Graphical Representation and Animations of CERN Physics and Technologies

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Graphical representation and animations of CERN physics and technologies Rolf Landua CERN PH-EDU IPPOG Meeting, 4 November 2011

Transcript of Graphical Representation and Animations of CERN Physics and Technologies

Page 1: Graphical Representation and Animations of CERN Physics and Technologies

Graphical representation and animations of

CERN physics and technologiesRolf Landua

CERNPH-EDU

IPPOG Meeting, 4 November 2011

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Guide lines

Logical and consistent use of ‘metaphors’ for particle properties

Same representation in 2D- and 3D-graphics

PART 1 :

GRAPHICAL REPRESENTATION OF “INVISIBLE” OBJECTS

Object library for use in future graphics / animations

Appealing appearance - (even) for non-physicists

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Example: Many ways to represent a proton

....without or with gluons

how to represent electrons, neutrinos?Strong vs weak, electromagnetic charge?Spin 1/2 vs Spin 1 ?

....quarks visible or not

....without or with sea quarks

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New scheme used for animations *** draft version - not quite ready yet ***

UP QUARK

Electric charge (+1, pink)

Spin 1/2

Colour (blue)

Weak charge (“up”)

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Blue colour Green colour Red colour

Quark declination in ‘colour’ space

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Weak and electric charge

Weak charge (“up”)

Weak charge (“down”)

Electric charge (+ pink)

Electric charge (- cyan)

UP QUARK:

DOWN QUARK

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Quarks versus Leptons

UP

DOWN

Electric charge 0 Colour charge 0

E-NEUTRINO

Electric charge - Colour charge 0

ELEKTRON

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Three families of leptons

E-NEUTRINO

ELEKTRON

M-NEUTRINO

MUON

T-NEUTRINO

TAU

1 1I I1I

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Anti-Quarks

UP

DOWN

obtain by ‘hue inversion’

ANTI-DOWN

ANTI-UP

Anti-redRed

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Anti-Leptons

E-NEUTRINO

ELEKTRON

E-ANTINEUTRINO

POSITRON

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Field particles: PHOTON

Spin 1 Electric charge 0 Colour charge 0

M = 0

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Field particles: ELECTROWEAK

Photon

massless

Electric charge - Electric charge - Electric charge +

W- W+Zo

massive

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Field particles: GLUONS

Spin 1

M = 0

Colour charge:Red - Antiblue

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All gluon colour combinations

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.... finally, the (elusive) HIGGS

Spin 0Electric charge 0 Colour charge 0

massive

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COMPOSED OBJECTS - THE PROTON

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PROTON: ANIMATION*** Low resolution version ***

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PART 2 - CERN WORKING GROUP ON ANIMATIONS

Goals

Produce a consistent set of (3D) animations needed for

- press office / media- new CERN movie for visits service- visit point project and exhibitions

Composition (communication, education, ATLAS, CMS)

D. BarneyS. de Gennaro D. DominguezS. GoldfarbR. Landua

C. MarcelloniL. McCarthy J. PequenaoC. Pralavorio

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Topics ranked according to priority

1) Matter and forces

•the main components (u,d,e,v)•forces: strong, electromagnetic, weak•how to build protons/neutrons/nuclei; atoms; transforming particles•heavy quarks, leptons; Higgs

2) The Higgs mechanism

3) Producing a Higgs particle in a p-p collision

4) How an LHC experiment ‘sees’ invisible particles

•Higgs•Missing energy/momentum (‘SUSY, extra dimensions, etc’)

5) Evolution of the Universe

•Matter-Antimatter (a)symmetry•Quark-Gluon Plasma •Nucleon formation•Nucleosynthesis•Recombination and CMB•Star and galaxy formation - role of dark matter

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Topics ranked according to priority (2)

6) “Virtual tour of the CERN accelerator network”

7) “The World-wide LHC GRID - what it is, how it works”

8) “Computing - from the experiments to the discovery of new phenomena”

9) “How the LHC works - the main components and their function”

OTHER TOPICS (priority to be defined)

Matter-Antimatter asymmetry in Bd decay

Energy becomes mass - particles and antiparticles at CERN

Extra dimensions and black holes

Dark Matter - how we know it is there, how to find it at CERN

Supersymmetry: what is - and why we think we need it

Particle detectors - how they work, how they are used(Si strips, pixels, tracking; calorimeters; RPC, drift tube, CSC, alignment/calibration)

Gauge symmetries and heavy bosons (old and new), Z’Compositeness (preons)Technicolor (composite Higgs, techni-particles)4th Generation

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ANIMATION GROUP : Work flow

PHASE 1 - DEVELOPMENT: Conceptualization (brainstorming), script

PHASE 2 - PRE-PRODUCTION : Story board, animatic (rough animated version), design chart

PHASE 3 - PRODUCTION: Modeling, materials, shaders, textures; layouts, animations, lighting

PHASE 4 - POST-PRODUCTION: Final rendering, compositing (layers), editing, sound, credits

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Structure of matter (part 1: conceptualization)

ANIMATION GROUP : Work flow (example)

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Story board (beginning ...)

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That’s all for now ... watch this space.