Gaming To Go - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2010/GamingToGo_Quinn.pdf ·...
Transcript of Gaming To Go - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2010/GamingToGo_Quinn.pdf ·...
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Gaming To GoClark N. Quinn
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What is Learning?
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Retention& Transfer
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NOT an ‘event’
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7 C’s of Natural Learning
• Choose
• Commit
• Create
• Crash
• Copy
• Converse
• Collaborate
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What is Gaming?
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A game is a series of interesting decisions.
- Sid Meier
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What is Game Learning?
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Sim versus Game?
• Sim: • Just a model of a system
• Scenario:• Start state & goal state
• (typically with a story)
• Game• ʻTunedʼ scenario
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NOT about tarted-up quiz shows
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Story Setting
Decision
Correct Answer
WrongAnswer
Consequence
Consequence
Situation
Game ‘Model’
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Alignment
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Situated, Challenging, & MeaningfulApplication
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What is Mobile?
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Common
Processor
MemoryKeys
Touchscreen
Trackwheel
JogDial
Text
Audio
Vibration
Video
Camera Microphone GPS ...
Bluetooth WiFi GSM/CDMA
...
Cable
PIM
Media Play
Content Display
Document Editing
Time
Data Access
Games
Data Collection
Communi-cation
...
Connectivity
Sensing
Input
Output
OS
Core Model
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Augmentation
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Content Compute
CaptureCommunicate
4 C’s of Mobile
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Performance Support
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Cognitive Augmentation
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What is Mobile Learning?
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Learning:Augmentation
• Reconceptualization
• Recontextualization
• Reapplication
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Knowledge Test
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Learning:Augmentation
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What, then, are Mobile Learning
Games?
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(Um, CAN be about spaced practice…)
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Practice Scenarios
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XYAP
Freight CodeGood
Bad
Start Chute
Freight Landing
M3BP2 BP3
+
-
-
+
BP2
+
-
+
-
Target Identifed:Disarm
Next
Assessment
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Beyond convenience
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5th C: Context
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Ideal:Contextualized Augmentation
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Mobile: Contextualized AugmentationGames: Situated, Challenging, & Meaningful Application
Mobile Learning & Learning Gaming
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Mobile Games: Contextualized, Challenging, Meaningful, & Augmented Application
Mobile Learning Gaming
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Augmented Reality Game
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Distributed Games
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Alternate Reality Games
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Alternate Reality Game
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...but wait, there’s more!
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Social Goals:
• Competition
• Cooperation
• Collaboration
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Social Goals: Competition
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Social Goals: Cooperation
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Social Goals: Collaboration
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ARG Design• Storytelling as archeology
• Platformless narrative
• Designing for a hive mind
• A whisper is sometimes louder than a shout
• The TINAG Aesthetic
• Real life as medium
• Collaborative Storytelling
• Not a hoaxhttp://en.wikipedia.org/wiki/Alternate_reality_game
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Alternate Reality Game
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NOT about Kumbaya
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Social Learning:
• Reexpression
• Renegotiation
• Reconstruction
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LARG Design?Decisions leadStory settingRequire negotiationSeduce misconceptionsLeverage contextBe unpredictableKiller backstoryUnfold strategically?
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The Dream
Transformational Learning
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• Consider Games
• Consider Mobile
• Consider Mobile Games
• (Consider Social, etc)
Action!
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