Genesee v1.0 10.12.2006

224
The Age of Science Nonfiction Jim Brazell – [email protected]

Transcript of Genesee v1.0 10.12.2006

Page 1: Genesee v1.0 10.12.2006

The Age of Science Nonfiction

Jim Brazell – [email protected]

Page 2: Genesee v1.0 10.12.2006

What is this?

Page 3: Genesee v1.0 10.12.2006

TERAFLOP SUPER COMPUTER for $300!

Page 4: Genesee v1.0 10.12.2006

What is the average age of all video gamers in US?

Page 5: Genesee v1.0 10.12.2006

Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.

Page 6: Genesee v1.0 10.12.2006

What percent female and

male?

Page 7: Genesee v1.0 10.12.2006

Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.

Page 8: Genesee v1.0 10.12.2006

Each major period in history takes its character from the

medium of communication

used most widely at the time.

Page 9: Genesee v1.0 10.12.2006

“The medium is

the message”

Page 10: Genesee v1.0 10.12.2006

What is the message?

Page 11: Genesee v1.0 10.12.2006
Page 12: Genesee v1.0 10.12.2006
Page 13: Genesee v1.0 10.12.2006
Page 14: Genesee v1.0 10.12.2006
Page 15: Genesee v1.0 10.12.2006
Page 16: Genesee v1.0 10.12.2006

NOSE

Page 17: Genesee v1.0 10.12.2006

Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

Page 18: Genesee v1.0 10.12.2006
Page 19: Genesee v1.0 10.12.2006

What is the message?

Page 20: Genesee v1.0 10.12.2006

Through mixing realities, research is

expanding the potential of embedded training

in the field and in battle labs to provide

integrated training anytime, anywhere. Advancements are

being transferred across industries

from business prototypes to

hospitality training.Integrated research in tracking, registration,

rendering, display, and scenario delivery are

expanding the possibilities of

CONSTRUCTIVE simulation as well as

after action review, and command and control

visualizations.

Page 21: Genesee v1.0 10.12.2006

Improved Target Acquisition System Trainer

Page 22: Genesee v1.0 10.12.2006
Page 23: Genesee v1.0 10.12.2006
Page 24: Genesee v1.0 10.12.2006

On October 19, 2006, participants gathered on NMC Campus to be part of the live webcast of the MacArthur Foundations announcement of their

$50 million investment in digital learning.

Page 25: Genesee v1.0 10.12.2006

What is the message?

Page 26: Genesee v1.0 10.12.2006
Page 27: Genesee v1.0 10.12.2006
Page 28: Genesee v1.0 10.12.2006

Video games are leading us

to new affective and cognitive

domains…

A new relationship

between humans and

machines.

Page 29: Genesee v1.0 10.12.2006

http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_1-wp_02_1280_1024.jpghttp://www.adidasprlookbook.com/adidas1/index.asp

• 1,000th of a second sensor measures gap between heel and a magnet

• 20-MHz microcontroller measures changes in compression

• Motor spins at 4000 rpm turns a screw loosens cable

• Environmentally and operator adaptive shoe sole

What is the message?

Page 30: Genesee v1.0 10.12.2006

http://www.msnbc.msn.com/id/7643818/

I am a wearable robot.

Page 31: Genesee v1.0 10.12.2006

What is the message?

Page 32: Genesee v1.0 10.12.2006
Page 33: Genesee v1.0 10.12.2006
Page 34: Genesee v1.0 10.12.2006

http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/

Berkeley’s Golem Dust11.7 mm3 total circumscribed volume

~4.8 mm3 total displaced volume

Berkeley’s Deputy Dust6.6 mm3 total circumscribed

volume

4th Gen

11.7 mm3

6.6 mm3

Page 35: Genesee v1.0 10.12.2006

MIT Tech Review, 2005

Sensors

Physical

Chemical

Biologicalhttp://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16

Actuators

Physical

Chemical

Biological

PhiloMetron™

4th GEN

Page 36: Genesee v1.0 10.12.2006

Integrates sensors, batteries, a control chip, and an RF transmitter

in a 35mm-long housing.

Lab-in-a-Pill

http://www.olympus.co.jp/en/news/2004b/nr041130capsle.cfm

University of Glasgow

Capsule Endoscope

Examine the lining of the middle part of your gastrointestinal tract, which includes the three portions of the small intestine (duodenum, jejunum, ileum).

4th GEN

Page 37: Genesee v1.0 10.12.2006

MIT Technology Review,

January, 2005

4th GEN

Page 38: Genesee v1.0 10.12.2006

Micro-robotics team and biologists at Tsukuba University

Source: The GuardianDate: 2 May 2002

State University of New York (Suny)

"Go go gadget: With a remote control sensor hotwired to its central

nervous system, developments like the

"roborat," created at SUNY's Downstate

Medical Center, herald the coming of the

biotronic age.

What is the message?

Page 39: Genesee v1.0 10.12.2006

We need to think beyond

these.

v

v

Page 40: Genesee v1.0 10.12.2006

Nanobionics: What is the message?

Tethered bacterium

Swimming bacteriumSwimming speed ~ 20-30 mProtons flux/motor ~ 1200 proton/rev

Tethered bacterium Motor efficiency ~ 90-100 % Output power ~ 2.9×10-4 pWStall torque ~ 4600 pN-nm

Nano-motor (45 nm wide)Genetic Engineering

Harmless E. coli

Mohamed Al-Fandi, Ph.D.Research Assistant Professor of NEMS & MEMSDept. of Mechanical Engineering & BiomechanicsUniversity of Texas

Page 41: Genesee v1.0 10.12.2006

Adapted from Charles OstmanSenior Fellow

Institute for Global Futures

NEURO NANO

BIOINFO

21st Century Architecture

Page 42: Genesee v1.0 10.12.2006

How does this new technological revolution compare to the information age? How is it different? What would

you label this Age?

_______ AGE

Page 43: Genesee v1.0 10.12.2006

By routing signals from helmet-mounted cameras, sonar and other equipment through the tongue to the brain, they hope to give elite soldiers superhuman senses similar to owls, snakes and fish….

Researchers at the Florida Institute for Human and Machine Cognition envision their work giving Army Rangers 360-degree unobstructed vision at night and allowing Navy SEALs to sense sonar in their heads while maintaining normal vision underwater -- turning sci-fi into reality.

Brain Port: Warriors of the future will 'taste' battlefieldCNN - Tuesday, April 25, 2006; Posted: 11:23 a.m. EDT (15:23 GMT)

Page 44: Genesee v1.0 10.12.2006

The Age of Science

Nonfiction

Page 45: Genesee v1.0 10.12.2006

• Science and Technology

• Workforce

• Education

• Tools and Methods

The Age of Science Nonfiction

Page 46: Genesee v1.0 10.12.2006

TERAFLOP SUPER COMPUTER for $300!

Page 47: Genesee v1.0 10.12.2006

Games for…

Games for Health

Serious Games

Games for Change

Learning Games

Page 48: Genesee v1.0 10.12.2006

DMC Lab Project: Medical Leadership Trainer - Scenario

Authoring Engine

“Joe Medic”UT Austin DMC and

Fort Sam Houston AMED NCO Academy

Page 49: Genesee v1.0 10.12.2006

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

Page 50: Genesee v1.0 10.12.2006

Enlight Software, the Jackson Hole Higher Education Group, and the Institute for Research on Higher Education at the University of Pennsylvania (data), with support from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org

Page 51: Genesee v1.0 10.12.2006

Virtual-u.org

Page 52: Genesee v1.0 10.12.2006

Population: 1.4MM Growth: 1200/day

Educational Sites 3 - 5 minutes

EA online games 9 minutes

AOL Entertainment 10 minutes

Whyville.net 59 minutes

Yahoo! Games 78 minutes

MEAN TIME PER USER LOGIN Discovery.com: 96 million

Whyville.net: 58.4 million

BigChalk: 11 million

Time for Kids: 8 million

New York Times Learning Net: 1.2 million

Cosmogirl: 425,000

PAGE VIEWS

© n

um

ed

eon

, inc. 2

00

3

The average time per log in July was 3.8 hours making it second to Neopets. 

Page 53: Genesee v1.0 10.12.2006

Whyville.net

Page 54: Genesee v1.0 10.12.2006

food-force.com

Produced by the United Nations' World Food Programme, Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war.

The team goes on six missions to help save the island. The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long-term food supplies.

Page 55: Genesee v1.0 10.12.2006

Food-force.com

Page 56: Genesee v1.0 10.12.2006
Page 57: Genesee v1.0 10.12.2006

seriousgames.dk

Page 58: Genesee v1.0 10.12.2006
Page 59: Genesee v1.0 10.12.2006
Page 60: Genesee v1.0 10.12.2006
Page 61: Genesee v1.0 10.12.2006
Page 62: Genesee v1.0 10.12.2006

http://www.hopelab.org/remission.html

Page 63: Genesee v1.0 10.12.2006

VRPHOBIA.COM Fear of flying, fear of

driving, fear of heights, fear of public

speaking, fear of thunderstorms, claustrophobia,

agoraphobia, social phobia, panic disorder, and

posttraumatic stress disorder due to motor

vehicle accidents

Page 64: Genesee v1.0 10.12.2006

Serious Games

Page 65: Genesee v1.0 10.12.2006

http://www.msnbc.msn.com/id/7643818/

I am a wearable robot.

Page 66: Genesee v1.0 10.12.2006

We need to think beyond

these.

v

v

Page 67: Genesee v1.0 10.12.2006

MIT Tech Review, 2005

This is a ROBOT

http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16

Page 68: Genesee v1.0 10.12.2006

MechatronicsThe synergistic combination of mechanical engineering, electronics, control systems and computers.

Mechanical, Aerospace, and Nuclear Engineering Departments at RPIAll Contents Copyright(C) 2001 Mechatronics Lab at RPI

Page 69: Genesee v1.0 10.12.2006

Micro robots are embedded everywhere today.

Page 70: Genesee v1.0 10.12.2006

The Prius has so much electronics, you can not even add a stereo after you buy it because of all of the wiring…

http://www.toyota.com/prius/index.html?s_van=GM_TN_HYBRID_PRIUS

Page 71: Genesee v1.0 10.12.2006

PRIUS+ team: we built the first PRIUS+ conversion Sept 11-22, 2004, starting with a low-cost lead-acid battery pack. Pictured are (L-R) Ron Gremban, Felix Kramer, Marc Geller, Kevin Lyons, Andrew Lawton.

See About CalCars for names of those who helped but are not pictured.

Page 72: Genesee v1.0 10.12.2006

http://www.calcars.org/photos.html

Page 73: Genesee v1.0 10.12.2006
Page 74: Genesee v1.0 10.12.2006
Page 75: Genesee v1.0 10.12.2006
Page 76: Genesee v1.0 10.12.2006

Energy-CHP

Page 77: Genesee v1.0 10.12.2006

Utilities

A California study indicates that peak-rate usage can be shaved by 20 percent if utilities used Automated Meter Reading (ARM) for accurate pricing information--each megawatt of reduction can equate to $400,000 in savings per year (Jackson, 2004, p. 1) saving California utilities and consumers at least $5 billion a year.

http://www.utilitiesproject.com/documents.asp?grID=85&d_ID=2402

More than 25 million AMR units installed on gas (21 percent), water (11 percent), and electric utility (16 percent) meters.

200 million units yet to be changed out to AMR (Jackson, 2004).

Page 78: Genesee v1.0 10.12.2006

Security and Process ControlSCADA $3.1 B (2004) to over $4 B (2007).

SCADA security software to grow by 50% annually through 2007 (Kuykendall, 2004).

RF Modules 1.9 MM units (2004) to climb to 165 MM units (2010) (Legg, 2004).

Industrial wireless sensors $24 MM (2001) over $100 MM (2008) (Donoho, 2002).

NovusEDGE

ArmidaDevicePoint

Page 79: Genesee v1.0 10.12.2006

Construction

Patent thin-nickel-strip magneto-strictive sensor

(MsS™). Applicable to airplanes, ships, plants, pipelines and bridges.

US 80 billion square feet of commercial and government facilities and buildings, and more than 100 billion square feet of dams and bridges (Sensametrics, 2003). One trillion dollar market (Elgamal).

http://www.swri.org/3pubs/ttoday/fall03/Future.htm

SwRI MsS™

http://www.swri.edu/3pubs/IRD2002/14-9285.htm

Page 80: Genesee v1.0 10.12.2006

Home Technology

Page 81: Genesee v1.0 10.12.2006

Implantable robots.

Page 82: Genesee v1.0 10.12.2006

Toys and Appliances

Page 83: Genesee v1.0 10.12.2006

Source: Harbor Research, 2003

M2MMARKETS

Page 84: Genesee v1.0 10.12.2006
Page 85: Genesee v1.0 10.12.2006

Adapted from Charles OstmanSenior Fellow

Institute for Global Futures

NEURO NANO

BIOINFO

21st Century Architecture

Page 86: Genesee v1.0 10.12.2006

Adapted from Charles OstmanSenior Fellow

Institute for Global Futures

NEURO NANO

BIOINFO

S&T Convergence

Page 87: Genesee v1.0 10.12.2006

We live in a constructionist world which is open to design. The world is

extensible.

Page 88: Genesee v1.0 10.12.2006

http://www.nanotechproject.org

Project on Emerging Nanotechnologies at the Woodrow Wilson International Center for Scholars

Page 89: Genesee v1.0 10.12.2006
Page 90: Genesee v1.0 10.12.2006

www.kurzweilai.net/.../ SIN_headshot_highres.html

“An analysis of the history of technology shows that technological change is exponential, contrary to the common-sense ‘intuitive linear’ view. So we won't experience 100 years of progress in the 21st century -- it will be more like 20,000 years of progress (at today's rate)… because we're doubling the rate of progress every decade, we'll see a century of progress--at today's rate--in only 25 calendar years.”

Kurzweil, KurzweilAI.net, March 7, 2001.

Page 91: Genesee v1.0 10.12.2006

We need to realize that this is real today and it

dwarfs the .com revolution economically, socially,

politically and philosophically.

Page 92: Genesee v1.0 10.12.2006

• Science and Technology

• Workforce

• Education

• Tools and Methods

The Age of Science Nonfiction

Page 93: Genesee v1.0 10.12.2006

The number of jobs requiring technical training is growing at five times the rate of other occupations.Innovate America, U.S. Council on Competitiveness

Page 94: Genesee v1.0 10.12.2006

Jobs Context

Page 95: Genesee v1.0 10.12.2006

Demand for petroleum engineers is great, with salaries to match

Web Posted: 09/25/2006 10:15 PM CDT

Vicki Vaughan Express-News Business Writer 1.The average age of Society of Petroleum

Engineers members is 48 and we know that about 40 percent of those working in North America will be retiring in the next decade

2. A graduate with a degree in petroleum engineering can expect a starting salary of $70,000 a year

Society of Petroleum Engineers' annual technical conference

Page 96: Genesee v1.0 10.12.2006

Jobs Context

Page 97: Genesee v1.0 10.12.2006

Texas Cluster Initiative - Workforce

60% of the jobs in the Texas biotechnology cluster require only an associates degree or certificate.

The reality is many of the Texas Cluster’s high-tech jobs are split between requirements for community and technical college degrees and 4-year degrees.

Skilled technical jobs are attainable and critically needed by industry. Dr. Mae Jemison,

Chair, Biotechnology Cluster

Page 98: Genesee v1.0 10.12.2006
Page 99: Genesee v1.0 10.12.2006

Navy Job Mergers

Page 100: Genesee v1.0 10.12.2006

Job Mergers – Wind Turbine

Lineman

Oil Field

Farm Mechanic

Wind Turbine Tech

Bettersworth and Brazell, TSTC, Forthcoming 2007

Page 101: Genesee v1.0 10.12.2006

Wind Turbine Tech

Instrumentation Electronics Control SystemsMechanical

InstrumentationHydraulic SystemsElectronics Systems

Mechanical SystemsAirfoils & CompositesData Communications

Bettersworth and Brazell, TSTC, Forthcoming 2007

Page 102: Genesee v1.0 10.12.2006

MechatronicsThe synergistic combination of mechanical engineering, electronics, control systems and computers.

Mechanical, Aerospace, and Nuclear Engineering Departments at RPIAll Contents Copyright(C) 2001 Mechatronics Lab at RPI

Page 103: Genesee v1.0 10.12.2006

Demand for petroleum engineers is great, with salaries to match

Web Posted: 09/25/2006 10:15 PM CDTVicki Vaughan

Express-News Business Writer

1. Demand is great for a mix of engineering disciplines

2. Because the industry is so high-tech-intensive, we need to attract IT-savvy people

Society of Petroleum Engineers' annual technical conference

Page 104: Genesee v1.0 10.12.2006

Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004

100 million jobs are going to be created in a lot of these

cross-disciplinary fields

Council on Competitiveness:National Innovation Initiative

Page 105: Genesee v1.0 10.12.2006

http://sfgate.com/c/pictures/2005/04/17/bu_geeks_012_db.jpg

Bottom Line: We need more of these…

Page 106: Genesee v1.0 10.12.2006

Especially if I have to reboot my knee….

Page 107: Genesee v1.0 10.12.2006

$35K - $45K

$25K$40K - $50K

$45K - $65K

Page 108: Genesee v1.0 10.12.2006

• Science and Technology

• Workforce

• Education

• Tools and Methods

The Age of Science Nonfiction

Page 109: Genesee v1.0 10.12.2006

• International (TIMSS) test scores show U.S. 4th graders to be 12th in the world in math; 6th in the world in science

• International (TIMSS) test scores show U.S. 8th graders to be 14th in the world in math; 9th in the world in science

• International (PISA) test scores show U.S. 12th graders to be 24th in the world in math; 22nd in the world in scienceData from National Center for Education Statistics. In Mayo 2005, National Academies.(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)

National Center for Education Statistics, Mayo, 2005.

Page 110: Genesee v1.0 10.12.2006

Data from National Center for Education Statistics . In Mayo 2005, National Academies.(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)

“The longer we stay in the educational system,

the worse off we are with respect to our

peers.”Source: Mayo, National Academies2005

Page 111: Genesee v1.0 10.12.2006
Page 112: Genesee v1.0 10.12.2006
Page 113: Genesee v1.0 10.12.2006

Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004

100 million jobs are going to be created in a lot of these

cross-disciplinary fields

Council on Competitiveness:National Innovation Initiative

Page 114: Genesee v1.0 10.12.2006

MechatronicsThe synergistic combination of mechanical engineering, electronics, control systems and computers.

Mechanical, Aerospace, and Nuclear Engineering Departments at RPIAll Contents Copyright(C) 2001 Mechatronics Lab at RPI

Page 115: Genesee v1.0 10.12.2006

Program Merger: Wind Energy

Instrumentation Electronics Control SystemsMechanical

InstrumentationHydraulic SystemsElectronics Systems

Mechanical SystemsAirfoils & CompositesData Communications

Bettersworth and Brazell, TSTC, Forthcoming 2007

Page 116: Genesee v1.0 10.12.2006

Program Merger: Bio-Instrumentation

Drug developmentHealthcare monitoringTreatment modalitiesEnvironmental contamination control

Instrumentation Electronics Control SystemsBiotechnology

Materials scienceBioterrorismAgriculture

Bettersworth and Brazell, TSTC, Forthcoming 2007

Page 117: Genesee v1.0 10.12.2006

Program Merger: Fuel Cell

Mobile – Power for TransportationStationary – Commercial and Residential PowerPortable – Miniature BatteriesCombined - Renewable Energy Biomass

Instrumentation Electronics Control SystemsMechanical

Bettersworth and Brazell, TSTC, Forthcoming 2007

Page 118: Genesee v1.0 10.12.2006

Program Merger: Home Technology

InformationTechnology

Electronics Control SystemsMechanical

Integrated home controlComputer/home networkCommunicationsLighting and energy management

SecurityHealthSafetyEntertainment

Bettersworth and Brazell, TSTC, Forthcoming 2007

Page 119: Genesee v1.0 10.12.2006

Adapted from Charles OstmanSenior Fellow

Institute for Global Futures

NEURO NANO

BIOINFO

S&T Convergence

Page 120: Genesee v1.0 10.12.2006

In education, we need a

__________.

Page 121: Genesee v1.0 10.12.2006

Renaissance

Page 122: Genesee v1.0 10.12.2006

Transdisciplinarity

Page 123: Genesee v1.0 10.12.2006

University of Texas at San Antonio

Page 124: Genesee v1.0 10.12.2006

NanoBionic Motors

Tethered bacterium

Swimming bacteriumSwimming speed ~ 20-30 mProtons flux/motor ~ 1200 proton/rev

Tethered bacterium Motor efficiency ~ 90-100 % Output power ~ 2.9×10-4 pWStall torque ~ 4600 pN-nm

Nano-motor (45 nm wide)Genetic Engineering

Harmless E. coli

Mohamed Al-Fandi, Ph.D.Research Assistant Professor of NEMS & MEMSDept. of Mechanical Engineering & BiomechanicsUniversity of Texas

Page 125: Genesee v1.0 10.12.2006

Chemistry Engineering

BiologyPhysics

Educational Convergence

Computer Science

Page 126: Genesee v1.0 10.12.2006

Chemistry Engineering

BiologyPhysics

What is missing?

Computer Science

Page 127: Genesee v1.0 10.12.2006

Business Law

Fine ArtsLiberal Arts

Educational Convergence

STEM

Page 128: Genesee v1.0 10.12.2006

Transdisciplinarity

• Creating new knowledge, processes and systems.

• Structurally converging knowledge, processes and systems.

• Integrating learning, working and problem solving.

• Engaging real world needs and problems.

Page 129: Genesee v1.0 10.12.2006

Source: Brazell, IC2 Institute, 2004

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

BIOSIM 1.0

Page 130: Genesee v1.0 10.12.2006

Where can we find transdisciplinary

actors today?

Page 131: Genesee v1.0 10.12.2006
Page 132: Genesee v1.0 10.12.2006

Creation of new knowledge, processes & systems.

Game Building is Transdisciplinary

Page 133: Genesee v1.0 10.12.2006

Game Builders – 5th World’ers

Page 134: Genesee v1.0 10.12.2006

REMIXING –

Constructive media remixing

TEAMS –

Transdisciplinary communities of practice.

SWARMING –

Network socialization and learning (communal).

GROUP –

Global Generation?

1980

Emergence of the 5th World

198219641946

Boomers

Generation X

Millennials

46-64

65-79

82-Present

5th World

4th World = Digital

Divide

Page 135: Genesee v1.0 10.12.2006

US Nano Soldier FCS 2020

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Game Builder – Nano Soldier

Page 136: Genesee v1.0 10.12.2006

US Nano Soldier

FCS 2020

Page 137: Genesee v1.0 10.12.2006

UT, DMC: NERO

Game Builder – AI for Sensors

Page 138: Genesee v1.0 10.12.2006

Game

Operators

Page 139: Genesee v1.0 10.12.2006

http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmlhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html

BACK FLIP

C4 Operations Centers

AirLandSeaSpaceCyber

Page 140: Genesee v1.0 10.12.2006
Page 141: Genesee v1.0 10.12.2006

How are 5th World’ers

exercising 21st century learning and work skills

today?

Page 142: Genesee v1.0 10.12.2006
Page 143: Genesee v1.0 10.12.2006

Game Camp

Page 144: Genesee v1.0 10.12.2006

Why do you modify games?

9

8

14

3

9

8

8

9

0 2 4 6 8 10 12 14 16

Playing Yes

Playing No

Learning Yes

Learning No

Show Yes

Show No

Better Yes

Better No

Page 145: Genesee v1.0 10.12.2006

Math Engineering

TechScience

What are they learning?

?

Page 146: Genesee v1.0 10.12.2006

Math Engineering

TechScience

ARTS

What are they learning?

Page 147: Genesee v1.0 10.12.2006

Math Engineering

TechScience

TEAMS

What are they learning?

Page 148: Genesee v1.0 10.12.2006

22

48

0

10

20

30

40

50

60

Graduate HS Graduate CC or TC Graduate University

Plans for education

Computer Science 20

Video Game Design 9

Design/Art 8

Write in to survey

5th World

Page 149: Genesee v1.0 10.12.2006

What about the digital divide?

Page 150: Genesee v1.0 10.12.2006

4th World MillennialsLow Socio-Economic Status

Goldberg’s Crew, Houston Community College

Page 151: Genesee v1.0 10.12.2006

This study was funded by the State Farm Companies Foundation and by Dr. George Kozmetsky (1917-2003), founder of the IC² Institute. The study was designed and analyzed, and the report was written by a team at The University of Texas at Austin:

Aliza Gold, Senior Producer and Researcher at the Digital Media Collaboratory, part of the IC² Institute

Emily Durden, PhD candidate in Sociology Marjorie L. Kase, M.A. in Communication

Shane Alluah, PhD candidate in Educational Psychology

Ana Boa-Ventura, PhD candidate in Communication

The research team would like to thank the participating schools and their administrators:

Elgin Middle School Goodnight Middle schoolMiller Junior High Fleming Middle School

Page 152: Genesee v1.0 10.12.2006

Females MalesDesigner/Decorator Professional athlete

Doctor Video Game Designer

Cosmetologist Business Owner

Lawyer Engineer

Teacher Lawyer

Business Owner Military Service

Musician/Singer Auto Mechanic

Cook/Chef Computer Programmer

A. Gold, IC2 Institute, UT Austin, Forthcoming

Page 153: Genesee v1.0 10.12.2006

0

10

20

30

40

50

60

70

80

90

100

High schoolor less

Communitycollege/technical

Collegedegree or beyond

How Much Education do You Want?

WhiteAfrican AmericanLatinoOther

How much education?

A. Gold, IC2 Institute, UT Austin, Forthcoming

4th World

Page 154: Genesee v1.0 10.12.2006

22

48

0

10

20

30

40

50

60

Graduate HS Graduate CC or TC Graduate University

Plans for education

Computer Science 20

Video Game Design 9

Design/Art 8

Write in to survey

5th World

Page 155: Genesee v1.0 10.12.2006

• Science and Technology

• Workforce

• Education

• Tools and Methods

The Age of Science Nonfiction

Page 156: Genesee v1.0 10.12.2006

1

Page 157: Genesee v1.0 10.12.2006

In one word

Page 158: Genesee v1.0 10.12.2006

Transdisciplinarity

Page 159: Genesee v1.0 10.12.2006

Transdisciplinarity

• Creating new knowledge, processes and systems.

• Structurally converging knowledge, processes and systems.

• Integrating learning, working and problem solving.

• Engaging real world needs and problems.

Page 160: Genesee v1.0 10.12.2006

Source: Brazell, IC2 Institute, 2004

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

BIOSIM 1.0

Page 161: Genesee v1.0 10.12.2006

Transdisciplinarity

Page 162: Genesee v1.0 10.12.2006

2

Page 163: Genesee v1.0 10.12.2006

Shift from STEMTEAMS

Page 164: Genesee v1.0 10.12.2006

Math Engineering

TechScience

STEM

Page 165: Genesee v1.0 10.12.2006

Math Engineering

TechScience

ARTS

Page 166: Genesee v1.0 10.12.2006

Math Engineering

TechScience

TEAMS

Page 167: Genesee v1.0 10.12.2006

GAME TEAMS

Games have captured millennials imagination

and time.

Leverage the attention economy of games to

develop next generation workforce.

We need to pierce the veil of play and support

game-based constructivist learning.

Transdisciplinarity is the common

denominator.

Games NANO BIO INFO NEURO

Game Builder = System Builder

TEAMS Educational Pull

Page 168: Genesee v1.0 10.12.2006

3

Page 169: Genesee v1.0 10.12.2006

Embrace the medium of

gaming

Page 170: Genesee v1.0 10.12.2006
Page 171: Genesee v1.0 10.12.2006
Page 172: Genesee v1.0 10.12.2006
Page 173: Genesee v1.0 10.12.2006

COPYRIGHT 2003-2005 CRITICAL MASS INTERACTIVE, INC. ALL RIGHTS RESERVED.

USAF: AIR DOMINANCEACTION FLIGHT SIMULATOR

GAMES

ART

SCIENCE

MARKETING

HUMAN RES. (HR)

RECRUITING

Page 174: Genesee v1.0 10.12.2006
Page 175: Genesee v1.0 10.12.2006

Socialimpactgames.com

Page 176: Genesee v1.0 10.12.2006

Texas Workforce CommissionTexas Business Education Coalition

UT Austin DMC

Page 177: Genesee v1.0 10.12.2006

Population: 1.4MM Growth: 1200/day

Educational Sites 3 - 5 minutes

EA online games 9 minutes

AOL Entertainment 10 minutes

Whyville.net 59 minutes

Yahoo! Games 78 minutes

MEAN TIME PER USER LOGIN Discovery.com: 96 million

Whyville.net: 58.4 million

BigChalk: 11 million

Time for Kids: 8 million

New York Times Learning Net: 1.2 million

Cosmogirl: 425,000

PAGE VIEWS

© n

um

ed

eon

, inc. 2

00

3

The average time per log in July was 3.8 hours making it second to Neopets. 

Page 178: Genesee v1.0 10.12.2006

Whyville.net

Page 179: Genesee v1.0 10.12.2006

© n

um

ed

eon

, inc. 2

00

4

SPACE STATION

Page 180: Genesee v1.0 10.12.2006

Whyville City Hall

© n

um

ed

eon

, inc. 2

00

4

WhyvilleSenators

OrEoBaBy

Sooner

Page 181: Genesee v1.0 10.12.2006

© n

um

ed

eon

, inc. 2

00

3

0 clams

80 clams

20 clams

50 clams

100 clams

Progressive Involvement

Page 182: Genesee v1.0 10.12.2006

Feb. 14- March 13, 2002 3,000 BBS postings

Page 183: Genesee v1.0 10.12.2006
Page 184: Genesee v1.0 10.12.2006

NMC Video

Page 185: Genesee v1.0 10.12.2006

4

Page 186: Genesee v1.0 10.12.2006

Where appropriate focus on game builders

to build transferable skills

Page 187: Genesee v1.0 10.12.2006
Page 188: Genesee v1.0 10.12.2006

squeakland.org

Page 189: Genesee v1.0 10.12.2006
Page 190: Genesee v1.0 10.12.2006

delta3D.org

Page 191: Genesee v1.0 10.12.2006
Page 192: Genesee v1.0 10.12.2006
Page 193: Genesee v1.0 10.12.2006

alice.org

Page 194: Genesee v1.0 10.12.2006

5

Page 195: Genesee v1.0 10.12.2006

Connect career and academic planning and exploration

Page 196: Genesee v1.0 10.12.2006

A. Gold, IC2 Institute, UT Austin, Forthcoming

1.Students have professional aspirations, but lack knowledge about how to reach professional goals.

2.Opportunities to learn about and explore careers are not available at school or accessed by the majority of students.

3.Students lack knowledge about the context and content of careers.

Page 197: Genesee v1.0 10.12.2006
Page 198: Genesee v1.0 10.12.2006

6

Page 199: Genesee v1.0 10.12.2006

Redefine Workforce Education

Page 200: Genesee v1.0 10.12.2006

SpaceTEAMS

Page 201: Genesee v1.0 10.12.2006

ITSA

Greg White, UTSA:

”K-PhD”

Page 202: Genesee v1.0 10.12.2006
Page 203: Genesee v1.0 10.12.2006

spaceTEAMS Video

Page 204: Genesee v1.0 10.12.2006

What are we teaching?

Page 205: Genesee v1.0 10.12.2006

MechatronicsThe synergistic combination of mechanical engineering, electronics, control systems and computers.

Mechanical, Aerospace, and Nuclear Engineering Departments at RPIAll Contents Copyright(C) 2001 Mechatronics Lab at RPI

Page 206: Genesee v1.0 10.12.2006

ComputerScience

Engineering

PhysicsMath

Industrial Design

spaceTEAMS

Page 207: Genesee v1.0 10.12.2006
Page 208: Genesee v1.0 10.12.2006
Page 209: Genesee v1.0 10.12.2006

http://images.autodesk.com/emea_design_center/images/4423712_FIRST-Team-342-image-1-gr.jpg

2004, US FIRST Robotics Design Winner

Instructor, Kalameja, Trident Technical College, Charleston, SC, USA

Page 210: Genesee v1.0 10.12.2006
Page 211: Genesee v1.0 10.12.2006
Page 212: Genesee v1.0 10.12.2006
Page 213: Genesee v1.0 10.12.2006

“spaceTEAMS can return San Antonio to the path of human development and space exploration making it in the realm of possibility that the first person to walk on Mars will be from San Antonio.”--General Robert F. McDermott and Dr. Francis “Duke” Kane

Page 214: Genesee v1.0 10.12.2006

• Science and Technology

• Workforce

• Education

• Tools and Methods

The Age of Science Nonfiction

Page 215: Genesee v1.0 10.12.2006

Each major period in history takes its character from the

medium of communication

used most widely at the time.

Page 216: Genesee v1.0 10.12.2006

GlucoboyThe video game that runs on blood.

What is this?

Page 217: Genesee v1.0 10.12.2006

GlucoboyThe video game that runs on blood.

Automatic Control Systems

Page 218: Genesee v1.0 10.12.2006

Cybernetics is the discipline that studies and creates communication and control systems in living organisms and in the machines built by humans. Greek kybernetes (meaning steersman, governor, pilot, or rudder).

Page 219: Genesee v1.0 10.12.2006

Industrial Age

Notion of INFO AGE

Historic – Economic – Social Shift

Cybernetic Age

Page 220: Genesee v1.0 10.12.2006

The Age of Science Nonfiction

Jim Brazell – [email protected]

Page 221: Genesee v1.0 10.12.2006

Game

Dempsey, Lucassen, Haynes, and Casey (1996). Instructional applications of computer games. Paper presented to theAmerican Educational Research Association, 8–12 April 1996, New York.

…set of activities involving one or more players. It has goals, constraints, payoffs and consequences. A game is rule-guided and artificial in some respects. Finally, a game involves some aspect of competition, even if that competition is with oneself.

Page 222: Genesee v1.0 10.12.2006

Learning Game

Adapted from Dempsey, Lucassen, Haynes, and Casey (1996). Instructional applications of computer games. Paper presented to theAmerican Educational Research Association, 8–12 April 1996, New York.

…set of activities involving one or more [learners, set in an authentic context with assessment based on real world outcomes]. It has goals, constraints, payoffs and consequences. A [learning] game is rule-guided and artificial in some respects. Finally, a [learning] game involves some aspect of competition, even if that competition is with oneself.

Page 223: Genesee v1.0 10.12.2006

Games

Simulations[Learning Theory]

[Learning Games]

Learning by Doing : A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences, 2005 -- Clarke Aldrich

Page 224: Genesee v1.0 10.12.2006

Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems. This requirement is also shared by the US Department of Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially in Science, Technology, Engineering and Mathematics (STEM).