GoodGames Storyboard. Games: More than You’d Imagine. What’s in a Game? Who Makes Games? Are you...
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Transcript of GoodGames Storyboard. Games: More than You’d Imagine. What’s in a Game? Who Makes Games? Are you...
•Games: More than You’d Imagine.
•What’s in a Game?
•Who Makes Games?
•Are you Game?
Animated icon
Navigation icons, select individual parts of story
Play
Play’s the entire story
Main Navigation Screen
More than you’d imagine: Game Systems
Next / home button
Navigation breadcrumbs
Console Games
Serious Games
Photo of D,PSP, cell phones
Handheld Games
PC Games
Perhaps screen capturesfrom Serious games?
More than you’d imagine: Game system: Console Games
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Navigation breadcrumbs
•Cool factoids about speed up in console games ‘Did you know… ?!”
•Factoids on how powerful they are
•Media clip on the speed ?
•Analogy on advance rate to cars/planes
•Video clip
Next / home button
Navigation breadcrumbs
•Cool factoids about MMOG’s ‘Did you know… ?!”
•How many ?
•Collaboration ?
•Video clip
More than you’d imagine: Game system: PC Games
More than you’d imagine: Game systems : Serious Games
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Navigation breadcrumbs
•Games that teach (like the ibm game)
•Games that raise awareness. (darfur is dying)
•Other serious references
What is a Serious Game?What is a Serious Game?
Marries the play-based, exploratory, reward-based learning that occurs in games to a social, educational or communication mission.
ex: America’s Army http://www.americasarmy.com Darfur is Dying http://www.darfurisdying.com
Façade http://www.interactivestory.net/
Making History http://www.muzzylane.com
Re-Mission http://www.re-mission.net
Marries the play-based, exploratory, reward-based learning that occurs in games to a social, educational or communication mission.
ex: America’s Army http://www.americasarmy.com Darfur is Dying http://www.darfurisdying.com
Façade http://www.interactivestory.net/
Making History http://www.muzzylane.com
Re-Mission http://www.re-mission.net
More than you’d imagine: Serious game engines
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Navigation breadcrumbs
•Cool healthcare uses of game engines
•video
Game Dev. Stages• The Idea• The Pitch• Proof of Concept• Start of Development
– Milestone 1• Alpha• Beta• Gold
What’s in a Game: How a Game is Made Navigation breadcrumbs
Concept Ship
roles
Game Dev. Stages: The Idea• Concept for a new game• Clearly described:
– Outlining the game world, characters, challenges– Lose-or-win scenarios, basic mechanics
• Becomes the pitch document– Gets the game accepted or rejected by the publisher
• Time: weeks to months or even years• Personnel: Small core team or leads: creative director,
lead designer, lead artist, lead writer
What’s in a game: How a Game is Made Navigation breadcrumbs
The Pitch• Idea presented to publisher (maybe manager, depending
on game author)• If idea captures interest, usually includes suggested
revisions• Idea is finally accepted• Time: weeks
What’s in a game: How a Game is Made Navigation breadcrumbs
Proof of Concept• Designer gets budget to build a prototype
– Will be thrown away before game done• Game design expanded to larger document
– Focusing on details of gameplay (play mechanics)– Avoid focusing too much on user interface
• Budget proposed– Including time and money
• Game will be developed using the prototype and the design document as guidance
• Not guaranteed to go to development yet– That determined by success of this stage
• Time to build prototype and design document: 2 to 3 months• Personnel: Small core team or leads: Producer, creative director, lead designer,
lead artist, lead writer lead programmer, may include additional members, level designers, other programmers, concept artist, animator, modelers.
What’s in a game: How a Game is Made Navigation breadcrumbs
Start of Development• Development team assembled
– Uses design document that is 90% done • Process broken into milestones
– Milestones for measuring progress– Game is tested for gameplay and quality
• How many milestones are there?– Number depends on the size of the project
• Typically fixed from the beginning– Need to avoid urge to add features (creep) during milestone
cycles!• Time between milestones: about 2 months• Personnel: Small core team or leads: Producer, creative director,
lead designer, lead artist, lead writer lead programmer, • Add production team: level designers, game programmers,
hardware programmers, AI programmers, concept artist, 3D artists, animators, technical artists, modelers, testers, sound design, music composers
What’s in a game: How a Game is Made Navigation breadcrumbs
Milestone 1• Most critical milestone• Game should have functional (not complete) art, sound and code• Can assess feasibility and budget
– Make changes, as appropriate• Then, rushes headlong into development!• Time to complete this milestone: 2-3 months• Personnel: Small core team or leads: Producer, creative director,
lead designer, lead artist, lead writer lead programmer, • Production team: level designers, game programmers, hardware
programmers, AI programmers, concept artist, 3D artists, animators, technical artists, modelers, testers, sound design, music composers
What’s in a game: How a Game is Made Navigation breadcrumbs
Alpha• Lot of variation as to what is an Alpha• Complete with Art, Sound and Code• Not fully tested• Some tuning, last minute additions and changes can still be done • Time to achieve Alpha from last milestone: 1 month• Personnel: Small core team or leads: Producer, creative director,
lead designer, lead artist, lead writer lead programmer, • Production team: level designers, game programmers, hardware
programmers, AI programmers, concept artist, 3D artists, animators, technical artists, modelers, testers, sound design, music composers
What’s in a game: How a Game is Made Navigation breadcrumbs
Beta• Finished game, all features tested and tuned• External testing to check compatibility issues• Users play free of charge in exchange for reporting bugs• (Hopefully) no changes to any art, sound or code
– Only bug fixes• Time to Beta from Alpha: 2 weeks• Personnel: Producer, creative director, lead designer,
may lose lead artist, lead writer lead programmer, • Production team cut way back to a core testing and
fixing team: programmers, 3D artist, designer, testers
What’s in a game: How a Game is Made Navigation breadcrumbs
Gold Master• Accepted as complete• Includes known bugs
(Time to Gold from Beta: one to two weeks.)
Distribution• Game is mass produced• Put into boxes, shrink-wrapped and shipped to retailers
(Time to shelves from Gold: 1 to 2 months)
What’s in a game: How a Game is Made Navigation breadcrumbs
Who Makes Games?
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For Each Role:
•Possibly a picture/ with bio or media link
•Describe role? (link to the step)
•How much they earn.
•How many on a project (general terms)
•What other jobs can they do?
•What do they need to study? (link to the avatar thing)
Navigation breadcrumbs
Plan and designPlan and design
ModellingModelling
TexturingTexturing
Skin WeightingSkin Weighting
Control RiggingControl Rigging
AnimationAnimation
What’s in a Game: OR Who Makes Games
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Animation
Stuff about the step
• what’s the goal
•What’s involved
•how hard
•Possibly an example
• who does it (link to role)
Navigation breadcrumbs
Who Makes Games: Salary chart
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Navigation breadcrumbs
Scientist
Engineer
Mathematician
Finance
Medical Dr.
Political Scientists
Lawyers
General Managers
CEO,
Pilot
Medical Dr.
Astronomer
Top 15 Professions
Avg $117-150K
Next 30 Professions
Avg $82-108K
$
Who Makes Games: Are You Game?
Next / home button game role links icon
Navigation breadcrumbs
Game Programmer
Producer
Digital Artist
Hardware
Programming
Math
Art
Writing
History
Interests Roles
Blah blah