Guide to Trouble in Terrorist Town

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17/04/2014 1 | Page Guide to Trouble in Terrorist Town Contents What is Trouble in Terrorist Town? ........................................................................................................ 2 The Traitor............................................................................................................................................... 3 Traitor Tools ........................................................................................................................................ 3 When too Use These Traitors Tools .................................................................................................... 5 Traitor Tips .......................................................................................................................................... 6 The Detective .......................................................................................................................................... 6 Detective Tools ................................................................................................................................... 6 When too Use These Detective Tools ................................................................................................. 7 Detective Tips...................................................................................................................................... 8 The Suspicion Table ................................................................................................................................ 8 The Innocent ........................................................................................................................................... 9 Innocent Tips....................................................................................................................................... 9 Trouble in Terrorist Town Weapons ....................................................................................................... 9 Copyright ............................................................................................................................................... 12 Bibliography .......................................................................................................................................... 13

Transcript of Guide to Trouble in Terrorist Town

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Guide to Trouble in Terrorist Town Contents What is Trouble in Terrorist Town? ........................................................................................................ 2

The Traitor............................................................................................................................................... 3

Traitor Tools ........................................................................................................................................ 3

When too Use These Traitors Tools .................................................................................................... 5

Traitor Tips .......................................................................................................................................... 6

The Detective .......................................................................................................................................... 6

Detective Tools ................................................................................................................................... 6

When too Use These Detective Tools ................................................................................................. 7

Detective Tips ...................................................................................................................................... 8

The Suspicion Table ................................................................................................................................ 8

The Innocent ........................................................................................................................................... 9

Innocent Tips ....................................................................................................................................... 9

Trouble in Terrorist Town Weapons ....................................................................................................... 9

Copyright ............................................................................................................................................... 12

Bibliography .......................................................................................................................................... 13

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What is Trouble in Terrorist Town?

Trouble in Terrorist Town (often abbreviated as TTT) is an addon created for the

sandbox physics game Garry's Mod. It was created by Bad King Urgrain, a

developer also known for the Half-Life 2 modification Zombie Master. Trouble in

Terrorist Town uses Garry's Mod's implementation of the Lua programming

language, and heavily relies on game content from Counter-Strike: Source due to

the borrowed player character models and weapons.

At the start of each round, approximately one quarter of all players are randomly

assigned to be traitors, while the remainder are innocent. Some innocent players

are granted access to special equipment in order to discover the traitorous

players – these are the detectives. The traitors must work as a team to eliminate

all non-traitors before the round ends (usually, there is a round timer), without

revealing to innocent players the fact that they are traitorous (for then they

would be killed).

Detectives and traitors have the option to use certain equipment to achieve their

goal. Tools available to traitors include C-4 explosives, knives and radio devices to

privately contact fellow traitors. Detectives have reciprocating devices at their

disposal, which include body armour for personal protection against enemy

weaponry, DNA scanners for discovering the perpetrators of murders and defusal

kits for the deactivation of C-4 explosives. Traitors and detectives may both make

use of radar devices to discover the locations of other players. Other items that

can be obtained by detectives and traitors are determined by server

administrators who add additional items to their servers to appeal to players. The

gameplay shares similarities with that of the Russian party game Mafia.

(Wikipedia, 2014)

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The Traitor

The job of traitors is to eliminate all innocents and detectives secretly, while working together

without being eliminated themselves. Traitors have an arsenal of tools which can be used to

eliminate their foes.

Traitor Tools Body Armour Passively gives a 60% resistance to damage.

Has no effect on the player's appearance.

Disguiser Once purchased, the player may open the shop menu with C and click the Disguiser tab at the top. Then he may click the check box - this will disguise him. A disguised player has no name. This makes them an obvious Traitor, but since nobody can see their name, if the Traitor retreats, they can blend back in and nobody will know who was shooting. You can also bind a key to easily toggle the disguise.

Radar Scans every 30 seconds, showing the location of every living player.

Silenced Pistol A silenced pistol allowing for medium range silent kills. Victims do not scream when killed. Does low damage and has mediocre accuracy.

Silenced/Unsilenced AWP A silenced/unsilenced sniper rifle allowing for long range silent kills. Victims do not scream when killed. Does high damage and has mostly good accuracy.

Silent/Night Fox A silenced sub-machine gun allowed for small range silent kills. Victims do not scream when killed. Does high damage and has poor accuracy.

Knife Can be used to silently stab an unsuspecting victim, and can be thrown with right click. It deals about 50 damage and will tell you when you can get an instant kill when holding it. Like the silenced pistol, victims do not scream when killed.

C4 A destructive timed bomb. The Bomb can be programmed to explode after any time between 45 seconds and 10 minutes. When it expires, it causes multiple deadly explosions that will kill anyone within a fairly long radius. Has a distinctive beep to alert the Innocents. Any Innocent can try to defuse it by cutting 1 of 6 wires at random, but the longer the timer is set for, the more likely they will cut a bad wire and cause it to explode instantly. Detectives can use Defusal Kits to more safely defuse C4.

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Flare Gun Shoots a flare to burn a dead body; can be used as a weapon, dealing about 50 damage over a short period of time. You only have four bullets in this gun so use wisely.

Newton Launcher When fired at a physics prop or player, it will push that prop or player. Can be used to push people standing on a ledge over. Works at a long distance, but has a long recharge. Uses the physgun model, so if you hold it out you will be an obvious traitor.

Poltergeist A special weapon that can be fired at any physics prop, attaching a thruster. The thruster will begin to thrust in short bursts, throwing the prop around violently and potentially killing anyone in its way. As the thruster expires, the bursts will get faster until the thruster explodes, dealing damage to anything nearby. The Poltergeist has a long recharge and has no effect when fired on players.

Decoy Can be used on a body to falsify evidence, causing the location revealed by a DNA test to be incorrect.

Radio Can be activated by opening the shop with C and clicking the Radio tab. From there, you can play a number of sounds from the radio, from gunfire to death screams to C4 beeping, which may lure players to or scare them away from the radio.

Jihad Bomb Once activated, the Traitor will go into a frenzy for about 2 seconds, screaming "LALALALALALALALA" and, unless an Innocent/Detective guns the Traitor down, will detonate and kill all surrounding players. Also has a right-click which makes the Traitor taunt "Hey, over here!" While this may not sound useful, it could prove to be effective if used near other innocents.

Death Station The death station is what it says...A death station. Once placed anyone who uses this station will be killed, instantly. Not very useful in most situations since people will think "Where did that come from?" It's especially not worth it if an innocent sees someone get killed just by using it.

(Garry's Mod Wiki, 2014) (Statistics and equipment may vary from server to server)

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When too Use These Traitors Tools Body Armour

o You’re doing the less silent approach and know you’re going to be fired at from

multiple people.

o You need an advantage over an opponent who knows you’re a traitor.

Disguiser

o You’re a known Traitor and there’s still a lot of innocents and detectives alive.

Radar

o There are a few innocents and detectives left and you can’t locate them.

o When used with C4, you can see how successful the explosion might be.

Silenced Pistol

o Your targets are low on health and you require a silent weapon.

Silenced/Unsilenced AWP

o You’re on a wide open map with a lot of hiding spots.

o You want some distance between your targets, so you can gain the upper hand.

Silent/Night Fox

o You want to eliminate multiple opponents quietly and quickly.

Knife

o You need to silently and quickly remove a target.

C4

o You want to eliminate a large number of targets at once.

Flare Gun

o Your victim’s bodies are on the ground and there are people with DNA Scanners.

o Your targets have low health and you want to eliminate them inconspicuously.

Newton Launcher

o You’re on a map with a lot of ledges, which you can push them off using the

Launcher.

Poltergeist

o When you’re on a map with a lot of exploding props.

Decoy

o When you want to pretend to be innocent in order to gain the upper hand.

Radio

o You need to lure certain people such as detectives away from others.

Jihad Bomb

o Your targets are grouped in to a small area to protect each other.

Death Station

o You want to kill stupid people or noobs.

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Traitor Tips Replace your non-traitor weapon with something else after you have eliminated someone

with it.

Work in teams to pull off better tactics.

Reduce the time you have your traitor weapons out.

Always check to see if someone is watching you.

Don’t stand still.

Access the traitor menu when, you’re walking in a long straight line.

When you see an unidentified body of a traitor, identify it and plea innocence.

Become a good actor.

Make your lies as believable as possible.

Have a good excuse for everything.

Remove all evidence and suspicions.

When on small maps, utilize C4.

Become accurate with weapons and understand when, it’s best to use them.

The Detective

The Job of the Detective, is too search and find clues as to who is a traitor, all while trying to stay

alive and protecting other detectives and innocents. The detective also has an arsenal of weapons

to help find and eliminate the traitors.

Detective Tools Body Armour Passively gives a 30% resistance to damage.

Has no effect on the player's appearance.

Radar Scans every 30 seconds, showing the location of every living player.

Health Station When placed, any player (including Traitors!) can use this to heal. Has a limited charge, but slowly recharges over time. Can be destroyed. A DNA sample is left when used.

Binoculars Identifies bodies from a distance. Takes a few seconds of standing still to activate, rendering the Detective a sitting duck for a Traitor.

Defusal Kit Can be used to more safely defuse a Traitor's C4 than attempting to do so without one.

UMP.45 Prototype A special UMP that fires special rounds which, on impact, mess up the recipient's aim.

DNA Scanner Scans DNA on a body, showing the current location of the killer. You must reach a body within a couple minutes of death, or the DNA will expire.

Visualizer When placed near a body, it will visualize how the player died, showing blue "Ghosts" where the killer and the victim were standing at the time of death.

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Golden Gun As the name implies, a golden pistol. It will end any traitor life, if shot, or confirm any innocent proven, if shot. However, it only comes with one bullet and the Detective must have a good reason for using it, such as another player simply being in close proximity to the Detective.

Pocket Revolver A smaller version of the Half Life 2 .357 Magnum, it only takes one shot to end a life. Generally comes with only 6 bullets.

Galil A very accurate automatic assault rifle.

(Garry's Mod Wiki, 2014)(Statistics and Equipment may vary from server to server.)

When too Use These Detective Tools Body Armour

o When you need to gain the advantage over a traitor.

o Always useful to reduce damage taken from traitors.

Radar

o When you need to locate someone who’s shooting e.g. a sniper.

o When you need to monitor where people are in case someone is killed in their

vicinity.

Health Station

o You’re low on health.

o Your proven innocent/detective friends are low on health.

Binoculars

o There are unidentified bodies in an unreachable area.

Defusal Kit

o When C4 has been armed and you have located it.

UMP.45 Prototype

o When you need a powerful weapon, which will give you a huge advantage over a

traitor.

DNA Scanner

o There are bodies with DNA on them, leading you to the possible traitor.

Visualizer

o A body has been found with no DNA and you want to know how they died.

Golden Gun

o When you need a powerful gun that can quickly eliminate traitors.

Pocket Revolver

o When you need a powerful gun that can quickly eliminate traitors.

Galil

o When you need a powerful gun that can quickly eliminate traitors.

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Detective Tips When using the health station, rotate around it rather than standing still.

A moving target is difficult target, especially for snipers.

Conserve credits for when you truly need them e.g. low on health and need a health station.

Use the Suspicion Table.

Stick with another detective when identifying bodies.

Never stop moving.

Always check bodies for DNA and follow the trail.

Stand away from people with shotguns and deagles.

No one is innocent until proven otherwise.

The Suspicion Table This table is a tool which will help innocents and detectives find and eliminate traitors.

Proven Killed a traitor right in front of you.

Went through a traitor tester and confirmed proven.

Less Suspicious Confirmed the body of a traitor.

Has not fired on anyone.

Has not aimed or looked at anyone.

Moderately Suspicious Aiming at people.

Going to remote places by themselves.

Standing or moving near T rooms or objects for an extended period of time.

Throwing Discombobulators

Highly Suspicious Carrying/Using T weapons.

Stop moving for shorts periods.

Killing someone and not identifying the body.

Calling fake Kill on sites.

Talking through microphone like a liar.

Throwing Incendiary Grenades

Kill on Site Shooting and or killing a detective.

Planting and arming C4.

Killing multiple people randomly.

Going to Traitor only areas.

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The Innocent

The innocent is much like the detective but with no special weapons at their disposal. Therefore

Innocents require the most intelligent thinking.

Innocent Tips Stick close to the detectives.

Assist detectives.

Use the Suspicion Table.

Work with the innocents and detectives.

Don’t do anything suspicious.

Watch for suspicious activity.

Learn to use your weapons accurately and know which weapon to use.

Trouble in Terrorist Town Weapons

Glock 16

+ Moderately High Fire Rate + Moderately Large Magazines + Plenty of Ammo + Moderately Accurate - Low Damage

Suited for Short Range Combat

Desert Eagle AE

+ Powerful - Moderately Low Fire Rate - Moderately Small Magazine - Moderately Low Accuracy

Suited for Close Range shots to the Head

FN Five-Seven

+ Moderately High Fire Rate + Moderately Large Magazine + Plenty of Ammo - Moderately Inaccurate - Low Damage

Suitable for Close Range Combat

+ High Fire Rate + Moderately Large Magazine + Plenty of Ammo + Moderately Accurate - Moderately Low Damage

Suited for Short Range Combat

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MAC10

+ High Fire Rate - Moderately Small Magazine + Plenty of Ammo - Moderately Inaccurate - Moderate Damage

Suitable for Short Range Combat

UMP

+ Moderately High Fire Rate - Moderate Magazine + Plenty of Ammo + Moderately Accurate + Moderately Powerful

Suitable for Short Range Combat

P90

+ High Fire Rate + Large Magazine + Plenty of Ammo - Moderately Inaccurate + Moderately Powerful

Suitable for Short Range Combat

XM1014

- Low Fire Rate - Small Magazine + Plenty of Ammo - Moderately Inaccurate + Powerful

Suitable for Short Range Combat

IMI Gallil

+ High Fire Rate + Large Magazine + Plenty of Ammo - Moderately Inaccurate + Powerful

Suitable for Mid to Short Range Combat

FAMAS

+ High Fire Rate + Large Magazine + Plenty of Ammo - Moderately Inaccurate + Moderately Powerful

Suitable for Mid to Short Range Combat

M4A1 Carbine

+ Moderate Fire Rate + Large Magazine + Plenty of Ammo + Moderately Accurate + Moderately Powerful

Suitable for Mid to Short Range Combat

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SG-552 Commando

+ High Fire Rate + Large Magazine + Plenty of Ammo + Moderately Accurate + Powerful

Suitable for Mid to Long Range Combat

AUG

+ High Fire Rate + Large Magazine + Plenty of Ammo + Moderately Accurate + Powerful

Suitable for Mid to Short Range Combat

M249-SAW (H.U.G.E)

+ High Fire Rate + Large Magazine - No Second Magazine + Inaccurate + Powerful

Suitable for Short Range Combat

Scout

- Low Fire Rate - Small Magazine - Few Ammo + Very Accurate + Powerful

Suitable for Long Range Shots to the Head

Arctic Warfare Police (AWP)

- Low Fire Rate - Small Magazine - Few Ammo + Very Accurate + Very Powerful

Suitable for Long Range Shots to the Head

Incendiary Grenade

+ Does damage + Large area of effect - Once time use

Suitable for eliminating multiple targets

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Smoke Grenade

- Does no damage - Small area of effect - One time use

Suitable for hiding and running away

Discombobulator

+ Does damage if certain environmental standards are met - Small area of effect - One time use

Suitable for killing targets near ledges and on high places.

(StratergyWiki, 2014)(Weapons vary from server to server)

Copyright Copyright (C) 2014 MrSpeedyPanda.

Permission is granted to copy, distribute and/or modify this document

under the terms of the GNU Free Documentation License, Version 1.3

or any later version published by the Free Software Foundation;

with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

A copy of the license is included in the section entitled "GNU

Free Documentation License".

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Bibliography Garry's Mod Wiki. (2014, April 16). Trouble In Terroist Town. Retrieved from Gmod Wiki:

http://gmod.wikia.com/wiki/Trouble_in_Terrorist_Town

StratergyWiki. (2014, April 17). Counter-Strike: Source/Weapons. Retrieved from StratergyWiki:

http://strategywiki.org/wiki/Counter-Strike:_Source/Weapons

Wikipedia. (2014, April 16). Trouble in Terrorist Town. Retrieved from Wikipedia:

http://en.wikipedia.org/wiki/Trouble_in_Terrorist_Town