture of the Mathematici .................97Learned Magicians in Play ...................98

ALTERNATE TRADITIONS ........................100Mythic Alchemists ............................100Cunning-folk .....................................101

INTEGRATING THE LEARNED MAGICIANS’ MAGIC ..............................102

Single-Use Charged Items.................102

VI. Nightwalkers 103CHARACTERS .......................................103

New Virtues .......................................103Minor Virtues Related To Straying ...104Virtues Nightwalkers Often Possess....105Flaws Nightwalkers Often Possess ....105

POWERS IN DETAIL ................................... 106Ekstasis ..............................................106Combat and the Straying Spirit ........108Fertility Battles ...................................108Processions ........................................111Waking Activities ..............................112

LOCAL TRADITIONS OF NIGHTWALKERS ....112Benandanti .........................................112The Hounds of God ..........................113Kresniki and Kudlaki .........................114Mazzeru .............................................115Taltós .................................................115

MYTHIC COMPANIONS ..........................116HERMETIC INTEGRATION ........................116

Partial Integration in Progress ...........116SAGA SEEDS ........................................118

VII. Vitkir 120VITKIR AS CHARACTERS .........................120

New or Revised Virtues .....................121New or Revised Flaws ........................122

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Hedge MagicNew Abilities .....................................123Nátt-thel ............................................123Learning Vitkar Magic .......................124

VIKTAR MAGIC ....................................125Vitkar Rune Scripts ............................125Casting Rune Spells ...........................126

THE RUNES .........................................127A, Ansuz, “Mouth” .............................127B, Berkanan, “Birch” ...........................128D, Dagaz, “Day” ................................129E, Ehwaz, “Horse” ..............................129F, Fehu, “Wealth” ................................130

G, Gebo, “Gift” ..................................130H, Hagalaz, “Hail” .............................131I, Isa, “Ice” ..........................................131J, Jera, “Year” ......................................131K, Kauno, “Pain” ................................132L, Laguz, “Water” ...............................132M, Mannaz, “Man”.............................133N, Naudiz, “Need” .............................133Ng, Ingwaz, “Lord” ............................134O, Othila, “Inheritance” ....................134P, Perth, “Cup” ...................................135R, Raido, “Riding” ..............................135

S, Sowilo, “Sun” .................................136T, Tiwaz, “Tyr” ...................................136Th, Thurisaz, “Ogre” .........................137U, Uruz, “Auroch” .............................137W, Wunjo, “Joy” .................................138Y, Ihwaz, “Yew” ..................................138Z, Algiz, “Elk” ....................................139Modified Runes ..................................139Hermetic Integration .........................140

VIII. Bibliography 142

List of InsertsI. INTRONew Spell: The Numbness of The Gift ...6Flawed Opening of The Gift ....................8Opening the Arts .....................................8Difficult Arts Mechanically ......................9The Limit of Magic Resistance ................9UnGifted Initiations ...............................14The Integration Process .........................14Story Seeds: Stories About Teachers ......15Hermetic Use of Hedge Theory ...........16Original Research and Ancient Magic ...16

II. ELEMENTALISTSElementalist Virtues ................................18Elemental Affinities & Character Creation .19Other Summoning Arts ..........................20Elementalist Flaws ..................................21Elemental Traits ......................................21Story Seed: Vengeful Flames ..................24Summoning Elementals ..........................24Story Seed: The Bishop’s Physician ........25

Story Seed: The Right to Vis .............26Story Seed: The Elementalist

Cut in Half ........................................27Elisavet (“Psychorrhax”) .........................28Epistles of the Brethren of Purity

& Loyal Friends ................................... 30Writings of Ibn Sina ...............................32

III. FOLK WITCHESStory Seed: Slaves ..................................33Male Witches .........................................34Folk Witch Magic Theory ......................39Investigating a Potion.............................42Organization Lore: Folk Witches ..........43Precocious Girls ....................................44Sabbat Times ..........................................45Sabbats Story Seed: The Grand Sabbat .. 45Matilda ...................................................47Eliza .......................................................47Mistress Greta ........................................48 Janine Kyteler ........................................49Anne Kors .............................................49Jean the Wise ........................................50New Virtue: Subtle Opening .................51Story Seeds for Subtle Opening ............51New Energy Magic Virtue & Guidelines ...52Story Seeds for Energy Magic ................52 New Virtue: Sense of the Mystic ...........53 Story Seed: Waking the Dragon ...........53Story Seeds for Ritual Items ...................54New Virtue: Ritual Items ........................54

IV. GRUAGACHANNew Virtue: Gruagach ...........................56Appropriate Ranges, Durations, and Targets .. 60Gruagach Shape Bonuses .......................60Spirit Magic ............................................61Story Seed: Quest to the Wizards’ Tower ..61Story Seed: Poetic Justice .......................63Story Seed: Shape and Form ..................63Geas and Limit Duration Magnitudes ....63Gruagach Alternative .............................65Give Blessing Guidelines .......................66Take Blessing Guidelines .......................66Give Curse Guidelines ...........................68Take Curse Guidelines ...........................68Give Shape Guidelines ...........................69Take Shape Guidelines ...........................69Gruagachan Form & Technique Story Seeds . 70Give Vision Guidelines ..........................70Take Vision Guidelines ...........................70The God Gruagach and

the Faerie Gruagachan .......................73Domhnall the Gruagach Master .............75Conall the Gruagach ..............................75Story Seed: Koshchey the Deathless .....77

V. LEARNED MAGICIANSLore of the Mathematici ........................80New Reagent Guidelines .......................81Example Reagents ...................................81Ranges, Durations, & Targets for Charms ..85Ranges, Durations, and Targets

for Amulets and Chartae ...................86Tueor Fortunam Guidelines ....................89Succurro Fortunam Guidelines ...............90Vulnero Fortunam Guidelines ................91Tueor Magicam Guidelines ....................92Succurro Magicam Guidelines ...............92Vulnero Magicam Guidelines .................93Tueor Salutem Guidelines ......................93Succurro Salutem Guidelines .................94Vulnero Salutem Guidelines ...................94Story Seeds for the Learned Magician

Spell Guidelines ................................95Story Seed: Historical Investigation ......97Story Seed: Second-hand Books ............99Stefano the Master .................................99Marco the Student ...............................100Minor Hermetic Virtue: Quick Charged Items..102

VI. NIGHTWALKERSBorn With a Caul .................................105Combat Statistics for Animal Phantastica ....107

Covenants Supplement Modifiers ........108Story Seed: Saving the Falsely Accused ...110Where Do Captains Come From? .......110Intervening in the Battles ....................110Saga Considerations .............................110Other Processions of the Dead ............111Fennel ...................................................112Story Seed: Aristeas ..............................113Hawthorn .............................................115Asphodel .............................................115Statistics and Abilities for Flame Shape ....116Rothiger, A Hound of God Companion ..117Rothiger in Wolf Form .........................117Arno, a Benandante Companion ..........118

VII. VITKIRThe Order of Odin ..............................121Female Vitkir ........................................121Vitkar Virtues .......................................121Vitkar Magic Foci .................................122Vitkar Flaws ..........................................123The Rune Poems ..................................123Odin’s Sacrifice .....................................124Rune Casting Variations .......................127The Elder Futhark.................................127Ansuz Guidelines..................................128Berkanan Guidelines .............................129Dagaz Guidelines .................................129Ehwaz Guidelines .................................130Fehu Guidelines ....................................130Gebo Guidelines ..................................131Hagalaz Guidelines ..............................131Isa Guidelines .......................................131Jera Guidelines .....................................132Kauno Guidelines .................................132Laguz Guidelines ..................................133Mannaz Guidelines ..............................133Naudiz Guidelines ................................134Ingwaz Guidelines ................................134Othila Guidelines .................................134Perth Guidelines ...................................135Raido Guidelines ..................................135Sowilo Guidelines ................................136Tiwaz Guidelines ..................................137Thurisaz Guidelines .............................137Uruz Guidelines ...................................137Wunjo Guidelines ................................138Ihwaz Guidelines ..................................138Algiz Guidelines ...................................139The Anglo-Saxon Futhorc ....................139The Younger Futhark ............................140Eirik Svennson, Warrior Vitki ..............141